sos-version:build 14-624
{sos.IS_CHALLENGE_RUNNING=false, sos.password=234, sos.NO_ANY_LOG=false, kernel.host=10.10.10.21, sos.create-precompue-files=true}

Connecting fire brigade 0...757	1602	468520.0	364080.0
FireBrigade[1818918215] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,0s,9ms]MapRecognition[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,0s,108ms]messagePrecompute[TimePassed= 0h,0m,0s,98ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,0s,329ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,221ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,131ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,802ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,205ms]setNeighbours[TimePassed= 0h,0m,0s,73ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,366ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,161ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,368ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,380ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,12ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,382ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,393ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,10ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,405ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,11ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,452ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,484ms]movePrecompute[TimePassed= 0h,0m,0s,31ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,488ms]updatePrecompute[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1818918215] #t0 [TimePassed= 0h,0m,1s,523ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,35ms]
FireBrigade[1818918215] #t0 Start of Fire PreCompute...
FireBrigade[1818918215] #t0 setFireBuildings got: 0ms
FireBrigade[1818918215] #t0 setExtinguishableArea: 822ms
FireBrigade[1818918215] #t0 makeBuildingBlocks got: 33ms
FireBrigade[1818918215] #t0 makeIslands got: 28ms
FireBrigade[1818918215] #t0 Fire PreComput Time: 888ms ------------------------

:success FireBrigade[1818918215]

Connecting fire brigade 1...757	1602	468520.0	364080.0
FireBrigade[1203745681] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,0s,58ms]messagePrecompute[TimePassed= 0h,0m,0s,55ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,0s,269ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,211ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,667ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,398ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,748ms]setNeighbours[TimePassed= 0h,0m,0s,81ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,905ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,156ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,907ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,925ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,18ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,928ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,939ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,11ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,949ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,10ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,2s,8ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,59ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,2s,29ms]movePrecompute[TimePassed= 0h,0m,0s,20ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,2s,29ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,2s,67ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,37ms]
FireBrigade[1203745681] #t0 Start of Fire PreCompute...
FireBrigade[1203745681] #t0 setFireBuildings got: 1ms
FireBrigade[1203745681] #t0 setExtinguishableArea: 650ms
FireBrigade[1203745681] #t0 makeBuildingBlocks got: 19ms
FireBrigade[1203745681] #t0 makeIslands got: 24ms
FireBrigade[1203745681] #t0 Fire PreComput Time: 695ms ------------------------

:success FireBrigade[1203745681]

Connecting fire brigade 2...757	1602	468520.0	364080.0
FireBrigade[1800940634] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,198ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,164ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,816ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,618ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,876ms]setNeighbours[TimePassed= 0h,0m,0s,60ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,14ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,138ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,16ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,25ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,27ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,34ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,38ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,82ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,44ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,93ms]movePrecompute[TimePassed= 0h,0m,0s,11ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,93ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,1s,115ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,22ms]
FireBrigade[1800940634] #t0 Start of Fire PreCompute...
FireBrigade[1800940634] #t0 setFireBuildings got: 0ms
FireBrigade[1800940634] #t0 setExtinguishableArea: 535ms
FireBrigade[1800940634] #t0 makeBuildingBlocks got: 23ms
FireBrigade[1800940634] #t0 makeIslands got: 24ms
FireBrigade[1800940634] #t0 Fire PreComput Time: 583ms ------------------------

:success FireBrigade[1800940634]

Connecting fire brigade 3...757	1602	468520.0	364080.0
FireBrigade[2056495123] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,43ms]messagePrecompute[TimePassed= 0h,0m,0s,41ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,198ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,804ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,605ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,861ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,995ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,996ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,1s,4ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,1s,6ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,1s,16ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,10ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,1s,21ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,1s,81ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,60ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,1s,92ms]movePrecompute[TimePassed= 0h,0m,0s,11ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,1s,92ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,1s,185ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,93ms]
FireBrigade[2056495123] #t0 Start of Fire PreCompute...
FireBrigade[2056495123] #t0 setFireBuildings got: 0ms
FireBrigade[2056495123] #t0 setExtinguishableArea: 479ms
FireBrigade[2056495123] #t0 makeBuildingBlocks got: 17ms
FireBrigade[2056495123] #t0 makeIslands got: 25ms
FireBrigade[2056495123] #t0 Fire PreComput Time: 521ms ------------------------

:success FireBrigade[2056495123]

Connecting fire brigade 4...757	1602	468520.0	364080.0
FireBrigade[1500148821] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,190ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,159ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,793ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,603ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,849ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,982ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,984ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,990ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,991ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,997ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,1s,0ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,1s,41ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,1s,47ms]movePrecompute[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,1s,47ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,1s,67ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
FireBrigade[1500148821] #t0 Start of Fire PreCompute...
FireBrigade[1500148821] #t0 setFireBuildings got: 0ms
FireBrigade[1500148821] #t0 setExtinguishableArea: 477ms
FireBrigade[1500148821] #t0 makeBuildingBlocks got: 18ms
FireBrigade[1500148821] #t0 makeIslands got: 24ms
FireBrigade[1500148821] #t0 Fire PreComput Time: 519ms ------------------------

:success FireBrigade[1500148821]

Connecting fire brigade 5...757	1602	468520.0	364080.0
FireBrigade[1420880618] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,186ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,155ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,790ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,604ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,846ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,979ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,980ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,986ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,988ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,992ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,995ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,1s,37ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,1s,42ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,1s,42ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,1s,62ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
FireBrigade[1420880618] #t0 Start of Fire PreCompute...
FireBrigade[1420880618] #t0 setFireBuildings got: 0ms
FireBrigade[1420880618] #t0 setExtinguishableArea: 475ms
FireBrigade[1420880618] #t0 makeBuildingBlocks got: 17ms
FireBrigade[1420880618] #t0 makeIslands got: 25ms
FireBrigade[1420880618] #t0 Fire PreComput Time: 517ms ------------------------

:success FireBrigade[1420880618]

Connecting fire brigade 6...757	1602	468520.0	364080.0
FireBrigade[1487558634] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,186ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,155ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,721ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,535ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,776ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,946ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,169ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,948ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,953ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,954ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,958ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,962ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,1s,17ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,55ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,1s,22ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,1s,22ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,1s,42ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
FireBrigade[1487558634] #t0 Start of Fire PreCompute...
FireBrigade[1487558634] #t0 setFireBuildings got: 0ms
FireBrigade[1487558634] #t0 setExtinguishableArea: 477ms
FireBrigade[1487558634] #t0 makeBuildingBlocks got: 18ms
FireBrigade[1487558634] #t0 makeIslands got: 30ms
FireBrigade[1487558634] #t0 Fire PreComput Time: 527ms ------------------------

:success FireBrigade[1487558634]

Connecting fire brigade 7...
Connecting ambulance team 7...757	1602	468520.0	364080.0
AmbulanceTeam[2025372585] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,186ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,155ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,802ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,616ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,859ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,994ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,135ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,994ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,1s,0ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,1s,1ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,1s,8ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,1s,13ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,1s,57ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,44ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,1s,60ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,1s,60ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,1s,80ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[2025372585]

Connecting ambulance team 8...757	1602	468520.0	364080.0
AmbulanceTeam[2001789877] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,185ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,717ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,532ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,773ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,906ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,907ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,912ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,913ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,917ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,919ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,961ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,964ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,964ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,984ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[2001789877]

Connecting ambulance team 9...757	1602	468520.0	364080.0
AmbulanceTeam[203117619] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,715ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,531ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,770ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,908ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,137ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,908ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,916ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,917ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,923ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,926ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,973ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,46ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,975ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,975ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,995ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[203117619]

Connecting ambulance team 10...757	1602	468520.0	364080.0
AmbulanceTeam[2047264318] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,718ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,534ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,772ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,906ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,906ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,912ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,913ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,917ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,919ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,960ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,963ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,963ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2047264318] #t0 [TimePassed= 0h,0m,0s,982ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[2047264318]

Connecting ambulance team 11...757	1602	468520.0	364080.0
AmbulanceTeam[1595077303] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,0s,185ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,0s,828ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,643ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,0s,883ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,16ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,17ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,22ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,22ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,26ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,28ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,70ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,73ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,73ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1595077303] #t0 [TimePassed= 0h,0m,1s,92ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[1595077303]

Connecting ambulance team 12...
Connecting police force 12...757	1602	468520.0	364080.0
PoliceForce[298791297] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,183ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,153ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,716ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,532ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,772ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,908ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,136ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,909ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,914ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,915ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,922ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,928ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,971ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,43ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,983ms]movePrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,983ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,1s,4ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,21ms]
PoliceForce[298791297] #t0 Police Search Precompute got:22ms
PoliceForce[298791297] #t0 check rang for fire property= 118670
PoliceForce[298791297] #t0 Cluster Connector for afterShock startRoad= Road[32988] endRoad= Road[25947]
PoliceForce[298791297] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,187ms]
:success PoliceForce[298791297]

Connecting police force 13...757	1602	468520.0	364080.0
PoliceForce[104260443] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,195ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,165ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,732ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,537ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,786ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,923ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,136ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,923ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,929ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,929ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,933ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,935ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,977ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,988ms]movePrecompute[TimePassed= 0h,0m,0s,11ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,988ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,1s,21ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,33ms]
PoliceForce[104260443] #t0 Police Search Precompute got:34ms
PoliceForce[104260443] #t0 check rang for fire property= 118670
PoliceForce[104260443] #t0 Cluster Connector for afterShock startRoad= Road[21347] endRoad= Road[8547]
PoliceForce[104260443] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,103ms]
:success PoliceForce[104260443]

Connecting police force 14...757	1602	468520.0	364080.0
PoliceForce[1894041519] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,197ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,167ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,730ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,533ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,784ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,918ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,919ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,924ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,924ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,928ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,931ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,972ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,977ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,0s,977ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1894041519] #t0 [TimePassed= 0h,0m,1s,9ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,32ms]
PoliceForce[1894041519] #t0 Police Search Precompute got:31ms
PoliceForce[1894041519] #t0 check rang for fire property= 118670
PoliceForce[1894041519] #t0 Cluster Connector for afterShock startRoad= Road[34214] endRoad= Road[2661]
PoliceForce[1894041519] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,90ms]
:success PoliceForce[1894041519]

Connecting police force 15...757	1602	468520.0	364080.0
PoliceForce[723329881] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,0s,212ms]messagePrecompute[TimePassed= 0h,0m,0s,211ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,0s,365ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,152ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,0s,899ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,533ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,0s,953ms]setNeighbours[TimePassed= 0h,0m,0s,53ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,85ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,132ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,86ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,91ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,91ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,95ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,98ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,140ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,143ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,143ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[723329881] #t0 [TimePassed= 0h,0m,1s,162ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
PoliceForce[723329881] #t0 Police Search Precompute got:21ms
PoliceForce[723329881] #t0 check rang for fire property= 118670
PoliceForce[723329881] #t0 Cluster Connector for afterShock startRoad= Road[2661] endRoad= Road[32988]
PoliceForce[723329881] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,90ms]
:success PoliceForce[723329881]

Connecting police force 16...757	1602	468520.0	364080.0
PoliceForce[384716049] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,183ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,153ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,715ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,532ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,769ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,902ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,903ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,908ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,908ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,912ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,914ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,955ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,958ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,958ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[384716049] #t0 [TimePassed= 0h,0m,0s,977ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
PoliceForce[384716049] #t0 Police Search Precompute got:26ms
PoliceForce[384716049] #t0 check rang for fire property= 118670
PoliceForce[384716049] #t0 Cluster Connector for afterShock startRoad= Road[15754] endRoad= Road[10432]
PoliceForce[384716049] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,93ms]
:success PoliceForce[384716049]

Connecting police force 17...757	1602	468520.0	364080.0
PoliceForce[862351065] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,153ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,716ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,532ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,771ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,904ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,904ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,910ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,910ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,914ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,916ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,957ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,960ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,960ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[862351065] #t0 [TimePassed= 0h,0m,0s,979ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
PoliceForce[862351065] #t0 Police Search Precompute got:20ms
PoliceForce[862351065] #t0 check rang for fire property= 118670
PoliceForce[862351065] #t0 Cluster Connector for afterShock startRoad= Road[35246] endRoad= Road[10940]
PoliceForce[862351065] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,88ms]
:success PoliceForce[862351065]

Connecting police force 18...757	1602	468520.0	364080.0
PoliceForce[75209597] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,153ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,715ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,530ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,769ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,903ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,903ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,909ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,909ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,913ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,915ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,957ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,959ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,959ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[75209597] #t0 [TimePassed= 0h,0m,0s,979ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[75209597] #t0 Police Search Precompute got:20ms
PoliceForce[75209597] #t0 check rang for fire property= 118670
PoliceForce[75209597] #t0 Cluster Connector for afterShock startRoad= Road[10940] endRoad= Road[35246]
PoliceForce[75209597] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,223ms]
:success PoliceForce[75209597]

Connecting police force 19...
Connecting centre 19...757	1602	468520.0	364080.0
Center[16654] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
Center[16654] #t0 [TimePassed= 0h,0m,0s,0ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,183ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,153ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,714ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,531ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,769ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,902ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,903ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,908ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,910ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,915ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,919ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,962ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,43ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,967ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,967ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
Center[16654] #t0 [TimePassed= 0h,0m,0s,987ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
:success Center[16654]

Connecting centre 20...
:Connect Time:[TimePassed= 0h,0m,29s,143ms]
============================================================
AmbulanceTeam[1595077303] #t3 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t4 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t4 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t5 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t5 Low Buriedness civilian opened Civilian[348337076]  estimate time = 2   real time = 2   path lenth=9014
FireBrigade[1500148821] #t5 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t6 Problem Rest: Agent has buriedness.
PoliceForce[723329881] #t6 it is critical must reachable fire agent first [FireBrigade[1487558634]]
FireBrigade[1500148821] #t6 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t7 Problem Rest: Agent has buriedness.
AmbulanceTeam[2047264318] #t7 AmbulanceTeam[2047264318] : Road[31195] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[2047264318] #t7 AmbulanceTeam[2047264318] : Road[31195] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[723329881] #t7 it is critical must reachable fire agent first [FireBrigade[1487558634]]
FireBrigade[1500148821] #t7 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t8 Problem Rest: Agent has buriedness.
AmbulanceTeam[2047264318] #t8 AmbulanceTeam[2047264318] : Road[31195] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[2047264318] #t8 AmbulanceTeam[2047264318] : Road[31195] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1500148821] #t8 Problem Rest: I have Buriedness;)
PoliceForce[723329881] #t8 it is critical must reachable fire agent first [FireBrigade[1487558634]]
AmbulanceTeam[1595077303] #t9 Problem Rest: Agent has buriedness.
AmbulanceTeam[2001789877] #t9  have 3 cycle position near together! ==>is stuck
PoliceForce[723329881] #t9 it is critical must reachable fire agent first [FireBrigade[1487558634]]
FireBrigade[1500148821] #t9 Problem Rest: I have Buriedness;)
AmbulanceTeam[203117619] #t9  have 3 cycle position near together! ==>is stuck
PoliceForce[298791297] #t9 Building[36294]failed 
PoliceForce[298791297] #t9 Building[36468]failed 
PoliceForce[298791297] #t9 Building[36263]failed 
PoliceForce[298791297] #t9 Building[36367]failed 
PoliceForce[298791297] #t9 Building[36271]failed 
PoliceForce[298791297] #t9 Building[36475]failed 
PoliceForce[298791297] #t9 Building[36372]failed 
PoliceForce[298791297] #t9 Building[36343]failed 
AmbulanceTeam[1595077303] #t10 Problem Rest: Agent has buriedness.
AmbulanceTeam[2047264318] #t10 AmbulanceTeam[2047264318] : Road[8070] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1500148821] #t10 Problem Rest: I have Buriedness;)
PoliceForce[298791297] #t10 Building[36294]failed 
PoliceForce[298791297] #t10 Building[36468]failed 
PoliceForce[298791297] #t10 Building[36263]failed 
PoliceForce[298791297] #t10 Building[36367]failed 
PoliceForce[298791297] #t10 Building[36271]failed 
PoliceForce[298791297] #t10 Building[36475]failed 
PoliceForce[298791297] #t10 Building[36372]failed 
PoliceForce[298791297] #t10 Building[36343]failed 
AmbulanceTeam[1595077303] #t11 Problem Rest: Agent has buriedness.
AmbulanceTeam[2001789877] #t11  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t11 Problem Rest: I have Buriedness;)
AmbulanceTeam[203117619] #t11  have 3 cycle position near together! ==>is stuck
PoliceForce[298791297] #t11 Building[36294]failed 
PoliceForce[298791297] #t11 Building[36468]failed 
PoliceForce[298791297] #t11 Building[36263]failed 
PoliceForce[298791297] #t11 Building[36367]failed 
PoliceForce[298791297] #t11 Building[36271]failed 
PoliceForce[298791297] #t11 Building[36475]failed 
PoliceForce[298791297] #t11 Building[36372]failed 
PoliceForce[298791297] #t11 Building[36343]failed 
AmbulanceTeam[1595077303] #t12 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t12 Problem Rest: I have Buriedness;)
PoliceForce[298791297] #t12 Building[36294]failed 
PoliceForce[298791297] #t12 Building[36468]failed 
PoliceForce[298791297] #t12 Building[36263]failed 
PoliceForce[298791297] #t12 Building[36367]failed 
PoliceForce[298791297] #t12 Building[36271]failed 
PoliceForce[298791297] #t12 Building[36475]failed 
PoliceForce[298791297] #t12 Building[36372]failed 
PoliceForce[298791297] #t12 Building[36343]failed 
AmbulanceTeam[1595077303] #t13 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t13 Low Buriedness civilian opened Civilian[142991561]  estimate time = 2   real time = 2   path lenth=13445
AmbulanceTeam[2001789877] #t13  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t13 Problem Rest: I have Buriedness;)
AmbulanceTeam[203117619] #t13  have 3 cycle position near together! ==>is stuck
PoliceForce[298791297] #t13 Building[36294]failed 
PoliceForce[298791297] #t13 Building[36367]failed 
PoliceForce[298791297] #t13 Building[36271]failed 
PoliceForce[298791297] #t13 Building[36372]failed 
PoliceForce[298791297] #t13 Building[36343]failed 
AmbulanceTeam[1595077303] #t14 Problem Rest: Agent has buriedness.
AmbulanceTeam[2047264318] #t14 AmbulanceTeam[2047264318] : Road[8070] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1500148821] #t14 Problem Rest: I have Buriedness;)
PoliceForce[298791297] #t14 Building[36367]failed 
PoliceForce[298791297] #t14 Building[36372]failed 
PoliceForce[298791297] #t14 Building[33048]failed 
AmbulanceTeam[1595077303] #t15 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t15 Building[23850]failed 
AmbulanceTeam[2025372585] #t15 AmbulanceTeam[2025372585] : Road[32681] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[75209597] #t15 Building[23850]failed 
AmbulanceTeam[2001789877] #t15  have 3 cycle position near together! ==>is stuck
PoliceForce[723329881] #t15 Building[23850]failed 
FireBrigade[1500148821] #t15 Problem Rest: I have Buriedness;)
AmbulanceTeam[203117619] #t15  have 3 cycle position near together! ==>is stuck
PoliceForce[1894041519] #t15 Building[23850]failed 
PoliceForce[298791297] #t15 Building[36294]failed 
PoliceForce[298791297] #t15 Building[36468]failed 
PoliceForce[298791297] #t15 Building[36263]failed 
PoliceForce[298791297] #t15 Building[36367]failed 
PoliceForce[298791297] #t15 Building[36475]failed 
PoliceForce[298791297] #t15 Building[36372]failed 
PoliceForce[298791297] #t15 Building[33048]failed 
PoliceForce[298791297] #t15 Building[36343]failed 
AmbulanceTeam[1595077303] #t16 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t16 Building[23850]failed 
PoliceForce[75209597] #t16 Building[23850]failed 
PoliceForce[723329881] #t16 Building[23850]failed 
FireBrigade[1500148821] #t16 Problem Rest: I have Buriedness;)
PoliceForce[1894041519] #t16 Building[23850]failed 
AmbulanceTeam[1595077303] #t17 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t17 Building[23850]failed 
PoliceForce[75209597] #t17 Building[23850]failed 
AmbulanceTeam[2001789877] #t17  have 3 cycle position near together! ==>is stuck
PoliceForce[723329881] #t17 Building[23850]failed 
FireBrigade[1500148821] #t17 Problem Rest: I have Buriedness;)
AmbulanceTeam[203117619] #t17  have 3 cycle position near together! ==>is stuck
PoliceForce[384716049] #t18 Building[23850]failed 
AmbulanceTeam[1595077303] #t18 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t18 Building[23850]failed 
PoliceForce[723329881] #t18 Building[23850]failed 
FireBrigade[1500148821] #t18 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t18 Building[23850]failed 
PoliceForce[104260443] #t18 Building[23850]failed 
AmbulanceTeam[1595077303] #t19 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t19 Building[23850]failed 
PoliceForce[75209597] #t19 Building[23850]failed 
AmbulanceTeam[2001789877] #t19  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t19 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t19 Building[23850]failed 
AmbulanceTeam[203117619] #t19  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t19 Building[23850]failed 
AmbulanceTeam[1595077303] #t20 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t20 Building[20570]failed 
PoliceForce[384716049] #t20 Building[23850]failed 
PoliceForce[384716049] #t20 Building[16846]failed 
PoliceForce[75209597] #t20 Building[26228]failed 
PoliceForce[75209597] #t20 Building[20570]failed 
PoliceForce[75209597] #t20 Building[34295]failed 
PoliceForce[75209597] #t20 Building[23850]failed 
PoliceForce[723329881] #t20 Building[28036]failed 
PoliceForce[723329881] #t20 Building[16846]failed 
FireBrigade[1500148821] #t20 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t20 Building[20570]failed 
PoliceForce[862351065] #t20 Building[23850]failed 
PoliceForce[862351065] #t20 Building[16846]failed 
PoliceForce[104260443] #t20 I'm Stock now!acting as stock...
PoliceForce[1894041519] #t20 Building[26228]failed 
PoliceForce[1894041519] #t20 Building[28036]failed 
PoliceForce[1894041519] #t20 Building[16846]failed 
AmbulanceTeam[1595077303] #t21 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t21 Building[23850]failed 
PoliceForce[75209597] #t21 Building[23850]failed 
AmbulanceTeam[2001789877] #t21 AmbulanceTeam[2001789877] : Road[9375] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[2001789877] #t21  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t21 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t21 Building[23850]failed 
AmbulanceTeam[203117619] #t21  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t21 Building[23850]failed 
PoliceForce[1894041519] #t21 Low Buriedness civilian opened Civilian[1076710266]  estimate time = 2   real time = 1   path lenth=7582
PoliceForce[384716049] #t22 Building[23850]failed 
AmbulanceTeam[1595077303] #t22 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t22 Building[23850]failed 
AmbulanceTeam[2001789877] #t22 AmbulanceTeam[2001789877] : Road[9375] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1500148821] #t22 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t22 Building[23850]failed 
PoliceForce[104260443] #t22 I'm Stock now!acting as stock...
PoliceForce[104260443] #t22 Building[23850]failed 
PoliceForce[1894041519] #t22 Building[23850]failed 
AmbulanceTeam[1595077303] #t23 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t23 Building[23850]failed 
PoliceForce[75209597] #t23 Building[23850]failed 
AmbulanceTeam[2001789877] #t23  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t23 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t23 Building[23850]failed 
AmbulanceTeam[203117619] #t23  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t23 I'm Stock now!acting as stock...
PoliceForce[104260443] #t23 HeavyStock with New Clear
PoliceForce[104260443] #t23 HeavyStock with old clear
PoliceForce[1894041519] #t23 Building[23850]failed 
AmbulanceTeam[1595077303] #t24 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t24 Building[23850]failed 
PoliceForce[75209597] #t24 Building[23850]failed 
FireBrigade[1500148821] #t24 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t24 Building[23850]failed 
AmbulanceTeam[203117619] #t24 AmbulanceTeam[203117619] : Road[35332] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[104260443] #t24 Building[23850]failed 
PoliceForce[1894041519] #t24 Building[23850]failed 
AmbulanceTeam[1595077303] #t25 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t25 Building[23850]failed 
AmbulanceTeam[2025372585] #t25 AmbulanceTeam[2025372585] : Road[33789] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[75209597] #t25 Building[23850]failed 
AmbulanceTeam[2047264318] #t25  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t25 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t25 Building[23850]failed 
AmbulanceTeam[203117619] #t25 AmbulanceTeam[203117619] : Road[35332] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[203117619] #t25  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t25 Building[23850]failed 
PoliceForce[1894041519] #t25 Building[23850]failed 
AmbulanceTeam[1595077303] #t26 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t26 Building[23850]failed 
PoliceForce[75209597] #t26 Building[23850]failed 
FireBrigade[1500148821] #t26 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t26 Building[23850]failed 
PoliceForce[862351065] #t26 Building[27812]failed 
PoliceForce[862351065] #t26 Building[29025]failed 
PoliceForce[862351065] #t26 Building[24097]failed 
PoliceForce[862351065] #t26 Building[27774]failed 
PoliceForce[862351065] #t26 Building[29812]failed 
PoliceForce[862351065] #t26 Building[15295]failed 
PoliceForce[862351065] #t26 Building[18463]failed 
PoliceForce[862351065] #t26 Building[28727]failed 
PoliceForce[862351065] #t26 Building[13126]failed 
PoliceForce[862351065] #t26 Building[32838]failed 
PoliceForce[862351065] #t26 Building[30956]failed 
PoliceForce[104260443] #t26 Building[23850]failed 
PoliceForce[104260443] #t26 Building[27812]failed 
PoliceForce[104260443] #t26 Building[29025]failed 
PoliceForce[104260443] #t26 Building[24097]failed 
PoliceForce[104260443] #t26 Building[29812]failed 
PoliceForce[104260443] #t26 Building[15295]failed 
PoliceForce[104260443] #t26 Building[18463]failed 
PoliceForce[104260443] #t26 Building[28727]failed 
PoliceForce[104260443] #t26 Building[13126]failed 
PoliceForce[104260443] #t26 Building[32838]failed 
PoliceForce[104260443] #t26 Building[30956]failed 
PoliceForce[1894041519] #t26 Building[23850]failed 
PoliceForce[1894041519] #t26 Building[27812]failed 
PoliceForce[1894041519] #t26 Building[29025]failed 
PoliceForce[1894041519] #t26 Building[24097]failed 
PoliceForce[1894041519] #t26 Building[27774]failed 
PoliceForce[1894041519] #t26 Building[29812]failed 
PoliceForce[1894041519] #t26 Building[15295]failed 
PoliceForce[1894041519] #t26 Building[18463]failed 
PoliceForce[1894041519] #t26 Building[28727]failed 
PoliceForce[1894041519] #t26 Building[13126]failed 
PoliceForce[1894041519] #t26 Building[32838]failed 
PoliceForce[1894041519] #t26 Building[30956]failed 
AmbulanceTeam[1595077303] #t27 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t27 Building[23850]failed 
PoliceForce[384716049] #t27 my cluster civilians[<Civilian[1504837116], 1240>, <Civilian[353277279], 860>]
PoliceForce[75209597] #t27 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t27 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t27 Building[23850]failed 
PoliceForce[862351065] #t27 Building[27812]failed 
PoliceForce[862351065] #t27 Building[29812]failed 
PoliceForce[862351065] #t27 Building[28727]failed 
PoliceForce[862351065] #t27 Building[13126]failed 
PoliceForce[862351065] #t27 Building[32838]failed 
PoliceForce[862351065] #t27 Building[30956]failed 
AmbulanceTeam[203117619] #t27  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t27 Building[23850]failed 
PoliceForce[104260443] #t27 Building[27812]failed 
PoliceForce[104260443] #t27 Building[29025]failed 
PoliceForce[104260443] #t27 Building[24097]failed 
PoliceForce[104260443] #t27 Building[29812]failed 
PoliceForce[104260443] #t27 Building[15295]failed 
PoliceForce[104260443] #t27 Building[18463]failed 
PoliceForce[104260443] #t27 Building[28727]failed 
PoliceForce[104260443] #t27 Building[13126]failed 
PoliceForce[104260443] #t27 Building[32838]failed 
PoliceForce[104260443] #t27 Building[30956]failed 
PoliceForce[104260443] #t27 it is critical must reachable fire agent first [FireBrigade[933219090]]
PoliceForce[1894041519] #t27 Building[27812]failed 
PoliceForce[1894041519] #t27 Building[29025]failed 
PoliceForce[1894041519] #t27 Building[24097]failed 
PoliceForce[1894041519] #t27 Building[27774]failed 
PoliceForce[1894041519] #t27 Building[29812]failed 
PoliceForce[1894041519] #t27 Building[15295]failed 
PoliceForce[1894041519] #t27 Building[18463]failed 
PoliceForce[1894041519] #t27 Building[28727]failed 
PoliceForce[1894041519] #t27 Building[13126]failed 
PoliceForce[1894041519] #t27 Building[32838]failed 
PoliceForce[1894041519] #t27 Building[30956]failed 
AmbulanceTeam[1595077303] #t28 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t28 Building[23850]failed 
PoliceForce[384716049] #t28 Building[27812]failed 
PoliceForce[384716049] #t28 Building[27774]failed 
PoliceForce[384716049] #t28 Building[15295]failed 
PoliceForce[75209597] #t28 Building[23850]failed 
FireBrigade[1500148821] #t28 Problem Rest: I have Buriedness;)
PoliceForce[723329881] #t28 my cluster civilians[<Civilian[358278132], 1410>, <Civilian[1633341679], 1340>, <Civilian[1859152818], 700>]
PoliceForce[862351065] #t28 Building[23850]failed 
PoliceForce[862351065] #t28 Building[27812]failed 
PoliceForce[862351065] #t28 Building[29812]failed 
PoliceForce[862351065] #t28 Building[28727]failed 
PoliceForce[862351065] #t28 Building[13126]failed 
PoliceForce[862351065] #t28 Building[32838]failed 
PoliceForce[862351065] #t28 Building[30956]failed 
PoliceForce[104260443] #t28 Building[23850]failed 
PoliceForce[104260443] #t28 Building[27812]failed 
PoliceForce[104260443] #t28 Building[29025]failed 
PoliceForce[104260443] #t28 Building[24097]failed 
PoliceForce[104260443] #t28 Building[29812]failed 
PoliceForce[104260443] #t28 Building[15295]failed 
PoliceForce[104260443] #t28 Building[18463]failed 
PoliceForce[104260443] #t28 Building[28727]failed 
PoliceForce[104260443] #t28 Building[13126]failed 
PoliceForce[104260443] #t28 Building[32838]failed 
PoliceForce[104260443] #t28 Building[30956]failed 
PoliceForce[1894041519] #t28 Building[27812]failed 
PoliceForce[1894041519] #t28 Building[29025]failed 
PoliceForce[1894041519] #t28 Building[24097]failed 
PoliceForce[1894041519] #t28 Building[27774]failed 
PoliceForce[1894041519] #t28 Building[29812]failed 
PoliceForce[1894041519] #t28 Building[15295]failed 
PoliceForce[1894041519] #t28 Building[18463]failed 
PoliceForce[1894041519] #t28 Building[28727]failed 
PoliceForce[1894041519] #t28 Building[13126]failed 
PoliceForce[1894041519] #t28 Building[32838]failed 
PoliceForce[1894041519] #t28 Building[30956]failed 
PoliceForce[104260443] #t28 it is critical must reachable fire agent first [FireBrigade[933219090]]
PoliceForce[384716049] #t29 Building[23850]failed 
PoliceForce[384716049] #t29 Building[27812]failed 
PoliceForce[384716049] #t29 Building[27774]failed 
PoliceForce[384716049] #t29 Building[15295]failed 
AmbulanceTeam[1595077303] #t29 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t29 Building[23850]failed 
FireBrigade[1500148821] #t29 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t29 Building[23850]failed 
PoliceForce[862351065] #t29 Building[27812]failed 
PoliceForce[862351065] #t29 Building[29812]failed 
PoliceForce[862351065] #t29 Building[28727]failed 
PoliceForce[862351065] #t29 Building[13126]failed 
PoliceForce[862351065] #t29 Building[32838]failed 
PoliceForce[862351065] #t29 Building[30956]failed 
PoliceForce[104260443] #t29 Building[23850]failed 
PoliceForce[104260443] #t29 Building[27812]failed 
PoliceForce[104260443] #t29 Building[24097]failed 
PoliceForce[104260443] #t29 Building[29812]failed 
PoliceForce[104260443] #t29 Building[28727]failed 
PoliceForce[104260443] #t29 Building[13126]failed 
PoliceForce[104260443] #t29 Building[32838]failed 
PoliceForce[104260443] #t29 Building[30956]failed 
PoliceForce[1894041519] #t29 Building[27812]failed 
PoliceForce[1894041519] #t29 Building[29025]failed 
PoliceForce[1894041519] #t29 Building[24097]failed 
PoliceForce[1894041519] #t29 Building[27774]failed 
PoliceForce[1894041519] #t29 Building[29812]failed 
PoliceForce[1894041519] #t29 Building[15295]failed 
PoliceForce[1894041519] #t29 Building[18463]failed 
PoliceForce[1894041519] #t29 Building[28727]failed 
PoliceForce[1894041519] #t29 Building[13126]failed 
PoliceForce[1894041519] #t29 Building[32838]failed 
PoliceForce[1894041519] #t29 Building[30956]failed 
PoliceForce[104260443] #t29 it is critical must reachable fire agent first [FireBrigade[933219090]]
AmbulanceTeam[1595077303] #t30 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t30 Building[23850]failed 
PoliceForce[384716049] #t30 Building[27812]failed 
PoliceForce[384716049] #t30 Building[29025]failed 
PoliceForce[384716049] #t30 Building[24097]failed 
PoliceForce[384716049] #t30 Building[27774]failed 
PoliceForce[384716049] #t30 Building[29812]failed 
PoliceForce[384716049] #t30 Building[15295]failed 
PoliceForce[384716049] #t30 Building[13126]failed 
PoliceForce[384716049] #t30 Building[32838]failed 
PoliceForce[75209597] #t30 Building[23850]failed 
FireBrigade[1500148821] #t30 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t30 Building[23850]failed 
PoliceForce[862351065] #t30 Building[27812]failed 
PoliceForce[862351065] #t30 Building[29812]failed 
PoliceForce[862351065] #t30 Building[28727]failed 
PoliceForce[862351065] #t30 Building[13126]failed 
PoliceForce[862351065] #t30 Building[32838]failed 
PoliceForce[862351065] #t30 Building[30956]failed 
PoliceForce[104260443] #t30 Building[23850]failed 
PoliceForce[104260443] #t30 Building[27812]failed 
PoliceForce[104260443] #t30 Building[29812]failed 
PoliceForce[104260443] #t30 Building[28727]failed 
PoliceForce[104260443] #t30 Building[13126]failed 
PoliceForce[104260443] #t30 Building[32838]failed 
PoliceForce[104260443] #t30 Building[30956]failed 
PoliceForce[1894041519] #t30 Building[27812]failed 
PoliceForce[1894041519] #t30 Building[29025]failed 
PoliceForce[1894041519] #t30 Building[24097]failed 
PoliceForce[1894041519] #t30 Building[27774]failed 
PoliceForce[1894041519] #t30 Building[29812]failed 
PoliceForce[1894041519] #t30 Building[15295]failed 
PoliceForce[1894041519] #t30 Building[18463]failed 
PoliceForce[1894041519] #t30 Building[28727]failed 
PoliceForce[1894041519] #t30 Building[13126]failed 
PoliceForce[1894041519] #t30 Building[32838]failed 
PoliceForce[1894041519] #t30 Building[30956]failed 
PoliceForce[104260443] #t30 it is critical must reachable fire agent first [FireBrigade[933219090]]
AmbulanceTeam[1595077303] #t31 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t31 Building[27774]failed 
FireBrigade[1500148821] #t31 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t31 Building[23850]failed 
PoliceForce[862351065] #t31 Building[27812]failed 
PoliceForce[862351065] #t31 Building[29812]failed 
PoliceForce[862351065] #t31 Building[28727]failed 
PoliceForce[862351065] #t31 Building[13126]failed 
PoliceForce[862351065] #t31 Building[32838]failed 
PoliceForce[862351065] #t31 Building[30956]failed 
PoliceForce[104260443] #t31 Building[23850]failed 
PoliceForce[104260443] #t31 Building[27812]failed 
PoliceForce[104260443] #t31 Building[29812]failed 
PoliceForce[104260443] #t31 Building[28727]failed 
PoliceForce[104260443] #t31 Building[13126]failed 
PoliceForce[104260443] #t31 Building[32838]failed 
PoliceForce[104260443] #t31 Building[30956]failed 
PoliceForce[1894041519] #t31 Building[27812]failed 
PoliceForce[1894041519] #t31 Building[29025]failed 
PoliceForce[1894041519] #t31 Building[24097]failed 
PoliceForce[1894041519] #t31 Building[27774]failed 
PoliceForce[1894041519] #t31 Building[29812]failed 
PoliceForce[1894041519] #t31 Building[15295]failed 
PoliceForce[1894041519] #t31 Building[18463]failed 
PoliceForce[1894041519] #t31 Building[28727]failed 
PoliceForce[1894041519] #t31 Building[13126]failed 
PoliceForce[1894041519] #t31 Building[32838]failed 
PoliceForce[1894041519] #t31 Building[30956]failed 
PoliceForce[104260443] #t31 it is critical must reachable fire agent first [FireBrigade[933219090]]
AmbulanceTeam[1595077303] #t32 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t32 Building[27774]failed 
PoliceForce[384716049] #t32 my cluster civilians[<Civilian[353277279], 910>]
PoliceForce[75209597] #t32 Building[23850]failed 
FireBrigade[1500148821] #t32 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t32 Building[23850]failed 
PoliceForce[862351065] #t32 Building[27812]failed 
PoliceForce[862351065] #t32 Building[29812]failed 
PoliceForce[862351065] #t32 Building[28727]failed 
PoliceForce[862351065] #t32 Building[13126]failed 
PoliceForce[862351065] #t32 Building[32838]failed 
PoliceForce[862351065] #t32 Building[30956]failed 
PoliceForce[104260443] #t32 Building[23850]failed 
PoliceForce[104260443] #t32 Building[27812]failed 
PoliceForce[104260443] #t32 Building[29812]failed 
PoliceForce[104260443] #t32 Building[28727]failed 
PoliceForce[104260443] #t32 Building[13126]failed 
PoliceForce[104260443] #t32 Building[32838]failed 
PoliceForce[104260443] #t32 Building[30956]failed 
PoliceForce[1894041519] #t32 Building[27812]failed 
PoliceForce[1894041519] #t32 Building[29025]failed 
PoliceForce[1894041519] #t32 Building[24097]failed 
PoliceForce[1894041519] #t32 Building[27774]failed 
PoliceForce[1894041519] #t32 Building[29812]failed 
PoliceForce[1894041519] #t32 Building[15295]failed 
PoliceForce[1894041519] #t32 Building[18463]failed 
PoliceForce[1894041519] #t32 Building[28727]failed 
PoliceForce[1894041519] #t32 Building[13126]failed 
PoliceForce[1894041519] #t32 Building[32838]failed 
PoliceForce[1894041519] #t32 Building[30956]failed 
PoliceForce[104260443] #t32 it is critical must reachable fire agent first [FireBrigade[933219090]]
AmbulanceTeam[1595077303] #t33 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t33 Building[27812]failed 
PoliceForce[384716049] #t33 Building[29025]failed 
PoliceForce[384716049] #t33 Building[24097]failed 
PoliceForce[384716049] #t33 Building[27774]failed 
PoliceForce[384716049] #t33 Building[29812]failed 
PoliceForce[384716049] #t33 Building[15295]failed 
PoliceForce[384716049] #t33 Building[18463]failed 
PoliceForce[384716049] #t33 Building[13126]failed 
PoliceForce[384716049] #t33 Building[32838]failed 
PoliceForce[75209597] #t33 Building[23850]failed 
FireBrigade[1500148821] #t33 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t33 Building[23850]failed 
PoliceForce[862351065] #t33 Building[27812]failed 
PoliceForce[862351065] #t33 Building[29812]failed 
PoliceForce[862351065] #t33 Building[28727]failed 
PoliceForce[862351065] #t33 Building[13126]failed 
PoliceForce[862351065] #t33 Building[32838]failed 
PoliceForce[862351065] #t33 Building[30956]failed 
PoliceForce[104260443] #t33 Building[29812]failed 
PoliceForce[104260443] #t33 Building[18382]failed 
PoliceForce[104260443] #t33 Building[28727]failed 
PoliceForce[104260443] #t33 Building[13126]failed 
PoliceForce[104260443] #t33 Building[32838]failed 
PoliceForce[104260443] #t33 Building[30956]failed 
PoliceForce[104260443] #t33 it is critical must reachable fire agent first [FireBrigade[933219090]]
PoliceForce[1894041519] #t33 Building[27812]failed 
PoliceForce[1894041519] #t33 Building[29025]failed 
PoliceForce[1894041519] #t33 Building[24097]failed 
PoliceForce[1894041519] #t33 Building[27774]failed 
PoliceForce[1894041519] #t33 Building[29812]failed 
PoliceForce[1894041519] #t33 Building[15295]failed 
PoliceForce[1894041519] #t33 Building[18463]failed 
PoliceForce[1894041519] #t33 Building[28727]failed 
PoliceForce[1894041519] #t33 Building[13126]failed 
PoliceForce[1894041519] #t33 Building[32838]failed 
PoliceForce[1894041519] #t33 Building[30956]failed 
AmbulanceTeam[1595077303] #t34 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t34 Building[29025]failed 
PoliceForce[384716049] #t34 Building[24097]failed 
PoliceForce[384716049] #t34 Building[27774]failed 
PoliceForce[384716049] #t34 Building[29812]failed 
PoliceForce[384716049] #t34 Building[15295]failed 
PoliceForce[384716049] #t34 Building[18463]failed 
PoliceForce[384716049] #t34 Building[13126]failed 
PoliceForce[384716049] #t34 Building[32838]failed 
PoliceForce[384716049] #t34 my cluster civilians[<Civilian[353277279], 920>]
PoliceForce[75209597] #t34 Building[26228]failed 
PoliceForce[75209597] #t34 Building[20570]failed 
PoliceForce[75209597] #t34 Building[34295]failed 
PoliceForce[75209597] #t34 Building[23850]failed 
FireBrigade[1500148821] #t34 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t34 Building[20570]failed 
PoliceForce[862351065] #t34 Building[23850]failed 
PoliceForce[862351065] #t34 Building[16846]failed 
PoliceForce[862351065] #t34 Building[29812]failed 
PoliceForce[862351065] #t34 Building[18382]failed 
PoliceForce[862351065] #t34 Building[28727]failed 
PoliceForce[862351065] #t34 Building[13126]failed 
PoliceForce[862351065] #t34 Building[32838]failed 
PoliceForce[862351065] #t34 Building[30956]failed 
PoliceForce[104260443] #t34 Building[20570]failed 
PoliceForce[104260443] #t34 Building[16846]failed 
PoliceForce[104260443] #t34 Building[29812]failed 
PoliceForce[104260443] #t34 Building[18382]failed 
PoliceForce[104260443] #t34 Building[28727]failed 
PoliceForce[104260443] #t34 Building[13126]failed 
PoliceForce[104260443] #t34 Building[32838]failed 
PoliceForce[104260443] #t34 Building[30956]failed 
PoliceForce[104260443] #t34 it is critical must reachable fire agent first [FireBrigade[933219090], FireBrigade[1203745681]]
PoliceForce[1894041519] #t34 Building[26228]failed 
PoliceForce[1894041519] #t34 Building[16846]failed 
PoliceForce[1894041519] #t34 Building[29025]failed 
PoliceForce[1894041519] #t34 Building[24097]failed 
PoliceForce[1894041519] #t34 Building[27774]failed 
PoliceForce[1894041519] #t34 Building[29812]failed 
PoliceForce[1894041519] #t34 Building[15295]failed 
PoliceForce[1894041519] #t34 Building[18382]failed 
PoliceForce[1894041519] #t34 Building[18463]failed 
PoliceForce[1894041519] #t34 Building[28727]failed 
PoliceForce[1894041519] #t34 Building[13126]failed 
PoliceForce[1894041519] #t34 Building[32838]failed 
PoliceForce[1894041519] #t34 Building[30956]failed 
PoliceForce[1894041519] #t34 Low Buriedness civilian opened Civilian[1271888435]  estimate time = 2   real time = 3   path lenth=16196
AmbulanceTeam[1595077303] #t35 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t35 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t35 Building[13126]failed 
PoliceForce[104260443] #t35 Building[29812]failed 
PoliceForce[104260443] #t35 Building[28727]failed 
PoliceForce[104260443] #t35 Building[32838]failed 
PoliceForce[104260443] #t35 Building[30956]failed 
AmbulanceTeam[1595077303] #t36 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t36 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t37 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t37 Problem Rest: I have Buriedness;)
PoliceForce[1894041519] #t37 Low Buriedness civilian opened Civilian[886394981]  estimate time = 2   real time = 3   path lenth=56277
AmbulanceTeam[1595077303] #t38 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t38 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t39 Problem Rest: Agent has buriedness.
AmbulanceTeam[2001789877] #t39  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t39 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[2025372585] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[384716049] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[1595077303] #t40 Problem Rest: Agent has buriedness.
FireBrigade[1420880618] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[75209597] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[1487558634] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[2001789877] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[2047264318] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[723329881] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[723329881] #t40 Low Buriedness civilian opened Civilian[1859152818]  estimate time = 1   real time = 1   path lenth=7072
FireBrigade[1500148821] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[723329881] #t40 my cluster civilians[<Civilian[358278132], 1410>]
FireBrigade[1500148821] #t40 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[203117619] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[1203745681] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[104260443] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[1800940634] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[1894041519] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[298791297] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[1595077303] #t41 Problem Rest: Agent has buriedness.
AmbulanceTeam[2001789877] #t41  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t41 Problem Rest: I have Buriedness;)
AmbulanceTeam[203117619] #t41  have 3 cycle position near together! ==>is stuck
PoliceForce[1894041519] #t41 I'm Stock now!acting as stock...
AmbulanceTeam[1595077303] #t42 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t42 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t43 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t43 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t44 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t44 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t44 I'm Stock now!acting as stock...
AmbulanceTeam[1595077303] #t45 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t45 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t46 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t46 Problem Rest: I have Buriedness;)
PoliceForce[1894041519] #t46 Low Buriedness civilian opened Civilian[535528537]  estimate time = 2   real time = 2   path lenth=35738
AmbulanceTeam[1595077303] #t47 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t47 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t48 Problem Rest: Agent has buriedness.
PoliceForce[384716049] #t48 Building[14013]failed 
PoliceForce[384716049] #t48 Building[17556]failed 
PoliceForce[384716049] #t48 Building[16928]failed 
PoliceForce[384716049] #t48 Building[16146]failed 
PoliceForce[384716049] #t48 Center[36011]failed 
PoliceForce[384716049] #t48 Building[21587]failed 
PoliceForce[384716049] #t48 Building[17202]failed 
PoliceForce[75209597] #t48 Building[18565]failed 
PoliceForce[75209597] #t48 Building[16379]failed 
PoliceForce[75209597] #t48 Building[18648]failed 
PoliceForce[75209597] #t48 Building[11064]failed 
PoliceForce[75209597] #t48 Building[16982]failed 
PoliceForce[75209597] #t48 Building[16928]failed 
PoliceForce[75209597] #t48 Building[16146]failed 
PoliceForce[75209597] #t48 Building[13072]failed 
PoliceForce[75209597] #t48 Center[36011]failed 
PoliceForce[75209597] #t48 Building[15928]failed 
PoliceForce[75209597] #t48 Building[21587]failed 
PoliceForce[75209597] #t48 Building[17202]failed 
PoliceForce[75209597] #t48 Building[15819]failed 
FireBrigade[1500148821] #t48 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t48 Building[18565]failed 
PoliceForce[862351065] #t48 Building[16379]failed 
PoliceForce[862351065] #t48 Building[18648]failed 
PoliceForce[862351065] #t48 Building[11064]failed 
PoliceForce[862351065] #t48 Building[16982]failed 
PoliceForce[862351065] #t48 Building[17556]failed 
PoliceForce[862351065] #t48 Building[16928]failed 
PoliceForce[862351065] #t48 Building[16146]failed 
PoliceForce[862351065] #t48 Building[13072]failed 
PoliceForce[862351065] #t48 Center[36011]failed 
PoliceForce[862351065] #t48 Building[15928]failed 
PoliceForce[862351065] #t48 Building[21587]failed 
PoliceForce[862351065] #t48 Building[17202]failed 
PoliceForce[862351065] #t48 Building[15819]failed 
PoliceForce[862351065] #t48 Low Buriedness civilian opened Civilian[2099408455]  estimate time = 3   real time = 5   path lenth=27078
PoliceForce[104260443] #t48 Building[18565]failed 
PoliceForce[104260443] #t48 Building[16379]failed 
PoliceForce[104260443] #t48 Building[18648]failed 
PoliceForce[104260443] #t48 Building[11064]failed 
PoliceForce[104260443] #t48 Building[16982]failed 
PoliceForce[104260443] #t48 Building[17556]failed 
PoliceForce[104260443] #t48 Building[16928]failed 
PoliceForce[104260443] #t48 Building[16146]failed 
PoliceForce[104260443] #t48 Building[13072]failed 
PoliceForce[104260443] #t48 Center[36011]failed 
PoliceForce[104260443] #t48 Building[15928]failed 
PoliceForce[104260443] #t48 Building[21587]failed 
PoliceForce[104260443] #t48 Building[17202]failed 
PoliceForce[104260443] #t48 Building[15819]failed 
PoliceForce[104260443] #t48 Low Buriedness civilian opened Civilian[2099408455]  estimate time = 3   real time = 3   path lenth=16274
PoliceForce[104260443] #t48 it is critical must reachable fire agent first [FireBrigade[933219090], FireBrigade[1203745681]]
PoliceForce[1894041519] #t48 Building[17556]failed 
PoliceForce[1894041519] #t48 Building[16146]failed 
PoliceForce[298791297] #t48 Building[14013]failed 
PoliceForce[298791297] #t48 Building[17202]failed 
PoliceForce[384716049] #t49 Building[14013]failed 
PoliceForce[384716049] #t49 Building[17556]failed 
PoliceForce[384716049] #t49 Building[16928]failed 
PoliceForce[384716049] #t49 Building[16146]failed 
PoliceForce[384716049] #t49 Center[36011]failed 
PoliceForce[384716049] #t49 Building[21587]failed 
PoliceForce[384716049] #t49 Building[17202]failed 
AmbulanceTeam[1595077303] #t49 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t49 Building[18565]failed 
PoliceForce[75209597] #t49 Building[16379]failed 
PoliceForce[75209597] #t49 Building[18648]failed 
PoliceForce[75209597] #t49 Building[11064]failed 
PoliceForce[75209597] #t49 Building[16982]failed 
PoliceForce[75209597] #t49 Building[17556]failed 
PoliceForce[75209597] #t49 Building[16928]failed 
PoliceForce[75209597] #t49 Building[16146]failed 
PoliceForce[75209597] #t49 Building[13072]failed 
PoliceForce[75209597] #t49 Center[36011]failed 
PoliceForce[75209597] #t49 Building[15928]failed 
PoliceForce[75209597] #t49 Building[21587]failed 
PoliceForce[75209597] #t49 Building[17202]failed 
PoliceForce[75209597] #t49 Building[15819]failed 
FireBrigade[1500148821] #t49 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t49 Building[11064]failed 
PoliceForce[862351065] #t49 Building[16982]failed 
PoliceForce[862351065] #t49 Building[17556]failed 
PoliceForce[862351065] #t49 Building[16928]failed 
PoliceForce[862351065] #t49 Building[16146]failed 
PoliceForce[862351065] #t49 Building[13072]failed 
PoliceForce[862351065] #t49 Center[36011]failed 
PoliceForce[862351065] #t49 Building[17202]failed 
PoliceForce[862351065] #t49 Building[15819]failed 
PoliceForce[104260443] #t49 Building[18565]failed 
PoliceForce[104260443] #t49 Building[11064]failed 
PoliceForce[104260443] #t49 Building[16982]failed 
PoliceForce[104260443] #t49 Building[17556]failed 
PoliceForce[104260443] #t49 Building[16928]failed 
PoliceForce[104260443] #t49 Building[16146]failed 
PoliceForce[104260443] #t49 Building[13072]failed 
PoliceForce[104260443] #t49 Center[36011]failed 
PoliceForce[104260443] #t49 Building[17202]failed 
PoliceForce[104260443] #t49 Building[15819]failed 
PoliceForce[104260443] #t49 it is critical must reachable fire agent first [FireBrigade[933219090], FireBrigade[1203745681]]
PoliceForce[1894041519] #t49 Building[16146]failed 
PoliceForce[298791297] #t49 I'm Stock now!acting as stock...
PoliceForce[298791297] #t49 Building[14013]failed 
PoliceForce[298791297] #t49 Building[17202]failed 
PoliceForce[384716049] #t50 Building[14013]failed 
PoliceForce[384716049] #t50 Building[17556]failed 
PoliceForce[384716049] #t50 Building[16928]failed 
PoliceForce[384716049] #t50 Building[16146]failed 
PoliceForce[384716049] #t50 Center[36011]failed 
PoliceForce[384716049] #t50 Building[21587]failed 
PoliceForce[384716049] #t50 Building[17202]failed 
AmbulanceTeam[1595077303] #t50 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t50 Building[18565]failed 
PoliceForce[75209597] #t50 Building[16379]failed 
PoliceForce[75209597] #t50 Building[18648]failed 
PoliceForce[75209597] #t50 Building[11064]failed 
PoliceForce[75209597] #t50 Building[16982]failed 
PoliceForce[75209597] #t50 Building[17556]failed 
PoliceForce[75209597] #t50 Building[16928]failed 
PoliceForce[75209597] #t50 Building[16146]failed 
PoliceForce[75209597] #t50 Building[13072]failed 
PoliceForce[75209597] #t50 Center[36011]failed 
PoliceForce[75209597] #t50 Building[17202]failed 
PoliceForce[75209597] #t50 Building[15819]failed 
FireBrigade[1500148821] #t50 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t50 Building[11064]failed 
PoliceForce[862351065] #t50 Building[16982]failed 
PoliceForce[862351065] #t50 Building[17556]failed 
PoliceForce[862351065] #t50 Building[16928]failed 
PoliceForce[862351065] #t50 Building[16146]failed 
PoliceForce[862351065] #t50 Building[13072]failed 
PoliceForce[862351065] #t50 Center[36011]failed 
PoliceForce[862351065] #t50 Building[17202]failed 
PoliceForce[862351065] #t50 Building[15819]failed 
PoliceForce[104260443] #t50 Building[11064]failed 
PoliceForce[104260443] #t50 Building[17556]failed 
PoliceForce[104260443] #t50 Building[16146]failed 
PoliceForce[104260443] #t50 Building[13072]failed 
PoliceForce[104260443] #t50 Center[36011]failed 
PoliceForce[104260443] #t50 Building[15819]failed 
PoliceForce[1894041519] #t50 Building[16146]failed 
PoliceForce[298791297] #t50 Building[14013]failed 
PoliceForce[298791297] #t50 Building[17202]failed 
AmbulanceTeam[1595077303] #t51 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t51 it is critical must reachable fire agent first [FireBrigade[1113042037]]
FireBrigade[1500148821] #t51 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t52 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t52 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t52 it is critical must reachable fire agent first [FireBrigade[933219090], FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t53 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t53 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t53 it is critical must reachable fire agent first [FireBrigade[933219090], FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t54 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t54 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t54 Low Buriedness civilian opened Civilian[418060475]  estimate time = 2   real time = 1   path lenth=10717
PoliceForce[104260443] #t54 it is critical must reachable fire agent first [FireBrigade[933219090], FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t55 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t55 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t55 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t56 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t56 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t56 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t57 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[1420880618] #t57 null
java.lang.NullPointerException
	at sos.base.message.ReadXml$MessageGroup.headerToIndex(ReadXml.java:255)
	at sos.base.message.structure.blocks.MessageBlock.toBitArray(MessageBlock.java:87)
	at sos.base.message.structure.blocks.MessagePackage.toBitArray(MessagePackage.java:36)
	at sos.base.message.structure.blocks.MessagePackage.toByteArray(MessagePackage.java:42)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:560)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:543)
	at sos.base.message.system.MessageSystem.sayMessage(MessageSystem.java:515)
	at sos.base.SOSAgent.sendSayMessage(SOSAgent.java:82)
	at sos.base.SOSAgent.preSuperThink(SOSAgent.java:59)
	at sos.base.PlatoonAgent.preSuperThink(PlatoonAgent.java:43)
	at sos.base.AbstractSOSAgent.doPreSuperThink(AbstractSOSAgent.java:202)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:178)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
FireBrigade[1500148821] #t57 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t57 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t58 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t58 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t58 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t59 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t59 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t59 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t60 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t60 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t60 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t61 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t61 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t61 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t62 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t62 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t62 it is critical must reachable fire agent first [FireBrigade[1137936483]]
PoliceForce[104260443] #t62 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t63 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t63 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t63 it is critical must reachable fire agent first [FireBrigade[1137936483]]
PoliceForce[104260443] #t63 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t64 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t64 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t64 it is critical must reachable fire agent first [FireBrigade[1137936483]]
PoliceForce[104260443] #t64 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1595077303] #t65 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t65 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t65 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t66 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t66 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t66 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t67 Problem Rest: Agent has buriedness.
PoliceForce[723329881] #t67 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t67 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t67 it is critical must reachable fire agent first [FireBrigade[1137936483]]
[FATAL]FireBrigade[1203745681] #t67 null
java.lang.NullPointerException
AmbulanceTeam[1595077303] #t68 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t68 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t68 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t69 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t69 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t69 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t70 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t70 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t70 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t70 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t71 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t71 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t71 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t72 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t72 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t72 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t73 Problem Rest: Agent has buriedness.
PoliceForce[75209597] #t73 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t73 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t73 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t74 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t74 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t74 it is critical must reachable fire agent first [FireBrigade[1137936483]]
PoliceForce[104260443] #t74 I'm Stock now!acting as stock...
AmbulanceTeam[1595077303] #t75 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t75 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t75 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t76 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t76 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t76 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t77 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t77 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t77 it is critical must reachable fire agent first [FireBrigade[1137936483]]
AmbulanceTeam[1595077303] #t78 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t78 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t79 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t79 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t80 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t80 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t81 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t81 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t82 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t82 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t82 my cluster civilians[<Civilian[1443952595], 1480>]
AmbulanceTeam[1595077303] #t83 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t83 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t84 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t84 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t85 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t85 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t86 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t86 Problem Rest: I have Buriedness;)
AmbulanceTeam[1595077303] #t87 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t87 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t88 Problem Rest: I have Buriedness;)
AmbulanceTeam[2047264318] #t89  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t89 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[2047264318] #t90 null
java.lang.NullPointerException
FireBrigade[1500148821] #t90 Problem Rest: I have Buriedness;)
AmbulanceTeam[2047264318] #t91  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t91 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[2047264318] #t92 null
java.lang.NullPointerException
FireBrigade[1500148821] #t92 Problem Rest: I have Buriedness;)
PoliceForce[1894041519] #t92 my cluster civilians[<Civilian[1809810682], 510>]
FireBrigade[1500148821] #t93 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t94 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t95 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t96 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t97 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t97 Low Buriedness civilian opened Civilian[1805813518]  estimate time = 2   real time = 1   path lenth=103525
FireBrigade[1500148821] #t98 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t99 Problem Rest: I have Buriedness;)
PoliceForce[1894041519] #t99 my cluster civilians[<Civilian[1809810682], 410>]
PoliceForce[384716049] #t100 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t100 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t101 I'm Stock now!acting as stock...
PoliceForce[384716049] #t101 HeavyStock with New Clear
PoliceForce[384716049] #t101 HeavyStock with old clear
FireBrigade[1500148821] #t101 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t102 Problem Rest: I have Buriedness;)
PoliceForce[1894041519] #t102 Low Buriedness civilian opened Civilian[1809810682]  estimate time = 2   real time = 2   path lenth=15066
PoliceForce[384716049] #t103 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t103 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t104 I'm Stock now!acting as stock...
PoliceForce[384716049] #t104 HeavyStock with New Clear
PoliceForce[384716049] #t104 HeavyStock with old clear
FireBrigade[1500148821] #t104 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t105 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t106 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t106 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t107 I'm Stock now!acting as stock...
PoliceForce[384716049] #t107 HeavyStock with New Clear
PoliceForce[384716049] #t107 HeavyStock with old clear
FireBrigade[1500148821] #t107 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t108 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t109 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t109 Problem Rest: I have Buriedness;)
PoliceForce[298791297] #t109 I'm Stock now!acting as stock...
PoliceForce[384716049] #t110 I'm Stock now!acting as stock...
PoliceForce[384716049] #t110 HeavyStock with New Clear
PoliceForce[384716049] #t110 HeavyStock with old clear
PoliceForce[384716049] #t110 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t110 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t111 HeavyStock with New Clear
PoliceForce[384716049] #t111 HeavyStock with old clear
FireBrigade[1500148821] #t111 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t112 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t113 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t114 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t114 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t115 I'm Stock now!acting as stock...
PoliceForce[384716049] #t115 HeavyStock with New Clear
PoliceForce[384716049] #t115 HeavyStock with old clear
PoliceForce[384716049] #t115 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t115 Problem Rest: I have Buriedness;)
PoliceForce[1894041519] #t115 my cluster civilians[<Civilian[344444089], 1540>]
PoliceForce[384716049] #t116 HeavyStock with New Clear
PoliceForce[384716049] #t116 HeavyStock with old clear
FireBrigade[1500148821] #t116 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t117 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t118 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t119 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t119 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t120 I'm Stock now!acting as stock...
PoliceForce[384716049] #t120 HeavyStock with New Clear
PoliceForce[384716049] #t120 HeavyStock with old clear
PoliceForce[384716049] #t120 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t120 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t121 HeavyStock with New Clear
PoliceForce[384716049] #t121 HeavyStock with old clear
FireBrigade[1500148821] #t121 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t122 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t123 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t124 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t124 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t125 I'm Stock now!acting as stock...
PoliceForce[384716049] #t125 HeavyStock with New Clear
PoliceForce[384716049] #t125 HeavyStock with old clear
PoliceForce[384716049] #t125 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t125 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t126 HeavyStock with New Clear
PoliceForce[384716049] #t126 HeavyStock with old clear
FireBrigade[1500148821] #t126 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t127 Problem Rest: I have Buriedness;)
PoliceForce[298791297] #t127 I'm Stock now!acting as stock...
PoliceForce[75209597] #t128 Low Buriedness civilian opened Civilian[1088947614]  estimate time = 2   real time = 1   path lenth=23899
FireBrigade[1500148821] #t128 Problem Rest: I have Buriedness;)
PoliceForce[298791297] #t128 I'm Stock now!acting as stock...
PoliceForce[298791297] #t128 HeavyStock with New Clear
PoliceForce[298791297] #t128 HeavyStock with old clear
PoliceForce[384716049] #t129 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t129 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t130 I'm Stock now!acting as stock...
PoliceForce[384716049] #t130 HeavyStock with New Clear
PoliceForce[384716049] #t130 HeavyStock with old clear
PoliceForce[384716049] #t130 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t130 Problem Rest: I have Buriedness;)
PoliceForce[298791297] #t130 I'm Stock now!acting as stock...
PoliceForce[384716049] #t131 HeavyStock with New Clear
PoliceForce[384716049] #t131 HeavyStock with old clear
FireBrigade[1500148821] #t131 Problem Rest: I have Buriedness;)
PoliceForce[298791297] #t131 I'm Stock now!acting as stock...
PoliceForce[298791297] #t131 HeavyStock with New Clear
PoliceForce[298791297] #t131 HeavyStock with old clear
FireBrigade[1500148821] #t132 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t133 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t134 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t134 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t135 I'm Stock now!acting as stock...
PoliceForce[384716049] #t135 HeavyStock with New Clear
PoliceForce[384716049] #t135 HeavyStock with old clear
PoliceForce[384716049] #t135 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t135 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t136 HeavyStock with New Clear
PoliceForce[384716049] #t136 HeavyStock with old clear
FireBrigade[1500148821] #t136 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t137 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t138 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t138 my cluster civilians[<Civilian[1872763071], 2240>]
PoliceForce[384716049] #t139 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t139 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t140 I'm Stock now!acting as stock...
PoliceForce[384716049] #t140 HeavyStock with New Clear
PoliceForce[384716049] #t140 HeavyStock with old clear
PoliceForce[384716049] #t140 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t140 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t141 HeavyStock with New Clear
PoliceForce[384716049] #t141 HeavyStock with old clear
FireBrigade[1500148821] #t141 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t142 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t143 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t144 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t144 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t145 I'm Stock now!acting as stock...
PoliceForce[384716049] #t145 HeavyStock with New Clear
PoliceForce[384716049] #t145 HeavyStock with old clear
PoliceForce[384716049] #t145 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t145 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t146 HeavyStock with New Clear
PoliceForce[384716049] #t146 HeavyStock with old clear
FireBrigade[1500148821] #t146 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t147 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t148 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t149 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t149 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t150 I'm Stock now!acting as stock...
PoliceForce[384716049] #t150 HeavyStock with New Clear
PoliceForce[384716049] #t150 HeavyStock with old clear
PoliceForce[384716049] #t150 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t150 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t151 HeavyStock with New Clear
PoliceForce[384716049] #t151 HeavyStock with old clear
FireBrigade[1500148821] #t151 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t152 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t153 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t154 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t154 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t155 I'm Stock now!acting as stock...
PoliceForce[384716049] #t155 HeavyStock with New Clear
PoliceForce[384716049] #t155 HeavyStock with old clear
PoliceForce[384716049] #t155 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t155 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t156 HeavyStock with New Clear
PoliceForce[384716049] #t156 HeavyStock with old clear
FireBrigade[1500148821] #t156 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t157 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t158 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t159 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t159 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t160 I'm Stock now!acting as stock...
PoliceForce[384716049] #t160 HeavyStock with New Clear
PoliceForce[384716049] #t160 HeavyStock with old clear
PoliceForce[384716049] #t160 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t160 Problem Rest: I have Buriedness;)
PoliceForce[104260443] #t160 I'm Stock now!acting as stock...
PoliceForce[384716049] #t161 HeavyStock with New Clear
PoliceForce[384716049] #t161 HeavyStock with old clear
FireBrigade[1500148821] #t161 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t162 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t163 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t164 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t164 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t165 I'm Stock now!acting as stock...
PoliceForce[384716049] #t165 HeavyStock with New Clear
PoliceForce[384716049] #t165 HeavyStock with old clear
PoliceForce[384716049] #t165 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t165 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t166 HeavyStock with New Clear
PoliceForce[384716049] #t166 HeavyStock with old clear
FireBrigade[1500148821] #t166 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t167 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t168 Problem Rest: I have Buriedness;)
PoliceForce[1894041519] #t168 I'm Stock now!acting as stock...
PoliceForce[384716049] #t169 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t169 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t170 I'm Stock now!acting as stock...
PoliceForce[384716049] #t170 HeavyStock with New Clear
PoliceForce[384716049] #t170 HeavyStock with old clear
PoliceForce[384716049] #t170 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t170 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t171 HeavyStock with New Clear
PoliceForce[384716049] #t171 HeavyStock with old clear
FireBrigade[1500148821] #t171 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t172 Problem Rest: I have Buriedness;)
AmbulanceTeam[2047264318] #t173  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t173 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t174 I'm Stock now!acting as stock...
[FATAL]AmbulanceTeam[2047264318] #t174 null
java.lang.NullPointerException
FireBrigade[1500148821] #t174 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t175 I'm Stock now!acting as stock...
PoliceForce[384716049] #t175 HeavyStock with New Clear
PoliceForce[384716049] #t175 HeavyStock with old clear
PoliceForce[384716049] #t175 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t175 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t176 HeavyStock with New Clear
PoliceForce[384716049] #t176 HeavyStock with old clear
FireBrigade[1500148821] #t176 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t177 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t178 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t179 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t179 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t180 I'm Stock now!acting as stock...
PoliceForce[384716049] #t180 HeavyStock with New Clear
PoliceForce[384716049] #t180 HeavyStock with old clear
PoliceForce[384716049] #t180 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t180 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t181 HeavyStock with New Clear
PoliceForce[384716049] #t181 HeavyStock with old clear
FireBrigade[1500148821] #t181 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t182 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t183 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t184 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t184 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t185 I'm Stock now!acting as stock...
PoliceForce[384716049] #t185 HeavyStock with New Clear
PoliceForce[384716049] #t185 HeavyStock with old clear
PoliceForce[384716049] #t185 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t185 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t186 HeavyStock with New Clear
PoliceForce[384716049] #t186 HeavyStock with old clear
FireBrigade[1500148821] #t186 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t187 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t188 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t189 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t189 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t190 I'm Stock now!acting as stock...
PoliceForce[384716049] #t190 HeavyStock with New Clear
PoliceForce[384716049] #t190 HeavyStock with old clear
PoliceForce[384716049] #t190 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t190 Problem Rest: I have Buriedness;)
PoliceForce[862351065] #t190 I'm Stock now!acting as stock...
PoliceForce[384716049] #t191 HeavyStock with New Clear
PoliceForce[384716049] #t191 HeavyStock with old clear
PoliceForce[384716049] #t191 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t191 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t192 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t193 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t193 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t194 I'm Stock now!acting as stock...
PoliceForce[384716049] #t194 HeavyStock with New Clear
PoliceForce[384716049] #t194 HeavyStock with old clear
PoliceForce[384716049] #t194 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t194 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t195 HeavyStock with New Clear
PoliceForce[384716049] #t195 HeavyStock with old clear
PoliceForce[384716049] #t195 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t195 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t196 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t197 I'm Stock now!acting as stock...
FireBrigade[1500148821] #t197 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t198 I'm Stock now!acting as stock...
PoliceForce[384716049] #t198 HeavyStock with New Clear
PoliceForce[384716049] #t198 HeavyStock with old clear
PoliceForce[384716049] #t198 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t198 Problem Rest: I have Buriedness;)
PoliceForce[384716049] #t199 HeavyStock with New Clear
PoliceForce[384716049] #t199 HeavyStock with old clear
PoliceForce[384716049] #t199 dige har kari kardam natounetam rad sham
FireBrigade[1500148821] #t199 Problem Rest: I have Buriedness;)
FireBrigade[1500148821] #t200 Problem Rest: I have Buriedness;)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
