sos-version:build 14-624
{sos.IS_CHALLENGE_RUNNING=false, sos.password=234, sos.NO_ANY_LOG=false, kernel.host=10.10.10.21, sos.create-precompue-files=true}

Connecting fire brigade 0...757	1602	468520.0	364080.0
FireBrigade[912414084] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,0s,10ms]MapRecognition[TimePassed= 0h,0m,0s,9ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,0s,121ms]messagePrecompute[TimePassed= 0h,0m,0s,110ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,0s,329ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,208ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,190ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,861ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,237ms]setNeighbours[TimePassed= 0h,0m,0s,46ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,334ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,97ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,335ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,348ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,13ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,350ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,361ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,11ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,374ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,12ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,400ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,26ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,429ms]movePrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,432ms]updatePrecompute[TimePassed= 0h,0m,0s,3ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,475ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,43ms]
FireBrigade[912414084] #t0 Start of Fire PreCompute...
FireBrigade[912414084] #t0 setFireBuildings got: 1ms
FireBrigade[912414084] #t0 setExtinguishableArea: 876ms
FireBrigade[912414084] #t0 makeBuildingBlocks got: 41ms
FireBrigade[912414084] #t0 makeIslands got: 33ms
FireBrigade[912414084] #t0 Fire PreComput Time: 954ms ------------------------

:success FireBrigade[912414084]

Connecting fire brigade 1...757	1602	468520.0	364080.0
FireBrigade[31245806] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,0s,49ms]messagePrecompute[TimePassed= 0h,0m,0s,47ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,0s,180ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,130ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,256ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,76ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,292ms]setNeighbours[TimePassed= 0h,0m,0s,36ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,373ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,81ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,374ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,385ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,387ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,396ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,404ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,427ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,23ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,446ms]movePrecompute[TimePassed= 0h,0m,0s,19ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,446ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,474ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,27ms]
FireBrigade[31245806] #t0 Start of Fire PreCompute...
FireBrigade[31245806] #t0 setFireBuildings got: 0ms
FireBrigade[31245806] #t0 setExtinguishableArea: 572ms
FireBrigade[31245806] #t0 makeBuildingBlocks got: 20ms
FireBrigade[31245806] #t0 makeIslands got: 28ms
FireBrigade[31245806] #t0 Fire PreComput Time: 620ms ------------------------

:success FireBrigade[31245806]

Connecting fire brigade 2...757	1602	468520.0	364080.0
FireBrigade[941674142] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,154ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,121ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,980ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,825ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,15ms]setNeighbours[TimePassed= 0h,0m,0s,35ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,96ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,80ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,97ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,107ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,109ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,117ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,121ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,144ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,23ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,152ms]movePrecompute[TimePassed= 0h,0m,0s,8ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,152ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,1s,181ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,28ms]
FireBrigade[941674142] #t0 Start of Fire PreCompute...
FireBrigade[941674142] #t0 setFireBuildings got: 0ms
FireBrigade[941674142] #t0 setExtinguishableArea: 513ms
FireBrigade[941674142] #t0 makeBuildingBlocks got: 20ms
FireBrigade[941674142] #t0 makeIslands got: 28ms
FireBrigade[941674142] #t0 Fire PreComput Time: 561ms ------------------------

:success FireBrigade[941674142]

Connecting fire brigade 3...757	1602	468520.0	364080.0
FireBrigade[191480495] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,35ms]messagePrecompute[TimePassed= 0h,0m,0s,33ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,151ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,116ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,752ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,601ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,783ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,887ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,104ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,889ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,895ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,897ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,907ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,10ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,912ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,935ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,23ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,943ms]movePrecompute[TimePassed= 0h,0m,0s,8ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,944ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,972ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,28ms]
FireBrigade[191480495] #t0 Start of Fire PreCompute...
FireBrigade[191480495] #t0 setFireBuildings got: 1ms
FireBrigade[191480495] #t0 setExtinguishableArea: 496ms
FireBrigade[191480495] #t0 makeBuildingBlocks got: 18ms
FireBrigade[191480495] #t0 makeIslands got: 27ms
FireBrigade[191480495] #t0 Fire PreComput Time: 542ms ------------------------

:success FireBrigade[191480495]

Connecting fire brigade 4...757	1602	468520.0	364080.0
FireBrigade[933219090] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,150ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,117ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,770ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,620ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,801ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,872ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,71ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,874ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,881ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,883ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,889ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,892ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,914ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,22ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,921ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,922ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,944ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,22ms]
FireBrigade[933219090] #t0 Start of Fire PreCompute...
FireBrigade[933219090] #t0 setFireBuildings got: 0ms
FireBrigade[933219090] #t0 setExtinguishableArea: 489ms
FireBrigade[933219090] #t0 makeBuildingBlocks got: 19ms
FireBrigade[933219090] #t0 makeIslands got: 28ms
FireBrigade[933219090] #t0 Fire PreComput Time: 537ms ------------------------

:success FireBrigade[933219090]

Connecting fire brigade 5...757	1602	468520.0	364080.0
FireBrigade[675710246] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,147ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,115ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,727ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,580ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,757ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,829ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,71ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,830ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,837ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,839ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,844ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,847ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,869ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,22ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,874ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,875ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
FireBrigade[675710246] #t0 [TimePassed= 0h,0m,0s,895ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
FireBrigade[675710246] #t0 Start of Fire PreCompute...
FireBrigade[675710246] #t0 setFireBuildings got: 0ms
FireBrigade[675710246] #t0 setExtinguishableArea: 481ms
FireBrigade[675710246] #t0 makeBuildingBlocks got: 18ms
FireBrigade[675710246] #t0 makeIslands got: 30ms
FireBrigade[675710246] #t0 Fire PreComput Time: 529ms ------------------------

:success FireBrigade[675710246]

Connecting fire brigade 6...757	1602	468520.0	364080.0
FireBrigade[1680653057] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,146ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,680ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,534ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,710ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,782ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,72ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,784ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,790ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,791ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,795ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,797ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,818ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,826ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,826ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1680653057] #t0 [TimePassed= 0h,0m,0s,846ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
FireBrigade[1680653057] #t0 Start of Fire PreCompute...
FireBrigade[1680653057] #t0 setFireBuildings got: 0ms
FireBrigade[1680653057] #t0 setExtinguishableArea: 487ms
FireBrigade[1680653057] #t0 makeBuildingBlocks got: 20ms
FireBrigade[1680653057] #t0 makeIslands got: 32ms
FireBrigade[1680653057] #t0 Fire PreComput Time: 539ms ------------------------

:success FireBrigade[1680653057]

Connecting fire brigade 7...
Connecting ambulance team 7...757	1602	468520.0	364080.0
AmbulanceTeam[264617660] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,148ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,116ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,738ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,590ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,770ms]setNeighbours[TimePassed= 0h,0m,0s,32ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,843ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,73ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,844ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,849ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,851ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,861ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,10ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,866ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,888ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,22ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,892ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,893ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,916ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,23ms]

:success AmbulanceTeam[264617660]

Connecting ambulance team 8...757	1602	468520.0	364080.0
AmbulanceTeam[65138995] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,146ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,681ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,534ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,710ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,780ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,780ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,786ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,788ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,792ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,796ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,817ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,821ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,821ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[65138995] #t0 [TimePassed= 0h,0m,0s,842ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,21ms]

:success AmbulanceTeam[65138995]

Connecting ambulance team 9...757	1602	468520.0	364080.0
AmbulanceTeam[693394023] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,144ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,676ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,532ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,704ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,775ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,71ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,775ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,781ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,782ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,786ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,789ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,810ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,813ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,813ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,833ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[693394023]

Connecting ambulance team 10...757	1602	468520.0	364080.0
AmbulanceTeam[1815731035] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,144ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,677ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,533ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,705ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,775ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,776ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,781ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,782ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,786ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,789ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,809ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,812ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,813ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,833ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[1815731035]

Connecting ambulance team 11...757	1602	468520.0	364080.0
AmbulanceTeam[1662454170] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,149ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,116ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,751ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,602ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,779ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,847ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,68ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,849ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,854ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,855ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,859ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,860ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,881ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,884ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,885ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,905ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[1662454170]

Connecting ambulance team 12...757	1602	468520.0	364080.0
AmbulanceTeam[1851392760] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,143ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,673ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,530ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,701ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,771ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,771ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,776ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,777ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,781ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,783ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,803ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,806ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,806ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,825ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[1851392760]

Connecting ambulance team 13...757	1602	468520.0	364080.0
AmbulanceTeam[2048783541] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,143ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,674ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,531ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,702ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,772ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,772ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,778ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,778ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,782ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,784ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,805ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,807ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,807ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,826ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[2048783541]

Connecting ambulance team 14...757	1602	468520.0	364080.0
AmbulanceTeam[770912789] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,0ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,142ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,671ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,529ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,699ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,768ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,768ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,774ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,774ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,778ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,780ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,801ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,803ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,803ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[770912789] #t0 [TimePassed= 0h,0m,0s,823ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[770912789]

Connecting ambulance team 15...
Connecting police force 15...757	1602	468520.0	364080.0
PoliceForce[1837669587] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,143ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,764ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,621ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,793ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,864ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,71ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,865ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,871ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,873ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,880ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,886ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,907ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,917ms]movePrecompute[TimePassed= 0h,0m,0s,10ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,917ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,937ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1837669587] #t0 Police Search Precompute got:21ms
PoliceForce[1837669587] #t0 check rang for fire property= 118670
PoliceForce[1837669587] #t0 Cluster Connector for afterShock startRoad= Road[8547] endRoad= Road[21347]
PoliceForce[1837669587] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,166ms]
:success PoliceForce[1837669587]

Connecting police force 16...757	1602	468520.0	364080.0
PoliceForce[1964925167] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,143ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,672ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,529ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,701ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,771ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,771ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,776ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,777ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,781ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,783ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,804ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,814ms]movePrecompute[TimePassed= 0h,0m,0s,10ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,814ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,833ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
PoliceForce[1964925167] #t0 Police Search Precompute got:23ms
PoliceForce[1964925167] #t0 check rang for fire property= 118670
PoliceForce[1964925167] #t0 Cluster Connector for afterShock startRoad= Road[17191] endRoad= Road[25947]
PoliceForce[1964925167] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,115ms]
:success PoliceForce[1964925167]

Connecting police force 17...757	1602	468520.0	364080.0
PoliceForce[1588050249] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,142ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,671ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,528ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,699ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,769ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,769ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,774ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,775ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,779ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,782ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,802ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,806ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,806ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,826ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1588050249] #t0 Police Search Precompute got:20ms
PoliceForce[1588050249] #t0 check rang for fire property= 118670
PoliceForce[1588050249] #t0 Cluster Connector for afterShock startRoad= Road[34594] endRoad= Road[14029]
PoliceForce[1588050249] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,100ms]
:success PoliceForce[1588050249]

Connecting police force 18...757	1602	468520.0	364080.0
PoliceForce[1951431738] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,143ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,673ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,530ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,701ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,771ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,771ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,777ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,777ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,782ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,784ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,805ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,808ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,808ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,828ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1951431738] #t0 Police Search Precompute got:20ms
PoliceForce[1951431738] #t0 check rang for fire property= 118670
PoliceForce[1951431738] #t0 Cluster Connector for afterShock startRoad= Road[35634] endRoad= Road[14029]
PoliceForce[1951431738] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,99ms]
:success PoliceForce[1951431738]

Connecting police force 19...757	1602	468520.0	364080.0
PoliceForce[360832818] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,144ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,779ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,635ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,808ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,877ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,877ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,883ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,883ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,887ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,890ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,910ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,913ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,913ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,933ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[360832818] #t0 Police Search Precompute got:21ms
PoliceForce[360832818] #t0 check rang for fire property= 118670
PoliceForce[360832818] #t0 Cluster Connector for afterShock startRoad= Road[22167] endRoad= Road[24249]
PoliceForce[360832818] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,102ms]
:success PoliceForce[360832818]

Connecting police force 20...757	1602	468520.0	364080.0
PoliceForce[1507431745] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,142ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,671ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,528ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,700ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,770ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,770ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,776ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,777ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,781ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,784ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,805ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,807ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,807ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,827ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1507431745] #t0 Police Search Precompute got:19ms
PoliceForce[1507431745] #t0 check rang for fire property= 118670
PoliceForce[1507431745] #t0 Cluster Connector for afterShock startRoad= Road[34071] endRoad= Road[10432]
PoliceForce[1507431745] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,99ms]
:success PoliceForce[1507431745]

Connecting police force 21...757	1602	468520.0	364080.0
PoliceForce[431474523] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,144ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,677ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,533ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,705ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,774ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,775ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,781ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,782ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,786ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,788ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,810ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,813ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,813ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,833ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[431474523] #t0 Police Search Precompute got:20ms
PoliceForce[431474523] #t0 check rang for fire property= 118670
PoliceForce[431474523] #t0 Cluster Connector for afterShock startRoad= Road[27480] endRoad= Road[21231]
PoliceForce[431474523] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,100ms]
:success PoliceForce[431474523]

Connecting police force 22...
Connecting centre 22...757	1602	468520.0	364080.0
Center[29785] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
Center[29785] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,38ms]messagePrecompute[TimePassed= 0h,0m,0s,34ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,152ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,685ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,533ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,713ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,782ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,783ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,788ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,790ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,794ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,796ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,817ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,823ms]movePrecompute[TimePassed= 0h,0m,0s,6ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,823ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,843ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
:success Center[29785]

Connecting centre 23...
:Connect Time:[TimePassed= 0h,0m,28s,398ms]
============================================================
AmbulanceTeam[1662454170] #t3 Problem Rest: Agent has buriedness.
AmbulanceTeam[770912789] #t3 AmbulanceTeam[770912789] : Road[33038] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[912414084] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t4 Problem Rest: Agent has buriedness.
AmbulanceTeam[770912789] #t4 AmbulanceTeam[770912789] : Road[33789] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1588050249] #t4 Low Buriedness civilian opened Civilian[1264689227]  estimate time = 1   real time = 1   path lenth=505
FireBrigade[912414084] #t4 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t5 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t5 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t5 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[1662454170] #t6 Problem Rest: Agent has buriedness.
AmbulanceTeam[770912789] #t6 AmbulanceTeam[770912789] : Road[33789] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[912414084] #t6 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t6 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
AmbulanceTeam[1662454170] #t7 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t7 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t7 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
AmbulanceTeam[1662454170] #t8 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t8 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t8 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
AmbulanceTeam[2048783541] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t9 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t9 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t9 Building[36294]failed 
PoliceForce[1951431738] #t9 Building[36468]failed 
PoliceForce[1951431738] #t9 Building[36263]failed 
PoliceForce[1951431738] #t9 Building[36367]failed 
PoliceForce[1951431738] #t9 Building[36271]failed 
PoliceForce[1951431738] #t9 Building[36475]failed 
PoliceForce[1951431738] #t9 Building[36372]failed 
PoliceForce[1951431738] #t9 Building[33048]failed 
PoliceForce[1951431738] #t9 Building[36343]failed 
PoliceForce[1964925167] #t9 Building[36294]failed 
PoliceForce[1964925167] #t9 Building[36468]failed 
PoliceForce[1964925167] #t9 Building[36263]failed 
PoliceForce[1964925167] #t9 Building[36367]failed 
PoliceForce[1964925167] #t9 Building[36271]failed 
PoliceForce[1964925167] #t9 Building[36475]failed 
PoliceForce[1964925167] #t9 Building[36372]failed 
PoliceForce[1964925167] #t9 Building[36343]failed 
AmbulanceTeam[1815731035] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[65138995] #t9 AmbulanceTeam[65138995] : Road[33357] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1662454170] #t10 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t10 Low Buriedness civilian opened Civilian[1850609307]  estimate time = 1   real time = 1   path lenth=6488
FireBrigade[912414084] #t10 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t10 Building[36294]failed 
PoliceForce[1951431738] #t10 Building[36468]failed 
PoliceForce[1951431738] #t10 Building[36263]failed 
PoliceForce[1951431738] #t10 Building[36367]failed 
PoliceForce[1951431738] #t10 Building[36271]failed 
PoliceForce[1951431738] #t10 Building[36475]failed 
PoliceForce[1951431738] #t10 Building[36372]failed 
PoliceForce[1951431738] #t10 Building[33048]failed 
PoliceForce[1951431738] #t10 Building[36343]failed 
AmbulanceTeam[264617660] #t10  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t10 Building[36294]failed 
PoliceForce[1964925167] #t10 Building[36468]failed 
PoliceForce[1964925167] #t10 Building[36263]failed 
PoliceForce[1964925167] #t10 Building[36367]failed 
PoliceForce[1964925167] #t10 Building[36271]failed 
PoliceForce[1964925167] #t10 Building[36475]failed 
PoliceForce[1964925167] #t10 Building[36372]failed 
PoliceForce[1964925167] #t10 Building[36343]failed 
AmbulanceTeam[2048783541] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t11 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t11 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t11 Building[36294]failed 
PoliceForce[1951431738] #t11 Building[36468]failed 
PoliceForce[1951431738] #t11 Building[36263]failed 
PoliceForce[1951431738] #t11 Building[36367]failed 
PoliceForce[1951431738] #t11 Building[36271]failed 
PoliceForce[1951431738] #t11 Building[36475]failed 
PoliceForce[1951431738] #t11 Building[36372]failed 
PoliceForce[1951431738] #t11 Building[33048]failed 
PoliceForce[1951431738] #t11 Building[36343]failed 
PoliceForce[1964925167] #t11 Building[36294]failed 
PoliceForce[1964925167] #t11 Building[36468]failed 
PoliceForce[1964925167] #t11 Building[36263]failed 
PoliceForce[1964925167] #t11 Building[36367]failed 
PoliceForce[1964925167] #t11 Building[36271]failed 
PoliceForce[1964925167] #t11 Building[36475]failed 
PoliceForce[1964925167] #t11 Building[36372]failed 
PoliceForce[1964925167] #t11 Building[36343]failed 
AmbulanceTeam[1815731035] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t12 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t12 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t12 Building[36294]failed 
PoliceForce[1951431738] #t12 Building[36468]failed 
PoliceForce[1951431738] #t12 Building[36263]failed 
PoliceForce[1951431738] #t12 Building[36367]failed 
PoliceForce[1951431738] #t12 Building[36271]failed 
PoliceForce[1951431738] #t12 Building[36475]failed 
PoliceForce[1951431738] #t12 Building[36372]failed 
PoliceForce[1951431738] #t12 Building[33048]failed 
PoliceForce[1951431738] #t12 Building[36343]failed 
AmbulanceTeam[264617660] #t12  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t12 Building[36294]failed 
PoliceForce[1964925167] #t12 Building[36468]failed 
PoliceForce[1964925167] #t12 Building[36263]failed 
PoliceForce[1964925167] #t12 Building[36367]failed 
PoliceForce[1964925167] #t12 Building[36271]failed 
PoliceForce[1964925167] #t12 Building[36475]failed 
PoliceForce[1964925167] #t12 Building[36372]failed 
PoliceForce[1964925167] #t12 Building[36343]failed 
AmbulanceTeam[2048783541] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t13 Problem Rest: Agent has buriedness.
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t13 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[912414084] #t13 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t13 Building[36294]failed 
PoliceForce[1951431738] #t13 Building[36468]failed 
PoliceForce[1951431738] #t13 Building[36263]failed 
PoliceForce[1951431738] #t13 Building[36367]failed 
PoliceForce[1951431738] #t13 Building[36271]failed 
PoliceForce[1951431738] #t13 Building[36475]failed 
PoliceForce[1951431738] #t13 Building[36372]failed 
PoliceForce[1951431738] #t13 Building[33048]failed 
PoliceForce[1951431738] #t13 Building[36343]failed 
PoliceForce[1964925167] #t13 Building[36294]failed 
PoliceForce[1964925167] #t13 Building[36468]failed 
PoliceForce[1964925167] #t13 Building[36263]failed 
PoliceForce[1964925167] #t13 Building[36367]failed 
PoliceForce[1964925167] #t13 Building[36271]failed 
PoliceForce[1964925167] #t13 Building[36475]failed 
PoliceForce[1964925167] #t13 Building[36372]failed 
PoliceForce[1964925167] #t13 Building[36343]failed 
AmbulanceTeam[1815731035] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t14 Problem Rest: Agent has buriedness.
AmbulanceTeam[770912789] #t14 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t14 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t14 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t14 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t14 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t14 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t14 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t14 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t14 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[912414084] #t14 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t14 Building[36294]failed 
PoliceForce[1951431738] #t14 Building[36468]failed 
PoliceForce[1951431738] #t14 Building[36263]failed 
PoliceForce[1951431738] #t14 Building[36367]failed 
PoliceForce[1951431738] #t14 Building[36475]failed 
PoliceForce[1951431738] #t14 Building[36372]failed 
PoliceForce[1951431738] #t14 Building[33048]failed 
PoliceForce[1951431738] #t14 Building[36343]failed 
AmbulanceTeam[264617660] #t14  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t14 Building[36294]failed 
PoliceForce[1964925167] #t14 Building[36468]failed 
PoliceForce[1964925167] #t14 Building[36263]failed 
PoliceForce[1964925167] #t14 Building[36367]failed 
PoliceForce[1964925167] #t14 Building[36475]failed 
PoliceForce[1964925167] #t14 Building[36372]failed 
PoliceForce[1964925167] #t14 Building[36343]failed 
PoliceForce[1964925167] #t14 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
AmbulanceTeam[2048783541] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t15 Problem Rest: Agent has buriedness.
AmbulanceTeam[770912789] #t15 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1507431745] #t15 Building[23850]failed 
AmbulanceTeam[770912789] #t15 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t15 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t15 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t15 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t15 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t15 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t15 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[770912789] #t15 AmbulanceTeam[770912789] : Road[33039] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1837669587] #t15 Building[23850]failed 
FireBrigade[912414084] #t15 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t15 Building[36294]failed 
PoliceForce[1964925167] #t15 Building[36468]failed 
PoliceForce[1964925167] #t15 Building[36263]failed 
PoliceForce[1964925167] #t15 Building[36367]failed 
PoliceForce[1964925167] #t15 Building[36475]failed 
PoliceForce[1964925167] #t15 Building[36372]failed 
PoliceForce[1964925167] #t15 Building[36343]failed 
PoliceForce[1964925167] #t15 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
AmbulanceTeam[1815731035] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t16 Problem Rest: Agent has buriedness.
AmbulanceTeam[770912789] #t16  have 3 cycle position near together! ==>is stuck
PoliceForce[1507431745] #t16 Building[23850]failed 
PoliceForce[1837669587] #t16 Building[23850]failed 
PoliceForce[1588050249] #t16 Building[23850]failed 
FireBrigade[912414084] #t16 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t16 Building[23850]failed 
AmbulanceTeam[264617660] #t16  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[693394023] #t16  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t17 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t17 Building[23850]failed 
AmbulanceTeam[770912789] #t17 AmbulanceTeam[770912789] : Road[33789] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1837669587] #t17 Building[23850]failed 
PoliceForce[1588050249] #t17 Building[23850]failed 
FireBrigade[912414084] #t17 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t17 Building[23850]failed 
AmbulanceTeam[1815731035] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t18 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t18 Building[23850]failed 
PoliceForce[1837669587] #t18 Building[23850]failed 
PoliceForce[1588050249] #t18 Building[23850]failed 
FireBrigade[912414084] #t18 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t18 Building[23850]failed 
AmbulanceTeam[264617660] #t18  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[693394023] #t18  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t19 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t19 Building[23850]failed 
PoliceForce[1837669587] #t19 Building[23850]failed 
PoliceForce[1588050249] #t19 Building[23850]failed 
FireBrigade[912414084] #t19 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t19 Building[23850]failed 
AmbulanceTeam[1815731035] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t20 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t20 Building[26228]failed 
PoliceForce[1507431745] #t20 Building[20570]failed 
PoliceForce[1507431745] #t20 Building[34295]failed 
PoliceForce[1507431745] #t20 Building[23850]failed 
PoliceForce[1837669587] #t20 Building[26228]failed 
PoliceForce[1837669587] #t20 Building[28036]failed 
PoliceForce[1837669587] #t20 Building[20570]failed 
PoliceForce[1837669587] #t20 Building[23850]failed 
PoliceForce[1837669587] #t20 Building[16846]failed 
PoliceForce[1588050249] #t20 Building[26228]failed 
PoliceForce[1588050249] #t20 Building[20570]failed 
PoliceForce[1588050249] #t20 Building[34295]failed 
PoliceForce[1588050249] #t20 Building[23850]failed 
FireBrigade[912414084] #t20 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t20 Building[23850]failed 
AmbulanceTeam[264617660] #t20  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t20 I'm Stock now!acting as stock...
AmbulanceTeam[65138995] #t20  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t21 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t21 Building[23850]failed 
PoliceForce[1837669587] #t21 Building[23850]failed 
PoliceForce[1588050249] #t21 Building[23850]failed 
FireBrigade[912414084] #t21 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t21 Building[23850]failed 
AmbulanceTeam[693394023] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1815731035] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t22 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t22 Building[23850]failed 
PoliceForce[1837669587] #t22 Building[23850]failed 
PoliceForce[1588050249] #t22 Building[23850]failed 
FireBrigade[912414084] #t22 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t22 Building[23850]failed 
AmbulanceTeam[264617660] #t22  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[65138995] #t22  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t23 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t23 Building[23850]failed 
PoliceForce[1837669587] #t23 Building[23850]failed 
PoliceForce[1588050249] #t23 Building[23850]failed 
FireBrigade[912414084] #t23 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t23 Building[23850]failed 
AmbulanceTeam[693394023] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1815731035] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t24 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t24 Building[23850]failed 
PoliceForce[1837669587] #t24 Building[23850]failed 
PoliceForce[1588050249] #t24 Building[23850]failed 
FireBrigade[912414084] #t24 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t24 Building[23850]failed 
AmbulanceTeam[264617660] #t24  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t24 Building[23850]failed 
AmbulanceTeam[2048783541] #t25  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t25 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t25 Building[23850]failed 
PoliceForce[1588050249] #t25 Building[23850]failed 
FireBrigade[912414084] #t25 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t25 Building[23850]failed 
PoliceForce[1964925167] #t25 Building[23850]failed 
AmbulanceTeam[1815731035] #t25  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t26 AmbulanceTeam[2048783541] : Road[32980] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[2048783541] #t26 AmbulanceTeam[2048783541] : Road[32980] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1662454170] #t26 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t26 Building[23850]failed 
PoliceForce[1588050249] #t26 Building[23850]failed 
FireBrigade[912414084] #t26 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t26 Building[27812]failed 
PoliceForce[431474523] #t26 Building[27774]failed 
PoliceForce[431474523] #t26 Building[13126]failed 
PoliceForce[431474523] #t26 Building[32838]failed 
PoliceForce[1951431738] #t26 Building[23850]failed 
PoliceForce[360832818] #t26 Building[29025]failed 
PoliceForce[360832818] #t26 Building[24097]failed 
PoliceForce[360832818] #t26 Building[27774]failed 
PoliceForce[360832818] #t26 Building[29812]failed 
PoliceForce[360832818] #t26 Building[15295]failed 
PoliceForce[360832818] #t26 Building[18463]failed 
PoliceForce[360832818] #t26 Building[13126]failed 
PoliceForce[360832818] #t26 Building[32838]failed 
PoliceForce[360832818] #t26 Building[30956]failed 
AmbulanceTeam[264617660] #t26  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t26 Building[23850]failed 
AmbulanceTeam[2048783541] #t27  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t27 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t27 Building[23850]failed 
PoliceForce[1588050249] #t27 Building[23850]failed 
FireBrigade[912414084] #t27 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t27 Building[27812]failed 
PoliceForce[431474523] #t27 Building[27774]failed 
PoliceForce[431474523] #t27 Building[13126]failed 
PoliceForce[431474523] #t27 Building[32838]failed 
PoliceForce[1951431738] #t27 Building[23850]failed 
PoliceForce[360832818] #t27 Building[29025]failed 
PoliceForce[360832818] #t27 Building[24097]failed 
PoliceForce[360832818] #t27 Building[27774]failed 
PoliceForce[360832818] #t27 Building[29812]failed 
PoliceForce[360832818] #t27 Building[15295]failed 
PoliceForce[360832818] #t27 Building[18463]failed 
PoliceForce[360832818] #t27 Building[13126]failed 
PoliceForce[360832818] #t27 Building[32838]failed 
PoliceForce[360832818] #t27 Building[30956]failed 
PoliceForce[1964925167] #t27 Building[23850]failed 
AmbulanceTeam[1815731035] #t27  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[65138995] #t27  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t28 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t28 Building[23850]failed 
PoliceForce[1588050249] #t28 Building[23850]failed 
FireBrigade[912414084] #t28 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t28 Building[27812]failed 
PoliceForce[431474523] #t28 Building[27774]failed 
PoliceForce[431474523] #t28 Building[13126]failed 
PoliceForce[431474523] #t28 Building[32838]failed 
PoliceForce[1951431738] #t28 Building[23850]failed 
PoliceForce[431474523] #t28 it is critical must reachable fire agent first [FireBrigade[591430840], FireBrigade[1818918215]]
PoliceForce[360832818] #t28 Building[29025]failed 
PoliceForce[360832818] #t28 Building[24097]failed 
PoliceForce[360832818] #t28 Building[27774]failed 
PoliceForce[360832818] #t28 Building[29812]failed 
PoliceForce[360832818] #t28 Building[15295]failed 
PoliceForce[360832818] #t28 Building[18463]failed 
PoliceForce[360832818] #t28 Building[13126]failed 
PoliceForce[360832818] #t28 Building[32838]failed 
PoliceForce[360832818] #t28 Building[30956]failed 
AmbulanceTeam[264617660] #t28  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t28 Building[23850]failed 
AmbulanceTeam[1662454170] #t29 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t29 Building[23850]failed 
PoliceForce[1588050249] #t29 Building[23850]failed 
FireBrigade[912414084] #t29 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t29 Building[23850]failed 
PoliceForce[360832818] #t29 Building[29025]failed 
PoliceForce[360832818] #t29 Building[24097]failed 
PoliceForce[360832818] #t29 Building[27774]failed 
PoliceForce[360832818] #t29 Building[29812]failed 
PoliceForce[360832818] #t29 Building[15295]failed 
PoliceForce[360832818] #t29 Building[18463]failed 
PoliceForce[360832818] #t29 Building[13126]failed 
PoliceForce[360832818] #t29 Building[32838]failed 
PoliceForce[360832818] #t29 Building[30956]failed 
PoliceForce[1964925167] #t29 Building[23850]failed 
AmbulanceTeam[1815731035] #t29  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t29  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t30 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t30 Building[23850]failed 
PoliceForce[1588050249] #t30 Building[23850]failed 
FireBrigade[912414084] #t30 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t30 Building[27812]failed 
PoliceForce[431474523] #t30 Building[27774]failed 
PoliceForce[431474523] #t30 Building[13126]failed 
PoliceForce[431474523] #t30 Building[32838]failed 
PoliceForce[431474523] #t30 it is critical must reachable fire agent first [FireBrigade[591430840], FireBrigade[1818918215]]
PoliceForce[1951431738] #t30 Building[23850]failed 
PoliceForce[1951431738] #t30 Low Buriedness civilian opened Civilian[684617379]  estimate time = 2   real time = 1   path lenth=12044
PoliceForce[360832818] #t30 Building[29025]failed 
PoliceForce[360832818] #t30 Building[24097]failed 
PoliceForce[360832818] #t30 Building[27774]failed 
PoliceForce[360832818] #t30 Building[29812]failed 
PoliceForce[360832818] #t30 Building[15295]failed 
PoliceForce[360832818] #t30 Building[13126]failed 
PoliceForce[360832818] #t30 Building[32838]failed 
AmbulanceTeam[264617660] #t30  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t30 Building[23850]failed 
AmbulanceTeam[1662454170] #t31 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t31 Building[23850]failed 
PoliceForce[1588050249] #t31 Building[23850]failed 
FireBrigade[912414084] #t31 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t31 Building[27812]failed 
PoliceForce[431474523] #t31 Building[27774]failed 
PoliceForce[431474523] #t31 Building[13126]failed 
PoliceForce[431474523] #t31 Building[32838]failed 
PoliceForce[431474523] #t31 it is critical must reachable fire agent first [FireBrigade[591430840], FireBrigade[1818918215]]
PoliceForce[1951431738] #t31 Building[23850]failed 
PoliceForce[360832818] #t31 Building[29025]failed 
PoliceForce[360832818] #t31 Building[24097]failed 
PoliceForce[360832818] #t31 Building[27774]failed 
PoliceForce[360832818] #t31 Building[29812]failed 
PoliceForce[360832818] #t31 Building[15295]failed 
PoliceForce[360832818] #t31 Building[13126]failed 
PoliceForce[360832818] #t31 Building[32838]failed 
PoliceForce[1964925167] #t31 Building[23850]failed 
AmbulanceTeam[1815731035] #t31  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t32 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t32 Building[23850]failed 
PoliceForce[1588050249] #t32 Building[23850]failed 
FireBrigade[912414084] #t32 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t32 Building[27812]failed 
PoliceForce[431474523] #t32 Building[27774]failed 
PoliceForce[431474523] #t32 Building[13126]failed 
PoliceForce[431474523] #t32 Building[32838]failed 
PoliceForce[1951431738] #t32 Building[23850]failed 
PoliceForce[360832818] #t32 Building[29025]failed 
PoliceForce[360832818] #t32 Building[24097]failed 
PoliceForce[360832818] #t32 Building[27774]failed 
PoliceForce[360832818] #t32 Building[29812]failed 
PoliceForce[360832818] #t32 Building[15295]failed 
PoliceForce[360832818] #t32 Building[13126]failed 
PoliceForce[360832818] #t32 Building[32838]failed 
AmbulanceTeam[264617660] #t32  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t32 Building[23850]failed 
AmbulanceTeam[693394023] #t32  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t33 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t33 Building[23850]failed 
PoliceForce[1588050249] #t33 Building[23850]failed 
FireBrigade[912414084] #t33 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t33 Building[27812]failed 
PoliceForce[431474523] #t33 Building[27774]failed 
PoliceForce[431474523] #t33 Building[13126]failed 
PoliceForce[431474523] #t33 Building[32838]failed 
PoliceForce[431474523] #t33 it is critical must reachable fire agent first [FireBrigade[1818918215]]
PoliceForce[1951431738] #t33 Building[23850]failed 
PoliceForce[360832818] #t33 Building[29025]failed 
PoliceForce[360832818] #t33 Building[24097]failed 
PoliceForce[360832818] #t33 Building[27774]failed 
PoliceForce[360832818] #t33 Building[29812]failed 
PoliceForce[360832818] #t33 Building[15295]failed 
PoliceForce[360832818] #t33 Building[13126]failed 
PoliceForce[360832818] #t33 Building[32838]failed 
PoliceForce[1964925167] #t33 Building[23850]failed 
AmbulanceTeam[1815731035] #t33  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t34 Problem Rest: Agent has buriedness.
PoliceForce[1588050249] #t34 Building[26228]failed 
PoliceForce[1588050249] #t34 Building[20570]failed 
PoliceForce[1588050249] #t34 Building[34295]failed 
PoliceForce[1588050249] #t34 Building[23850]failed 
PoliceForce[1588050249] #t34 Building[16846]failed 
FireBrigade[912414084] #t34 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t34 Building[29025]failed 
PoliceForce[431474523] #t34 Building[24097]failed 
PoliceForce[431474523] #t34 Building[27774]failed 
PoliceForce[431474523] #t34 Building[29812]failed 
PoliceForce[431474523] #t34 Building[15295]failed 
PoliceForce[431474523] #t34 Building[18382]failed 
PoliceForce[431474523] #t34 Building[18463]failed 
PoliceForce[431474523] #t34 Building[13126]failed 
PoliceForce[431474523] #t34 Building[32838]failed 
PoliceForce[1951431738] #t34 Building[23850]failed 
PoliceForce[431474523] #t34 it is critical must reachable fire agent first [FireBrigade[1818918215]]
PoliceForce[360832818] #t34 Building[29025]failed 
PoliceForce[360832818] #t34 Building[24097]failed 
PoliceForce[360832818] #t34 Building[27774]failed 
PoliceForce[360832818] #t34 Building[29812]failed 
PoliceForce[360832818] #t34 Building[15295]failed 
PoliceForce[360832818] #t34 Building[13126]failed 
PoliceForce[360832818] #t34 Building[32838]failed 
AmbulanceTeam[264617660] #t34  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t34 Building[26228]failed 
PoliceForce[1964925167] #t34 Building[28036]failed 
PoliceForce[1964925167] #t34 Building[20570]failed 
PoliceForce[1964925167] #t34 Building[34295]failed 
PoliceForce[1964925167] #t34 Building[23850]failed 
PoliceForce[1964925167] #t34 Building[16846]failed 
AmbulanceTeam[693394023] #t34  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t35 Problem Rest: Agent has buriedness.
PoliceForce[1588050249] #t35 it is critical must reachable fire agent first [FireBrigade[2056495123]]
FireBrigade[912414084] #t35 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t35 Building[29025]failed 
PoliceForce[360832818] #t35 Building[24097]failed 
PoliceForce[360832818] #t35 Building[27774]failed 
PoliceForce[360832818] #t35 Building[29812]failed 
PoliceForce[360832818] #t35 Building[15295]failed 
PoliceForce[360832818] #t35 Building[13126]failed 
PoliceForce[360832818] #t35 Building[32838]failed 
PoliceForce[1964925167] #t35 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[1815731035] #t35  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t36 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t36 Problem Rest: I have Buriedness;)
PoliceForce[1588050249] #t36 it is critical must reachable fire agent first [FireBrigade[2056495123]]
PoliceForce[360832818] #t36 Building[29025]failed 
PoliceForce[360832818] #t36 Building[27774]failed 
PoliceForce[360832818] #t36 Building[15295]failed 
PoliceForce[360832818] #t36 Building[13126]failed 
PoliceForce[360832818] #t36 Building[24097]failed 
PoliceForce[360832818] #t36 Building[29812]failed 
PoliceForce[360832818] #t36 Building[32838]failed 
AmbulanceTeam[264617660] #t36  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t36 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[1662454170] #t37 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t37 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t37 Building[29025]failed 
PoliceForce[360832818] #t37 Building[27774]failed 
PoliceForce[360832818] #t37 Building[15295]failed 
PoliceForce[360832818] #t37 Building[13126]failed 
PoliceForce[360832818] #t37 Building[24097]failed 
PoliceForce[360832818] #t37 Building[29812]failed 
PoliceForce[360832818] #t37 Building[32838]failed 
PoliceForce[1964925167] #t37 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[1815731035] #t37  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t38 Problem Rest: Agent has buriedness.
PoliceForce[1588050249] #t38 it is critical must reachable fire agent first [FireBrigade[2056495123]]
PoliceForce[1588050249] #t38 my cluster civilians[<Civilian[1170682589], 1600>]
FireBrigade[912414084] #t38 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t38 Building[27774]failed 
PoliceForce[360832818] #t38 Building[29025]failed 
PoliceForce[360832818] #t38 Building[15295]failed 
PoliceForce[360832818] #t38 Building[24097]failed 
PoliceForce[360832818] #t38 Building[18463]failed 
PoliceForce[360832818] #t38 Building[13126]failed 
PoliceForce[360832818] #t38 Building[29812]failed 
PoliceForce[360832818] #t38 Building[32838]failed 
PoliceForce[360832818] #t38 Building[30956]failed 
AmbulanceTeam[264617660] #t38  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t38 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[1662454170] #t39 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t39 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t39 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[1815731035] #t39  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[1662454170] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[1662454170] #t40 Problem Rest: Agent has buriedness.
FireBrigade[675710246] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[1507431745] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[941674142] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[770912789] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[1837669587] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[1588050249] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[912414084] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[912414084] #t40 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[1951431738] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[360832818] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[264617660] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[264617660] #t40  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[1964925167] #t40 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[693394023] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[1815731035] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[65138995] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[1851392760] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[1680653057] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[31245806] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[1662454170] #t41 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t41 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t41 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[1815731035] #t41  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t42 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t42 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t42  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t42 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[1662454170] #t43 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t43 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t43 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[1662454170] #t44 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t44 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t44  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t45 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t45 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t45 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[1662454170] #t46 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t46 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t46  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t46 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[693394023] #t46 Running away from Gass Station ....
AmbulanceTeam[693394023] #t46 AmbulanceTeam[693394023] : Road[28548] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t46 AmbulanceTeam[693394023] : Road[4659] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t46 AmbulanceTeam[693394023] : Road[5451] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t46 AmbulanceTeam[693394023] : Road[17109] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t46 AmbulanceTeam[693394023] : Road[19506] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t46 AmbulanceTeam[693394023] : Road[34590] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t46 AmbulanceTeam[693394023] : Road[6117] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t46 AmbulanceTeam[693394023] : Road[33723] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1662454170] #t47 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t47 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t47 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[1662454170] #t48 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t48 Building[18565]failed 
PoliceForce[1507431745] #t48 Building[16379]failed 
PoliceForce[1507431745] #t48 Building[18648]failed 
PoliceForce[1507431745] #t48 Building[16982]failed 
PoliceForce[1507431745] #t48 Building[16928]failed 
PoliceForce[1507431745] #t48 Building[16146]failed 
PoliceForce[1507431745] #t48 Building[13072]failed 
PoliceForce[1507431745] #t48 Center[36011]failed 
PoliceForce[1507431745] #t48 Building[15928]failed 
PoliceForce[1507431745] #t48 Building[21587]failed 
PoliceForce[1507431745] #t48 Building[17202]failed 
PoliceForce[1507431745] #t48 Building[15819]failed 
PoliceForce[1588050249] #t48 Building[18565]failed 
PoliceForce[1588050249] #t48 Building[14013]failed 
PoliceForce[1588050249] #t48 Building[18648]failed 
PoliceForce[1588050249] #t48 Building[11064]failed 
PoliceForce[1588050249] #t48 Building[16982]failed 
PoliceForce[1588050249] #t48 Building[17556]failed 
PoliceForce[1588050249] #t48 Building[16146]failed 
PoliceForce[1588050249] #t48 Building[13072]failed 
PoliceForce[1588050249] #t48 Building[15819]failed 
FireBrigade[912414084] #t48 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t48 Building[14013]failed 
PoliceForce[1951431738] #t48 Building[17202]failed 
AmbulanceTeam[264617660] #t48  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t48 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[1662454170] #t49 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t49 Building[18565]failed 
PoliceForce[1507431745] #t49 Building[16379]failed 
PoliceForce[1507431745] #t49 Building[18648]failed 
PoliceForce[1507431745] #t49 Building[16982]failed 
PoliceForce[1507431745] #t49 Building[16928]failed 
PoliceForce[1507431745] #t49 Building[16146]failed 
PoliceForce[1507431745] #t49 Building[13072]failed 
PoliceForce[1507431745] #t49 Center[36011]failed 
PoliceForce[1507431745] #t49 Building[15928]failed 
PoliceForce[1507431745] #t49 Building[21587]failed 
PoliceForce[1507431745] #t49 Building[17202]failed 
PoliceForce[1507431745] #t49 Building[15819]failed 
PoliceForce[1588050249] #t49 Building[18565]failed 
PoliceForce[1588050249] #t49 Building[14013]failed 
PoliceForce[1588050249] #t49 Building[18648]failed 
PoliceForce[1588050249] #t49 Building[11064]failed 
PoliceForce[1588050249] #t49 Building[16982]failed 
PoliceForce[1588050249] #t49 Building[17556]failed 
PoliceForce[1588050249] #t49 Building[16146]failed 
PoliceForce[1588050249] #t49 Building[13072]failed 
PoliceForce[1588050249] #t49 Building[15819]failed 
PoliceForce[1588050249] #t49 Low Buriedness civilian opened Civilian[576206935]  estimate time = 1   real time = 1   path lenth=5930
FireBrigade[912414084] #t49 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t49 Building[14013]failed 
PoliceForce[1951431738] #t49 Building[17202]failed 
PoliceForce[1964925167] #t49 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[1851392760] #t49 Running away from Gass Station ....
AmbulanceTeam[1851392760] #t49 AmbulanceTeam[1851392760] : Road[12861] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1662454170] #t50 Problem Rest: Agent has buriedness.
PoliceForce[1507431745] #t50 Building[18565]failed 
PoliceForce[1507431745] #t50 Building[16379]failed 
PoliceForce[1507431745] #t50 Building[18648]failed 
PoliceForce[1507431745] #t50 Building[16982]failed 
PoliceForce[1507431745] #t50 Building[17556]failed 
PoliceForce[1507431745] #t50 Building[16928]failed 
PoliceForce[1507431745] #t50 Building[16146]failed 
PoliceForce[1507431745] #t50 Building[13072]failed 
PoliceForce[1507431745] #t50 Center[36011]failed 
PoliceForce[1507431745] #t50 Building[15928]failed 
PoliceForce[1507431745] #t50 Building[21587]failed 
PoliceForce[1507431745] #t50 Building[17202]failed 
PoliceForce[1507431745] #t50 Building[15819]failed 
PoliceForce[1588050249] #t50 Building[18565]failed 
PoliceForce[1588050249] #t50 Building[14013]failed 
PoliceForce[1588050249] #t50 Building[18648]failed 
PoliceForce[1588050249] #t50 Building[11064]failed 
PoliceForce[1588050249] #t50 Building[16982]failed 
PoliceForce[1588050249] #t50 Building[17556]failed 
PoliceForce[1588050249] #t50 Building[16146]failed 
PoliceForce[1588050249] #t50 Building[13072]failed 
PoliceForce[1588050249] #t50 Center[36011]failed 
PoliceForce[1588050249] #t50 Building[17202]failed 
PoliceForce[1588050249] #t50 Building[15819]failed 
FireBrigade[912414084] #t50 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t50 Building[14013]failed 
AmbulanceTeam[264617660] #t50  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t50 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[1662454170] #t51 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[941674142] #t51 null
java.lang.NullPointerException
	at sos.base.message.ReadXml$MessageGroup.headerToIndex(ReadXml.java:255)
	at sos.base.message.structure.blocks.MessageBlock.toBitArray(MessageBlock.java:87)
	at sos.base.message.structure.blocks.MessagePackage.toBitArray(MessagePackage.java:36)
	at sos.base.message.structure.blocks.MessagePackage.toByteArray(MessagePackage.java:42)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:560)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:543)
	at sos.base.message.system.MessageSystem.sayMessage(MessageSystem.java:515)
	at sos.base.SOSAgent.sendSayMessage(SOSAgent.java:82)
	at sos.base.SOSAgent.preSuperThink(SOSAgent.java:59)
	at sos.base.PlatoonAgent.preSuperThink(PlatoonAgent.java:43)
	at sos.base.AbstractSOSAgent.doPreSuperThink(AbstractSOSAgent.java:202)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:178)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
FireBrigade[912414084] #t51 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[264617660] #t51 null
java.lang.NullPointerException
PoliceForce[1964925167] #t51 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[1662454170] #t52 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t52 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t52  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t52 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
[FATAL]FireBrigade[933219090] #t52 null
java.lang.NullPointerException
AmbulanceTeam[1662454170] #t53 Problem Rest: Agent has buriedness.
PoliceForce[1588050249] #t53 Low Buriedness civilian opened Civilian[1344457136]  estimate time = 3   real time = 3   path lenth=13258
FireBrigade[912414084] #t53 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[264617660] #t53 null
java.lang.NullPointerException
PoliceForce[1964925167] #t53 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[1662454170] #t54 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t54 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t54  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t54 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[1662454170] #t55 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t55 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[264617660] #t55 null
java.lang.NullPointerException
AmbulanceTeam[1662454170] #t56 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t56 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t56  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t56 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[1662454170] #t57 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t57 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t57 my cluster civilians[<Civilian[1197117628], 1930>]
[FATAL]AmbulanceTeam[264617660] #t57 null
java.lang.NullPointerException
PoliceForce[1964925167] #t57 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[1662454170] #t58 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t58 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t58  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t58 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[1662454170] #t59 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t59 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[264617660] #t59 null
java.lang.NullPointerException
PoliceForce[1964925167] #t59 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[1662454170] #t60 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t60 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t60  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t60 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[1662454170] #t61 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t61 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[264617660] #t61 null
java.lang.NullPointerException
PoliceForce[1964925167] #t61 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[1662454170] #t62 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t62 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t62  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t62 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[1662454170] #t63 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t63 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[264617660] #t63 null
java.lang.NullPointerException
PoliceForce[1964925167] #t63 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[1662454170] #t64 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t64 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t64  have 3 cycle position near together! ==>is stuck
PoliceForce[1964925167] #t64 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[1662454170] #t65 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t65 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[264617660] #t65 null
java.lang.NullPointerException
AmbulanceTeam[1662454170] #t66 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t66 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t67 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t67 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t68 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t68 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t69 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t69 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[264617660] #t69 null
java.lang.NullPointerException
AmbulanceTeam[1662454170] #t70 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t70 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t71 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t71 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t72 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t72 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t73 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t73 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t74 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t74 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t75 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t75 my cluster civilians[<Civilian[564306085], 1770>, <Civilian[1692607773], 1340>]
FireBrigade[912414084] #t75 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t76 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t76 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t77 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t77 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t78 Problem Rest: Agent has buriedness.
PoliceForce[1837669587] #t78 my cluster civilians[<Civilian[1692607773], 1320>]
FireBrigade[912414084] #t78 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t79 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t79 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t80 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t80 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t81 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t81 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t82 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t82 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t83 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t84 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t85 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t85 my cluster civilians[<Civilian[1001365245], -140>, <Civilian[652448268], -140>]
FireBrigade[912414084] #t86 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t87 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t88 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t89 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t90 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t91 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t92 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t92 my cluster civilians[<Civilian[516453963], 2100>]
FireBrigade[912414084] #t93 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t94 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t95 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t96 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t97 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t98 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t99 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t100 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t101 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t102 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t103 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t103 my cluster civilians[<Civilian[1197117628], 2210>]
FireBrigade[912414084] #t104 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t105 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t106 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t107 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t107 Low Buriedness civilian opened Civilian[1197117628]  estimate time = 3   real time = 3   path lenth=48799
FireBrigade[912414084] #t108 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t109 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t110 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t111 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t112 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t113 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t114 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t115 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t115 I'm Stock now!acting as stock...
FireBrigade[912414084] #t116 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t117 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t118 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t119 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t120 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t121 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t122 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t123 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t124 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t125 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t126 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t127 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t128 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t129 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t129 Low Buriedness civilian opened Civilian[1273873067]  estimate time = 2   real time = 3   path lenth=17119
FireBrigade[912414084] #t130 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t131 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t132 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t133 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t133 I'm Stock now!acting as stock...
FireBrigade[912414084] #t134 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t135 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t136 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t137 my cluster civilians[<Civilian[1872763071], 2230>]
FireBrigade[912414084] #t137 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t138 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t139 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t140 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t141 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t142 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t143 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t144 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t145 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t146 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t147 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t148 my cluster civilians[<Civilian[551227129], 4630>]
FireBrigade[912414084] #t148 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t148 I'm Stock now!acting as stock...
FireBrigade[912414084] #t149 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t150 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t151 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t152 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t153 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t154 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t155 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t156 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t157 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t158 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t159 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t160 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t161 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t162 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t163 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t164 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t165 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t166 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t167 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t168 I'm Stock now!acting as stock...
FireBrigade[912414084] #t168 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t169 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t170 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t171 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t172 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t173 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t174 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t175 Problem Rest: I have Buriedness;)
AmbulanceTeam[264617660] #t175  have 3 cycle position near together! ==>is stuck
FireBrigade[912414084] #t176 Problem Rest: I have Buriedness;)
[FATAL]AmbulanceTeam[264617660] #t176 null
java.lang.NullPointerException
FireBrigade[912414084] #t177 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t178 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t179 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t180 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t181 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t182 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t183 Problem Rest: I have Buriedness;)
PoliceForce[1507431745] #t184 I'm Stock now!acting as stock...
FireBrigade[912414084] #t184 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t185 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t186 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t187 Problem Rest: I have Buriedness;)
PoliceForce[1951431738] #t187 I'm Stock now!acting as stock...
FireBrigade[912414084] #t188 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t189 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t190 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t191 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t192 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t193 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t194 Problem Rest: I have Buriedness;)
AmbulanceTeam[2048783541] #t195 AmbulanceTeam[2048783541] : Road[32752] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[912414084] #t195 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t196 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t197 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t198 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t199 Problem Rest: I have Buriedness;)
FireBrigade[912414084] #t200 Problem Rest: I have Buriedness;)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
