sos-version:build 14-624
{sos.IS_CHALLENGE_RUNNING=false, sos.password=234, sos.NO_ANY_LOG=false, kernel.host=10.10.10.11, sos.create-precompue-files=true}

Connecting fire brigade 0...757	1602	468520.0	364080.0
FireBrigade[1434056181] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,0s,9ms]MapRecognition[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,0s,117ms]messagePrecompute[TimePassed= 0h,0m,0s,107ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,0s,317ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,200ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,193ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,876ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,240ms]setNeighbours[TimePassed= 0h,0m,0s,47ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,336ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,96ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,338ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,350ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,12ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,353ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,364ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,11ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,377ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,12ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,402ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,25ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,431ms]movePrecompute[TimePassed= 0h,0m,0s,28ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,434ms]updatePrecompute[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,477ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,43ms]
FireBrigade[1434056181] #t0 Start of Fire PreCompute...
FireBrigade[1434056181] #t0 setFireBuildings got: 0ms
FireBrigade[1434056181] #t0 setExtinguishableArea: 1303ms
FireBrigade[1434056181] #t0 makeBuildingBlocks got: 39ms
FireBrigade[1434056181] #t0 makeIslands got: 30ms
FireBrigade[1434056181] #t0 Fire PreComput Time: 1377ms ------------------------

:success FireBrigade[1434056181]

Connecting fire brigade 1...757	1602	468520.0	364080.0
FireBrigade[31245806] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,0s,50ms]messagePrecompute[TimePassed= 0h,0m,0s,48ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,0s,186ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,136ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,235ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,49ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,272ms]setNeighbours[TimePassed= 0h,0m,0s,37ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,353ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,80ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,354ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,365ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,11ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,366ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,374ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,382ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,404ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,22ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,422ms]movePrecompute[TimePassed= 0h,0m,0s,17ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,422ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[31245806] #t0 [TimePassed= 0h,0m,1s,451ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[31245806] #t0 Start of Fire PreCompute...
FireBrigade[31245806] #t0 setFireBuildings got: 0ms
FireBrigade[31245806] #t0 setExtinguishableArea: 593ms
FireBrigade[31245806] #t0 makeBuildingBlocks got: 20ms
FireBrigade[31245806] #t0 makeIslands got: 26ms
FireBrigade[31245806] #t0 Fire PreComput Time: 640ms ------------------------

:success FireBrigade[31245806]

Connecting fire brigade 2...757	1602	468520.0	364080.0
FireBrigade[1800940634] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,150ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,117ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,780ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,629ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,813ms]setNeighbours[TimePassed= 0h,0m,0s,33ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,889ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,76ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,891ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,899ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,901ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,909ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,913ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,935ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,22ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,944ms]movePrecompute[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,944ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1800940634] #t0 [TimePassed= 0h,0m,0s,966ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,22ms]
FireBrigade[1800940634] #t0 Start of Fire PreCompute...
FireBrigade[1800940634] #t0 setFireBuildings got: 0ms
FireBrigade[1800940634] #t0 setExtinguishableArea: 507ms
FireBrigade[1800940634] #t0 makeBuildingBlocks got: 19ms
FireBrigade[1800940634] #t0 makeIslands got: 26ms
FireBrigade[1800940634] #t0 Fire PreComput Time: 553ms ------------------------

:success FireBrigade[1800940634]

Connecting fire brigade 3...757	1602	468520.0	364080.0
FireBrigade[2056495123] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,155ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,121ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,766ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,610ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,797ms]setNeighbours[TimePassed= 0h,0m,0s,31ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,899ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,102ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,900ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,906ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,908ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,915ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,920ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,942ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,22ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,951ms]movePrecompute[TimePassed= 0h,0m,0s,9ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,952ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[2056495123] #t0 [TimePassed= 0h,0m,0s,979ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,27ms]
FireBrigade[2056495123] #t0 Start of Fire PreCompute...
FireBrigade[2056495123] #t0 setFireBuildings got: 0ms
FireBrigade[2056495123] #t0 setExtinguishableArea: 480ms
FireBrigade[2056495123] #t0 makeBuildingBlocks got: 17ms
FireBrigade[2056495123] #t0 makeIslands got: 26ms
FireBrigade[2056495123] #t0 Fire PreComput Time: 523ms ------------------------

:success FireBrigade[2056495123]

Connecting fire brigade 4...757	1602	468520.0	364080.0
FireBrigade[1500148821] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,146ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,758ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,611ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,787ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,856ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,858ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,864ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,866ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,872ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,875ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,896ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,902ms]movePrecompute[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,902ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1500148821] #t0 [TimePassed= 0h,0m,0s,923ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,21ms]
FireBrigade[1500148821] #t0 Start of Fire PreCompute...
FireBrigade[1500148821] #t0 setFireBuildings got: 0ms
FireBrigade[1500148821] #t0 setExtinguishableArea: 480ms
FireBrigade[1500148821] #t0 makeBuildingBlocks got: 18ms
FireBrigade[1500148821] #t0 makeIslands got: 26ms
FireBrigade[1500148821] #t0 Fire PreComput Time: 525ms ------------------------

:success FireBrigade[1500148821]

Connecting fire brigade 5...757	1602	468520.0	364080.0
FireBrigade[1420880618] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,146ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,792ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,646ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,823ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,892ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,893ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,899ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,901ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,906ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,909ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,930ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,936ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,936ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1420880618] #t0 [TimePassed= 0h,0m,0s,956ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
FireBrigade[1420880618] #t0 Start of Fire PreCompute...
FireBrigade[1420880618] #t0 setFireBuildings got: 0ms
FireBrigade[1420880618] #t0 setExtinguishableArea: 470ms
FireBrigade[1420880618] #t0 makeBuildingBlocks got: 17ms
FireBrigade[1420880618] #t0 makeIslands got: 26ms
FireBrigade[1420880618] #t0 Fire PreComput Time: 513ms ------------------------

:success FireBrigade[1420880618]

Connecting fire brigade 6...
Connecting ambulance team 6...757	1602	468520.0	364080.0
AmbulanceTeam[668677904] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,145ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,679ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,534ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,709ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,781ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,71ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,783ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,788ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,789ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,794ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,799ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,821ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,827ms]movePrecompute[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,827ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,847ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[668677904]

Connecting ambulance team 7...757	1602	468520.0	364080.0
AmbulanceTeam[264617660] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,145ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,679ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,533ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,708ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,780ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,71ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,780ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,786ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,788ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,793ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,796ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,818ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,821ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,822ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[264617660] #t0 [TimePassed= 0h,0m,0s,841ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[264617660]

Connecting ambulance team 8...757	1602	468520.0	364080.0
AmbulanceTeam[2025372585] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,143ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,728ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,585ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,757ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,825ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,68ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,826ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,831ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,832ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,837ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,839ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,859ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,862ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,862ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2025372585] #t0 [TimePassed= 0h,0m,0s,882ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[2025372585]

Connecting ambulance team 9...757	1602	468520.0	364080.0
AmbulanceTeam[2001789877] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,144ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,674ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,530ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,703ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,773ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,773ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,779ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,780ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,785ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,787ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,808ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,811ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,811ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2001789877] #t0 [TimePassed= 0h,0m,0s,832ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[2001789877]

Connecting ambulance team 10...757	1602	468520.0	364080.0
AmbulanceTeam[203117619] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,143ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,676ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,533ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,704ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,773ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,773ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,779ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,779ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,783ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,785ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,806ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,808ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,808ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[203117619] #t0 [TimePassed= 0h,0m,0s,828ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[203117619]

Connecting ambulance team 11...757	1602	468520.0	364080.0
AmbulanceTeam[465915907] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,144ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,676ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,532ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,704ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,773ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,774ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,779ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,780ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,784ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,786ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,806ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,809ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,810ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,835ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,25ms]

:success AmbulanceTeam[465915907]

Connecting ambulance team 12...757	1602	468520.0	364080.0
AmbulanceTeam[443004560] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,145ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,744ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,599ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,772ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,840ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,68ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,841ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,846ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,846ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,850ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,852ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,872ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,875ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,875ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,894ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[443004560]

Connecting ambulance team 13...757	1602	468520.0	364080.0
AmbulanceTeam[1543230494] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,147ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,117ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,681ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,534ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,709ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,778ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,779ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,784ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,785ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,789ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,791ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,811ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,813ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,813ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,833ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[1543230494]

Connecting ambulance team 14...
Connecting police force 14...757	1602	468520.0	364080.0
PoliceForce[1837669587] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,145ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,677ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,532ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,706ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,778ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,71ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,779ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,785ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,786ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,792ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,799ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,819ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,829ms]movePrecompute[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,830ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1837669587] #t0 [TimePassed= 0h,0m,0s,849ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
PoliceForce[1837669587] #t0 Police Search Precompute got:21ms
PoliceForce[1837669587] #t0 check rang for fire property= 118670
PoliceForce[1837669587] #t0 Cluster Connector for afterShock startRoad= Road[8547] endRoad= Road[21347]
PoliceForce[1837669587] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,176ms]
:success PoliceForce[1837669587]

Connecting police force 15...757	1602	468520.0	364080.0
PoliceForce[1964925167] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,142ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,673ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,530ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,701ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,771ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,771ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,777ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,777ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,781ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,785ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,805ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,815ms]movePrecompute[TimePassed= 0h,0m,0s,10ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,815ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1964925167] #t0 [TimePassed= 0h,0m,0s,835ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1964925167] #t0 Police Search Precompute got:21ms
PoliceForce[1964925167] #t0 check rang for fire property= 118670
PoliceForce[1964925167] #t0 Cluster Connector for afterShock startRoad= Road[17191] endRoad= Road[25947]
PoliceForce[1964925167] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,105ms]
:success PoliceForce[1964925167]

Connecting police force 16...757	1602	468520.0	364080.0
PoliceForce[1588050249] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,143ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,766ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,623ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,795ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,863ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,68ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,863ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,868ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,869ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,873ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,875ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,896ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,899ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,899ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1588050249] #t0 [TimePassed= 0h,0m,0s,919ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1588050249] #t0 Police Search Precompute got:21ms
PoliceForce[1588050249] #t0 check rang for fire property= 118670
PoliceForce[1588050249] #t0 Cluster Connector for afterShock startRoad= Road[34594] endRoad= Road[14029]
PoliceForce[1588050249] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,102ms]
:success PoliceForce[1588050249]

Connecting police force 17...757	1602	468520.0	364080.0
PoliceForce[1951431738] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,142ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,672ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,529ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,700ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,769ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,770ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,776ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,776ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,781ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,783ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,804ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,807ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,807ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1951431738] #t0 [TimePassed= 0h,0m,0s,827ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1951431738] #t0 Police Search Precompute got:19ms
PoliceForce[1951431738] #t0 check rang for fire property= 118670
PoliceForce[1951431738] #t0 Cluster Connector for afterShock startRoad= Road[35634] endRoad= Road[14029]
PoliceForce[1951431738] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,99ms]
:success PoliceForce[1951431738]

Connecting police force 18...757	1602	468520.0	364080.0
PoliceForce[360832818] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,33ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,146ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,682ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,536ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,710ms]setNeighbours[TimePassed= 0h,0m,0s,27ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,780ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,780ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,786ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,786ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,791ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,794ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,815ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,818ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,818ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[360832818] #t0 [TimePassed= 0h,0m,0s,837ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
PoliceForce[360832818] #t0 Police Search Precompute got:20ms
PoliceForce[360832818] #t0 check rang for fire property= 118670
PoliceForce[360832818] #t0 Cluster Connector for afterShock startRoad= Road[22167] endRoad= Road[24249]
PoliceForce[360832818] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,99ms]
:success PoliceForce[360832818]

Connecting police force 19...757	1602	468520.0	364080.0
PoliceForce[1507431745] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,144ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,677ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,533ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,705ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,774ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,775ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,781ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,781ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,786ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,789ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,815ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,25ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,817ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,817ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1507431745] #t0 [TimePassed= 0h,0m,0s,837ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1507431745] #t0 Police Search Precompute got:19ms
PoliceForce[1507431745] #t0 check rang for fire property= 118670
PoliceForce[1507431745] #t0 Cluster Connector for afterShock startRoad= Road[34071] endRoad= Road[10432]
PoliceForce[1507431745] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,99ms]
:success PoliceForce[1507431745]

Connecting police force 20...757	1602	468520.0	364080.0
PoliceForce[431474523] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,134ms]messagePrecompute[TimePassed= 0h,0m,0s,133ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,247ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,782ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,535ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,810ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,878ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,68ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,879ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,885ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,885ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,889ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,891ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,912ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,914ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,914ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[431474523] #t0 [TimePassed= 0h,0m,0s,934ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[431474523] #t0 Police Search Precompute got:20ms
PoliceForce[431474523] #t0 check rang for fire property= 118670
PoliceForce[431474523] #t0 Cluster Connector for afterShock startRoad= Road[27480] endRoad= Road[21231]
PoliceForce[431474523] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,99ms]
:success PoliceForce[431474523]

Connecting police force 21...
Connecting centre 21...757	1602	468520.0	364080.0
Center[36011] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
Center[36011] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,148ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,117ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,680ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,532ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,708ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,777ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,777ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,783ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,785ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,789ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,791ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,812ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,817ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,817ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,837ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
:success Center[36011]

Connecting centre 22...
:Connect Time:[TimePassed= 0h,0m,27s,131ms]
============================================================
AmbulanceTeam[465915907] #t3 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t3 Problem Rest: I have Buriedness;)
PoliceForce[1588050249] #t4 Low Buriedness civilian opened Civilian[1264689227]  estimate time = 1   real time = 1   path lenth=505
AmbulanceTeam[465915907] #t4 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t4 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t5 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t5 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t5 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[465915907] #t6 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t6 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t6 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
AmbulanceTeam[465915907] #t7 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t7 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t7 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
AmbulanceTeam[465915907] #t8 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t8 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t8 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
AmbulanceTeam[443004560] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t9 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1543230494] #t9  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t9 Building[36294]failed 
PoliceForce[1951431738] #t9 Building[36468]failed 
PoliceForce[1951431738] #t9 Building[36263]failed 
PoliceForce[1951431738] #t9 Building[36367]failed 
PoliceForce[1951431738] #t9 Building[36271]failed 
PoliceForce[1951431738] #t9 Building[36475]failed 
PoliceForce[1951431738] #t9 Building[36372]failed 
PoliceForce[1951431738] #t9 Building[33048]failed 
PoliceForce[1951431738] #t9 Building[36343]failed 
FireBrigade[1500148821] #t9 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t9 Building[36294]failed 
PoliceForce[1964925167] #t9 Building[36468]failed 
PoliceForce[1964925167] #t9 Building[36263]failed 
PoliceForce[1964925167] #t9 Building[36367]failed 
PoliceForce[1964925167] #t9 Building[36271]failed 
PoliceForce[1964925167] #t9 Building[36475]failed 
PoliceForce[1964925167] #t9 Building[36372]failed 
PoliceForce[1964925167] #t9 Building[36343]failed 
AmbulanceTeam[668677904] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2001789877] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[203117619] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t10 Problem Rest: Agent has buriedness.
PoliceForce[1951431738] #t10 Building[36294]failed 
PoliceForce[1951431738] #t10 Building[36468]failed 
PoliceForce[1951431738] #t10 Building[36263]failed 
PoliceForce[1951431738] #t10 Building[36367]failed 
PoliceForce[1951431738] #t10 Building[36271]failed 
PoliceForce[1951431738] #t10 Building[36475]failed 
PoliceForce[1951431738] #t10 Building[36372]failed 
PoliceForce[1951431738] #t10 Building[33048]failed 
PoliceForce[1951431738] #t10 Building[36343]failed 
FireBrigade[1500148821] #t10 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t10 Building[36294]failed 
PoliceForce[1964925167] #t10 Building[36468]failed 
PoliceForce[1964925167] #t10 Building[36263]failed 
PoliceForce[1964925167] #t10 Building[36367]failed 
PoliceForce[1964925167] #t10 Building[36271]failed 
PoliceForce[1964925167] #t10 Building[36475]failed 
PoliceForce[1964925167] #t10 Building[36372]failed 
PoliceForce[1964925167] #t10 Building[36343]failed 
PoliceForce[1507431745] #t10 Low Buriedness civilian opened Civilian[1850609307]  estimate time = 1   real time = 1   path lenth=6488
AmbulanceTeam[443004560] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t11 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t11  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t11 Building[36294]failed 
PoliceForce[1951431738] #t11 Building[36468]failed 
PoliceForce[1951431738] #t11 Building[36263]failed 
PoliceForce[1951431738] #t11 Building[36367]failed 
PoliceForce[1951431738] #t11 Building[36271]failed 
PoliceForce[1951431738] #t11 Building[36475]failed 
PoliceForce[1951431738] #t11 Building[36372]failed 
PoliceForce[1951431738] #t11 Building[33048]failed 
PoliceForce[1951431738] #t11 Building[36343]failed 
FireBrigade[1500148821] #t11 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t11 Building[36294]failed 
PoliceForce[1964925167] #t11 Building[36468]failed 
PoliceForce[1964925167] #t11 Building[36263]failed 
PoliceForce[1964925167] #t11 Building[36367]failed 
PoliceForce[1964925167] #t11 Building[36271]failed 
PoliceForce[1964925167] #t11 Building[36475]failed 
PoliceForce[1964925167] #t11 Building[36372]failed 
PoliceForce[1964925167] #t11 Building[36343]failed 
AmbulanceTeam[668677904] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2001789877] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[203117619] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t12 Problem Rest: Agent has buriedness.
PoliceForce[1951431738] #t12 Building[36294]failed 
PoliceForce[1951431738] #t12 Building[36468]failed 
PoliceForce[1951431738] #t12 Building[36263]failed 
PoliceForce[1951431738] #t12 Building[36367]failed 
PoliceForce[1951431738] #t12 Building[36271]failed 
PoliceForce[1951431738] #t12 Building[36475]failed 
PoliceForce[1951431738] #t12 Building[36372]failed 
PoliceForce[1951431738] #t12 Building[33048]failed 
PoliceForce[1951431738] #t12 Building[36343]failed 
FireBrigade[1500148821] #t12 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t12 Building[36294]failed 
PoliceForce[1964925167] #t12 Building[36468]failed 
PoliceForce[1964925167] #t12 Building[36263]failed 
PoliceForce[1964925167] #t12 Building[36367]failed 
PoliceForce[1964925167] #t12 Building[36271]failed 
PoliceForce[1964925167] #t12 Building[36475]failed 
PoliceForce[1964925167] #t12 Building[36372]failed 
PoliceForce[1964925167] #t12 Building[36343]failed 
[ERROR] FireBrigade[2056495123] #t12 Your Act may not received by server!!! passed time in this cycle 1584 ms... think time=1000 tinktime*0.9=900 nextstepstated?falseremained time to act:-684ms
AmbulanceTeam[443004560] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t13 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t13  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t13 Building[36294]failed 
PoliceForce[1951431738] #t13 Building[36468]failed 
PoliceForce[1951431738] #t13 Building[36263]failed 
PoliceForce[1951431738] #t13 Building[36367]failed 
PoliceForce[1951431738] #t13 Building[36271]failed 
PoliceForce[1951431738] #t13 Building[36475]failed 
PoliceForce[1951431738] #t13 Building[36372]failed 
PoliceForce[1951431738] #t13 Building[33048]failed 
PoliceForce[1951431738] #t13 Building[36343]failed 
FireBrigade[1500148821] #t13 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t13 Building[36294]failed 
PoliceForce[1964925167] #t13 Building[36468]failed 
PoliceForce[1964925167] #t13 Building[36263]failed 
PoliceForce[1964925167] #t13 Building[36367]failed 
PoliceForce[1964925167] #t13 Building[36271]failed 
PoliceForce[1964925167] #t13 Building[36475]failed 
PoliceForce[1964925167] #t13 Building[36372]failed 
PoliceForce[1964925167] #t13 Building[36343]failed 
AmbulanceTeam[668677904] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2001789877] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[203117619] #t13  have 3 cycle position near together! ==>is stuck
FireBrigade[1434056181] #t14 FireBrigadeAgent [1434056181] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1434056181] #t14 FireBrigadeAgent [1434056181] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1434056181] #t14 FireBrigadeAgent [1434056181] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1434056181] #t14 FireBrigadeAgent [1434056181] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[465915907] #t14 Problem Rest: Agent has buriedness.
PoliceForce[1951431738] #t14 Building[36294]failed 
PoliceForce[1951431738] #t14 Building[36468]failed 
PoliceForce[1951431738] #t14 Building[36263]failed 
PoliceForce[1951431738] #t14 Building[36367]failed 
PoliceForce[1951431738] #t14 Building[36475]failed 
PoliceForce[1951431738] #t14 Building[36372]failed 
PoliceForce[1951431738] #t14 Building[33048]failed 
PoliceForce[1951431738] #t14 Building[36343]failed 
FireBrigade[1500148821] #t14 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t14 Building[36294]failed 
PoliceForce[1964925167] #t14 Building[36468]failed 
PoliceForce[1964925167] #t14 Building[36263]failed 
PoliceForce[1964925167] #t14 Building[36367]failed 
PoliceForce[1964925167] #t14 Building[36475]failed 
PoliceForce[1964925167] #t14 Building[36372]failed 
PoliceForce[1964925167] #t14 Building[36343]failed 
PoliceForce[1964925167] #t14 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
AmbulanceTeam[2025372585] #t15 AmbulanceTeam[2025372585] : Road[32681] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[443004560] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t15 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1543230494] #t15 AmbulanceTeam[1543230494] : Road[2994] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1543230494] #t15 AmbulanceTeam[1543230494] : Road[2994] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1500148821] #t15 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t15 Building[23850]failed 
PoliceForce[1964925167] #t15 Building[36294]failed 
PoliceForce[1964925167] #t15 Building[36468]failed 
PoliceForce[1964925167] #t15 Building[36263]failed 
PoliceForce[1964925167] #t15 Building[36367]failed 
PoliceForce[1964925167] #t15 Building[36475]failed 
PoliceForce[1964925167] #t15 Building[36372]failed 
PoliceForce[1964925167] #t15 Building[36343]failed 
PoliceForce[1964925167] #t15 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057], FireBrigade[1800940634]]
PoliceForce[1507431745] #t15 Building[23850]failed 
AmbulanceTeam[668677904] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2001789877] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[203117619] #t15  have 3 cycle position near together! ==>is stuck
PoliceForce[1588050249] #t16 Building[23850]failed 
AmbulanceTeam[443004560] #t16 AmbulanceTeam[443004560] : Road[2940] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[465915907] #t16 Problem Rest: Agent has buriedness.
AmbulanceTeam[1543230494] #t16 AmbulanceTeam[1543230494] : Road[2994] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1951431738] #t16 Building[23850]failed 
FireBrigade[1500148821] #t16 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t16 Building[23850]failed 
PoliceForce[1507431745] #t16 Building[23850]failed 
PoliceForce[1588050249] #t17 Building[23850]failed 
AmbulanceTeam[465915907] #t17 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1543230494] #t17 AmbulanceTeam[1543230494] : Road[2994] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1951431738] #t17 Building[23850]failed 
FireBrigade[1500148821] #t17 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t17 Building[23850]failed 
PoliceForce[1507431745] #t17 Building[23850]failed 
AmbulanceTeam[668677904] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2001789877] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[203117619] #t17  have 3 cycle position near together! ==>is stuck
PoliceForce[1588050249] #t18 Building[23850]failed 
AmbulanceTeam[465915907] #t18 Problem Rest: Agent has buriedness.
AmbulanceTeam[1543230494] #t18 AmbulanceTeam[1543230494] : Road[2994] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1951431738] #t18 Building[23850]failed 
FireBrigade[1500148821] #t18 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t18 Building[23850]failed 
PoliceForce[1507431745] #t18 Building[23850]failed 
PoliceForce[1588050249] #t19 Building[23850]failed 
AmbulanceTeam[465915907] #t19 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1543230494] #t19 AmbulanceTeam[1543230494] : Road[2994] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1543230494] #t19  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t19 Building[23850]failed 
FireBrigade[1500148821] #t19 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t19 Building[23850]failed 
PoliceForce[1507431745] #t19 Building[23850]failed 
AmbulanceTeam[668677904] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2001789877] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[203117619] #t19  have 3 cycle position near together! ==>is stuck
PoliceForce[1588050249] #t20 Building[26228]failed 
PoliceForce[1588050249] #t20 Building[20570]failed 
PoliceForce[1588050249] #t20 Building[34295]failed 
PoliceForce[1588050249] #t20 Building[23850]failed 
AmbulanceTeam[465915907] #t20 Problem Rest: Agent has buriedness.
PoliceForce[1951431738] #t20 Building[23850]failed 
FireBrigade[1500148821] #t20 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t20 Building[26228]failed 
PoliceForce[1837669587] #t20 Building[28036]failed 
PoliceForce[1837669587] #t20 Building[20570]failed 
PoliceForce[1837669587] #t20 Building[23850]failed 
PoliceForce[1837669587] #t20 Building[16846]failed 
PoliceForce[1964925167] #t20 I'm Stock now!acting as stock...
PoliceForce[1507431745] #t20 Building[26228]failed 
PoliceForce[1507431745] #t20 Building[20570]failed 
PoliceForce[1507431745] #t20 Building[34295]failed 
PoliceForce[1507431745] #t20 Building[23850]failed 
AmbulanceTeam[2001789877] #t20 AmbulanceTeam[2001789877] : Road[9375] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1588050249] #t21 Building[26228]failed 
PoliceForce[1588050249] #t21 Building[20570]failed 
PoliceForce[1588050249] #t21 Building[34295]failed 
PoliceForce[1588050249] #t21 Building[23850]failed 
AmbulanceTeam[465915907] #t21 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t21  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t21 Building[23850]failed 
FireBrigade[1500148821] #t21 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t21 Building[26228]failed 
PoliceForce[1837669587] #t21 Building[28036]failed 
PoliceForce[1837669587] #t21 Building[20570]failed 
PoliceForce[1837669587] #t21 Building[23850]failed 
PoliceForce[1837669587] #t21 Building[16846]failed 
PoliceForce[1507431745] #t21 Building[26228]failed 
PoliceForce[1507431745] #t21 Building[20570]failed 
PoliceForce[1507431745] #t21 Building[34295]failed 
PoliceForce[1507431745] #t21 Building[23850]failed 
PoliceForce[1507431745] #t21 Building[16846]failed 
AmbulanceTeam[668677904] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2001789877] #t21 AmbulanceTeam[2001789877] : Road[9375] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[2001789877] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[203117619] #t21  have 3 cycle position near together! ==>is stuck
PoliceForce[1588050249] #t22 Building[26228]failed 
PoliceForce[1588050249] #t22 Building[20570]failed 
PoliceForce[1588050249] #t22 Building[34295]failed 
PoliceForce[1588050249] #t22 Building[23850]failed 
PoliceForce[1588050249] #t22 Building[16846]failed 
AmbulanceTeam[465915907] #t22 Problem Rest: Agent has buriedness.
PoliceForce[1951431738] #t22 Building[23850]failed 
FireBrigade[1500148821] #t22 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t22 Building[23850]failed 
PoliceForce[1507431745] #t22 Building[26228]failed 
PoliceForce[1507431745] #t22 Building[20570]failed 
PoliceForce[1507431745] #t22 Building[34295]failed 
PoliceForce[1507431745] #t22 Building[23850]failed 
PoliceForce[1588050249] #t23 Building[26228]failed 
PoliceForce[1588050249] #t23 Building[20570]failed 
PoliceForce[1588050249] #t23 Building[34295]failed 
PoliceForce[1588050249] #t23 Building[23850]failed 
PoliceForce[1588050249] #t23 Building[16846]failed 
AmbulanceTeam[465915907] #t23 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t23  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t23 Building[23850]failed 
FireBrigade[1500148821] #t23 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t23 Building[23850]failed 
PoliceForce[1507431745] #t23 Building[26228]failed 
PoliceForce[1507431745] #t23 Building[20570]failed 
PoliceForce[1507431745] #t23 Building[34295]failed 
PoliceForce[1507431745] #t23 Building[23850]failed 
AmbulanceTeam[668677904] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2001789877] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[203117619] #t23  have 3 cycle position near together! ==>is stuck
PoliceForce[1588050249] #t24 Building[26228]failed 
PoliceForce[1588050249] #t24 Building[20570]failed 
PoliceForce[1588050249] #t24 Building[34295]failed 
PoliceForce[1588050249] #t24 Building[23850]failed 
PoliceForce[1588050249] #t24 Building[16846]failed 
AmbulanceTeam[465915907] #t24 Problem Rest: Agent has buriedness.
PoliceForce[1951431738] #t24 Building[23850]failed 
FireBrigade[1500148821] #t24 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t24 Building[23850]failed 
PoliceForce[1964925167] #t24 Building[23850]failed 
PoliceForce[1507431745] #t24 Building[23850]failed 
AmbulanceTeam[203117619] #t24 AmbulanceTeam[203117619] : Road[35332] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1588050249] #t25 Building[26228]failed 
PoliceForce[1588050249] #t25 Building[20570]failed 
PoliceForce[1588050249] #t25 Building[34295]failed 
PoliceForce[1588050249] #t25 Building[23850]failed 
PoliceForce[1588050249] #t25 Building[16846]failed 
AmbulanceTeam[465915907] #t25 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t25  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t25 Building[23850]failed 
FireBrigade[1500148821] #t25 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t25 Building[23850]failed 
PoliceForce[1964925167] #t25 Building[23850]failed 
AmbulanceTeam[668677904] #t25  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[203117619] #t25  have 3 cycle position near together! ==>is stuck
PoliceForce[1588050249] #t26 Building[26228]failed 
PoliceForce[1588050249] #t26 Building[20570]failed 
PoliceForce[1588050249] #t26 Building[34295]failed 
PoliceForce[1588050249] #t26 Building[23850]failed 
PoliceForce[1588050249] #t26 Building[16846]failed 
AmbulanceTeam[465915907] #t26 Problem Rest: Agent has buriedness.
PoliceForce[1951431738] #t26 Building[23850]failed 
FireBrigade[1500148821] #t26 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t26 Building[23850]failed 
PoliceForce[1964925167] #t26 Building[23850]failed 
PoliceForce[1588050249] #t27 Building[26228]failed 
PoliceForce[1588050249] #t27 Building[20570]failed 
PoliceForce[1588050249] #t27 Building[34295]failed 
PoliceForce[1588050249] #t27 Building[23850]failed 
PoliceForce[1588050249] #t27 Building[16846]failed 
AmbulanceTeam[465915907] #t27 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t27  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t27 Building[23850]failed 
FireBrigade[1500148821] #t27 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t27 Building[23850]failed 
PoliceForce[1964925167] #t27 Building[23850]failed 
AmbulanceTeam[203117619] #t27  have 3 cycle position near together! ==>is stuck
PoliceForce[1588050249] #t28 Building[26228]failed 
PoliceForce[1588050249] #t28 Building[20570]failed 
PoliceForce[1588050249] #t28 Building[34295]failed 
PoliceForce[1588050249] #t28 Building[23850]failed 
PoliceForce[1588050249] #t28 Building[16846]failed 
AmbulanceTeam[465915907] #t28 Problem Rest: Agent has buriedness.
PoliceForce[1951431738] #t28 Building[23850]failed 
FireBrigade[1500148821] #t28 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t28 Building[23850]failed 
PoliceForce[1964925167] #t28 Building[23850]failed 
PoliceForce[1588050249] #t29 Building[26228]failed 
PoliceForce[1588050249] #t29 Building[20570]failed 
PoliceForce[1588050249] #t29 Building[34295]failed 
PoliceForce[1588050249] #t29 Building[23850]failed 
PoliceForce[1588050249] #t29 Building[16846]failed 
PoliceForce[431474523] #t29 Building[29025]failed 
PoliceForce[431474523] #t29 Building[27812]failed 
PoliceForce[431474523] #t29 Building[24097]failed 
PoliceForce[431474523] #t29 Building[29812]failed 
PoliceForce[431474523] #t29 Building[32838]failed 
PoliceForce[431474523] #t29 Building[18463]failed 
PoliceForce[431474523] #t29 Building[13126]failed 
AmbulanceTeam[465915907] #t29 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t29 it is critical must reachable fire agent first [FireBrigade[1818918215]]
AmbulanceTeam[264617660] #t29  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t29 Building[23850]failed 
FireBrigade[1500148821] #t29 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t29 Building[23850]failed 
PoliceForce[1964925167] #t29 Building[23850]failed 
PoliceForce[360832818] #t29 Building[29025]failed 
PoliceForce[360832818] #t29 Building[27812]failed 
PoliceForce[360832818] #t29 Building[24097]failed 
PoliceForce[360832818] #t29 Building[29812]failed 
PoliceForce[360832818] #t29 Building[30956]failed 
PoliceForce[360832818] #t29 Building[32838]failed 
PoliceForce[360832818] #t29 Building[18463]failed 
PoliceForce[360832818] #t29 Building[28727]failed 
PoliceForce[360832818] #t29 Building[13126]failed 
AmbulanceTeam[668677904] #t29  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2025372585] #t30 AmbulanceTeam[2025372585] : Road[32681] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1588050249] #t30 Building[26228]failed 
PoliceForce[1588050249] #t30 Building[20570]failed 
PoliceForce[1588050249] #t30 Building[34295]failed 
PoliceForce[1588050249] #t30 Building[23850]failed 
PoliceForce[1588050249] #t30 Building[16846]failed 
AmbulanceTeam[465915907] #t30 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t30 Building[29025]failed 
PoliceForce[431474523] #t30 Building[27812]failed 
PoliceForce[431474523] #t30 Building[24097]failed 
PoliceForce[431474523] #t30 Building[29812]failed 
PoliceForce[431474523] #t30 Building[32838]failed 
PoliceForce[431474523] #t30 Building[18463]failed 
PoliceForce[431474523] #t30 Building[13126]failed 
PoliceForce[431474523] #t30 it is critical must reachable fire agent first [FireBrigade[1818918215]]
PoliceForce[1951431738] #t30 Building[23850]failed 
PoliceForce[1951431738] #t30 Low Buriedness civilian opened Civilian[684617379]  estimate time = 2   real time = 1   path lenth=12044
FireBrigade[1500148821] #t30 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t30 Building[23850]failed 
PoliceForce[1964925167] #t30 Building[23850]failed 
PoliceForce[360832818] #t30 Building[29025]failed 
PoliceForce[360832818] #t30 Building[27812]failed 
PoliceForce[360832818] #t30 Building[24097]failed 
PoliceForce[360832818] #t30 Building[29812]failed 
PoliceForce[360832818] #t30 Building[30956]failed 
PoliceForce[360832818] #t30 Building[32838]failed 
PoliceForce[360832818] #t30 Building[18463]failed 
PoliceForce[360832818] #t30 Building[28727]failed 
PoliceForce[360832818] #t30 Building[13126]failed 
PoliceForce[1588050249] #t31 Building[23850]failed 
AmbulanceTeam[465915907] #t31 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t31 Building[29025]failed 
PoliceForce[431474523] #t31 Building[27812]failed 
PoliceForce[431474523] #t31 Building[24097]failed 
PoliceForce[431474523] #t31 Building[29812]failed 
PoliceForce[431474523] #t31 Building[32838]failed 
PoliceForce[431474523] #t31 Building[18463]failed 
PoliceForce[431474523] #t31 Building[13126]failed 
PoliceForce[431474523] #t31 it is critical must reachable fire agent first [FireBrigade[1818918215]]
AmbulanceTeam[264617660] #t31  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t31 Building[23850]failed 
FireBrigade[1500148821] #t31 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t31 Building[23850]failed 
PoliceForce[1964925167] #t31 Building[23850]failed 
PoliceForce[1588050249] #t32 Building[23850]failed 
PoliceForce[431474523] #t32 Building[29025]failed 
PoliceForce[431474523] #t32 Building[27812]failed 
PoliceForce[431474523] #t32 Building[24097]failed 
PoliceForce[431474523] #t32 Building[29812]failed 
PoliceForce[431474523] #t32 Building[32838]failed 
PoliceForce[431474523] #t32 Building[18463]failed 
PoliceForce[431474523] #t32 Building[13126]failed 
AmbulanceTeam[465915907] #t32 Problem Rest: Agent has buriedness.
PoliceForce[1951431738] #t32 Building[23850]failed 
FireBrigade[1500148821] #t32 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t32 Building[23850]failed 
PoliceForce[1964925167] #t32 Building[23850]failed 
PoliceForce[1588050249] #t33 Building[23850]failed 
PoliceForce[431474523] #t33 Building[29025]failed 
PoliceForce[431474523] #t33 Building[24097]failed 
PoliceForce[431474523] #t33 Building[27774]failed 
PoliceForce[431474523] #t33 Building[29812]failed 
PoliceForce[431474523] #t33 Building[15295]failed 
PoliceForce[431474523] #t33 Building[18463]failed 
PoliceForce[431474523] #t33 Building[28727]failed 
PoliceForce[431474523] #t33 Building[13126]failed 
AmbulanceTeam[465915907] #t33 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t33 Building[32838]failed 
PoliceForce[431474523] #t33 Building[30956]failed 
AmbulanceTeam[264617660] #t33  have 3 cycle position near together! ==>is stuck
PoliceForce[1951431738] #t33 Building[23850]failed 
FireBrigade[1500148821] #t33 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t33 Building[23850]failed 
PoliceForce[1964925167] #t33 Building[23850]failed 
PoliceForce[1588050249] #t34 Building[26228]failed 
PoliceForce[1588050249] #t34 Building[20570]failed 
PoliceForce[1588050249] #t34 Building[34295]failed 
PoliceForce[1588050249] #t34 Building[23850]failed 
PoliceForce[1588050249] #t34 Building[16846]failed 
AmbulanceTeam[465915907] #t34 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t34 Building[29025]failed 
PoliceForce[431474523] #t34 Building[24097]failed 
PoliceForce[431474523] #t34 Building[27774]failed 
PoliceForce[431474523] #t34 Building[29812]failed 
PoliceForce[431474523] #t34 Building[15295]failed 
PoliceForce[431474523] #t34 Building[18463]failed 
PoliceForce[431474523] #t34 Building[28727]failed 
PoliceForce[431474523] #t34 Building[13126]failed 
PoliceForce[431474523] #t34 Building[32838]failed 
PoliceForce[431474523] #t34 Building[30956]failed 
FireBrigade[1500148821] #t34 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t34 Building[26228]failed 
PoliceForce[1837669587] #t34 Building[28036]failed 
PoliceForce[1837669587] #t34 Building[20570]failed 
PoliceForce[1837669587] #t34 Building[34295]failed 
PoliceForce[1837669587] #t34 Building[23850]failed 
PoliceForce[1837669587] #t34 Building[16846]failed 
PoliceForce[360832818] #t34 Building[16846]failed 
PoliceForce[1588050249] #t35 it is critical must reachable fire agent first [FireBrigade[2056495123]]
PoliceForce[431474523] #t35 Building[29025]failed 
PoliceForce[431474523] #t35 Building[24097]failed 
PoliceForce[431474523] #t35 Building[27774]failed 
PoliceForce[431474523] #t35 Building[29812]failed 
PoliceForce[431474523] #t35 Building[15295]failed 
PoliceForce[431474523] #t35 Building[18463]failed 
PoliceForce[431474523] #t35 Building[28727]failed 
PoliceForce[431474523] #t35 Building[13126]failed 
PoliceForce[431474523] #t35 Building[30956]failed 
PoliceForce[431474523] #t35 it is critical must reachable fire agent first [FireBrigade[191480495]]
AmbulanceTeam[465915907] #t35 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t35  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t35 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t35 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[668677904] #t35  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2025372585] #t36 AmbulanceTeam[2025372585] : Road[33038] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1588050249] #t36 it is critical must reachable fire agent first [FireBrigade[2056495123]]
AmbulanceTeam[465915907] #t36 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t36 Building[29025]failed 
PoliceForce[431474523] #t36 Building[27774]failed 
PoliceForce[431474523] #t36 Building[15295]failed 
PoliceForce[431474523] #t36 Building[13126]failed 
PoliceForce[431474523] #t36 Building[24097]failed 
PoliceForce[431474523] #t36 Building[18463]failed 
PoliceForce[431474523] #t36 Building[29812]failed 
FireBrigade[1500148821] #t36 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t36 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[2025372585] #t37 AmbulanceTeam[2025372585] : Road[33038] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[465915907] #t37 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t37 Building[29025]failed 
PoliceForce[431474523] #t37 Building[27774]failed 
PoliceForce[431474523] #t37 Building[15295]failed 
PoliceForce[431474523] #t37 Building[13126]failed 
PoliceForce[431474523] #t37 Building[24097]failed 
PoliceForce[431474523] #t37 Building[18463]failed 
PoliceForce[431474523] #t37 Building[29812]failed 
AmbulanceTeam[264617660] #t37  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t37 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t37 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[668677904] #t37  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2025372585] #t38 AmbulanceTeam[2025372585] : Road[33038] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[465915907] #t38 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t38 Building[29025]failed 
PoliceForce[431474523] #t38 Building[27774]failed 
PoliceForce[431474523] #t38 Building[15295]failed 
PoliceForce[431474523] #t38 Building[13126]failed 
PoliceForce[431474523] #t38 Building[24097]failed 
PoliceForce[431474523] #t38 Building[18463]failed 
PoliceForce[431474523] #t38 Building[29812]failed 
FireBrigade[1500148821] #t38 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t38 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
PoliceForce[360832818] #t38 Low Buriedness civilian opened Civilian[1271888435]  estimate time = 1   real time = 1   path lenth=8204
AmbulanceTeam[2001789877] #t38 AmbulanceTeam[2001789877] : Road[32752] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1588050249] #t39 it is critical must reachable fire agent first [FireBrigade[2056495123]]
PoliceForce[1588050249] #t39 my cluster civilians[<Civilian[576206935], 1270>, <Civilian[1170682589], 1240>]
AmbulanceTeam[465915907] #t39 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t39 Building[29025]failed 
PoliceForce[431474523] #t39 Building[27774]failed 
PoliceForce[431474523] #t39 Building[15295]failed 
PoliceForce[431474523] #t39 Building[13126]failed 
PoliceForce[431474523] #t39 Building[24097]failed 
PoliceForce[431474523] #t39 Building[18463]failed 
PoliceForce[431474523] #t39 Building[29812]failed 
AmbulanceTeam[264617660] #t39  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t39 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t39 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[668677904] #t39  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2025372585] #t40 AmbulanceTeam[2025372585] : Road[33038] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[2025372585] #t40  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t40 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t40 Building[29025]failed 
PoliceForce[431474523] #t40 Building[27774]failed 
PoliceForce[431474523] #t40 Building[15295]failed 
PoliceForce[431474523] #t40 Building[13126]failed 
PoliceForce[431474523] #t40 Building[24097]failed 
PoliceForce[431474523] #t40 Building[18463]failed 
PoliceForce[431474523] #t40 Building[29812]failed 
FireBrigade[1500148821] #t40 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t40 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[465915907] #t41 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t41  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t41 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t41 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[668677904] #t41  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t42 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t42 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t42 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
PoliceForce[360832818] #t42 my cluster civilians[<Civilian[1197117628], 1740>]
AmbulanceTeam[465915907] #t43 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t43  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t43 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t43 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618], FireBrigade[1680653057]]
AmbulanceTeam[465915907] #t44 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t44 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t45 Problem Rest: Agent has buriedness.
AmbulanceTeam[264617660] #t45  have 3 cycle position near together! ==>is stuck
FireBrigade[1500148821] #t45 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t45 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[465915907] #t46 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t46 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t46 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[668677904] #t46  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t47 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t47 Problem Rest: I have Buriedness;)
PoliceForce[1588050249] #t48 Low Buriedness civilian opened Civilian[576206935]  estimate time = 2   real time = 1   path lenth=4544
PoliceForce[1588050249] #t48 my cluster civilians[<Civilian[1170682589], 1330>]
AmbulanceTeam[465915907] #t48 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t48 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t48 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[465915907] #t49 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t49 Problem Rest: I have Buriedness;)
AmbulanceTeam[668677904] #t49  have 3 cycle position near together! ==>is stuck
PoliceForce[1588050249] #t50 Building[18565]failed 
PoliceForce[1588050249] #t50 Building[14013]failed 
PoliceForce[1588050249] #t50 Building[18648]failed 
PoliceForce[1588050249] #t50 Building[11064]failed 
PoliceForce[1588050249] #t50 Building[16982]failed 
PoliceForce[1588050249] #t50 Building[13072]failed 
PoliceForce[1588050249] #t50 Building[15819]failed 
AmbulanceTeam[465915907] #t50 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t50 Building[11064]failed 
PoliceForce[431474523] #t50 Building[17556]failed 
PoliceForce[431474523] #t50 Building[16146]failed 
PoliceForce[431474523] #t50 Building[13072]failed 
PoliceForce[431474523] #t50 Building[15819]failed 
PoliceForce[1951431738] #t50 Building[14013]failed 
FireBrigade[1500148821] #t50 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t50 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
PoliceForce[1507431745] #t50 Building[18565]failed 
PoliceForce[1507431745] #t50 Building[18648]failed 
PoliceForce[1507431745] #t50 Building[16982]failed 
PoliceForce[1507431745] #t50 Building[17556]failed 
PoliceForce[1507431745] #t50 Building[16146]failed 
PoliceForce[1507431745] #t50 Building[13072]failed 
PoliceForce[1507431745] #t50 Building[15819]failed 
AmbulanceTeam[465915907] #t51 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t51 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t51 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[668677904] #t51  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t52 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t52 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t52 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
[FATAL]AmbulanceTeam[668677904] #t52 null
java.lang.NullPointerException
	at sos.base.message.ReadXml$MessageGroup.headerToIndex(ReadXml.java:255)
	at sos.base.message.structure.blocks.MessageBlock.toBitArray(MessageBlock.java:87)
	at sos.base.message.structure.blocks.MessagePackage.toBitArray(MessagePackage.java:36)
	at sos.base.message.structure.blocks.MessagePackage.toByteArray(MessagePackage.java:42)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:560)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:543)
	at sos.base.message.system.MessageSystem.sayMessage(MessageSystem.java:515)
	at sos.base.SOSAgent.sendSayMessage(SOSAgent.java:82)
	at sos.base.SOSAgent.preSuperThink(SOSAgent.java:59)
	at sos.base.PlatoonAgent.preSuperThink(PlatoonAgent.java:43)
	at sos.base.AbstractSOSAgent.doPreSuperThink(AbstractSOSAgent.java:202)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:178)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
AmbulanceTeam[465915907] #t53 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t53 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t53 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[668677904] #t53  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t54 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t54 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t54 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
[FATAL]AmbulanceTeam[668677904] #t54 null
java.lang.NullPointerException
AmbulanceTeam[465915907] #t55 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t55 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t55 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[465915907] #t56 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t56 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t56 my cluster civilians[<Civilian[1872763071], 1310>]
PoliceForce[1964925167] #t56 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[465915907] #t57 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t57 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t57 it is critical must reachable fire agent first [FireBrigade[675710246], FireBrigade[1420880618]]
AmbulanceTeam[465915907] #t58 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t58 Problem Rest: I have Buriedness;)
AmbulanceTeam[668677904] #t58  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t59 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t59 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t59 it is critical must reachable fire agent first [FireBrigade[675710246]]
[FATAL]AmbulanceTeam[668677904] #t59 null
java.lang.NullPointerException
AmbulanceTeam[465915907] #t60 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t60 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t60 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[668677904] #t60  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[465915907] #t61 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t61 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t61 it is critical must reachable fire agent first [FireBrigade[675710246]]
[FATAL]AmbulanceTeam[668677904] #t61 null
java.lang.NullPointerException
AmbulanceTeam[465915907] #t62 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t62 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t62 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[465915907] #t63 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t63 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t63 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[465915907] #t64 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t64 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t64 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[465915907] #t65 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t65 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t65 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[465915907] #t66 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t66 Problem Rest: I have Buriedness;)
PoliceForce[1964925167] #t66 it is critical must reachable fire agent first [FireBrigade[675710246]]
AmbulanceTeam[465915907] #t67 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t67 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t68 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t68 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t69 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t69 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t69 my cluster civilians[<Civilian[1872763071], 1440>]
AmbulanceTeam[465915907] #t70 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t70 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t71 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t71 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t72 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t72 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t73 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t73 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t74 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t74 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t75 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t75 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t76 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t76 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t77 Problem Rest: Agent has buriedness.
PoliceForce[431474523] #t77 my cluster civilians[<Civilian[516453963], 2020>]
FireBrigade[1500148821] #t77 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t78 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t78 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t79 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t79 Problem Rest: I have Buriedness;)
[ERROR] AmbulanceTeam[465915907] #t80 agent is going to die
AmbulanceTeam[465915907] #t80 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t80 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t80 my cluster civilians[<Civilian[551227129], 2050>]
[ERROR] AmbulanceTeam[465915907] #t81 agent is going to die
AmbulanceTeam[465915907] #t81 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t81 Problem Rest: I have Buriedness;)
[ERROR] AmbulanceTeam[465915907] #t82 agent is going to die
AmbulanceTeam[465915907] #t82 Problem Rest: Agent has buriedness.
FireBrigade[1500148821] #t82 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t83 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t83 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t84 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t84 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t85 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t85 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t86 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t86 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t87 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t87 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t88 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t88 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t89 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t89 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t90 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t90 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t90 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t91 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t91 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t91 I'm Stock now!acting as stock...
PoliceForce[1837669587] #t91 HeavyStock with New Clear
AmbulanceTeam[465915907] #t92 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t92 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t93 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t93 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t94 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t94 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t95 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t95 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t95 my cluster civilians[<Civilian[1001365245], -170>, <Civilian[652448268], -170>]
AmbulanceTeam[465915907] #t96 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t96 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t97 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t97 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t98 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t98 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t99 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t99 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t100 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t100 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t100 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t101 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t101 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t102 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t102 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t103 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t103 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t104 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t104 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t105 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t105 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t106 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t106 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t107 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t107 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t108 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t108 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t109 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t109 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t110 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t110 Problem Rest: I have Buriedness;)
PoliceForce[431474523] #t111 Low Buriedness civilian opened Civilian[1273873067]  estimate time = 2   real time = 1   path lenth=48028
AmbulanceTeam[465915907] #t111 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t111 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t112 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t112 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t113 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t113 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t114 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t114 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t115 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t115 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t116 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t116 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t117 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t117 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t118 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t118 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t119 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t119 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t120 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t120 Problem Rest: I have Buriedness;)
PoliceForce[1588050249] #t121 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t121 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t121 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t122 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t122 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t123 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t123 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t124 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t124 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t124 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t125 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t125 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t126 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t126 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t127 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t127 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t128 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t128 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t129 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t129 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t130 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t130 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t131 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t131 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t132 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t132 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t133 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t133 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t134 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t134 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t135 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t135 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t136 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t136 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t137 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t137 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t138 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t138 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t139 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t139 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t140 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t140 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t141 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t141 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t142 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t142 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t142 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t143 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t143 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t144 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t144 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t145 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t145 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t146 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t146 Problem Rest: I have Buriedness;)
PoliceForce[1837669587] #t146 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t147 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t147 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t148 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t148 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t149 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t149 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t150 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t150 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t151 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t151 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t152 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t152 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t153 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t153 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t154 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t154 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t155 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t155 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t156 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t156 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t157 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t157 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t158 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t158 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t159 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t159 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t160 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t160 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t161 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t161 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t162 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t162 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t163 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t163 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t164 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t164 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t165 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t165 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t166 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t166 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t167 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t167 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t168 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t168 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t169 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t169 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t170 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t170 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t171 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t171 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t172 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t172 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t173 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t173 Problem Rest: I have Buriedness;)
PoliceForce[360832818] #t173 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t174 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t174 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t175 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t175 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t176 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t176 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t177 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t177 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t178 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t178 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t179 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t179 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t180 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t180 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t181 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t181 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t182 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t182 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t183 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t183 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t184 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t184 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t185 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t185 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t186 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t186 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t187 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t187 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t188 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t188 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t189 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t189 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t190 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t190 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t191 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t191 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t192 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t192 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t193 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t193 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t194 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t194 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t195 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t195 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t196 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t196 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t197 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t197 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t198 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t198 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t199 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t199 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t200 Problem Rest: Agent is dead.
FireBrigade[1500148821] #t200 Problem Rest: I have Buriedness;)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)