sos-version:build 14-624
{sos.IS_CHALLENGE_RUNNING=false, sos.password=234, sos.NO_ANY_LOG=false, kernel.host=10.10.10.21, sos.create-precompue-files=true}

Connecting fire brigade 0...FireBrigade[147474670] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,0s,10ms]MapRecognition[TimePassed= 0h,0m,0s,8ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,0s,125ms]messagePrecompute[TimePassed= 0h,0m,0s,114ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,0s,562ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,437ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,191ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,629ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,399ms]setNeighbours[TimePassed= 0h,0m,0s,208ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,710ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,310ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,714ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,3ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,743ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,29ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,748ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,5ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,763ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,15ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,783ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,20ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,895ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,111ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,933ms]movePrecompute[TimePassed= 0h,0m,0s,38ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,2s,937ms]updatePrecompute[TimePassed= 0h,0m,0s,3ms]
FireBrigade[147474670] #t0 [TimePassed= 0h,0m,3s,54ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,117ms]
FireBrigade[147474670] #t0 Start of Fire PreCompute...
FireBrigade[147474670] #t0 setFireBuildings got: 0ms
FireBrigade[147474670] #t0 setExtinguishableArea: 1403ms
FireBrigade[147474670] #t0 makeBuildingBlocks got: 55ms
FireBrigade[147474670] #t0 makeIslands got: 34ms
FireBrigade[147474670] #t0 Fire PreComput Time: 1496ms ------------------------

:success FireBrigade[147474670]

Connecting fire brigade 1...FireBrigade[320450861] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,0s,100ms]messagePrecompute[TimePassed= 0h,0m,0s,98ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,0s,385ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,284ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,428ms]setReachablityPrecomputes[TimePassed= 0h,0m,2s,42ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,546ms]setNeighbours[TimePassed= 0h,0m,0s,119ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,786ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,239ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,788ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,800ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,11ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,804ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,4ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,816ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,12ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,828ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,12ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,956ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,128ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,972ms]movePrecompute[TimePassed= 0h,0m,0s,16ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,2s,973ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[320450861] #t0 [TimePassed= 0h,0m,3s,68ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]
FireBrigade[320450861] #t0 Start of Fire PreCompute...
FireBrigade[320450861] #t0 setFireBuildings got: 1ms
FireBrigade[320450861] #t0 setExtinguishableArea: 775ms
FireBrigade[320450861] #t0 makeBuildingBlocks got: 41ms
FireBrigade[320450861] #t0 makeIslands got: 28ms
FireBrigade[320450861] #t0 Fire PreComput Time: 845ms ------------------------

:success FireBrigade[320450861]

Connecting fire brigade 2...FireBrigade[1042814811] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,0s,35ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,0s,294ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,259ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,195ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,900ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,306ms]setNeighbours[TimePassed= 0h,0m,0s,111ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,547ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,240ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,550ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,559ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,562ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,571ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,575ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,674ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,98ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,689ms]movePrecompute[TimePassed= 0h,0m,0s,14ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,689ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1042814811] #t0 [TimePassed= 0h,0m,1s,786ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,96ms]
FireBrigade[1042814811] #t0 Start of Fire PreCompute...
FireBrigade[1042814811] #t0 setFireBuildings got: 1ms
FireBrigade[1042814811] #t0 setExtinguishableArea: 771ms
FireBrigade[1042814811] #t0 makeBuildingBlocks got: 37ms
FireBrigade[1042814811] #t0 makeIslands got: 28ms
FireBrigade[1042814811] #t0 Fire PreComput Time: 837ms ------------------------

:success FireBrigade[1042814811]

Connecting fire brigade 3...FireBrigade[41618915] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,0s,281ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,249ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,76ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,795ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,186ms]setNeighbours[TimePassed= 0h,0m,0s,110ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,429ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,242ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,431ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,441ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,443ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,449ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,452ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,549ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,557ms]movePrecompute[TimePassed= 0h,0m,0s,8ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,557ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[41618915] #t0 [TimePassed= 0h,0m,1s,741ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,184ms]
FireBrigade[41618915] #t0 Start of Fire PreCompute...
FireBrigade[41618915] #t0 setFireBuildings got: 0ms
FireBrigade[41618915] #t0 setExtinguishableArea: 760ms
FireBrigade[41618915] #t0 makeBuildingBlocks got: 36ms
FireBrigade[41618915] #t0 makeIslands got: 29ms
FireBrigade[41618915] #t0 Fire PreComput Time: 825ms ------------------------

:success FireBrigade[41618915]

Connecting fire brigade 4...FireBrigade[237461138] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,0s,279ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,247ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,73ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,794ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,182ms]setNeighbours[TimePassed= 0h,0m,0s,109ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,461ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,279ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,462ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,471ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,473ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,479ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,482ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,578ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,585ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,586ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[237461138] #t0 [TimePassed= 0h,0m,1s,680ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
FireBrigade[237461138] #t0 Start of Fire PreCompute...
FireBrigade[237461138] #t0 setFireBuildings got: 0ms
FireBrigade[237461138] #t0 setExtinguishableArea: 862ms
FireBrigade[237461138] #t0 makeBuildingBlocks got: 57ms
FireBrigade[237461138] #t0 makeIslands got: 44ms
FireBrigade[237461138] #t0 Fire PreComput Time: 963ms ------------------------

:success FireBrigade[237461138]

Connecting fire brigade 5...FireBrigade[389883059] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,247ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,71ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,793ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,179ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,421ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,242ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,422ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,431ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,432ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,440ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,446ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,547ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,101ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,552ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,552ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[389883059] #t0 [TimePassed= 0h,0m,1s,646ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
FireBrigade[389883059] #t0 Start of Fire PreCompute...
FireBrigade[389883059] #t0 setFireBuildings got: 0ms
FireBrigade[389883059] #t0 setExtinguishableArea: 764ms
FireBrigade[389883059] #t0 makeBuildingBlocks got: 36ms
FireBrigade[389883059] #t0 makeIslands got: 138ms
FireBrigade[389883059] #t0 Fire PreComput Time: 938ms ------------------------

:success FireBrigade[389883059]

Connecting fire brigade 6...FireBrigade[1193884990] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,0s,286ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,254ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,83ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,797ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,191ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,433ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,242ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,434ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,443ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,444ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,449ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,453ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,549ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,553ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,553ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1193884990] #t0 [TimePassed= 0h,0m,1s,647ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
FireBrigade[1193884990] #t0 Start of Fire PreCompute...
FireBrigade[1193884990] #t0 setFireBuildings got: 1ms
FireBrigade[1193884990] #t0 setExtinguishableArea: 763ms
FireBrigade[1193884990] #t0 makeBuildingBlocks got: 36ms
FireBrigade[1193884990] #t0 makeIslands got: 30ms
FireBrigade[1193884990] #t0 Fire PreComput Time: 830ms ------------------------

:success FireBrigade[1193884990]

Connecting fire brigade 7...FireBrigade[895412232] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,247ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,240ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,962ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,349ms]setNeighbours[TimePassed= 0h,0m,0s,109ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,589ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,240ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,590ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,601ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,11ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,602ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,608ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,611ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,707ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,711ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,711ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[895412232] #t0 [TimePassed= 0h,0m,1s,805ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
FireBrigade[895412232] #t0 Start of Fire PreCompute...
FireBrigade[895412232] #t0 setFireBuildings got: 1ms
FireBrigade[895412232] #t0 setExtinguishableArea: 759ms
FireBrigade[895412232] #t0 makeBuildingBlocks got: 33ms
FireBrigade[895412232] #t0 makeIslands got: 20ms
FireBrigade[895412232] #t0 Fire PreComput Time: 813ms ------------------------

:success FireBrigade[895412232]

Connecting fire brigade 8...FireBrigade[1631805428] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,246ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,69ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,791ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,177ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,418ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,241ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,419ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,428ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,430ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,436ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,439ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,534ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,95ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,539ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,539ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1631805428] #t0 [TimePassed= 0h,0m,1s,632ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,93ms]
FireBrigade[1631805428] #t0 Start of Fire PreCompute...
FireBrigade[1631805428] #t0 setFireBuildings got: 0ms
FireBrigade[1631805428] #t0 setExtinguishableArea: 879ms
FireBrigade[1631805428] #t0 makeBuildingBlocks got: 33ms
FireBrigade[1631805428] #t0 makeIslands got: 19ms
FireBrigade[1631805428] #t0 Fire PreComput Time: 931ms ------------------------

:success FireBrigade[1631805428]

Connecting fire brigade 9...
Connecting ambulance team 9...AmbulanceTeam[532798656] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,247ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,68ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,790ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,182ms]setNeighbours[TimePassed= 0h,0m,0s,113ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,439ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,256ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,440ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,453ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,13ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,456ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,467ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,10ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,480ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,13ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,585ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,104ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,592ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,593ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[532798656] #t0 [TimePassed= 0h,0m,1s,717ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,124ms]

:success AmbulanceTeam[532798656]

Connecting ambulance team 10...AmbulanceTeam[586188503] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,0s,280ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,247ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,189ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,909ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,299ms]setNeighbours[TimePassed= 0h,0m,0s,110ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,539ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,240ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,539ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,548ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,550ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,555ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,559ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,656ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,97ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,659ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,659ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[586188503] #t0 [TimePassed= 0h,0m,1s,753ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[586188503]

Connecting ambulance team 11...AmbulanceTeam[1796637056] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,246ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,71ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,793ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,180ms]setNeighbours[TimePassed= 0h,0m,0s,109ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,423ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,243ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,424ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,433ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,434ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,439ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,442ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,538ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,541ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,541ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1796637056] #t0 [TimePassed= 0h,0m,1s,634ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,93ms]

:success AmbulanceTeam[1796637056]

Connecting ambulance team 12...AmbulanceTeam[503788242] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,247ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,80ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,802ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,189ms]setNeighbours[TimePassed= 0h,0m,0s,109ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,431ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,242ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,432ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,442ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,443ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,448ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,451ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,546ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,95ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,550ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,550ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[503788242] #t0 [TimePassed= 0h,0m,1s,643ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,93ms]

:success AmbulanceTeam[503788242]

Connecting ambulance team 13...AmbulanceTeam[1461077536] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,246ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,70ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,792ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,178ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,417ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,239ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,418ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,427ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,427ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,432ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,434ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,530ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,533ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,533ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1461077536] #t0 [TimePassed= 0h,0m,1s,628ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]

:success AmbulanceTeam[1461077536]

Connecting ambulance team 14...AmbulanceTeam[1052306659] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,0s,277ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,246ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,67ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,790ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,176ms]setNeighbours[TimePassed= 0h,0m,0s,109ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,445ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,269ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,445ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,454ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,454ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,459ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,462ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,557ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,95ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,560ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,560ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1052306659] #t0 [TimePassed= 0h,0m,1s,654ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[1052306659]

Connecting ambulance team 15...AmbulanceTeam[1700171848] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,0s,277ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,247ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,180ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,903ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,288ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,527ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,238ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,527ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,536ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,536ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,541ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,543ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,639ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,642ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,642ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1700171848] #t0 [TimePassed= 0h,0m,1s,736ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[1700171848]

Connecting ambulance team 16...AmbulanceTeam[407152351] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,0s,276ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,246ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,65ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,789ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,173ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,416ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,243ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,416ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,425ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,425ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,430ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,433ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,528ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,95ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,531ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,531ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[407152351] #t0 [TimePassed= 0h,0m,1s,625ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,93ms]

:success AmbulanceTeam[407152351]

Connecting ambulance team 17...
Connecting police force 17...PoliceForce[1406031585] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,0s,284ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,251ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,76ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,792ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,189ms]setNeighbours[TimePassed= 0h,0m,0s,113ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,440ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,251ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,440ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,450ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,452ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,461ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,469ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,565ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,576ms]movePrecompute[TimePassed= 0h,0m,0s,11ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,576ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1406031585] #t0 [TimePassed= 0h,0m,1s,671ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]
PoliceForce[1406031585] #t0 Police Search Precompute got:50ms
PoliceForce[1406031585] #t0 check rang for fire property= 276344
PoliceForce[1406031585] #t0 Cluster Connector for afterShock startRoad= Road[63026] endRoad= Road[26522]
PoliceForce[1406031585] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,274ms]
:success PoliceForce[1406031585]

Connecting police force 18...PoliceForce[2046710215] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,0s,157ms]messagePrecompute[TimePassed= 0h,0m,0s,156ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,0s,403ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,246ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,192ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,789ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,301ms]setNeighbours[TimePassed= 0h,0m,0s,109ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,540ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,239ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,541ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,549ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,550ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,556ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,559ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,654ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,95ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,665ms]movePrecompute[TimePassed= 0h,0m,0s,10ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,665ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[2046710215] #t0 [TimePassed= 0h,0m,1s,759ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[2046710215] #t0 Police Search Precompute got:48ms
PoliceForce[2046710215] #t0 check rang for fire property= 276344
PoliceForce[2046710215] #t0 Cluster Connector for afterShock startRoad= Road[21137] endRoad= Road[52985]
PoliceForce[2046710215] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,207ms]
:success PoliceForce[2046710215]

Connecting police force 19...PoliceForce[1969299351] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,0s,277ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,247ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,68ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,790ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,176ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,420ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,243ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,421ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,430ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,431ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,436ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,439ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,535ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,539ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,539ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1969299351] #t0 [TimePassed= 0h,0m,1s,634ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]
PoliceForce[1969299351] #t0 Police Search Precompute got:46ms
PoliceForce[1969299351] #t0 check rang for fire property= 276344
PoliceForce[1969299351] #t0 Cluster Connector for afterShock startRoad= Road[36538] endRoad= Road[36538]
PoliceForce[1969299351] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,197ms]
:success PoliceForce[1969299351]

Connecting police force 20...PoliceForce[1375084400] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,248ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,163ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,885ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,272ms]setNeighbours[TimePassed= 0h,0m,0s,109ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,512ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,240ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,513ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,522ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,523ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,528ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,531ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,628ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,632ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,632ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1375084400] #t0 [TimePassed= 0h,0m,1s,726ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1375084400] #t0 Police Search Precompute got:46ms
PoliceForce[1375084400] #t0 check rang for fire property= 276344
PoliceForce[1375084400] #t0 Cluster Connector for afterShock startRoad= Road[56807] endRoad= Road[27285]
PoliceForce[1375084400] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,196ms]
:success PoliceForce[1375084400]

Connecting police force 21...PoliceForce[483207826] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,246ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,72ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,794ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,180ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,423ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,243ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,424ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,434ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,435ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,440ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,443ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,540ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,543ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,543ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
PoliceForce[483207826] #t0 [TimePassed= 0h,0m,1s,638ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[483207826] #t0 Police Search Precompute got:46ms
PoliceForce[483207826] #t0 check rang for fire property= 276344
PoliceForce[483207826] #t0 Cluster Connector for afterShock startRoad= Road[53647] endRoad= Road[47999]
PoliceForce[483207826] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,197ms]
:success PoliceForce[483207826]

Connecting police force 22...PoliceForce[983171614] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,0s,276ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,245ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,70ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,793ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,178ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,420ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,242ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,420ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,430ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,430ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,436ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,439ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,534ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,95ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,537ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,538ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[983171614] #t0 [TimePassed= 0h,0m,1s,715ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,177ms]
PoliceForce[983171614] #t0 Police Search Precompute got:46ms
PoliceForce[983171614] #t0 check rang for fire property= 276344
PoliceForce[983171614] #t0 Cluster Connector for afterShock startRoad= Road[47999] endRoad= Road[53647]
PoliceForce[983171614] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,196ms]
:success PoliceForce[983171614]

Connecting police force 23...PoliceForce[1539606466] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,0s,277ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,246ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,69ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,792ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,177ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,420ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,243ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,421ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,430ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,431ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,436ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,439ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,535ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,538ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,538ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1539606466] #t0 [TimePassed= 0h,0m,1s,632ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1539606466] #t0 Police Search Precompute got:46ms
PoliceForce[1539606466] #t0 check rang for fire property= 276344
PoliceForce[1539606466] #t0 Cluster Connector for afterShock startRoad= Road[25577] endRoad= Road[48211]
PoliceForce[1539606466] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,196ms]
:success PoliceForce[1539606466]

Connecting police force 24...PoliceForce[1271478140] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,0s,276ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,246ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,66ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,790ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,174ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,416ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,242ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,417ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,426ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,427ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,432ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,435ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,530ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,95ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,534ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,534ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1271478140] #t0 [TimePassed= 0h,0m,1s,628ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1271478140] #t0 Police Search Precompute got:46ms
PoliceForce[1271478140] #t0 check rang for fire property= 276344
PoliceForce[1271478140] #t0 Cluster Connector for afterShock startRoad= Road[26522] endRoad= Road[63026]
PoliceForce[1271478140] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,196ms]
:success PoliceForce[1271478140]

Connecting police force 25...PoliceForce[1670741304] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,0s,277ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,247ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,68ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,791ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,176ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,415ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,239ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,416ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,425ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,426ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,430ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,433ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,529ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,532ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,532ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1670741304] #t0 [TimePassed= 0h,0m,1s,626ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1670741304] #t0 Police Search Precompute got:45ms
PoliceForce[1670741304] #t0 check rang for fire property= 276344
PoliceForce[1670741304] #t0 Cluster Connector for afterShock startRoad= Road[26890] endRoad= Road[54350]
PoliceForce[1670741304] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,196ms]
:success PoliceForce[1670741304]

Connecting police force 26...
Connecting centre 26...Center[20934] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
Center[20934] #t0 [TimePassed= 0h,0m,0s,0ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
Center[20934] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
Center[20934] #t0 [TimePassed= 0h,0m,0s,278ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,248ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,70ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,792ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,178ms]setNeighbours[TimePassed= 0h,0m,0s,108ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,421ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,243ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,421ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,431ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,432ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,437ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,440ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,535ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,95ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,542ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,542ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
Center[20934] #t0 [TimePassed= 0h,0m,1s,637ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]
:success Center[20934]

Connecting centre 27...
:Connect Time:[TimePassed= 0h,1m,2s,754ms]
============================================================
AmbulanceTeam[1461077536] #t3 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t3 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t3 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t3 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t3 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t4 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t4 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t4 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t4 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t4 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t4 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t4 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t5 Problem Rest: Agent has buriedness.
AmbulanceTeam[1461077536] #t5 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t5 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t5 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t5 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t5 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t5 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t6 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t6 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t6 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t6 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t6 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t6 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t6 Problem Rest: I have Buriedness;)
PoliceForce[1271478140] #t7 Low Buriedness civilian opened Civilian[1613790270]  estimate time = 2   real time = 1   path lenth=11921
AmbulanceTeam[1461077536] #t7 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t7 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t7 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t7 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t7 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t7 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t7 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t8 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t8 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t8 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t8 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t8 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t8 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t8 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t9 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t9 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t9 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t9 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t9 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t9 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t9 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t10 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t10 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t10 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t10 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t10 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t10 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t10 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t11 Problem Rest: Agent has buriedness.
AmbulanceTeam[1461077536] #t11 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t11 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t11 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t11 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t11 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t11 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t12 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t12 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t12 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t12 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t12 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t12 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t12 Problem Rest: I have Buriedness;)
PoliceForce[2046710215] #t13 my cluster civilians[<Civilian[1665798318], 850>]
PoliceForce[1271478140] #t13 I'm Stock now!acting as stock...
AmbulanceTeam[1461077536] #t13 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t13 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t13 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t13 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t13 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t13 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t13 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t14 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t14 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t14 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t14 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t14 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t14 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t14 Problem Rest: I have Buriedness;)
PoliceForce[1406031585] #t15 Low Buriedness civilian opened Civilian[448252774]  estimate time = 2   real time = 2   path lenth=28329
AmbulanceTeam[1461077536] #t15 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t15 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t15 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t15 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t15 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t15 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t15 Problem Rest: I have Buriedness;)
PoliceForce[1271478140] #t16 I'm Stock now!acting as stock...
AmbulanceTeam[1461077536] #t16 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t16 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t16 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t16 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t16 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t16 Problem Rest: I have Buriedness;)
Center[20934] #t16 No Blockade MAP!!!!
PoliceForce[983171614] #t16 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t17 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t17 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t17 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t17 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t17 Problem Rest: Agent has buriedness.
PoliceForce[983171614] #t17 Problem Rest: I have Buriedness;)
PoliceForce[1670741304] #t17 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t18 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t18 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t18 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t18 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t18 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t18 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t18 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t19 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t19 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t19 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t19 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t19 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t19 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t19 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t20 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t20 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t20 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t20 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t20 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t20 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t20 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t21 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t21 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t21 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t21 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t21 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t21 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t21 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t22 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t22 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t22 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t22 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t22 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t22 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t22 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t23 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t23 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t23 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t23 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t23 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t23 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t23 Problem Rest: I have Buriedness;)
AmbulanceTeam[1461077536] #t24 Problem Rest: Agent has buriedness.
AmbulanceTeam[503788242] #t24 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t24 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t24 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t24 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t24 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t24 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t25 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t25 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t25 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t25 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t25 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t25 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t26 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t26 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t26 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t26 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t26 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t26 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t27 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t27 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t27 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t27 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t27 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t27 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t28 Problem Rest: Agent has buriedness.
PoliceForce[1539606466] #t28 my cluster civilians[<Civilian[2034922769], -7880>]
FireBrigade[147474670] #t28 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t28 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t28 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t28 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t28 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t29 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t29 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t29 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t29 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t29 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t29 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t30 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t30 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t30 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t30 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t30 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t30 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t31 Problem Rest: Agent has buriedness.
PoliceForce[1539606466] #t31 I'm Stock now!acting as stock...
FireBrigade[147474670] #t31 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t31 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t31 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t31 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t31 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t32 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t32 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t32 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t32 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t32 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t32 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t33 Problem Rest: Agent has buriedness.
FireBrigade[147474670] #t33 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t33 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t33 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t33 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t33 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t34 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t34 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t34 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t34 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t34 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t35 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t35 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t35 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t35 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t35 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t36 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t36 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t36 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t36 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t36 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t37 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t37 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t37 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t37 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t37 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t38 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t38 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t38 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t38 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t38 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t39 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t39 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t39 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t39 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t39 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t40 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t40 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t40 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t40 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t40 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t41 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t41 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t41 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t41 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t41 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t42 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t42 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t42 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t42 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t42 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t43 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t43 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t43 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t43 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t43 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t44 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t44 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t44 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t44 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t44 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t45 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t45 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t45 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t45 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t45 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t46 Problem Rest: Agent has buriedness.
PoliceForce[1539606466] #t46 my cluster civilians[<Civilian[1412621610], 1530>]
AmbulanceTeam[532798656] #t46 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t46 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t46 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t46 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t47 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t47 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t47 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t47 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t47 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t48 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t48 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t48 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t48 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t48 Problem Rest: I have Buriedness;)
PoliceForce[2046710215] #t49 my cluster civilians[<Civilian[2007970207], 1460>]
AmbulanceTeam[503788242] #t49 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t49 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t49 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t49 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t49 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t50 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t50 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t50 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t50 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t50 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t51 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t51 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t51 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t51 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t51 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t52 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t52 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t52 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t52 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t52 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t53 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t53 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t53 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t53 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t53 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t54 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t54 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t54 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t54 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t54 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t55 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t55 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t55 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t55 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t55 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t56 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t56 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t56 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t56 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t56 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t57 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t57 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t57 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t57 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t57 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t58 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t58 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t58 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t58 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t58 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t59 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t59 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t59 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t59 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t59 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t60 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t60 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t60 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t60 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t60 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t61 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t61 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t61 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t61 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t61 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t62 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t62 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t62 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t62 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t62 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t63 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t63 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t63 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t63 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t63 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t64 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t64 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t64 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t64 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t64 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t65 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t65 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t65 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t65 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t65 Problem Rest: I have Buriedness;)
AmbulanceTeam[503788242] #t66 Problem Rest: Agent has buriedness.
AmbulanceTeam[532798656] #t66 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t66 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t66 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t66 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t67 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t67 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t67 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t67 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t68 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t68 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t68 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t68 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t69 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t69 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t69 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t69 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t70 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t70 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t70 Problem Rest: I have Buriedness;)
PoliceForce[983171614] #t70 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t71 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t71 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t71 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t72 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t72 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t72 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t73 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t73 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t73 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t74 Problem Rest: Agent has buriedness.
AmbulanceTeam[1796637056] #t74 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t74 Problem Rest: I have Buriedness;)
PoliceForce[2046710215] #t75 my cluster civilians[<Civilian[1429567658], 1560>]
AmbulanceTeam[532798656] #t75 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t75 Problem Rest: I have Buriedness;)
PoliceForce[2046710215] #t76 my cluster civilians[<Civilian[244751496], 1040>]
AmbulanceTeam[532798656] #t76 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t76 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t77 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t77 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t78 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t78 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t79 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t79 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t80 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t80 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t81 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t81 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t82 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t82 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t83 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t83 Problem Rest: I have Buriedness;)
AmbulanceTeam[532798656] #t84 Problem Rest: Agent has buriedness.
PoliceForce[1670741304] #t84 Problem Rest: I have Buriedness;)
PoliceForce[2046710215] #t99 I'm Stock now!acting as stock...
PoliceForce[983171614] #t101 I'm Stock now!acting as stock...
PoliceForce[1406031585] #t129 I'm Stock now!acting as stock...
PoliceForce[1406031585] #t130 I'm Stock now!acting as stock...
PoliceForce[1406031585] #t130 HeavyStock with New Clear
PoliceForce[1406031585] #t132 I'm Stock now!acting as stock...
PoliceForce[1375084400] #t157 I'm Stock now!acting as stock...
PoliceForce[1375084400] #t158 I'm Stock now!acting as stock...
PoliceForce[1375084400] #t158 HeavyStock with New Clear
PoliceForce[1375084400] #t158 HeavyStock with old clear
PoliceForce[1375084400] #t158 dige har kari kardam natounetam rad sham
PoliceForce[1375084400] #t159 HeavyStock with New Clear
PoliceForce[1375084400] #t159 HeavyStock with old clear
PoliceForce[1375084400] #t159 dige har kari kardam natounetam rad sham
PoliceForce[1375084400] #t161 I'm Stock now!acting as stock...
PoliceForce[1375084400] #t162 I'm Stock now!acting as stock...
PoliceForce[1375084400] #t162 HeavyStock with New Clear
PoliceForce[1375084400] #t162 HeavyStock with old clear
PoliceForce[1375084400] #t162 dige har kari kardam natounetam rad sham
PoliceForce[1375084400] #t163 HeavyStock with New Clear
PoliceForce[1375084400] #t163 HeavyStock with old clear
PoliceForce[1375084400] #t180 I'm Stock now!acting as stock...
PoliceForce[1375084400] #t181 I'm Stock now!acting as stock...
PoliceForce[1375084400] #t181 HeavyStock with New Clear
PoliceForce[1375084400] #t181 HeavyStock with old clear
PoliceForce[1375084400] #t181 dige har kari kardam natounetam rad sham
PoliceForce[1670741304] #t181 I'm Stock now!acting as stock...
PoliceForce[1375084400] #t182 HeavyStock with New Clear
PoliceForce[1375084400] #t182 HeavyStock with old clear
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
