sos-version:build 14-624
{sos.IS_CHALLENGE_RUNNING=false, sos.password=234, sos.NO_ANY_LOG=false, kernel.host=10.10.10.11, sos.create-precompue-files=true}

Connecting fire brigade 0...FireBrigade[294753032] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,0s,13ms]MapRecognition[TimePassed= 0h,0m,0s,11ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,0s,123ms]messagePrecompute[TimePassed= 0h,0m,0s,109ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,0s,314ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,191ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,134ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,819ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,208ms]setNeighbours[TimePassed= 0h,0m,0s,73ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,342ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,344ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,362ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,18ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,365ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,382ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,17ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,403ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,21ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,472ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,69ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,519ms]movePrecompute[TimePassed= 0h,0m,0s,46ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,522ms]updatePrecompute[TimePassed= 0h,0m,0s,3ms]
FireBrigade[294753032] #t0 [TimePassed= 0h,0m,1s,560ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,37ms]
FireBrigade[294753032] #t0 Start of Fire PreCompute...
FireBrigade[294753032] #t0 setFireBuildings got: 1ms
FireBrigade[294753032] #t0 setExtinguishableArea: 696ms
FireBrigade[294753032] #t0 makeBuildingBlocks got: 53ms
FireBrigade[294753032] #t0 makeIslands got: 28ms
FireBrigade[294753032] #t0 Fire PreComput Time: 781ms ------------------------

:success FireBrigade[294753032]

Connecting fire brigade 1...FireBrigade[357610002] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,0s,52ms]messagePrecompute[TimePassed= 0h,0m,0s,49ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,0s,172ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,120ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,153ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,981ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,210ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,321ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,111ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,323ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,339ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,16ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,342ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,356ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,14ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,375ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,18ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,441ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,65ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,465ms]movePrecompute[TimePassed= 0h,0m,0s,24ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,465ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[357610002] #t0 [TimePassed= 0h,0m,1s,485ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
FireBrigade[357610002] #t0 Start of Fire PreCompute...
FireBrigade[357610002] #t0 setFireBuildings got: 0ms
FireBrigade[357610002] #t0 setExtinguishableArea: 474ms
FireBrigade[357610002] #t0 makeBuildingBlocks got: 33ms
FireBrigade[357610002] #t0 makeIslands got: 22ms
FireBrigade[357610002] #t0 Fire PreComput Time: 529ms ------------------------

:success FireBrigade[357610002]

Connecting fire brigade 2...FireBrigade[1228841818] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,35ms]messagePrecompute[TimePassed= 0h,0m,0s,33ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,136ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,101ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,698ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,562ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,747ms]setNeighbours[TimePassed= 0h,0m,0s,49ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,844ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,97ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,846ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,855ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,857ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,868ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,10ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,874ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,938ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,64ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,955ms]movePrecompute[TimePassed= 0h,0m,0s,17ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,955ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1228841818] #t0 [TimePassed= 0h,0m,0s,968ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]
FireBrigade[1228841818] #t0 Start of Fire PreCompute...
FireBrigade[1228841818] #t0 setFireBuildings got: 0ms
FireBrigade[1228841818] #t0 setExtinguishableArea: 390ms
FireBrigade[1228841818] #t0 makeBuildingBlocks got: 30ms
FireBrigade[1228841818] #t0 makeIslands got: 22ms
FireBrigade[1228841818] #t0 Fire PreComput Time: 443ms ------------------------

:success FireBrigade[1228841818]

Connecting fire brigade 3...FireBrigade[503091551] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,135ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,101ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,687ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,552ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,734ms]setNeighbours[TimePassed= 0h,0m,0s,47ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,832ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,97ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,834ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,842ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,844ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,853ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,9ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,858ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,920ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,62ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,930ms]movePrecompute[TimePassed= 0h,0m,0s,10ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,931ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[503091551] #t0 [TimePassed= 0h,0m,0s,944ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]
FireBrigade[503091551] #t0 Start of Fire PreCompute...
FireBrigade[503091551] #t0 setFireBuildings got: 0ms
FireBrigade[503091551] #t0 setExtinguishableArea: 423ms
FireBrigade[503091551] #t0 makeBuildingBlocks got: 28ms
FireBrigade[503091551] #t0 makeIslands got: 26ms
FireBrigade[503091551] #t0 Fire PreComput Time: 477ms ------------------------

:success FireBrigade[503091551]

Connecting fire brigade 4...FireBrigade[636111443] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,131ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,97ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,663ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,532ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,711ms]setNeighbours[TimePassed= 0h,0m,0s,47ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,810ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,99ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,812ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,819ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,821ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,829ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,834ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,896ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,62ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,901ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,901ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[636111443] #t0 [TimePassed= 0h,0m,0s,914ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]
FireBrigade[636111443] #t0 Start of Fire PreCompute...
FireBrigade[636111443] #t0 setFireBuildings got: 1ms
FireBrigade[636111443] #t0 setExtinguishableArea: 358ms
FireBrigade[636111443] #t0 makeBuildingBlocks got: 31ms
FireBrigade[636111443] #t0 makeIslands got: 22ms
FireBrigade[636111443] #t0 Fire PreComput Time: 412ms ------------------------

:success FireBrigade[636111443]

Connecting fire brigade 5...FireBrigade[1309326420] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,132ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,99ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,663ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,531ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,709ms]setNeighbours[TimePassed= 0h,0m,0s,46ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,808ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,99ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,809ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,817ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,819ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,828ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,833ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,895ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,901ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,901ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1309326420] #t0 [TimePassed= 0h,0m,0s,915ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,14ms]
FireBrigade[1309326420] #t0 Start of Fire PreCompute...
FireBrigade[1309326420] #t0 setFireBuildings got: 0ms
FireBrigade[1309326420] #t0 setExtinguishableArea: 417ms
FireBrigade[1309326420] #t0 makeBuildingBlocks got: 26ms
FireBrigade[1309326420] #t0 makeIslands got: 18ms
FireBrigade[1309326420] #t0 Fire PreComput Time: 462ms ------------------------

:success FireBrigade[1309326420]

Connecting fire brigade 6...FireBrigade[1114815058] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,128ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,582ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,454ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,627ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,723ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,724ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,732ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,732ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,739ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,744ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,805ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,810ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,810ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1114815058] #t0 [TimePassed= 0h,0m,0s,823ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]
FireBrigade[1114815058] #t0 Start of Fire PreCompute...
FireBrigade[1114815058] #t0 setFireBuildings got: 0ms
FireBrigade[1114815058] #t0 setExtinguishableArea: 356ms
FireBrigade[1114815058] #t0 makeBuildingBlocks got: 28ms
FireBrigade[1114815058] #t0 makeIslands got: 19ms
FireBrigade[1114815058] #t0 Fire PreComput Time: 403ms ------------------------

:success FireBrigade[1114815058]

Connecting fire brigade 7...FireBrigade[709521492] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,582ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,455ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,627ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,723ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,724ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,731ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,732ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,739ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,743ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,804ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,808ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,808ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[709521492] #t0 [TimePassed= 0h,0m,0s,820ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
FireBrigade[709521492] #t0 Start of Fire PreCompute...
FireBrigade[709521492] #t0 setFireBuildings got: 0ms
FireBrigade[709521492] #t0 setExtinguishableArea: 425ms
FireBrigade[709521492] #t0 makeBuildingBlocks got: 25ms
FireBrigade[709521492] #t0 makeIslands got: 18ms
FireBrigade[709521492] #t0 Fire PreComput Time: 469ms ------------------------

:success FireBrigade[709521492]

Connecting fire brigade 8...FireBrigade[756118473] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,128ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,580ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,452ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,625ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,720ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,95ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,721ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,729ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,730ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,737ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,742ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,803ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,807ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,807ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[756118473] #t0 [TimePassed= 0h,0m,0s,819ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
FireBrigade[756118473] #t0 Start of Fire PreCompute...
FireBrigade[756118473] #t0 setFireBuildings got: 0ms
FireBrigade[756118473] #t0 setExtinguishableArea: 355ms
FireBrigade[756118473] #t0 makeBuildingBlocks got: 28ms
FireBrigade[756118473] #t0 makeIslands got: 16ms
FireBrigade[756118473] #t0 Fire PreComput Time: 399ms ------------------------

:success FireBrigade[756118473]

Connecting fire brigade 9...
Connecting ambulance team 9...AmbulanceTeam[580371272] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,129ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,587ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,458ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,638ms]setNeighbours[TimePassed= 0h,0m,0s,51ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,738ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,100ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,739ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,747ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,749ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,762ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,13ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,775ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,13ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,839ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,63ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,849ms]movePrecompute[TimePassed= 0h,0m,0s,10ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,849ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[580371272] #t0 [TimePassed= 0h,0m,0s,862ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]

:success AmbulanceTeam[580371272]

Connecting ambulance team 10...AmbulanceTeam[486538774] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,129ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,97ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,679ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,550ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,725ms]setNeighbours[TimePassed= 0h,0m,0s,46ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,818ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,93ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,819ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,827ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,827ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,834ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,841ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,902ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,907ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,907ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[486538774] #t0 [TimePassed= 0h,0m,0s,920ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[486538774]

Connecting ambulance team 11...AmbulanceTeam[1392792769] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,129ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,97ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,588ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,459ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,634ms]setNeighbours[TimePassed= 0h,0m,0s,46ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,730ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,731ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,739ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,739ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,747ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,753ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,816ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,63ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,821ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,821ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1392792769] #t0 [TimePassed= 0h,0m,0s,833ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[1392792769]

Connecting ambulance team 12...AmbulanceTeam[253936042] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,95ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,581ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,454ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,626ms]setNeighbours[TimePassed= 0h,0m,0s,44ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,723ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,723ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,731ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,732ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,738ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,743ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,803ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,60ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,808ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,808ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[253936042] #t0 [TimePassed= 0h,0m,0s,821ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]

:success AmbulanceTeam[253936042]

Connecting ambulance team 13...AmbulanceTeam[1662055167] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,95ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,582ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,455ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,627ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,724ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,97ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,724ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,732ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,732ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,738ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,742ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,803ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,808ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,808ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1662055167] #t0 [TimePassed= 0h,0m,0s,820ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[1662055167]

Connecting ambulance team 14...AmbulanceTeam[1343513871] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,126ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,95ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,580ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,454ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,626ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,722ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,722ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,730ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,730ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,737ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,741ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,802ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,806ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,806ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1343513871] #t0 [TimePassed= 0h,0m,0s,818ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[1343513871]

Connecting ambulance team 15...AmbulanceTeam[3094191] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,582ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,455ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,627ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,724ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,97ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,725ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,732ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,732ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,739ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,743ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,804ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,809ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,809ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[3094191] #t0 [TimePassed= 0h,0m,0s,821ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[3094191]

Connecting ambulance team 16...AmbulanceTeam[586701750] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,95ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,581ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,453ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,626ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,723ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,97ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,724ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,731ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,731ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,738ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,742ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,803ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,807ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,808ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[586701750] #t0 [TimePassed= 0h,0m,0s,820ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[586701750]

Connecting ambulance team 17...AmbulanceTeam[1256583417] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,258ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,227ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,711ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,453ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,756ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,849ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,93ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,850ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,857ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,857ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,863ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,867ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,928ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,932ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,932ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1256583417] #t0 [TimePassed= 0h,0m,0s,944ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[1256583417]

Connecting ambulance team 18...AmbulanceTeam[1215321321] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,126ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,95ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,577ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,451ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,622ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,718ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,718ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,725ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,726ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,732ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,736ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,797ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,800ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,801ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1215321321] #t0 [TimePassed= 0h,0m,0s,812ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,11ms]

:success AmbulanceTeam[1215321321]

Connecting ambulance team 19...AmbulanceTeam[1784583398] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,580ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,453ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,625ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,721ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,721ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,728ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,729ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,735ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,739ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,800ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,804ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,804ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1784583398] #t0 [TimePassed= 0h,0m,0s,816ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[1784583398]

Connecting ambulance team 20...
Connecting police force 20...PoliceForce[433519294] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,130ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,709ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,579ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,758ms]setNeighbours[TimePassed= 0h,0m,0s,48ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,856ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,98ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,856ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,864ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,867ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,879ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,12ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,892ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,13ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,953ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,966ms]movePrecompute[TimePassed= 0h,0m,0s,13ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,966ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[433519294] #t0 [TimePassed= 0h,0m,0s,978ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[433519294] #t0 Police Search Precompute got:36ms
PoliceForce[433519294] #t0 Police Islands got:15ms
PoliceForce[433519294] #t0 highways got:6ms
PoliceForce[433519294] #t0 Junctions got:2ms
PoliceForce[433519294] #t0 check rang for fire property= 123878
PoliceForce[433519294] #t0 Cluster Connector for afterShock startRoad= Road[53739] endRoad= Road[42863]
PoliceForce[433519294] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,361ms]
:success PoliceForce[433519294]

Connecting police force 21...PoliceForce[477764212] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,129ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,97ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,585ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,456ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,631ms]setNeighbours[TimePassed= 0h,0m,0s,46ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,729ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,98ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,730ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,737ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,738ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,745ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,751ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,813ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,62ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,834ms]movePrecompute[TimePassed= 0h,0m,0s,21ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,834ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[477764212] #t0 [TimePassed= 0h,0m,0s,846ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[477764212] #t0 Police Search Precompute got:37ms
PoliceForce[477764212] #t0 Police Islands got:15ms
PoliceForce[477764212] #t0 highways got:4ms
PoliceForce[477764212] #t0 Junctions got:1ms
PoliceForce[477764212] #t0 check rang for fire property= 123878
PoliceForce[477764212] #t0 Cluster Connector for afterShock startRoad= Road[12066] endRoad= Road[35679]
PoliceForce[477764212] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,298ms]
:success PoliceForce[477764212]

Connecting police force 22...PoliceForce[1523168207] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,581ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,454ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,626ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,722ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,722ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,730ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,731ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,738ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,743ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,804ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,811ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,811ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1523168207] #t0 [TimePassed= 0h,0m,0s,823ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[1523168207] #t0 Police Search Precompute got:35ms
PoliceForce[1523168207] #t0 Police Islands got:13ms
PoliceForce[1523168207] #t0 highways got:5ms
PoliceForce[1523168207] #t0 Junctions got:1ms
PoliceForce[1523168207] #t0 check rang for fire property= 123878
PoliceForce[1523168207] #t0 Cluster Connector for afterShock startRoad= Road[9824] endRoad= Road[51838]
PoliceForce[1523168207] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,286ms]
:success PoliceForce[1523168207]

Connecting police force 23...PoliceForce[1446903159] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,150ms]messagePrecompute[TimePassed= 0h,0m,0s,149ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,246ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,700ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,454ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,745ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,839ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,839ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,847ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,848ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,855ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,860ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,921ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,926ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,927ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1446903159] #t0 [TimePassed= 0h,0m,0s,939ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[1446903159] #t0 Police Search Precompute got:35ms
PoliceForce[1446903159] #t0 Police Islands got:13ms
PoliceForce[1446903159] #t0 highways got:4ms
PoliceForce[1446903159] #t0 Junctions got:1ms
PoliceForce[1446903159] #t0 check rang for fire property= 123878
PoliceForce[1446903159] #t0 Cluster Connector for afterShock startRoad= Road[51163] endRoad= Road[49002]
PoliceForce[1446903159] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,288ms]
:success PoliceForce[1446903159]

Connecting police force 24...PoliceForce[687326248] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,584ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,457ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,629ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,725ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,726ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,734ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,734ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,742ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,750ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,814ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,64ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,819ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,820ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[687326248] #t0 [TimePassed= 0h,0m,0s,832ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[687326248] #t0 Police Search Precompute got:34ms
PoliceForce[687326248] #t0 Police Islands got:13ms
PoliceForce[687326248] #t0 highways got:5ms
PoliceForce[687326248] #t0 Junctions got:0ms
PoliceForce[687326248] #t0 check rang for fire property= 123878
PoliceForce[687326248] #t0 Cluster Connector for afterShock startRoad= Road[53753] endRoad= Road[50559]
PoliceForce[687326248] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,287ms]
:success PoliceForce[687326248]

Connecting police force 25...PoliceForce[782080758] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,97ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,581ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,454ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,626ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,825ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,199ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,825ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,833ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,834ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,841ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,845ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,906ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,911ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,911ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[782080758] #t0 [TimePassed= 0h,0m,0s,923ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[782080758] #t0 Police Search Precompute got:34ms
PoliceForce[782080758] #t0 Police Islands got:12ms
PoliceForce[782080758] #t0 highways got:3ms
PoliceForce[782080758] #t0 Junctions got:1ms
PoliceForce[782080758] #t0 check rang for fire property= 123878
PoliceForce[782080758] #t0 Cluster Connector for afterShock startRoad= Road[49002] endRoad= Road[50239]
PoliceForce[782080758] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,279ms]
:success PoliceForce[782080758]

Connecting police force 26...PoliceForce[1761353655] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,582ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,455ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,627ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,723ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,724ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,732ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,732ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,740ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,744ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,805ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,810ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,810ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1761353655] #t0 [TimePassed= 0h,0m,0s,822ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[1761353655] #t0 Police Search Precompute got:33ms
PoliceForce[1761353655] #t0 Police Islands got:13ms
PoliceForce[1761353655] #t0 highways got:3ms
PoliceForce[1761353655] #t0 Junctions got:1ms
PoliceForce[1761353655] #t0 check rang for fire property= 123878
PoliceForce[1761353655] #t0 Cluster Connector for afterShock startRoad= Road[53744] endRoad= Road[50034]
PoliceForce[1761353655] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,281ms]
:success PoliceForce[1761353655]

Connecting police force 27...PoliceForce[1756492952] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,126ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,95ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,580ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,453ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,625ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,722ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,97ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,722ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,730ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,730ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,738ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,743ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,804ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,809ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,809ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1756492952] #t0 [TimePassed= 0h,0m,0s,821ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[1756492952] #t0 Police Search Precompute got:33ms
PoliceForce[1756492952] #t0 Police Islands got:13ms
PoliceForce[1756492952] #t0 highways got:4ms
PoliceForce[1756492952] #t0 Junctions got:0ms
PoliceForce[1756492952] #t0 check rang for fire property= 123878
PoliceForce[1756492952] #t0 Cluster Connector for afterShock startRoad= Road[40600] endRoad= Road[53618]
PoliceForce[1756492952] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,287ms]
:success PoliceForce[1756492952]

Connecting police force 28...PoliceForce[1405677155] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,127ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,96ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,667ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,540ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,712ms]setNeighbours[TimePassed= 0h,0m,0s,45ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,806ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,806ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,814ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,814ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,821ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,825ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,887ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,61ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,891ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,891ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1405677155] #t0 [TimePassed= 0h,0m,0s,903ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[1405677155] #t0 Police Search Precompute got:33ms
PoliceForce[1405677155] #t0 Police Islands got:12ms
PoliceForce[1405677155] #t0 highways got:3ms
PoliceForce[1405677155] #t0 Junctions got:1ms
PoliceForce[1405677155] #t0 check rang for fire property= 123878
PoliceForce[1405677155] #t0 Cluster Connector for afterShock startRoad= Road[50559] endRoad= Road[51163]
PoliceForce[1405677155] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,280ms]
:success PoliceForce[1405677155]

Connecting police force 29...
Connecting centre 29...
:Connect Time:[TimePassed= 0h,0m,36s,942ms]
============================================================
AmbulanceTeam[1784583398] #t3 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t3 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t3 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t3 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t3 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[3094191] #t3 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t4 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t4 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t4 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t4 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t4 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t4 Problem Rest: Agent has buriedness.
PoliceForce[1405677155] #t4 Low Buriedness civilian opened Civilian[2080431755]  estimate time = 1   real time = 1   path lenth=9279
PoliceForce[1446903159] #t4 Problem Rest: I have Buriedness;)
AmbulanceTeam[3094191] #t4 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t5 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t5 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t5 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t5 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t5 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t5 Problem Rest: Agent has buriedness.
PoliceForce[477764212] #t5 HeavyStock with New Clear
PoliceForce[477764212] #t5 HeavyStock with old clear
PoliceForce[1446903159] #t5 Problem Rest: I have Buriedness;)
AmbulanceTeam[3094191] #t5 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t6 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t6 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t6 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t6 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t6 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t6 Problem Rest: Agent has buriedness.
PoliceForce[1756492952] #t6 it is critical must reachable fire agent first [FireBrigade[709521492], FireBrigade[1596026793]]
PoliceForce[1446903159] #t6 Problem Rest: I have Buriedness;)
AmbulanceTeam[3094191] #t6 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t7 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t7 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t7 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t7 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t7 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t7 Problem Rest: Agent has buriedness.
PoliceForce[1756492952] #t7 it is critical must reachable fire agent first [FireBrigade[709521492], FireBrigade[1596026793]]
PoliceForce[1446903159] #t7 Problem Rest: I have Buriedness;)
AmbulanceTeam[3094191] #t7 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t8 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t8 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t8 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t8 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t8 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t8 Problem Rest: Agent has buriedness.
PoliceForce[1756492952] #t8 it is critical must reachable fire agent first [FireBrigade[709521492], FireBrigade[1596026793]]
PoliceForce[1446903159] #t8 Problem Rest: I have Buriedness;)
AmbulanceTeam[586701750] #t8  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t8 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t9 Problem Rest: Agent has buriedness.
AmbulanceTeam[1343513871] #t9 AmbulanceTeam[1343513871] : Road[6631] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1523168207] #t9 Problem Rest: I have Buriedness;)
AmbulanceTeam[1392792769] #t9  have 3 cycle position near together! ==>is stuck
PoliceForce[687326248] #t9 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t9 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t9 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t9 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t9 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[253936042] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t9 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t10 Problem Rest: Agent has buriedness.
AmbulanceTeam[1343513871] #t10 AmbulanceTeam[1343513871] : Road[6631] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1523168207] #t10 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t10 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t10 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t10 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t10 Problem Rest: Agent has buriedness.
PoliceForce[1756492952] #t10 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t10 Problem Rest: I have Buriedness;)
AmbulanceTeam[586701750] #t10  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[580371272] #t10 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t10 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t10  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t10 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t11 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t11  have 3 cycle position near together! ==>is stuck
PoliceForce[1523168207] #t11 Problem Rest: I have Buriedness;)
AmbulanceTeam[1392792769] #t11  have 3 cycle position near together! ==>is stuck
PoliceForce[687326248] #t11 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t11 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t11 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t11 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t11 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[580371272] #t11 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[253936042] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t11 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t12 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t12 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t12 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t12 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t12 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t12 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t12 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t12 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t12  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t12 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t13 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t13  have 3 cycle position near together! ==>is stuck
PoliceForce[1523168207] #t13 Problem Rest: I have Buriedness;)
AmbulanceTeam[1392792769] #t13  have 3 cycle position near together! ==>is stuck
PoliceForce[687326248] #t13 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t13 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t13 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t13 Problem Rest: Agent has buriedness.
PoliceForce[477764212] #t13 my cluster civilians[<Civilian[2011005409], 4360>, <Civilian[510043297], 890>, <Civilian[22638719], 880>]
PoliceForce[1446903159] #t13 Problem Rest: I have Buriedness;)
AmbulanceTeam[586701750] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[486538774] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[580371272] #t13 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[253936042] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t13 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t14 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t14 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t14 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t14 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t14 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t14 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t14 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t14 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t14  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t14 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t15 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t15 Problem Rest: I have Buriedness;)
AmbulanceTeam[1392792769] #t15  have 3 cycle position near together! ==>is stuck
PoliceForce[687326248] #t15 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t15 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t15 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t15 Problem Rest: Agent has buriedness.
PoliceForce[477764212] #t15 my cluster civilians[<Civilian[510043297], 910>, <Civilian[22638719], 900>]
PoliceForce[1446903159] #t15 Problem Rest: I have Buriedness;)
AmbulanceTeam[586701750] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[486538774] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[580371272] #t15 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[253936042] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t15 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t16 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t16 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t16 it is critical must reachable fire agent first [FireBrigade[1025693412]]
PoliceForce[687326248] #t16 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t16 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t16 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t16 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t16 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t16 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t16  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t16 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t17 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1256583417] #t17 AmbulanceTeam[1256583417] : Road[53681] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1523168207] #t17 Problem Rest: I have Buriedness;)
PoliceForce[433519294] #t17 Low Buriedness civilian opened Civilian[1409057456]  estimate time = 3   real time = 3   path lenth=104573
AmbulanceTeam[1392792769] #t17  have 3 cycle position near together! ==>is stuck
FireBrigade[503091551] #t17 FireBrigadeAgent [503091551] : Road[53413] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[503091551] #t17 FireBrigadeAgent [503091551] : Road[53413] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[503091551] #t17 FireBrigadeAgent [503091551] : Road[53413] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[687326248] #t17 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t17 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t17 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t17 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t17 Problem Rest: I have Buriedness;)
AmbulanceTeam[586701750] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[486538774] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[580371272] #t17 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[253936042] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t17 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t18 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t18 Problem Rest: I have Buriedness;)
FireBrigade[1114815058] #t18 FireBrigadeAgent [1114815058] : Road[6685] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1114815058] #t18 FireBrigadeAgent [1114815058] : Road[6685] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1114815058] #t18 FireBrigadeAgent [1114815058] : Road[6685] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[687326248] #t18 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t18 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t18 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t18 Problem Rest: Agent has buriedness.
PoliceForce[1405677155] #t18 I'm Stock now!acting as stock...
PoliceForce[477764212] #t18 my cluster civilians[<Civilian[22638719], 930>, <Civilian[866560734], 840>]
PoliceForce[1446903159] #t18 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t18 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t18  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t18 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t19 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t19 Problem Rest: I have Buriedness;)
FireBrigade[1114815058] #t19 FireBrigadeAgent [1114815058] : Road[6685] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1114815058] #t19 FireBrigadeAgent [1114815058] : Road[6685] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1392792769] #t19  have 3 cycle position near together! ==>is stuck
PoliceForce[687326248] #t19 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t19 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t19 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t19 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t19 Problem Rest: I have Buriedness;)
AmbulanceTeam[586701750] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[486538774] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[580371272] #t19 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[253936042] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t19 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t20 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t20 Problem Rest: I have Buriedness;)
FireBrigade[1114815058] #t20 FireBrigadeAgent [1114815058] : Road[6685] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1114815058] #t20 FireBrigadeAgent [1114815058] : Road[6685] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1761353655] #t20 my cluster civilians[<Civilian[1098867897], 1290>]
PoliceForce[687326248] #t20 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t20 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t20 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t20 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t20 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t20 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t20  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t20 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t21 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t21  have 3 cycle position near together! ==>is stuck
PoliceForce[1523168207] #t21 Problem Rest: I have Buriedness;)
AmbulanceTeam[1392792769] #t21  have 3 cycle position near together! ==>is stuck
PoliceForce[687326248] #t21 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t21 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t21 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t21 Problem Rest: Agent has buriedness.
PoliceForce[477764212] #t21 my cluster civilians[<Civilian[866560734], 870>]
PoliceForce[1446903159] #t21 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[580371272] #t21 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[253936042] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t21 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t22 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t22 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t22 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t22 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t22 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t22 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t22 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t22 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t22  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t22 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t23 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t23 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t23 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t23 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t23 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t23 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t23 Problem Rest: I have Buriedness;)
AmbulanceTeam[586701750] #t23 AmbulanceTeam[586701750] : Road[51699] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[586701750] #t23 AmbulanceTeam[586701750] : Road[51699] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[586701750] #t23 AmbulanceTeam[586701750] : Road[51699] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[486538774] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[580371272] #t23 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[253936042] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t23 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t24 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t24 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t24 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t24 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t24 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t24 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t24 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t24  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t24 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t25  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t25 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t25 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t25 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t25 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t25 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t25 Problem Rest: Agent has buriedness.
PoliceForce[1405677155] #t25 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t25 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t25  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[580371272] #t25 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t25 AmbulanceTeam[580371272] : Road[4462] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[253936042] #t25  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t25 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t26 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t26 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t26 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t26 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t26 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t26 Problem Rest: Agent has buriedness.
PoliceForce[1405677155] #t26 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t26 Problem Rest: I have Buriedness;)
AmbulanceTeam[3094191] #t26 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t27  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t27 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t27 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t27 my cluster civilians[<Civilian[663091027], 1180>, <Civilian[164870592], 1030>]
PoliceForce[687326248] #t27 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t27 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t27 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t27 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t27 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t27  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[253936042] #t27  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t27 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t28 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t28 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t28 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t28 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t28 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t28 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t28 Problem Rest: I have Buriedness;)
AmbulanceTeam[3094191] #t28 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t29 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t29  have 3 cycle position near together! ==>is stuck
PoliceForce[1523168207] #t29 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t29 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t29 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t29 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t29 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t29 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t29  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[253936042] #t29  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[3094191] #t29 Problem Rest: Agent has buriedness.
AmbulanceTeam[1784583398] #t30 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t30 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t30 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t30 my cluster civilians[<Civilian[164870592], 1060>]
FireBrigade[357610002] #t30 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t30 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t30 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t30 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t30  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t31 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t31  have 3 cycle position near together! ==>is stuck
PoliceForce[1523168207] #t31 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t31 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t31 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t31 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t31 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t31 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t31  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[253936042] #t31  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t32 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t32 Problem Rest: I have Buriedness;)
PoliceForce[433519294] #t32 my cluster civilians[<Civilian[614284428], 4650>, <Civilian[1771447770], 1360>]
PoliceForce[687326248] #t32 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t32 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t32 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t32 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t32 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t33 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t33 Problem Rest: I have Buriedness;)
PoliceForce[433519294] #t33 my cluster civilians[<Civilian[1771447770], 1360>]
PoliceForce[687326248] #t33 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t33 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t33 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t33 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t33 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t33  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[253936042] #t33  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t34 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t34 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t34 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t34 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t34 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t34 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t34 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t35 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t35 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t35 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t35 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t35 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t35 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t35 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t35  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[253936042] #t35  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t36 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t36 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t36 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t36 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t36 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t36 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t36 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t36 AmbulanceTeam[486538774] : Road[150] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1784583398] #t37 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t37 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t37 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t37 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t37 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t37 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t37 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t37 AmbulanceTeam[580371272] : Road[2662] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[253936042] #t37  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t38 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t38 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t38 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t38 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t38 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t38 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t38 Problem Rest: I have Buriedness;)
AmbulanceTeam[486538774] #t38 AmbulanceTeam[486538774] : Road[50642] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t38 AmbulanceTeam[580371272] : Road[7369] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[782080758] #t38 my cluster civilians[<Civilian[1963476505], 1430>, <Civilian[1316028783], 1190>]
AmbulanceTeam[1784583398] #t39 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t39 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t39 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t39 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t39 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t39 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t39 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t39  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t40 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t40 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t40 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t40 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t40 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t40 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t40 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t41 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t41 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t41 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t41 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t41 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t41 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t41 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t41  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t42 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t42 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t42 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t42 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t42 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t42 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t42 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t43 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t43 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t43 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t43 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t43 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t43 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t43 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t43  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t44 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t44 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t44 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t44 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t44 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t44 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t44 Problem Rest: I have Buriedness;)
PoliceForce[782080758] #t44 my cluster civilians[<Civilian[1378103225], 1600>, <Civilian[1316028783], 1250>, <Civilian[1963476505], 850>]
AmbulanceTeam[1784583398] #t45 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t45 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t45 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t45 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t45 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t45 Problem Rest: Agent has buriedness.
PoliceForce[1756492952] #t45 my cluster civilians[<Civilian[877775312], 1390>, <Civilian[2091234223], 1070>]
PoliceForce[1405677155] #t45 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t45 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t45  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t46 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t46 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t46 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t46 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t46 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t46 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t46 Problem Rest: I have Buriedness;)
PoliceForce[782080758] #t46 my cluster civilians[<Civilian[1316028783], 1270>, <Civilian[1963476505], 870>]
AmbulanceTeam[1784583398] #t47 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t47 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t47 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t47 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t47 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t47 Problem Rest: Agent has buriedness.
PoliceForce[477764212] #t47 my cluster civilians[<Civilian[471880300], 1530>]
PoliceForce[1446903159] #t47 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t47  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t48 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t48 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t48 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t48 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t48 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t48 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t48 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t49 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t49 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t49 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t49 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t49 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t49 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t49 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t49  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t50 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t50 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t50 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t50 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t50 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t50 Problem Rest: Agent has buriedness.
PoliceForce[477764212] #t50 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t50 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t51 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t51 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t51 Low Buriedness civilian opened Civilian[662052020]  estimate time = 1   real time = 1   path lenth=4160
PoliceForce[687326248] #t51 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t51 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t51 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t51 Problem Rest: Agent has buriedness.
PoliceForce[1405677155] #t51 Low Buriedness civilian opened Civilian[1259854994]  estimate time = 2   real time = 4   path lenth=67840
PoliceForce[1446903159] #t51 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[709521492] #t51 null
java.lang.NullPointerException
	at sos.base.message.ReadXml$MessageGroup.headerToIndex(ReadXml.java:255)
	at sos.base.message.structure.blocks.MessageBlock.toBitArray(MessageBlock.java:87)
	at sos.base.message.structure.blocks.MessagePackage.toBitArray(MessagePackage.java:36)
	at sos.base.message.structure.blocks.MessagePackage.toByteArray(MessagePackage.java:42)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:560)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:543)
	at sos.base.message.system.MessageSystem.sayMessage(MessageSystem.java:515)
	at sos.base.SOSAgent.sendSayMessage(SOSAgent.java:82)
	at sos.base.SOSAgent.preSuperThink(SOSAgent.java:59)
	at sos.base.PlatoonAgent.preSuperThink(PlatoonAgent.java:43)
	at sos.base.AbstractSOSAgent.doPreSuperThink(AbstractSOSAgent.java:202)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:178)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
AmbulanceTeam[253936042] #t51  have 3 cycle position near together! ==>is stuck
PoliceForce[782080758] #t51 Low Buriedness civilian opened Civilian[1259854994]  estimate time = 2   real time = 4   path lenth=66313
PoliceForce[782080758] #t51 my cluster civilians[<Civilian[1316028783], 1320>, <Civilian[1963476505], 1190>]
AmbulanceTeam[1784583398] #t52 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t52 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t52 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t52 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t52 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t52 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t52 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t53 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t53 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1114815058] #t53 null
java.lang.NullPointerException
PoliceForce[687326248] #t53 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t53 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t53 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t53 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t53 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[709521492] #t53 null
java.lang.NullPointerException
AmbulanceTeam[253936042] #t53  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t54 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t54 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t54 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t54 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t54 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t54 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t54 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t55 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t55 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t55 Low Buriedness civilian opened Civilian[1806437702]  estimate time = 2   real time = 3   path lenth=13676
PoliceForce[687326248] #t55 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t55 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t55 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t55 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t55 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t55  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t56 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t56 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t56 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t56 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t56 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t56 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t56 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t57 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t57 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t57 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t57 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t57 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t57 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t57 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t57  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t58 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t58 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t58 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t58 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t58 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t58 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t58 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t59 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t59 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t59 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t59 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t59 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t59 Problem Rest: Agent has buriedness.
PoliceForce[1756492952] #t59 Low Buriedness civilian opened Civilian[249641539]  estimate time = 2   real time = 2   path lenth=90406
PoliceForce[1446903159] #t59 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t59  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t60 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t60 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t60 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t60 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t60 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t60 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t60 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t61 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t61 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t61 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t61 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t61 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t61 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t61 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t61  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t62 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t62 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t62 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t62 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1309326420] #t62 null
java.lang.NullPointerException
FireBrigade[636111443] #t62 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t62 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t62 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[253936042] #t62 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t63 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t63 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t63 Low Buriedness civilian opened Civilian[793300740]  estimate time = 2   real time = 2   path lenth=44574
PoliceForce[687326248] #t63 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t63 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t63 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t63 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t63 Problem Rest: I have Buriedness;)
AmbulanceTeam[253936042] #t63  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t64 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t64 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t64 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t64 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1309326420] #t64 null
java.lang.NullPointerException
FireBrigade[636111443] #t64 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t64 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t64 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t65 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t65 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t65 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t65 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t65 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t65 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t65 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t66 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t66 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t66 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t66 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1309326420] #t66 null
java.lang.NullPointerException
FireBrigade[636111443] #t66 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t66 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t66 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t67 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t67 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t67 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t67 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t67 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t67 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t67 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t68 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t68 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t68 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t68 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1309326420] #t68 null
java.lang.NullPointerException
FireBrigade[636111443] #t68 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t68 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t68 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t69 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t69 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t69 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t69 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t69 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t69 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t69 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t70 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t70 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t70 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t70 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1309326420] #t70 null
java.lang.NullPointerException
FireBrigade[636111443] #t70 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t70 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t70 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t71 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t71 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t71 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t71 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t71 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t71 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t71 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t72 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t72 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t72 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t72 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1309326420] #t72 null
java.lang.NullPointerException
FireBrigade[636111443] #t72 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t72 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t72 Problem Rest: I have Buriedness;)
PoliceForce[782080758] #t72 my cluster civilians[<Civilian[1963476505], 1400>]
AmbulanceTeam[1784583398] #t73 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t73 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t73 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t73 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t73 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t73 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t73 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t74 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t74 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t74 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t74 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1309326420] #t74 null
java.lang.NullPointerException
FireBrigade[636111443] #t74 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t74 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t74 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t75 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t75 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t75 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t75 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t75 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t75 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t75 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t76 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t76 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t76 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t76 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1309326420] #t76 null
java.lang.NullPointerException
FireBrigade[636111443] #t76 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t76 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t76 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t77 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t77 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t77 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t77 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t77 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t77 Problem Rest: Agent has buriedness.
PoliceForce[1756492952] #t77 my cluster civilians[<Civilian[928629814], 2040>]
PoliceForce[1446903159] #t77 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t78 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t78 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t78 PoliceForce[1761353655] : Road[6685] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1761353655] #t78 PoliceForce[1761353655] : Road[6685] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[687326248] #t78 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t78 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t78 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t78 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t78 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t79 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t79 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t79 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t79 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t79 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t79 Problem Rest: Agent has buriedness.
PoliceForce[1405677155] #t79 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t79 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t80 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t80 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t80 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t80 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t80 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t80 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t80 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t81 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t81 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t81 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t81 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t81 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t81 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t81 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t82 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t82 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t82 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t82 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t82 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t82 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t82 Problem Rest: I have Buriedness;)
PoliceForce[782080758] #t82 Low Buriedness civilian opened Civilian[1275732426]  estimate time = 2   real time = 1   path lenth=20005
AmbulanceTeam[1784583398] #t83 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t83 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t83 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t83 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t83 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t83 Problem Rest: Agent has buriedness.
PoliceForce[1756492952] #t83 Low Buriedness civilian opened Civilian[1205161514]  estimate time = 3   real time = 5   path lenth=151775
PoliceForce[1446903159] #t83 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[756118473] #t83 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t84 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t84 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t84 HeavyStock with New Clear
PoliceForce[1761353655] #t84 HeavyStock with old clear
PoliceForce[687326248] #t84 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t84 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t84 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t84 Problem Rest: Agent has buriedness.
PoliceForce[477764212] #t84 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t84 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t85 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t85 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t85 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t85 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t85 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t85 Problem Rest: Agent has buriedness.
PoliceForce[477764212] #t85 I'm Stock now!acting as stock...
PoliceForce[477764212] #t85 HeavyStock with New Clear
PoliceForce[1446903159] #t85 Problem Rest: I have Buriedness;)
PoliceForce[782080758] #t85 Low Buriedness civilian opened Civilian[1520488203]  estimate time = 2   real time = 3   path lenth=56449
PoliceForce[782080758] #t85 my cluster civilians[<Civilian[1963476505], 1530>]
AmbulanceTeam[1784583398] #t86 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t86 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t86 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t86 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t86 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t86 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t86 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t87 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t87 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t87 HeavyStock with New Clear
PoliceForce[1761353655] #t87 HeavyStock with old clear
PoliceForce[1761353655] #t87 dige har kari kardam natounetam rad sham
PoliceForce[687326248] #t87 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t87 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t87 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t87 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t87 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t88 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t88 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t88 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t88 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t88 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t88 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t88 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t89 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t89 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t89 HeavyStock with New Clear
PoliceForce[1761353655] #t89 HeavyStock with old clear
PoliceForce[1761353655] #t89 dige har kari kardam natounetam rad sham
PoliceForce[687326248] #t89 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t89 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t89 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t89 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t89 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t90 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t90 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t90 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t90 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t90 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t90 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t90 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t91 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t91 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t91 HeavyStock with New Clear
PoliceForce[1761353655] #t91 HeavyStock with old clear
PoliceForce[1761353655] #t91 dige har kari kardam natounetam rad sham
PoliceForce[687326248] #t91 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t91 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t91 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t91 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t91 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t92 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t92 Problem Rest: I have Buriedness;)
PoliceForce[433519294] #t92 my cluster civilians[<Civilian[416266120], -6080>]
PoliceForce[687326248] #t92 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t92 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t92 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t92 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t92 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t93 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t93 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t93 HeavyStock with New Clear
PoliceForce[1761353655] #t93 HeavyStock with old clear
PoliceForce[1761353655] #t93 dige har kari kardam natounetam rad sham
PoliceForce[687326248] #t93 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t93 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t93 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t93 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t93 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t94 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t94 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t94 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t94 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t94 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t94 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t94 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t95 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t95 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t95 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t95 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t95 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t95 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t95 Problem Rest: I have Buriedness;)
PoliceForce[782080758] #t95 Low Buriedness civilian opened Civilian[2118248757]  estimate time = 2   real time = 1   path lenth=31289
AmbulanceTeam[1784583398] #t96 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t96 Problem Rest: I have Buriedness;)
PoliceForce[433519294] #t96 Low Buriedness civilian opened Civilian[416266120]  estimate time = 3   real time = 3   path lenth=13090
PoliceForce[687326248] #t96 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t96 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t96 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t96 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t96 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[709521492] #t96 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t97 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t97 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t97 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t97 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t97 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t97 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t97 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t98 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t98 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t98 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t98 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t98 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t98 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t98 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[709521492] #t98 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t99 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t99 Problem Rest: I have Buriedness;)
AmbulanceTeam[1392792769] #t99 AmbulanceTeam[1392792769] : Road[3418] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[687326248] #t99 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t99 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t99 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t99 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t99 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t100 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t100 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t100 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t100 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t100 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t100 Problem Rest: Agent has buriedness.
PoliceForce[1756492952] #t100 HeavyStock with New Clear
PoliceForce[1756492952] #t100 HeavyStock with old clear
PoliceForce[1446903159] #t100 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t101 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t101 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t101 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t101 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t101 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t101 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t101 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t102 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t102 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t102 Low Buriedness civilian opened Civilian[1260879518]  estimate time = 2   real time = 4   path lenth=145933
PoliceForce[687326248] #t102 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t102 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t102 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t102 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t102 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t103 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t103 Problem Rest: I have Buriedness;)
PoliceForce[433519294] #t103 I'm Stock now!acting as stock...
PoliceForce[687326248] #t103 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t103 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t103 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t103 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t103 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t104 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t104 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t104 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t104 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t104 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t104 Problem Rest: Agent has buriedness.
PoliceForce[1405677155] #t104 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t104 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[709521492] #t104 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t105 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t105 Problem Rest: I have Buriedness;)
PoliceForce[433519294] #t105 I'm Stock now!acting as stock...
PoliceForce[687326248] #t105 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t105 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t105 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t105 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t105 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t106 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t106 Problem Rest: I have Buriedness;)
PoliceForce[433519294] #t106 HeavyStock with New Clear
PoliceForce[433519294] #t106 HeavyStock with old clear
PoliceForce[687326248] #t106 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t106 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t106 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t106 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t106 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[709521492] #t106 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t107 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t107 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t107 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t107 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t107 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t107 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t107 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t108 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t108 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t108 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t108 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t108 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t108 Problem Rest: Agent has buriedness.
PoliceForce[1405677155] #t108 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t108 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t109 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t109 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t109 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t109 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t109 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t109 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[1228841818] #t109 null
java.lang.NullPointerException
PoliceForce[1446903159] #t109 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t110 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t110 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t110 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t110 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t110 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t110 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t110 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t111 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t111 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t111 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t111 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t111 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t111 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[1228841818] #t111 null
java.lang.NullPointerException
PoliceForce[1446903159] #t111 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t112 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t112 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t112 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t112 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t112 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t112 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t112 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t113 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t113 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t113 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t113 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t113 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t113 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[1228841818] #t113 null
java.lang.NullPointerException
PoliceForce[1446903159] #t113 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t114 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t114 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t114 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t114 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t114 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t114 Problem Rest: Agent has buriedness.
PoliceForce[1446903159] #t114 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t115 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t115 Problem Rest: I have Buriedness;)
PoliceForce[433519294] #t115 I'm Stock now!acting as stock...
PoliceForce[687326248] #t115 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t115 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t115 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t115 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[1228841818] #t115 null
java.lang.NullPointerException
PoliceForce[1446903159] #t115 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t116 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t116 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t116 I'm Stock now!acting as stock...
PoliceForce[687326248] #t116 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t116 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t116 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t116 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t117 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t117 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t117 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t117 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t117 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t117 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t118 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t118 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t118 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t118 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t118 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t118 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t119 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t119 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t119 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t119 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t119 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t119 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t120 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t120 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t120 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t120 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t120 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t120 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[756118473] #t120 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t121 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[294753032] #t121 null
java.lang.NullPointerException
PoliceForce[1523168207] #t121 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t121 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t121 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t121 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t121 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t122 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t122 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t122 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t122 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t122 Problem Rest: I have Buriedness;)
PoliceForce[1405677155] #t122 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t122 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[756118473] #t122 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t123 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[294753032] #t123 null
java.lang.NullPointerException
PoliceForce[1523168207] #t123 Problem Rest: I have Buriedness;)
PoliceForce[1761353655] #t123 I'm Stock now!acting as stock...
PoliceForce[687326248] #t123 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t123 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t123 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t123 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t124 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t124 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t124 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t124 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t124 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t124 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[756118473] #t124 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t125 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t125 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t125 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t125 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t125 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t125 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t125 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t125 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t125 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t125 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t125 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t125 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[580371272] #t125 Traffic Simulator bug-->reachablity should handle it...
AmbulanceTeam[1784583398] #t126 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t126 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t126 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t126 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t126 Problem Rest: I have Buriedness;)
PoliceForce[1405677155] #t126 HeavyStock with New Clear
PoliceForce[1405677155] #t126 HeavyStock with old clear
PoliceForce[1446903159] #t126 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t126 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t126 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t126 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t126 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[580371272] #t126 Traffic Simulator bug-->reachablity should handle it...
[FATAL]FireBrigade[756118473] #t126 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t127 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t127 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t127 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t127 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t127 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t127 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t127 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t127 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t127 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t127 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[580371272] #t127 Traffic Simulator bug-->reachablity should handle it...
AmbulanceTeam[1784583398] #t128 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t128 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t128 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t128 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t128 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t128 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t128 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t128 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t128 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t128 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[580371272] #t128 Traffic Simulator bug-->reachablity should handle it...
[FATAL]FireBrigade[756118473] #t128 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t129 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t129 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t129 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t129 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t129 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t129 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t129 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t129 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t129 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t129 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t129  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1784583398] #t130 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t130 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t130 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t130 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t130 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t130 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t130 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t130 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t130 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[FATAL]FireBrigade[756118473] #t130 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t131 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t131 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t131 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t131 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t131 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t131 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t131 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t131 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t131 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1784583398] #t132 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t132 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t132 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t132 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t132 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t132 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t132 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t132 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t132 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[FATAL]FireBrigade[756118473] #t132 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t133 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t133 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[503091551] #t133 null
java.lang.NullPointerException
PoliceForce[687326248] #t133 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t133 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t133 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t133 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t133 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t133 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t133 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1784583398] #t134 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t134 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t134 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t134 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t134 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t134 AmbulanceTeam[1215321321] : Road[48945] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1446903159] #t134 Problem Rest: I have Buriedness;)
AmbulanceTeam[580371272] #t134 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t134 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[580371272] #t134 AmbulanceTeam[580371272] : Road[51148] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1784583398] #t135 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t135 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[503091551] #t135 null
java.lang.NullPointerException
PoliceForce[687326248] #t135 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t135 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t135 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t135 AmbulanceTeam[1215321321] : Road[48945] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1446903159] #t135 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[580371272] #t135 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t136 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t136 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t136 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t136 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t136 Problem Rest: I have Buriedness;)
AmbulanceTeam[1215321321] #t136 AmbulanceTeam[1215321321] : Road[48945] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1446903159] #t136 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t137 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t137 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t137 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t137 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t137 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t137 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t138 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t138 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t138 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t138 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t138 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t138 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t139 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t139 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t139 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t139 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t139 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t139 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t140 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t140 Problem Rest: I have Buriedness;)
FireBrigade[1114815058] #t140 FireBrigadeAgent [1114815058] : Road[53398] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1114815058] #t140 FireBrigadeAgent [1114815058] : Road[53398] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[687326248] #t140 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t140 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t140 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t140 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t141 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t141 Problem Rest: I have Buriedness;)
FireBrigade[1114815058] #t141 FireBrigadeAgent [1114815058] : Road[53398] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[687326248] #t141 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t141 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t141 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t141 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t142 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t142 Problem Rest: I have Buriedness;)
FireBrigade[1114815058] #t142 FireBrigadeAgent [1114815058] : Road[53398] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[687326248] #t142 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t142 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t142 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t142 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t143 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t143 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t143 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t143 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t143 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t143 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t144 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t144 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t144 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t144 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t144 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t144 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t145 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t145 Problem Rest: I have Buriedness;)
FireBrigade[1114815058] #t145 FireBrigadeAgent [1114815058] : Road[53398] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1114815058] #t145 FireBrigadeAgent [1114815058] : Road[53398] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[FATAL]FireBrigade[1114815058] #t145 null
java.lang.NullPointerException
AmbulanceTeam[1392792769] #t145 AmbulanceTeam[1392792769] : Road[4165] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[687326248] #t145 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t145 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t145 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t145 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t146 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t146 Problem Rest: I have Buriedness;)
FireBrigade[1114815058] #t146 FireBrigadeAgent [1114815058] : Road[53398] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1114815058] #t146 FireBrigadeAgent [1114815058] : Road[53398] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1114815058] #t146 FireBrigadeAgent [1114815058] : Road[53398] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[687326248] #t146 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t146 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t146 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t146 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t147 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t147 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t147 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t147 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t147 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t147 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t148 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t148 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t148 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t148 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t148 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t149 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t149 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t149 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t149 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t149 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[709521492] #t149 null
java.lang.NullPointerException
AmbulanceTeam[1784583398] #t150 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t150 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t150 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t150 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t150 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t150 HeavyStock with New Clear
PoliceForce[1446903159] #t150 HeavyStock with old clear
AmbulanceTeam[1784583398] #t151 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t151 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t151 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t151 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t151 Problem Rest: I have Buriedness;)
PoliceForce[782080758] #t151 I'm Stock now!acting as stock...
AmbulanceTeam[1784583398] #t152 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t152 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t152 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t152 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t152 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t153 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t153 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t153 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t153 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t153 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t154 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t154 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t154 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t154 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t154 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t155 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t155 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t155 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t155 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t155 Problem Rest: I have Buriedness;)
PoliceForce[1756492952] #t155 HeavyStock with New Clear
PoliceForce[1756492952] #t155 HeavyStock with old clear
PoliceForce[1756492952] #t155 dige har kari kardam natounetam rad sham
PoliceForce[1756492952] #t155 Low Buriedness civilian opened Civilian[1825264496]  estimate time = 2   real time = 1   path lenth=113517
AmbulanceTeam[1784583398] #t156 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t156 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t156 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t156 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t156 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t157 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t157 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t157 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t157 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t157 Problem Rest: I have Buriedness;)
PoliceForce[782080758] #t157 I'm Stock now!acting as stock...
AmbulanceTeam[1784583398] #t158 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t158 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t158 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t158 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t158 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t159 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t159 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t159 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t159 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t159 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t160 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t160 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t160 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t160 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t160 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t161 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t161 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t161 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t161 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t161 Problem Rest: I have Buriedness;)
PoliceForce[1756492952] #t161 my cluster civilians[<Civilian[302535809], 4420>]
AmbulanceTeam[1784583398] #t162 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t162 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t162 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t162 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t162 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t163 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t163 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t163 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t163 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t163 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t164 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t164 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t164 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t164 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t164 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t165 Problem Rest: Agent has buriedness.
AmbulanceTeam[1662055167] #t165 AmbulanceTeam[1662055167] : Road[51503] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1523168207] #t165 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t165 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t165 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t165 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t166 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t166 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t166 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t166 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t166 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t167 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t167 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t167 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t167 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t167 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t167 HeavyStock with New Clear
PoliceForce[1446903159] #t167 HeavyStock with old clear
AmbulanceTeam[1784583398] #t168 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t168 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t168 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t168 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t168 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t169 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t169 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t169 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t169 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t169 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t170 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t170 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t170 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t170 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t170 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t171 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t171 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t171 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t171 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t171 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t172 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t172 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t172 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t172 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t172 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t173 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t173 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t173 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t173 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t173 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t174 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t174 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t174 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t174 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t174 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t175 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t175 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t175 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t175 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t175 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t176 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t176 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t176 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t176 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t176 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t177 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t177 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t177 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t177 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t177 Problem Rest: I have Buriedness;)
PoliceForce[1446903159] #t177 I'm Stock now!acting as stock...
AmbulanceTeam[1784583398] #t178 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t178 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t178 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t178 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t178 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t179 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t179 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t179 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t179 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t179 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t180 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t180 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t180 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t180 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t180 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t181 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t181 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t181 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t181 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t181 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t182 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t182 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t182 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t182 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t182 Problem Rest: I have Buriedness;)
PoliceForce[477764212] #t182 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t182 I'm Stock now!acting as stock...
AmbulanceTeam[1784583398] #t183 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t183 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t183 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t183 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t183 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t184 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t184 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t184 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t184 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t184 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t185 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t185 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t185 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t185 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t185 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t186 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t186 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t186 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t186 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t186 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t187 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t187 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t187 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t187 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t187 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t188 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t188 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t188 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t188 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t188 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t189 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t189 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t189 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t189 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t189 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t190 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t190 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t190 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t190 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t190 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t191 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t191 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t191 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t191 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t191 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t192 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t192 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t192 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t192 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t192 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t193 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t193 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t193 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t193 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t193 Problem Rest: I have Buriedness;)
PoliceForce[782080758] #t193 I'm Stock now!acting as stock...
AmbulanceTeam[1784583398] #t194 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t194 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t194 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t194 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t194 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t195 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t195 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t195 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t195 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t195 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t196 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t196 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t196 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t196 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t196 Problem Rest: I have Buriedness;)
PoliceForce[1756492952] #t196 I'm Stock now!acting as stock...
PoliceForce[1446903159] #t196 HeavyStock with New Clear
PoliceForce[1446903159] #t196 HeavyStock with old clear
AmbulanceTeam[1784583398] #t197 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t197 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t197 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t197 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t197 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t198 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t198 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t198 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t198 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t198 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t199 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t199 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t199 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t199 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t199 Problem Rest: I have Buriedness;)
AmbulanceTeam[1784583398] #t200 Problem Rest: Agent has buriedness.
PoliceForce[1523168207] #t200 Problem Rest: I have Buriedness;)
PoliceForce[687326248] #t200 Problem Rest: I have Buriedness;)
FireBrigade[357610002] #t200 Problem Rest: I have Buriedness;)
FireBrigade[636111443] #t200 Problem Rest: I have Buriedness;)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
