sos-version:build 14-624
{sos.IS_CHALLENGE_RUNNING=false, sos.password=234, sos.NO_ANY_LOG=false, kernel.host=10.10.10.21, sos.create-precompue-files=true}

Connecting fire brigade 0...757	1602	468520.0	364080.0
FireBrigade[1434056181] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,0s,13ms]MapRecognition[TimePassed= 0h,0m,0s,12ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,0s,129ms]messagePrecompute[TimePassed= 0h,0m,0s,117ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,0s,439ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,309ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,689ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,250ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,1s,809ms]setNeighbours[TimePassed= 0h,0m,0s,120ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,61ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,252ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,63ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,80ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,17ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,84ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,99ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,15ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,116ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,17ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,185ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,69ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,232ms]movePrecompute[TimePassed= 0h,0m,0s,46ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,237ms]updatePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1434056181] #t0 [TimePassed= 0h,0m,2s,288ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,51ms]
FireBrigade[1434056181] #t0 Start of Fire PreCompute...
FireBrigade[1434056181] #t0 setFireBuildings got: 1ms
FireBrigade[1434056181] #t0 setExtinguishableArea: 854ms
FireBrigade[1434056181] #t0 makeBuildingBlocks got: 39ms
FireBrigade[1434056181] #t0 makeIslands got: 50ms
FireBrigade[1434056181] #t0 Fire PreComput Time: 949ms ------------------------

:success FireBrigade[1434056181]

Connecting fire brigade 1...757	1602	468520.0	364080.0
FireBrigade[613535993] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,0s,56ms]messagePrecompute[TimePassed= 0h,0m,0s,54ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,0s,225ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,168ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,1s,731ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,506ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,1s,818ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,1s,962ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,144ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,1s,963ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,1s,978ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,14ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,1s,980ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,1s,988ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,1s,994ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,2s,37ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,2s,53ms]movePrecompute[TimePassed= 0h,0m,0s,15ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,2s,53ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[613535993] #t0 [TimePassed= 0h,0m,2s,89ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,36ms]
FireBrigade[613535993] #t0 Start of Fire PreCompute...
FireBrigade[613535993] #t0 setFireBuildings got: 1ms
FireBrigade[613535993] #t0 setExtinguishableArea: 551ms
FireBrigade[613535993] #t0 makeBuildingBlocks got: 19ms
FireBrigade[613535993] #t0 makeIslands got: 26ms
FireBrigade[613535993] #t0 Fire PreComput Time: 597ms ------------------------

:success FireBrigade[613535993]

Connecting fire brigade 2...757	1602	468520.0	364080.0
FireBrigade[591430840] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,0s,200ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,166ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,35ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,835ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,95ms]setNeighbours[TimePassed= 0h,0m,0s,59ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,236ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,141ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,238ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,247ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,249ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,256ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,260ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,305ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,44ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,313ms]movePrecompute[TimePassed= 0h,0m,0s,8ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,314ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[591430840] #t0 [TimePassed= 0h,0m,1s,335ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,21ms]
FireBrigade[591430840] #t0 Start of Fire PreCompute...
FireBrigade[591430840] #t0 setFireBuildings got: 1ms
FireBrigade[591430840] #t0 setExtinguishableArea: 511ms
FireBrigade[591430840] #t0 makeBuildingBlocks got: 18ms
FireBrigade[591430840] #t0 makeIslands got: 26ms
FireBrigade[591430840] #t0 Fire PreComput Time: 557ms ------------------------

:success FireBrigade[591430840]

Connecting fire brigade 3...757	1602	468520.0	364080.0
FireBrigade[1137936483] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,0s,53ms]messagePrecompute[TimePassed= 0h,0m,0s,51ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,0s,208ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,155ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,0s,822ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,614ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,0s,881ms]setNeighbours[TimePassed= 0h,0m,0s,59ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,15ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,17ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,23ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,25ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,32ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,37ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,104ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,66ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,117ms]movePrecompute[TimePassed= 0h,0m,0s,12ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,118ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1137936483] #t0 [TimePassed= 0h,0m,1s,208ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,90ms]
FireBrigade[1137936483] #t0 Start of Fire PreCompute...
FireBrigade[1137936483] #t0 setFireBuildings got: 1ms
FireBrigade[1137936483] #t0 setExtinguishableArea: 500ms
FireBrigade[1137936483] #t0 makeBuildingBlocks got: 20ms
FireBrigade[1137936483] #t0 makeIslands got: 26ms
FireBrigade[1137936483] #t0 Fire PreComput Time: 547ms ------------------------

:success FireBrigade[1137936483]

Connecting fire brigade 4...757	1602	468520.0	364080.0
FireBrigade[1113042037] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,49ms]messagePrecompute[TimePassed= 0h,0m,0s,47ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,206ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,157ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,81ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,874ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,169ms]setNeighbours[TimePassed= 0h,0m,0s,88ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,383ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,214ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,385ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,393ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,395ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,403ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,407ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,473ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,66ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,483ms]movePrecompute[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,483ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,1s,516ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,33ms]
FireBrigade[1113042037] #t0 Start of Fire PreCompute...
FireBrigade[1113042037] #t0 setFireBuildings got: 0ms
FireBrigade[1113042037] #t0 setExtinguishableArea: 825ms
FireBrigade[1113042037] #t0 makeBuildingBlocks got: 27ms
FireBrigade[1113042037] #t0 makeIslands got: 44ms
FireBrigade[1113042037] #t0 Fire PreComput Time: 896ms ------------------------

:success FireBrigade[1113042037]

Connecting fire brigade 5...
Connecting ambulance team 5...757	1602	468520.0	364080.0
AmbulanceTeam[668677904] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,187ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,155ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,849ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,662ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,0s,906ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,44ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,138ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,45ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,51ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,53ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,57ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,62ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,106ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,44ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,111ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,111ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[668677904] #t0 [TimePassed= 0h,0m,1s,131ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[668677904]

Connecting ambulance team 6...757	1602	468520.0	364080.0
AmbulanceTeam[1139286409] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,191ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,159ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,734ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,543ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,788ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,924ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,135ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,926ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,931ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,933ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,940ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,943ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,986ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,43ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,993ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,993ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,1s,13ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[1139286409]

Connecting ambulance team 7...757	1602	468520.0	364080.0
AmbulanceTeam[334481162] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,186ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,155ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,720ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,534ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,774ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,909ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,909ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,914ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,916ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,920ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,922ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,964ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,967ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,967ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[334481162] #t0 [TimePassed= 0h,0m,0s,986ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[334481162]

Connecting ambulance team 8...757	1602	468520.0	364080.0
AmbulanceTeam[710561214] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,185ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,721ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,536ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,775ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,908ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,909ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,914ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,914ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,919ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,921ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,962ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,965ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,965ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[710561214] #t0 [TimePassed= 0h,0m,0s,985ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[710561214]

Connecting ambulance team 9...757	1602	468520.0	364080.0
AmbulanceTeam[465915907] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,827ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,643ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,0s,881ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,14ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,15ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,20ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,21ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,26ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,28ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,70ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,73ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,73ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[465915907] #t0 [TimePassed= 0h,0m,1s,92ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[465915907]

Connecting ambulance team 10...757	1602	468520.0	364080.0
AmbulanceTeam[443004560] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,185ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,720ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,535ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,775ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,908ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,908ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,913ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,914ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,918ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,920ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,962ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,964ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,964ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[443004560] #t0 [TimePassed= 0h,0m,0s,984ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[443004560]

Connecting ambulance team 11...757	1602	468520.0	364080.0
AmbulanceTeam[1543230494] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,186ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,155ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,723ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,537ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,778ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,912ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,913ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,918ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,919ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,923ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,925ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,966ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,970ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,971ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1543230494] #t0 [TimePassed= 0h,0m,0s,990ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]

:success AmbulanceTeam[1543230494]

Connecting ambulance team 12...
Connecting police force 12...757	1602	468520.0	364080.0
PoliceForce[1920725986] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,153ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,719ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,535ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,775ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,922ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,146ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,922ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,930ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,931ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,939ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,948ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,0s,989ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,1s,1ms]movePrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,1s,1ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1920725986] #t0 [TimePassed= 0h,0m,1s,33ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,32ms]
PoliceForce[1920725986] #t0 Police Search Precompute got:32ms
PoliceForce[1920725986] #t0 check rang for fire property= 118670
PoliceForce[1920725986] #t0 Cluster Connector for afterShock startRoad= Road[21231] endRoad= Road[27480]
PoliceForce[1920725986] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,184ms]
:success PoliceForce[1920725986]

Connecting police force 13...757	1602	468520.0	364080.0
PoliceForce[853550293] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,851ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,667ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,906ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,39ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,39ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,46ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,47ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,51ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,55ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,96ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,112ms]movePrecompute[TimePassed= 0h,0m,0s,16ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,112ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,1s,144ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,32ms]
PoliceForce[853550293] #t0 Police Search Precompute got:32ms
PoliceForce[853550293] #t0 check rang for fire property= 118670
PoliceForce[853550293] #t0 Cluster Connector for afterShock startRoad= Road[12698] endRoad= Road[24249]
PoliceForce[853550293] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,97ms]
:success PoliceForce[853550293]

Connecting police force 14...757	1602	468520.0	364080.0
PoliceForce[636526001] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,719ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,535ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,773ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,907ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,908ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,913ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,913ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,918ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,920ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,961ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,41ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,964ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,964ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,984ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[636526001] #t0 Police Search Precompute got:21ms
PoliceForce[636526001] #t0 check rang for fire property= 118670
PoliceForce[636526001] #t0 Cluster Connector for afterShock startRoad= Road[24249] endRoad= Road[12698]
PoliceForce[636526001] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,88ms]
:success PoliceForce[636526001]

Connecting police force 15...757	1602	468520.0	364080.0
PoliceForce[420925509] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,153ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,721ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,537ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,776ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,910ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,910ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,916ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,916ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,921ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,925ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,987ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,62ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,990ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,990ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,1s,10ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[420925509] #t0 Police Search Precompute got:21ms
PoliceForce[420925509] #t0 check rang for fire property= 118670
PoliceForce[420925509] #t0 Cluster Connector for afterShock startRoad= Road[10432] endRoad= Road[34071]
PoliceForce[420925509] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,91ms]
:success PoliceForce[420925509]

Connecting police force 16...757	1602	468520.0	364080.0
PoliceForce[1437997471] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,184ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,154ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,718ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,534ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,772ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,906ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,134ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,906ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,912ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,912ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,917ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,921ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,977ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,55ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,980ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,980ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,999ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
PoliceForce[1437997471] #t0 Police Search Precompute got:24ms
PoliceForce[1437997471] #t0 check rang for fire property= 118670
PoliceForce[1437997471] #t0 Cluster Connector for afterShock startRoad= Road[25947] endRoad= Road[17191]
PoliceForce[1437997471] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,92ms]
:success PoliceForce[1437997471]

Connecting police force 17...757	1602	468520.0	364080.0
PoliceForce[802640334] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,217ms]messagePrecompute[TimePassed= 0h,0m,0s,215ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,370ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,153ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,904ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,534ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,958ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,90ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,132ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,90ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,95ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,95ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,99ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,101ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,143ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,145ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,146ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,1s,165ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
PoliceForce[802640334] #t0 Police Search Precompute got:19ms
PoliceForce[802640334] #t0 check rang for fire property= 118670
PoliceForce[802640334] #t0 Cluster Connector for afterShock startRoad= Road[14029] endRoad= Road[35634]
PoliceForce[802640334] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,88ms]
:success PoliceForce[802640334]

Connecting police force 18...
Connecting centre 18...757	1602	468520.0	364080.0
Center[36011] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
Center[36011] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,39ms]messagePrecompute[TimePassed= 0h,0m,0s,37ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,193ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,153ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,728ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,535ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,782ms]setNeighbours[TimePassed= 0h,0m,0s,54ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,916ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,133ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,916ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,921ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,923ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,928ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,932ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,974ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,42ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,979ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,979ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
Center[36011] #t0 [TimePassed= 0h,0m,0s,999ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,19ms]
:success Center[36011]

Connecting centre 19...
:Connect Time:[TimePassed= 0h,0m,28s,859ms]
============================================================
AmbulanceTeam[465915907] #t3 Problem Rest: Agent has buriedness.
AmbulanceTeam[465915907] #t4 Problem Rest: Agent has buriedness.
PoliceForce[802640334] #t4 Low Buriedness civilian opened Civilian[1214846420]  estimate time = 2   real time = 1   path lenth=11344
AmbulanceTeam[465915907] #t5 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t6 it is critical must reachable fire agent first [FireBrigade[1434056181]]
AmbulanceTeam[465915907] #t6 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t6 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[420925509] #t7 it is critical must reachable fire agent first [FireBrigade[1434056181]]
AmbulanceTeam[465915907] #t7 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t8 it is critical must reachable fire agent first [FireBrigade[1434056181]]
AmbulanceTeam[465915907] #t8 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t8 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[1543230494] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[334481162] #t9  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t9 Building[36294]failed 
PoliceForce[1437997471] #t9 Building[36468]failed 
PoliceForce[1437997471] #t9 Building[36263]failed 
PoliceForce[1437997471] #t9 Building[36367]failed 
PoliceForce[1437997471] #t9 Building[36271]failed 
PoliceForce[1437997471] #t9 Building[36475]failed 
PoliceForce[1437997471] #t9 Building[36372]failed 
PoliceForce[1437997471] #t9 Building[36343]failed 
AmbulanceTeam[465915907] #t9 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t9 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[710561214] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[443004560] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[668677904] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1139286409] #t9  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t10 Building[36294]failed 
PoliceForce[1437997471] #t10 Building[36468]failed 
PoliceForce[1437997471] #t10 Building[36263]failed 
PoliceForce[1437997471] #t10 Building[36367]failed 
PoliceForce[1437997471] #t10 Building[36271]failed 
PoliceForce[1437997471] #t10 Building[36475]failed 
PoliceForce[1437997471] #t10 Building[36372]failed 
PoliceForce[1437997471] #t10 Building[36343]failed 
AmbulanceTeam[465915907] #t10 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t10 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[334481162] #t11  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t11 Building[36294]failed 
PoliceForce[1437997471] #t11 Building[36468]failed 
PoliceForce[1437997471] #t11 Building[36263]failed 
PoliceForce[1437997471] #t11 Building[36367]failed 
PoliceForce[1437997471] #t11 Building[36271]failed 
PoliceForce[1437997471] #t11 Building[36475]failed 
PoliceForce[1437997471] #t11 Building[36372]failed 
PoliceForce[1437997471] #t11 Building[36343]failed 
AmbulanceTeam[465915907] #t11 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t11 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[710561214] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[443004560] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[668677904] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1139286409] #t11  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t12 Building[36294]failed 
PoliceForce[1437997471] #t12 Building[36468]failed 
PoliceForce[1437997471] #t12 Building[36263]failed 
PoliceForce[1437997471] #t12 Building[36367]failed 
PoliceForce[1437997471] #t12 Building[36271]failed 
PoliceForce[1437997471] #t12 Building[36475]failed 
PoliceForce[1437997471] #t12 Building[36372]failed 
PoliceForce[1437997471] #t12 Building[36343]failed 
AmbulanceTeam[465915907] #t12 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t12 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[334481162] #t13  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t13 Building[36294]failed 
PoliceForce[1437997471] #t13 Building[36468]failed 
PoliceForce[1437997471] #t13 Building[36263]failed 
PoliceForce[1437997471] #t13 Building[36367]failed 
PoliceForce[1437997471] #t13 Building[36271]failed 
PoliceForce[1437997471] #t13 Building[36475]failed 
PoliceForce[1437997471] #t13 Building[36372]failed 
PoliceForce[1437997471] #t13 Building[36343]failed 
PoliceForce[420925509] #t13 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t13 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t13 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[710561214] #t13  have 3 cycle position near together! ==>is stuck
PoliceForce[802640334] #t13 Low Buriedness civilian opened Civilian[142991561]  estimate time = 2   real time = 2   path lenth=19473
AmbulanceTeam[668677904] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[443004560] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1139286409] #t13  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t14 Building[36294]failed 
PoliceForce[1437997471] #t14 Building[36468]failed 
PoliceForce[1437997471] #t14 Building[36263]failed 
PoliceForce[1437997471] #t14 Building[36367]failed 
PoliceForce[1437997471] #t14 Building[36475]failed 
PoliceForce[1437997471] #t14 Building[36372]failed 
PoliceForce[1437997471] #t14 Building[36343]failed 
PoliceForce[420925509] #t14 PoliceForce[420925509] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[465915907] #t14 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t14 it is critical must reachable fire agent first [FireBrigade[941674142]]
FireBrigade[1434056181] #t14 FireBrigadeAgent [1434056181] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1434056181] #t14 FireBrigadeAgent [1434056181] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1434056181] #t14 FireBrigadeAgent [1434056181] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1434056181] #t14 FireBrigadeAgent [1434056181] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[334481162] #t15  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t15 Building[36294]failed 
PoliceForce[1437997471] #t15 Building[36468]failed 
PoliceForce[1437997471] #t15 Building[36263]failed 
PoliceForce[1437997471] #t15 Building[36367]failed 
PoliceForce[1437997471] #t15 Building[36475]failed 
PoliceForce[1437997471] #t15 Building[36372]failed 
PoliceForce[1437997471] #t15 Building[36343]failed 
PoliceForce[1437997471] #t15 Building[23850]failed 
AmbulanceTeam[465915907] #t15 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t15 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[710561214] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[443004560] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[668677904] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1139286409] #t15  have 3 cycle position near together! ==>is stuck
PoliceForce[1920725986] #t16 Low Buriedness civilian opened Civilian[1380522797]  estimate time = 2   real time = 3   path lenth=19219
PoliceForce[1437997471] #t16 Building[23850]failed 
AmbulanceTeam[465915907] #t16 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t16 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1920725986] #t17 Low Buriedness civilian opened Civilian[1568445754]  estimate time = 1   real time = 1   path lenth=5550
AmbulanceTeam[334481162] #t17  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t17 Building[23850]failed 
AmbulanceTeam[465915907] #t17 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t17 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[710561214] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[668677904] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1139286409] #t17  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t18 Building[23850]failed 
AmbulanceTeam[465915907] #t18 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t18 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[334481162] #t19  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t19 Building[23850]failed 
AmbulanceTeam[465915907] #t19 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t19 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[668677904] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1139286409] #t19  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t20 Building[26228]failed 
PoliceForce[1437997471] #t20 Building[28036]failed 
PoliceForce[1437997471] #t20 Building[20570]failed 
PoliceForce[1437997471] #t20 Building[34295]failed 
PoliceForce[1437997471] #t20 Building[23850]failed 
PoliceForce[1437997471] #t20 Building[16846]failed 
AmbulanceTeam[465915907] #t20 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t20 Building[28036]failed 
PoliceForce[636526001] #t20 Building[16846]failed 
PoliceForce[853550293] #t21 Low Buriedness civilian opened Civilian[1480675271]  estimate time = 3   real time = 4   path lenth=19436
AmbulanceTeam[334481162] #t21  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t21 Building[23850]failed 
AmbulanceTeam[465915907] #t21 Problem Rest: Agent has buriedness.
AmbulanceTeam[668677904] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1139286409] #t21  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t22 Building[23850]failed 
AmbulanceTeam[465915907] #t22 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t23  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t23 Building[23850]failed 
PoliceForce[420925509] #t23 Building[23850]failed 
AmbulanceTeam[465915907] #t23 Problem Rest: Agent has buriedness.
AmbulanceTeam[668677904] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1139286409] #t23  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t24 Building[23850]failed 
PoliceForce[420925509] #t24 Building[23850]failed 
AmbulanceTeam[465915907] #t24 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t24 I'm Stock now!acting as stock...
PoliceForce[1920725986] #t25 Building[27812]failed 
PoliceForce[1920725986] #t25 Building[29025]failed 
PoliceForce[1920725986] #t25 Building[24097]failed 
PoliceForce[1920725986] #t25 Building[27774]failed 
PoliceForce[1920725986] #t25 Building[29812]failed 
PoliceForce[1920725986] #t25 Building[15295]failed 
PoliceForce[1920725986] #t25 Building[18463]failed 
PoliceForce[1920725986] #t25 Building[13126]failed 
PoliceForce[1920725986] #t25 Building[32838]failed 
AmbulanceTeam[334481162] #t25  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t25 Building[23850]failed 
PoliceForce[420925509] #t25 Building[23850]failed 
AmbulanceTeam[465915907] #t25 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t25 I'm Stock now!acting as stock...
PoliceForce[636526001] #t25 HeavyStock with New Clear
PoliceForce[636526001] #t25 HeavyStock with old clear
PoliceForce[802640334] #t25 I'm Stock now!acting as stock...
PoliceForce[1920725986] #t26 Building[29025]failed 
PoliceForce[1920725986] #t26 Building[24097]failed 
PoliceForce[1920725986] #t26 Building[27774]failed 
PoliceForce[1920725986] #t26 Building[29812]failed 
PoliceForce[1920725986] #t26 Building[15295]failed 
PoliceForce[1920725986] #t26 Building[18463]failed 
PoliceForce[1920725986] #t26 Building[13126]failed 
PoliceForce[1920725986] #t26 Building[32838]failed 
PoliceForce[1437997471] #t26 Building[23850]failed 
PoliceForce[420925509] #t26 Building[23850]failed 
AmbulanceTeam[465915907] #t26 Problem Rest: Agent has buriedness.
PoliceForce[1920725986] #t27 Building[29025]failed 
PoliceForce[1920725986] #t27 Building[24097]failed 
PoliceForce[1920725986] #t27 Building[27774]failed 
PoliceForce[1920725986] #t27 Building[29812]failed 
PoliceForce[1920725986] #t27 Building[15295]failed 
PoliceForce[1920725986] #t27 Building[18463]failed 
PoliceForce[1920725986] #t27 Building[13126]failed 
PoliceForce[1920725986] #t27 Building[32838]failed 
AmbulanceTeam[334481162] #t27  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t27 Building[23850]failed 
PoliceForce[420925509] #t27 Building[23850]failed 
AmbulanceTeam[465915907] #t27 Problem Rest: Agent has buriedness.
PoliceForce[1920725986] #t28 Building[29025]failed 
PoliceForce[1920725986] #t28 Building[24097]failed 
PoliceForce[1920725986] #t28 Building[27774]failed 
PoliceForce[1920725986] #t28 Building[29812]failed 
PoliceForce[1920725986] #t28 Building[15295]failed 
PoliceForce[1920725986] #t28 Building[18463]failed 
PoliceForce[1920725986] #t28 Building[13126]failed 
PoliceForce[1920725986] #t28 Building[32838]failed 
PoliceForce[1437997471] #t28 Building[23850]failed 
PoliceForce[420925509] #t28 Building[23850]failed 
AmbulanceTeam[465915907] #t28 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t28 I'm Stock now!acting as stock...
PoliceForce[1920725986] #t29 Building[29025]failed 
PoliceForce[1920725986] #t29 Building[24097]failed 
PoliceForce[1920725986] #t29 Building[27774]failed 
PoliceForce[1920725986] #t29 Building[29812]failed 
PoliceForce[1920725986] #t29 Building[15295]failed 
PoliceForce[1920725986] #t29 Building[18463]failed 
PoliceForce[1920725986] #t29 Building[13126]failed 
PoliceForce[1920725986] #t29 Building[32838]failed 
AmbulanceTeam[334481162] #t29  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t29 Building[23850]failed 
PoliceForce[420925509] #t29 Building[23850]failed 
AmbulanceTeam[465915907] #t29 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t29 I'm Stock now!acting as stock...
PoliceForce[636526001] #t29 HeavyStock with New Clear
PoliceForce[636526001] #t29 HeavyStock with old clear
PoliceForce[1920725986] #t30 Building[29025]failed 
PoliceForce[1920725986] #t30 Building[24097]failed 
PoliceForce[1920725986] #t30 Building[27774]failed 
PoliceForce[1920725986] #t30 Building[29812]failed 
PoliceForce[1920725986] #t30 Building[15295]failed 
PoliceForce[1920725986] #t30 Building[18463]failed 
PoliceForce[1920725986] #t30 Building[13126]failed 
PoliceForce[1920725986] #t30 Building[32838]failed 
PoliceForce[1437997471] #t30 Building[23850]failed 
PoliceForce[420925509] #t30 Building[23850]failed 
AmbulanceTeam[465915907] #t30 Problem Rest: Agent has buriedness.
PoliceForce[1920725986] #t31 Building[27812]failed 
PoliceForce[1920725986] #t31 Building[29025]failed 
PoliceForce[1920725986] #t31 Building[24097]failed 
PoliceForce[1920725986] #t31 Building[27774]failed 
PoliceForce[1920725986] #t31 Building[29812]failed 
PoliceForce[1920725986] #t31 Building[15295]failed 
PoliceForce[1920725986] #t31 Building[18463]failed 
PoliceForce[1920725986] #t31 Building[13126]failed 
PoliceForce[1920725986] #t31 Building[32838]failed 
AmbulanceTeam[334481162] #t31  have 3 cycle position near together! ==>is stuck
PoliceForce[1437997471] #t31 Building[23850]failed 
PoliceForce[420925509] #t31 Building[23850]failed 
AmbulanceTeam[465915907] #t31 Problem Rest: Agent has buriedness.
PoliceForce[1920725986] #t32 Building[27812]failed 
PoliceForce[1920725986] #t32 Building[29025]failed 
PoliceForce[1920725986] #t32 Building[24097]failed 
PoliceForce[1920725986] #t32 Building[27774]failed 
PoliceForce[1920725986] #t32 Building[29812]failed 
PoliceForce[1920725986] #t32 Building[15295]failed 
PoliceForce[1920725986] #t32 Building[18463]failed 
PoliceForce[1920725986] #t32 Building[13126]failed 
PoliceForce[1920725986] #t32 Building[32838]failed 
PoliceForce[1437997471] #t32 Building[23850]failed 
PoliceForce[420925509] #t32 Building[23850]failed 
AmbulanceTeam[465915907] #t32 Problem Rest: Agent has buriedness.
PoliceForce[1920725986] #t33 Building[29025]failed 
PoliceForce[1920725986] #t33 Building[24097]failed 
PoliceForce[1920725986] #t33 Building[27774]failed 
PoliceForce[1920725986] #t33 Building[29812]failed 
PoliceForce[1920725986] #t33 Building[15295]failed 
PoliceForce[1920725986] #t33 Building[18463]failed 
PoliceForce[1920725986] #t33 Building[13126]failed 
PoliceForce[1920725986] #t33 Building[32838]failed 
AmbulanceTeam[334481162] #t33 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t33 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t33 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t33 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t33 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t34 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t34 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t34 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t34 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t34 Building[16846]failed 
PoliceForce[636526001] #t34 Building[27774]failed 
FireBrigade[1434056181] #t34 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t35 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t35 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t35 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t35 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t35 Building[27774]failed 
FireBrigade[1434056181] #t35 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t36 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t36 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t36 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t36 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t36 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t37 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t37 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t37 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t37 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t37 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t38 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t38 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t38 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t38 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t38 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t39 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t39 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t39 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t39 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t39 Problem Rest: I have Buriedness;)
PoliceForce[853550293] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[1543230494] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[613535993] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[334481162] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[1920725986] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[1437997471] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[1437997471] #t40 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t40 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[420925509] #t40 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[465915907] #t40 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[710561214] #t39 no fire site with this building to disableBuilding[32838]
PoliceForce[802640334] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[443004560] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[668677904] #t39 no fire site with this building to disableBuilding[32838]
AmbulanceTeam[668677904] #t40  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1139286409] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[1434056181] #t39 no fire site with this building to disableBuilding[32838]
FireBrigade[1434056181] #t40 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t41 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t41 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t41 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t41 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t41 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t42 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t42 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t42 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t42 Problem Rest: Agent has buriedness.
AmbulanceTeam[668677904] #t42  have 3 cycle position near together! ==>is stuck
FireBrigade[1434056181] #t42 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t43 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t43 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t43 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t43 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t43 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t44 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t44 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t44 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t44 Problem Rest: Agent has buriedness.
AmbulanceTeam[668677904] #t44  have 3 cycle position near together! ==>is stuck
FireBrigade[1434056181] #t44 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t45 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t45 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t45 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t45 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t45 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t46 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t46 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t46 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t46 Problem Rest: Agent has buriedness.
AmbulanceTeam[668677904] #t46  have 3 cycle position near together! ==>is stuck
FireBrigade[1434056181] #t46 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t47 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t47 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t47 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t47 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t47 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t48 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t48 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t48 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t48 Problem Rest: Agent has buriedness.
PoliceForce[802640334] #t48 Building[18565]failed 
PoliceForce[802640334] #t48 Building[16379]failed 
PoliceForce[802640334] #t48 Building[18648]failed 
PoliceForce[802640334] #t48 Building[16982]failed 
PoliceForce[802640334] #t48 Building[17556]failed 
PoliceForce[802640334] #t48 Building[16928]failed 
PoliceForce[802640334] #t48 Building[16146]failed 
PoliceForce[802640334] #t48 Building[13072]failed 
PoliceForce[802640334] #t48 Center[36011]failed 
PoliceForce[802640334] #t48 Building[15928]failed 
PoliceForce[802640334] #t48 Building[21587]failed 
PoliceForce[802640334] #t48 Building[17202]failed 
PoliceForce[802640334] #t48 Building[15819]failed 
AmbulanceTeam[668677904] #t48  have 3 cycle position near together! ==>is stuck
FireBrigade[1434056181] #t48 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t49 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t49 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t49 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t49 Problem Rest: Agent has buriedness.
PoliceForce[802640334] #t49 Building[18565]failed 
PoliceForce[802640334] #t49 Building[16379]failed 
PoliceForce[802640334] #t49 Building[18648]failed 
PoliceForce[802640334] #t49 Building[16982]failed 
PoliceForce[802640334] #t49 Building[17556]failed 
PoliceForce[802640334] #t49 Building[16928]failed 
PoliceForce[802640334] #t49 Building[16146]failed 
PoliceForce[802640334] #t49 Building[13072]failed 
PoliceForce[802640334] #t49 Center[36011]failed 
PoliceForce[802640334] #t49 Building[15928]failed 
PoliceForce[802640334] #t49 Building[21587]failed 
PoliceForce[802640334] #t49 Building[17202]failed 
PoliceForce[802640334] #t49 Building[15819]failed 
FireBrigade[1434056181] #t49 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t50 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t50 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t50 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t50 Problem Rest: Agent has buriedness.
PoliceForce[802640334] #t50 Building[18565]failed 
PoliceForce[802640334] #t50 Building[16379]failed 
PoliceForce[802640334] #t50 Building[18648]failed 
PoliceForce[802640334] #t50 Building[16982]failed 
PoliceForce[802640334] #t50 Building[16928]failed 
PoliceForce[802640334] #t50 Center[36011]failed 
PoliceForce[802640334] #t50 Building[15928]failed 
PoliceForce[802640334] #t50 Building[21587]failed 
PoliceForce[802640334] #t50 Building[17202]failed 
FireBrigade[1434056181] #t50 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t51 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t51 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t51 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t51 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t51 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t52 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t52 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t52 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t52 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t52 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t53 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t53 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t53 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t53 Problem Rest: Agent has buriedness.
[FATAL]AmbulanceTeam[668677904] #t53 null
java.lang.NullPointerException
	at sos.base.message.ReadXml$MessageGroup.headerToIndex(ReadXml.java:255)
	at sos.base.message.structure.blocks.MessageBlock.toBitArray(MessageBlock.java:87)
	at sos.base.message.structure.blocks.MessagePackage.toBitArray(MessagePackage.java:36)
	at sos.base.message.structure.blocks.MessagePackage.toByteArray(MessagePackage.java:42)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:560)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:543)
	at sos.base.message.system.MessageSystem.sayMessage(MessageSystem.java:515)
	at sos.base.SOSAgent.sendSayMessage(SOSAgent.java:82)
	at sos.base.SOSAgent.preSuperThink(SOSAgent.java:59)
	at sos.base.PlatoonAgent.preSuperThink(PlatoonAgent.java:43)
	at sos.base.AbstractSOSAgent.doPreSuperThink(AbstractSOSAgent.java:202)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:178)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
FireBrigade[1434056181] #t53 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t54 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t54 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t54 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t54 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t54 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t55 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t55 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t55 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t55 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[1113042037] #t55 null
java.lang.NullPointerException
FireBrigade[1434056181] #t55 Problem Rest: I have Buriedness;)
AmbulanceTeam[443004560] #t55 Running away from Gass Station ....
AmbulanceTeam[443004560] #t55 AmbulanceTeam[443004560] : Road[4659] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[334481162] #t56 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t56 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t56 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t56 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t56 Problem Rest: I have Buriedness;)
PoliceForce[853550293] #t57 Low Buriedness civilian opened Civilian[1819712304]  estimate time = 2   real time = 2   path lenth=11562
AmbulanceTeam[334481162] #t57 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t57 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t57 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t57 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t57 I'm Stock now!acting as stock...
FireBrigade[1434056181] #t57 Problem Rest: I have Buriedness;)
AmbulanceTeam[443004560] #t57 Running away from Gass Station ....
AmbulanceTeam[443004560] #t57 AmbulanceTeam[443004560] : Road[4659] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[334481162] #t58 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t58 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t58 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t58 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t58 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t59 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t59 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t59 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t59 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t59 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t60 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t60 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t60 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t60 Problem Rest: Agent has buriedness.
AmbulanceTeam[668677904] #t60  have 3 cycle position near together! ==>is stuck
FireBrigade[1434056181] #t60 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t61 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t61 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t61 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t61 Problem Rest: Agent has buriedness.
[FATAL]AmbulanceTeam[668677904] #t61 null
java.lang.NullPointerException
FireBrigade[1434056181] #t61 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t62 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t62 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t62 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t62 Problem Rest: Agent has buriedness.
FireBrigade[1434056181] #t62 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t63 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t63 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t63 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t63 Problem Rest: Agent has buriedness.
AmbulanceTeam[443004560] #t63 AmbulanceTeam[443004560] : Road[37] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[334481162] #t64 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t64 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t64 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t64 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t65 Problem Rest: I have Buriedness;)
AmbulanceTeam[334481162] #t65 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t65 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t65 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t65 my cluster civilians[<Civilian[1859617820], 1390>]
AmbulanceTeam[334481162] #t66 Problem Rest: Agent has buriedness.
PoliceForce[1920725986] #t66 my cluster civilians[<Civilian[1692607773], 1150>]
PoliceForce[1437997471] #t66 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t66 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t66 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t67 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t67 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t67 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t68 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t68 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t68 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t69 Problem Rest: Agent has buriedness.
PoliceForce[1437997471] #t69 I'm Stock now!acting as stock...
PoliceForce[1437997471] #t69 it is critical must reachable fire agent first [FireBrigade[191480495]]
PoliceForce[420925509] #t69 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t69 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t70 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t70 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t70 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t71 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t71 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t71 Problem Rest: Agent has buriedness.
PoliceForce[1920725986] #t72 my cluster civilians[<Civilian[1692607773], 1310>]
AmbulanceTeam[334481162] #t72 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t72 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t72 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t73 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t73 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t73 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t74 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t74 Problem Rest: I have Buriedness;)
[ERROR] AmbulanceTeam[465915907] #t74 agent is going to die
AmbulanceTeam[465915907] #t74 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t75 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t75 Problem Rest: I have Buriedness;)
[ERROR] AmbulanceTeam[465915907] #t75 agent is going to die
AmbulanceTeam[465915907] #t75 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t76 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t76 Problem Rest: I have Buriedness;)
[ERROR] AmbulanceTeam[465915907] #t76 agent is going to die
AmbulanceTeam[465915907] #t76 Problem Rest: Agent has buriedness.
PoliceForce[636526001] #t76 Low Buriedness civilian opened Civilian[1883257360]  estimate time = 1   real time = 1   path lenth=2828
AmbulanceTeam[334481162] #t77 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t77 Problem Rest: I have Buriedness;)
[ERROR] AmbulanceTeam[465915907] #t77 agent is going to die
AmbulanceTeam[465915907] #t77 Problem Rest: Agent has buriedness.
AmbulanceTeam[334481162] #t78 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t78 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t78 Problem Rest: Agent is dead.
AmbulanceTeam[334481162] #t79 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t79 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t79 Problem Rest: Agent is dead.
AmbulanceTeam[334481162] #t80 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t80 Problem Rest: I have Buriedness;)
AmbulanceTeam[465915907] #t80 Problem Rest: Agent is dead.
[FATAL]FireBrigade[1137936483] #t80 null
java.lang.NullPointerException
AmbulanceTeam[334481162] #t81 Problem Rest: Agent has buriedness.
AmbulanceTeam[465915907] #t81 Problem Rest: Agent is dead.
AmbulanceTeam[334481162] #t82 Problem Rest: Agent has buriedness.
AmbulanceTeam[465915907] #t82 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t83 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t84 Problem Rest: Agent is dead.
PoliceForce[853550293] #t85 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t85 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t86 Problem Rest: Agent is dead.
PoliceForce[802640334] #t86 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t87 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t88 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t89 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t90 Problem Rest: Agent is dead.
PoliceForce[1920725986] #t91 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t91 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t92 Problem Rest: Agent is dead.
PoliceForce[636526001] #t92 my cluster civilians[<Civilian[485812973], 2030>]
PoliceForce[420925509] #t93 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t93 Problem Rest: Agent is dead.
PoliceForce[420925509] #t94 I'm Stock now!acting as stock...
PoliceForce[420925509] #t94 HeavyStock with New Clear
PoliceForce[420925509] #t94 HeavyStock with old clear
AmbulanceTeam[465915907] #t94 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t95 Problem Rest: Agent is dead.
PoliceForce[636526001] #t95 I'm Stock now!acting as stock...
PoliceForce[420925509] #t96 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t96 Problem Rest: Agent is dead.
PoliceForce[1920725986] #t97 Low Buriedness civilian opened Civilian[1805813518]  estimate time = 2   real time = 1   path lenth=96645
PoliceForce[420925509] #t97 I'm Stock now!acting as stock...
PoliceForce[420925509] #t97 HeavyStock with New Clear
PoliceForce[420925509] #t97 HeavyStock with old clear
AmbulanceTeam[465915907] #t97 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t98 Problem Rest: Agent is dead.
PoliceForce[636526001] #t98 Low Buriedness civilian opened Civilian[1805813518]  estimate time = 2   real time = 2   path lenth=117011
PoliceForce[420925509] #t99 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t99 Problem Rest: Agent is dead.
PoliceForce[420925509] #t100 I'm Stock now!acting as stock...
PoliceForce[420925509] #t100 HeavyStock with New Clear
PoliceForce[420925509] #t100 HeavyStock with old clear
AmbulanceTeam[465915907] #t100 Problem Rest: Agent is dead.
[FATAL]AmbulanceTeam[1139286409] #t100 null
java.lang.NullPointerException
AmbulanceTeam[465915907] #t101 Problem Rest: Agent is dead.
PoliceForce[420925509] #t102 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t102 Problem Rest: Agent is dead.
[FATAL]AmbulanceTeam[1139286409] #t102 null
java.lang.NullPointerException
PoliceForce[420925509] #t103 I'm Stock now!acting as stock...
PoliceForce[420925509] #t103 HeavyStock with New Clear
PoliceForce[420925509] #t103 HeavyStock with old clear
AmbulanceTeam[465915907] #t103 Problem Rest: Agent is dead.
PoliceForce[636526001] #t103 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t104 Problem Rest: Agent is dead.
PoliceForce[420925509] #t105 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t105 Problem Rest: Agent is dead.
PoliceForce[420925509] #t106 I'm Stock now!acting as stock...
PoliceForce[420925509] #t106 HeavyStock with New Clear
PoliceForce[420925509] #t106 HeavyStock with old clear
AmbulanceTeam[465915907] #t106 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t107 Problem Rest: Agent is dead.
PoliceForce[420925509] #t108 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t108 Problem Rest: Agent is dead.
PoliceForce[420925509] #t109 I'm Stock now!acting as stock...
PoliceForce[420925509] #t109 HeavyStock with New Clear
PoliceForce[420925509] #t109 HeavyStock with old clear
AmbulanceTeam[465915907] #t109 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t110 Problem Rest: Agent is dead.
PoliceForce[420925509] #t111 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t111 Problem Rest: Agent is dead.
PoliceForce[420925509] #t112 I'm Stock now!acting as stock...
PoliceForce[420925509] #t112 HeavyStock with New Clear
PoliceForce[420925509] #t112 HeavyStock with old clear
AmbulanceTeam[465915907] #t112 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t113 Problem Rest: Agent is dead.
PoliceForce[420925509] #t114 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t114 Problem Rest: Agent is dead.
PoliceForce[420925509] #t115 I'm Stock now!acting as stock...
PoliceForce[420925509] #t115 HeavyStock with New Clear
PoliceForce[420925509] #t115 HeavyStock with old clear
AmbulanceTeam[465915907] #t115 Problem Rest: Agent is dead.
AmbulanceTeam[1139286409] #t115 AmbulanceTeam[1139286409] : Road[32752] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1139286409] #t115 AmbulanceTeam[1139286409] : Road[32752] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[465915907] #t116 Problem Rest: Agent is dead.
PoliceForce[420925509] #t117 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t117 Problem Rest: Agent is dead.
PoliceForce[420925509] #t118 I'm Stock now!acting as stock...
PoliceForce[420925509] #t118 HeavyStock with New Clear
PoliceForce[420925509] #t118 HeavyStock with old clear
AmbulanceTeam[465915907] #t118 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t119 Problem Rest: Agent is dead.
PoliceForce[420925509] #t120 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t120 Problem Rest: Agent is dead.
PoliceForce[420925509] #t121 I'm Stock now!acting as stock...
PoliceForce[420925509] #t121 HeavyStock with New Clear
PoliceForce[420925509] #t121 HeavyStock with old clear
AmbulanceTeam[465915907] #t121 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t122 Problem Rest: Agent is dead.
PoliceForce[420925509] #t123 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t123 Problem Rest: Agent is dead.
PoliceForce[420925509] #t124 I'm Stock now!acting as stock...
PoliceForce[420925509] #t124 HeavyStock with New Clear
PoliceForce[420925509] #t124 HeavyStock with old clear
AmbulanceTeam[465915907] #t124 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t125 Problem Rest: Agent is dead.
PoliceForce[420925509] #t126 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t126 Problem Rest: Agent is dead.
PoliceForce[420925509] #t127 I'm Stock now!acting as stock...
PoliceForce[420925509] #t127 HeavyStock with New Clear
PoliceForce[420925509] #t127 HeavyStock with old clear
AmbulanceTeam[465915907] #t127 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t128 Problem Rest: Agent is dead.
PoliceForce[420925509] #t129 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t129 Problem Rest: Agent is dead.
PoliceForce[420925509] #t130 I'm Stock now!acting as stock...
PoliceForce[420925509] #t130 HeavyStock with New Clear
PoliceForce[420925509] #t130 HeavyStock with old clear
AmbulanceTeam[465915907] #t130 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t131 Problem Rest: Agent is dead.
PoliceForce[420925509] #t132 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t132 Problem Rest: Agent is dead.
PoliceForce[420925509] #t133 I'm Stock now!acting as stock...
PoliceForce[420925509] #t133 HeavyStock with New Clear
PoliceForce[420925509] #t133 HeavyStock with old clear
AmbulanceTeam[465915907] #t133 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t134 Problem Rest: Agent is dead.
PoliceForce[420925509] #t135 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t135 Problem Rest: Agent is dead.
PoliceForce[420925509] #t136 I'm Stock now!acting as stock...
PoliceForce[420925509] #t136 HeavyStock with New Clear
PoliceForce[420925509] #t136 HeavyStock with old clear
AmbulanceTeam[465915907] #t136 Problem Rest: Agent is dead.
PoliceForce[1920725986] #t137 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t137 Problem Rest: Agent is dead.
PoliceForce[420925509] #t138 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t138 Problem Rest: Agent is dead.
PoliceForce[1437997471] #t139 I'm Stock now!acting as stock...
PoliceForce[420925509] #t139 I'm Stock now!acting as stock...
PoliceForce[420925509] #t139 HeavyStock with New Clear
PoliceForce[420925509] #t139 HeavyStock with old clear
AmbulanceTeam[465915907] #t139 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t140 Problem Rest: Agent is dead.
PoliceForce[420925509] #t141 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t141 Problem Rest: Agent is dead.
PoliceForce[420925509] #t142 I'm Stock now!acting as stock...
PoliceForce[420925509] #t142 HeavyStock with New Clear
PoliceForce[420925509] #t142 HeavyStock with old clear
AmbulanceTeam[465915907] #t142 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t143 Problem Rest: Agent is dead.
PoliceForce[420925509] #t144 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t144 Problem Rest: Agent is dead.
PoliceForce[420925509] #t145 I'm Stock now!acting as stock...
PoliceForce[420925509] #t145 HeavyStock with New Clear
PoliceForce[420925509] #t145 HeavyStock with old clear
AmbulanceTeam[465915907] #t145 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t146 Problem Rest: Agent is dead.
PoliceForce[1437997471] #t147 I'm Stock now!acting as stock...
PoliceForce[420925509] #t147 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t147 Problem Rest: Agent is dead.
PoliceForce[1437997471] #t148 I'm Stock now!acting as stock...
PoliceForce[1437997471] #t148 HeavyStock with New Clear
PoliceForce[420925509] #t148 I'm Stock now!acting as stock...
PoliceForce[420925509] #t148 HeavyStock with New Clear
PoliceForce[420925509] #t148 HeavyStock with old clear
AmbulanceTeam[465915907] #t148 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t149 Problem Rest: Agent is dead.
PoliceForce[420925509] #t150 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t150 Problem Rest: Agent is dead.
PoliceForce[420925509] #t151 I'm Stock now!acting as stock...
PoliceForce[420925509] #t151 HeavyStock with New Clear
PoliceForce[420925509] #t151 HeavyStock with old clear
AmbulanceTeam[465915907] #t151 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t152 Problem Rest: Agent is dead.
PoliceForce[420925509] #t153 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t153 Problem Rest: Agent is dead.
PoliceForce[420925509] #t154 I'm Stock now!acting as stock...
PoliceForce[420925509] #t154 HeavyStock with New Clear
PoliceForce[420925509] #t154 HeavyStock with old clear
AmbulanceTeam[465915907] #t154 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t155 Problem Rest: Agent is dead.
PoliceForce[420925509] #t156 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t156 Problem Rest: Agent is dead.
PoliceForce[420925509] #t157 I'm Stock now!acting as stock...
PoliceForce[420925509] #t157 HeavyStock with New Clear
PoliceForce[420925509] #t157 HeavyStock with old clear
AmbulanceTeam[465915907] #t157 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t158 Problem Rest: Agent is dead.
PoliceForce[420925509] #t159 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t159 Problem Rest: Agent is dead.
PoliceForce[420925509] #t160 I'm Stock now!acting as stock...
PoliceForce[420925509] #t160 HeavyStock with New Clear
PoliceForce[420925509] #t160 HeavyStock with old clear
AmbulanceTeam[465915907] #t160 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t161 Problem Rest: Agent is dead.
PoliceForce[420925509] #t162 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t162 Problem Rest: Agent is dead.
PoliceForce[420925509] #t163 I'm Stock now!acting as stock...
PoliceForce[420925509] #t163 HeavyStock with New Clear
PoliceForce[420925509] #t163 HeavyStock with old clear
AmbulanceTeam[465915907] #t163 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t164 Problem Rest: Agent is dead.
PoliceForce[420925509] #t165 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t165 Problem Rest: Agent is dead.
PoliceForce[420925509] #t166 I'm Stock now!acting as stock...
PoliceForce[420925509] #t166 HeavyStock with New Clear
PoliceForce[420925509] #t166 HeavyStock with old clear
AmbulanceTeam[465915907] #t166 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t167 Problem Rest: Agent is dead.
PoliceForce[420925509] #t168 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t168 Problem Rest: Agent is dead.
PoliceForce[420925509] #t169 I'm Stock now!acting as stock...
PoliceForce[420925509] #t169 HeavyStock with New Clear
PoliceForce[420925509] #t169 HeavyStock with old clear
AmbulanceTeam[465915907] #t169 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t170 Problem Rest: Agent is dead.
PoliceForce[420925509] #t171 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t171 Problem Rest: Agent is dead.
PoliceForce[420925509] #t172 I'm Stock now!acting as stock...
PoliceForce[420925509] #t172 HeavyStock with New Clear
PoliceForce[420925509] #t172 HeavyStock with old clear
AmbulanceTeam[465915907] #t172 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t173 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t174 Problem Rest: Agent is dead.
PoliceForce[420925509] #t174 I'm Stock now!acting as stock...
PoliceForce[420925509] #t175 I'm Stock now!acting as stock...
PoliceForce[420925509] #t175 HeavyStock with New Clear
PoliceForce[420925509] #t175 HeavyStock with old clear
AmbulanceTeam[465915907] #t175 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t176 Problem Rest: Agent is dead.
PoliceForce[420925509] #t177 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t177 Problem Rest: Agent is dead.
PoliceForce[420925509] #t178 I'm Stock now!acting as stock...
PoliceForce[420925509] #t178 HeavyStock with New Clear
PoliceForce[420925509] #t178 HeavyStock with old clear
AmbulanceTeam[465915907] #t178 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t179 Problem Rest: Agent is dead.
PoliceForce[420925509] #t180 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t180 Problem Rest: Agent is dead.
PoliceForce[420925509] #t181 I'm Stock now!acting as stock...
PoliceForce[420925509] #t181 HeavyStock with New Clear
PoliceForce[420925509] #t181 HeavyStock with old clear
AmbulanceTeam[465915907] #t181 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t182 Problem Rest: Agent is dead.
PoliceForce[420925509] #t183 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t183 Problem Rest: Agent is dead.
AmbulanceTeam[1139286409] #t183  have 3 cycle position near together! ==>is stuck
PoliceForce[420925509] #t184 I'm Stock now!acting as stock...
PoliceForce[420925509] #t184 HeavyStock with New Clear
PoliceForce[420925509] #t184 HeavyStock with old clear
AmbulanceTeam[465915907] #t184 Problem Rest: Agent is dead.
[FATAL]AmbulanceTeam[1139286409] #t184 null
java.lang.NullPointerException
AmbulanceTeam[465915907] #t185 Problem Rest: Agent is dead.
AmbulanceTeam[1139286409] #t185  have 3 cycle position near together! ==>is stuck
PoliceForce[420925509] #t186 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t186 Problem Rest: Agent is dead.
[FATAL]AmbulanceTeam[1139286409] #t186 null
java.lang.NullPointerException
PoliceForce[420925509] #t187 I'm Stock now!acting as stock...
PoliceForce[420925509] #t187 HeavyStock with New Clear
PoliceForce[420925509] #t187 HeavyStock with old clear
AmbulanceTeam[465915907] #t187 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t188 Problem Rest: Agent is dead.
PoliceForce[420925509] #t189 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t189 Problem Rest: Agent is dead.
PoliceForce[420925509] #t190 I'm Stock now!acting as stock...
PoliceForce[420925509] #t190 HeavyStock with New Clear
PoliceForce[420925509] #t190 HeavyStock with old clear
AmbulanceTeam[465915907] #t190 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t191 Problem Rest: Agent is dead.
PoliceForce[420925509] #t192 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t192 Problem Rest: Agent is dead.
PoliceForce[420925509] #t193 I'm Stock now!acting as stock...
PoliceForce[420925509] #t193 HeavyStock with New Clear
PoliceForce[420925509] #t193 HeavyStock with old clear
AmbulanceTeam[465915907] #t193 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t194 Problem Rest: Agent is dead.
PoliceForce[420925509] #t195 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t195 Problem Rest: Agent is dead.
PoliceForce[420925509] #t196 I'm Stock now!acting as stock...
PoliceForce[420925509] #t196 HeavyStock with New Clear
PoliceForce[420925509] #t196 HeavyStock with old clear
AmbulanceTeam[465915907] #t196 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t197 Problem Rest: Agent is dead.
PoliceForce[420925509] #t198 I'm Stock now!acting as stock...
AmbulanceTeam[465915907] #t198 Problem Rest: Agent is dead.
PoliceForce[420925509] #t199 I'm Stock now!acting as stock...
PoliceForce[420925509] #t199 HeavyStock with New Clear
PoliceForce[420925509] #t199 HeavyStock with old clear
AmbulanceTeam[465915907] #t199 Problem Rest: Agent is dead.
AmbulanceTeam[465915907] #t200 Problem Rest: Agent is dead.
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
