sos-version:build 14-624
{sos.IS_CHALLENGE_RUNNING=false, sos.password=234, sos.NO_ANY_LOG=false, kernel.host=10.10.10.11, sos.create-precompue-files=true}

Connecting fire brigade 0...757	1602	468520.0	364080.0
FireBrigade[912414084] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,0s,10ms]MapRecognition[TimePassed= 0h,0m,0s,8ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,0s,118ms]messagePrecompute[TimePassed= 0h,0m,0s,107ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,0s,317ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,199ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,196ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,878ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,244ms]setNeighbours[TimePassed= 0h,0m,0s,48ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,343ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,99ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,345ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,357ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,12ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,359ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,370ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,10ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,383ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,12ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,409ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,26ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,438ms]movePrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,442ms]updatePrecompute[TimePassed= 0h,0m,0s,3ms]
FireBrigade[912414084] #t0 [TimePassed= 0h,0m,1s,485ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,43ms]
FireBrigade[912414084] #t0 Start of Fire PreCompute...
FireBrigade[912414084] #t0 setFireBuildings got: 1ms
FireBrigade[912414084] #t0 setExtinguishableArea: 900ms
FireBrigade[912414084] #t0 makeBuildingBlocks got: 45ms
FireBrigade[912414084] #t0 makeIslands got: 39ms
FireBrigade[912414084] #t0 Fire PreComput Time: 988ms ------------------------

:success FireBrigade[912414084]

Connecting fire brigade 1...757	1602	468520.0	364080.0
FireBrigade[1203745681] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,0s,51ms]messagePrecompute[TimePassed= 0h,0m,0s,49ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,0s,181ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,130ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,372ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,191ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,410ms]setNeighbours[TimePassed= 0h,0m,0s,38ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,491ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,81ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,493ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,504ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,11ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,506ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,514ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,523ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,545ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,22ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,563ms]movePrecompute[TimePassed= 0h,0m,0s,18ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,563ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1203745681] #t0 [TimePassed= 0h,0m,1s,600ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,36ms]
FireBrigade[1203745681] #t0 Start of Fire PreCompute...
FireBrigade[1203745681] #t0 setFireBuildings got: 0ms
FireBrigade[1203745681] #t0 setExtinguishableArea: 578ms
FireBrigade[1203745681] #t0 makeBuildingBlocks got: 21ms
FireBrigade[1203745681] #t0 makeIslands got: 38ms
FireBrigade[1203745681] #t0 Fire PreComput Time: 637ms ------------------------

:success FireBrigade[1203745681]

Connecting fire brigade 2...757	1602	468520.0	364080.0
FireBrigade[941674142] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,35ms]messagePrecompute[TimePassed= 0h,0m,0s,33ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,155ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,120ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,807ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,652ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,843ms]setNeighbours[TimePassed= 0h,0m,0s,35ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,918ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,74ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,919ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,927ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,929ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,937ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,941ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,963ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,22ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,971ms]movePrecompute[TimePassed= 0h,0m,0s,8ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,971ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[941674142] #t0 [TimePassed= 0h,0m,0s,999ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,28ms]
FireBrigade[941674142] #t0 Start of Fire PreCompute...
FireBrigade[941674142] #t0 setFireBuildings got: 0ms
FireBrigade[941674142] #t0 setExtinguishableArea: 516ms
FireBrigade[941674142] #t0 makeBuildingBlocks got: 20ms
FireBrigade[941674142] #t0 makeIslands got: 33ms
FireBrigade[941674142] #t0 Fire PreComput Time: 570ms ------------------------

:success FireBrigade[941674142]

Connecting fire brigade 3...757	1602	468520.0	364080.0
FireBrigade[191480495] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,154ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,119ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,772ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,617ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,805ms]setNeighbours[TimePassed= 0h,0m,0s,33ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,876ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,878ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,885ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,886ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,894ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,935ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,40ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,958ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,23ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,965ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,966ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[191480495] #t0 [TimePassed= 0h,0m,0s,994ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,28ms]
FireBrigade[191480495] #t0 Start of Fire PreCompute...
FireBrigade[191480495] #t0 setFireBuildings got: 0ms
FireBrigade[191480495] #t0 setExtinguishableArea: 489ms
FireBrigade[191480495] #t0 makeBuildingBlocks got: 18ms
FireBrigade[191480495] #t0 makeIslands got: 33ms
FireBrigade[191480495] #t0 Fire PreComput Time: 541ms ------------------------

:success FireBrigade[191480495]

Connecting fire brigade 4...757	1602	468520.0	364080.0
FireBrigade[933219090] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,36ms]messagePrecompute[TimePassed= 0h,0m,0s,34ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,153ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,117ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,719ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,566ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,749ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,821ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,72ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,822ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,828ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,829ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,835ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,838ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,859ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,866ms]movePrecompute[TimePassed= 0h,0m,0s,6ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,866ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[933219090] #t0 [TimePassed= 0h,0m,0s,887ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,21ms]
FireBrigade[933219090] #t0 Start of Fire PreCompute...
FireBrigade[933219090] #t0 setFireBuildings got: 0ms
FireBrigade[933219090] #t0 setExtinguishableArea: 488ms
FireBrigade[933219090] #t0 makeBuildingBlocks got: 20ms
FireBrigade[933219090] #t0 makeIslands got: 33ms
FireBrigade[933219090] #t0 Fire PreComput Time: 541ms ------------------------

:success FireBrigade[933219090]

Connecting fire brigade 5...757	1602	468520.0	364080.0
FireBrigade[1113042037] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,157ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,124ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,756ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,598ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,787ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,859ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,72ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,860ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,867ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,868ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,872ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,876ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,897ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,902ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,903ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1113042037] #t0 [TimePassed= 0h,0m,0s,923ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
FireBrigade[1113042037] #t0 Start of Fire PreCompute...
FireBrigade[1113042037] #t0 setFireBuildings got: 0ms
FireBrigade[1113042037] #t0 setExtinguishableArea: 483ms
FireBrigade[1113042037] #t0 makeBuildingBlocks got: 18ms
FireBrigade[1113042037] #t0 makeIslands got: 37ms
FireBrigade[1113042037] #t0 Fire PreComput Time: 538ms ------------------------

:success FireBrigade[1113042037]

Connecting fire brigade 6...757	1602	468520.0	364080.0
FireBrigade[1487558634] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,145ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,695ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,550ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,724ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,796ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,71ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,798ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,803ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,804ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,809ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,811ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,832ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,839ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,839ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1487558634] #t0 [TimePassed= 0h,0m,0s,860ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
FireBrigade[1487558634] #t0 Start of Fire PreCompute...
FireBrigade[1487558634] #t0 setFireBuildings got: 0ms
FireBrigade[1487558634] #t0 setExtinguishableArea: 489ms
FireBrigade[1487558634] #t0 makeBuildingBlocks got: 20ms
FireBrigade[1487558634] #t0 makeIslands got: 34ms
FireBrigade[1487558634] #t0 Fire PreComput Time: 543ms ------------------------

:success FireBrigade[1487558634]

Connecting fire brigade 7...
Connecting ambulance team 7...757	1602	468520.0	364080.0
AmbulanceTeam[1139286409] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,147ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,115ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,751ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,604ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,789ms]setNeighbours[TimePassed= 0h,0m,0s,38ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,861ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,71ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,861ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,867ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,868ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,875ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,880ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,901ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,905ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,905ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1139286409] #t0 [TimePassed= 0h,0m,0s,926ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,21ms]

:success AmbulanceTeam[1139286409]

Connecting ambulance team 8...757	1602	468520.0	364080.0
AmbulanceTeam[693394023] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,151ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,120ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,701ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,550ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,731ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,800ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,801ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,806ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,807ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,811ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,816ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,836ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,839ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,839ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[693394023] #t0 [TimePassed= 0h,0m,0s,859ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[693394023]

Connecting ambulance team 9...757	1602	468520.0	364080.0
AmbulanceTeam[1815731035] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,145ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,699ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,553ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,728ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,798ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,799ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,804ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,805ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,810ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,812ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,833ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,835ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,836ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1815731035] #t0 [TimePassed= 0h,0m,0s,856ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[1815731035]

Connecting ambulance team 10...757	1602	468520.0	364080.0
AmbulanceTeam[1662454170] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,147ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,116ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,700ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,553ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,729ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,800ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,800ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,806ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,807ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,811ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,813ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,834ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,837ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,838ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1662454170] #t0 [TimePassed= 0h,0m,0s,858ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[1662454170]

Connecting ambulance team 11...757	1602	468520.0	364080.0
AmbulanceTeam[1851392760] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,144ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,114ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,766ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,622ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,795ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,864ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,864ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,870ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,870ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,875ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,877ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,897ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,900ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,901ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1851392760] #t0 [TimePassed= 0h,0m,0s,921ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[1851392760]

Connecting ambulance team 12...757	1602	468520.0	364080.0
AmbulanceTeam[2048783541] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,144ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,113ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,699ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,555ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,728ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,797ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,69ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,797ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,802ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,803ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,807ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,809ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,829ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,832ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,832ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2048783541] #t0 [TimePassed= 0h,0m,0s,852ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[2048783541]

Connecting ambulance team 13...
Connecting police force 13...757	1602	468520.0	364080.0
PoliceForce[298791297] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,146ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,115ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,697ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,551ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,727ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,800ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,72ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,801ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,807ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,808ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,815ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,822ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,843ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,853ms]movePrecompute[TimePassed= 0h,0m,0s,10ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,853ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[298791297] #t0 [TimePassed= 0h,0m,0s,873ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[298791297] #t0 Police Search Precompute got:21ms
PoliceForce[298791297] #t0 check rang for fire property= 118670
PoliceForce[298791297] #t0 Cluster Connector for afterShock startRoad= Road[32988] endRoad= Road[25947]
PoliceForce[298791297] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,167ms]
:success PoliceForce[298791297]

Connecting police force 14...757	1602	468520.0	364080.0
PoliceForce[104260443] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,143ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,112ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,696ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,553ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,726ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,796ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,796ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,802ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,802ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,806ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,809ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,830ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,840ms]movePrecompute[TimePassed= 0h,0m,0s,10ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,840ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[104260443] #t0 [TimePassed= 0h,0m,0s,861ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,21ms]
PoliceForce[104260443] #t0 Police Search Precompute got:22ms
PoliceForce[104260443] #t0 check rang for fire property= 118670
PoliceForce[104260443] #t0 Cluster Connector for afterShock startRoad= Road[21347] endRoad= Road[8547]
PoliceForce[104260443] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,108ms]
:success PoliceForce[104260443]

Connecting police force 15...757	1602	468520.0	364080.0
PoliceForce[853550293] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,150ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,119ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,790ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,640ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,819ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,887ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,68ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,888ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,893ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,893ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,897ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,899ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,920ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,923ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,923ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[853550293] #t0 [TimePassed= 0h,0m,0s,943ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[853550293] #t0 Police Search Precompute got:20ms
PoliceForce[853550293] #t0 check rang for fire property= 118670
PoliceForce[853550293] #t0 Cluster Connector for afterShock startRoad= Road[12698] endRoad= Road[24249]
PoliceForce[853550293] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,100ms]
:success PoliceForce[853550293]

Connecting police force 16...757	1602	468520.0	364080.0
PoliceForce[636526001] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,145ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,115ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,703ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,557ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,733ms]setNeighbours[TimePassed= 0h,0m,0s,30ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,803ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,804ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,811ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,811ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,817ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,820ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,841ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,845ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,845ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[636526001] #t0 [TimePassed= 0h,0m,0s,866ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,21ms]
PoliceForce[636526001] #t0 Police Search Precompute got:26ms
PoliceForce[636526001] #t0 check rang for fire property= 118670
PoliceForce[636526001] #t0 Cluster Connector for afterShock startRoad= Road[24249] endRoad= Road[12698]
PoliceForce[636526001] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,100ms]
:success PoliceForce[636526001]

Connecting police force 17...757	1602	468520.0	364080.0
PoliceForce[420925509] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,148ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,117ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,700ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,552ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,729ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,799ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,800ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,806ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,806ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,810ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,813ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,834ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,20ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,837ms]movePrecompute[TimePassed= 0h,0m,0s,2ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,837ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[420925509] #t0 [TimePassed= 0h,0m,0s,857ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[420925509] #t0 Police Search Precompute got:19ms
PoliceForce[420925509] #t0 check rang for fire property= 118670
PoliceForce[420925509] #t0 Cluster Connector for afterShock startRoad= Road[10432] endRoad= Road[34071]
PoliceForce[420925509] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,100ms]
:success PoliceForce[420925509]

Connecting police force 18...757	1602	468520.0	364080.0
PoliceForce[1437997471] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,145ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,115ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,698ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,553ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,727ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,797ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,797ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,803ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,803ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,807ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,810ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,831ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,834ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,834ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1437997471] #t0 [TimePassed= 0h,0m,0s,854ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[1437997471] #t0 Police Search Precompute got:20ms
PoliceForce[1437997471] #t0 check rang for fire property= 118670
PoliceForce[1437997471] #t0 Cluster Connector for afterShock startRoad= Road[25947] endRoad= Road[17191]
PoliceForce[1437997471] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,99ms]
:success PoliceForce[1437997471]

Connecting police force 19...757	1602	468520.0	364080.0
PoliceForce[802640334] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,133ms]messagePrecompute[TimePassed= 0h,0m,0s,132ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,245ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,111ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,793ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,548ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,822ms]setNeighbours[TimePassed= 0h,0m,0s,28ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,890ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,68ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,891ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,896ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,896ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,900ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,902ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,923ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,926ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,926ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[802640334] #t0 [TimePassed= 0h,0m,0s,946ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
PoliceForce[802640334] #t0 Police Search Precompute got:21ms
PoliceForce[802640334] #t0 check rang for fire property= 118670
PoliceForce[802640334] #t0 Cluster Connector for afterShock startRoad= Road[14029] endRoad= Road[35634]
PoliceForce[802640334] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,100ms]
:success PoliceForce[802640334]

Connecting police force 20...
Connecting centre 20...757	1602	468520.0	364080.0
Center[29785] #t0 [Map Recognintion]::: <MapInformation Name: MAP-0 type:KNOWN RealMapName:Small >
Center[29785] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,148ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,117ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,699ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,551ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,728ms]setNeighbours[TimePassed= 0h,0m,0s,29ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,798ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,70ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,799ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,804ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,5ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,806ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,810ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,812ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,833ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,21ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,839ms]movePrecompute[TimePassed= 0h,0m,0s,6ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,839ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
Center[29785] #t0 [TimePassed= 0h,0m,0s,859ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]
:success Center[29785]

Connecting centre 21...
:Connect Time:[TimePassed= 0h,0m,26s,947ms]
============================================================
FireBrigade[912414084] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t3 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t4 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t4 Problem Rest: Agent has buriedness.
PoliceForce[802640334] #t4 Low Buriedness civilian opened Civilian[1214846420]  estimate time = 2   real time = 1   path lenth=11344
FireBrigade[912414084] #t5 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t5 Problem Rest: Agent has buriedness.
[ERROR] FireBrigade[191480495] #t5 Your Act may not received by server!!! passed time in this cycle 1479 ms... think time=1000 tinktime*0.9=900 nextstepstated?falseremained time to act:-579ms
FireBrigade[912414084] #t6 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t6 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[1662454170] #t6 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t6 it is critical must reachable fire agent first [FireBrigade[1434056181]]
FireBrigade[912414084] #t7 Problem Rest: I have Buriedness;)
PoliceForce[420925509] #t7 it is critical must reachable fire agent first [FireBrigade[1434056181]]
AmbulanceTeam[1662454170] #t7 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t8 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t8 it is critical must reachable fire agent first [FireBrigade[941674142]]
AmbulanceTeam[1662454170] #t8 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t8 it is critical must reachable fire agent first [FireBrigade[1434056181]]
FireBrigade[912414084] #t9 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t9 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t9 Building[36294]failed 
PoliceForce[1437997471] #t9 Building[36468]failed 
PoliceForce[1437997471] #t9 Building[36263]failed 
PoliceForce[1437997471] #t9 Building[36367]failed 
PoliceForce[1437997471] #t9 Building[36271]failed 
PoliceForce[1437997471] #t9 Building[36475]failed 
PoliceForce[1437997471] #t9 Building[36372]failed 
PoliceForce[1437997471] #t9 Building[36343]failed 
AmbulanceTeam[1139286409] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t9 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t9  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t9  have 3 cycle position near together! ==>is stuck
PoliceForce[298791297] #t9 Building[36294]failed 
PoliceForce[298791297] #t9 Building[36468]failed 
PoliceForce[298791297] #t9 Building[36263]failed 
PoliceForce[298791297] #t9 Building[36367]failed 
PoliceForce[298791297] #t9 Building[36271]failed 
PoliceForce[298791297] #t9 Building[36475]failed 
PoliceForce[298791297] #t9 Building[36372]failed 
PoliceForce[298791297] #t9 Building[36343]failed 
PoliceForce[636526001] #t10 it is critical must reachable fire agent first [FireBrigade[941674142]]
FireBrigade[912414084] #t10 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t10 Building[36294]failed 
PoliceForce[1437997471] #t10 Building[36468]failed 
PoliceForce[1437997471] #t10 Building[36263]failed 
PoliceForce[1437997471] #t10 Building[36367]failed 
PoliceForce[1437997471] #t10 Building[36271]failed 
PoliceForce[1437997471] #t10 Building[36475]failed 
PoliceForce[1437997471] #t10 Building[36372]failed 
PoliceForce[1437997471] #t10 Building[36343]failed 
AmbulanceTeam[1662454170] #t10 Problem Rest: Agent has buriedness.
PoliceForce[298791297] #t10 Building[36294]failed 
PoliceForce[298791297] #t10 Building[36468]failed 
PoliceForce[298791297] #t10 Building[36263]failed 
PoliceForce[298791297] #t10 Building[36367]failed 
PoliceForce[298791297] #t10 Building[36271]failed 
PoliceForce[298791297] #t10 Building[36475]failed 
PoliceForce[298791297] #t10 Building[36372]failed 
PoliceForce[298791297] #t10 Building[36343]failed 
FireBrigade[912414084] #t11 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t11 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t11 Building[36294]failed 
PoliceForce[1437997471] #t11 Building[36468]failed 
PoliceForce[1437997471] #t11 Building[36263]failed 
PoliceForce[1437997471] #t11 Building[36367]failed 
PoliceForce[1437997471] #t11 Building[36271]failed 
PoliceForce[1437997471] #t11 Building[36475]failed 
PoliceForce[1437997471] #t11 Building[36372]failed 
PoliceForce[1437997471] #t11 Building[36343]failed 
AmbulanceTeam[1139286409] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t11 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t11  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t11  have 3 cycle position near together! ==>is stuck
PoliceForce[298791297] #t11 Building[36294]failed 
PoliceForce[298791297] #t11 Building[36468]failed 
PoliceForce[298791297] #t11 Building[36263]failed 
PoliceForce[298791297] #t11 Building[36367]failed 
PoliceForce[298791297] #t11 Building[36271]failed 
PoliceForce[298791297] #t11 Building[36475]failed 
PoliceForce[298791297] #t11 Building[36372]failed 
PoliceForce[298791297] #t11 Building[36343]failed 
FireBrigade[912414084] #t12 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t12 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t12 Building[36294]failed 
PoliceForce[1437997471] #t12 Building[36468]failed 
PoliceForce[1437997471] #t12 Building[36263]failed 
PoliceForce[1437997471] #t12 Building[36367]failed 
PoliceForce[1437997471] #t12 Building[36271]failed 
PoliceForce[1437997471] #t12 Building[36475]failed 
PoliceForce[1437997471] #t12 Building[36372]failed 
PoliceForce[1437997471] #t12 Building[36343]failed 
AmbulanceTeam[1662454170] #t12 Problem Rest: Agent has buriedness.
PoliceForce[298791297] #t12 Building[36294]failed 
PoliceForce[298791297] #t12 Building[36468]failed 
PoliceForce[298791297] #t12 Building[36263]failed 
PoliceForce[298791297] #t12 Building[36367]failed 
PoliceForce[298791297] #t12 Building[36271]failed 
PoliceForce[298791297] #t12 Building[36475]failed 
PoliceForce[298791297] #t12 Building[36372]failed 
PoliceForce[298791297] #t12 Building[36343]failed 
FireBrigade[912414084] #t13 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t13 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t13 Building[36294]failed 
PoliceForce[1437997471] #t13 Building[36468]failed 
PoliceForce[1437997471] #t13 Building[36263]failed 
PoliceForce[1437997471] #t13 Building[36367]failed 
PoliceForce[1437997471] #t13 Building[36271]failed 
PoliceForce[1437997471] #t13 Building[36475]failed 
PoliceForce[1437997471] #t13 Building[36372]failed 
PoliceForce[1437997471] #t13 Building[36343]failed 
AmbulanceTeam[1139286409] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t13 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t13 I'm Stock now!acting as stock...
AmbulanceTeam[1815731035] #t13  have 3 cycle position near together! ==>is stuck
PoliceForce[802640334] #t13 Low Buriedness civilian opened Civilian[142991561]  estimate time = 2   real time = 2   path lenth=19473
AmbulanceTeam[2048783541] #t13  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t13  have 3 cycle position near together! ==>is stuck
PoliceForce[298791297] #t13 Building[36294]failed 
PoliceForce[298791297] #t13 Building[36367]failed 
PoliceForce[298791297] #t13 Building[36271]failed 
PoliceForce[298791297] #t13 Building[36372]failed 
PoliceForce[298791297] #t13 Building[36343]failed 
FireBrigade[912414084] #t14 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t14 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t14 Building[36294]failed 
PoliceForce[1437997471] #t14 Building[36468]failed 
PoliceForce[1437997471] #t14 Building[36263]failed 
PoliceForce[1437997471] #t14 Building[36367]failed 
PoliceForce[1437997471] #t14 Building[36475]failed 
PoliceForce[1437997471] #t14 Building[36372]failed 
PoliceForce[1437997471] #t14 Building[36343]failed 
AmbulanceTeam[1662454170] #t14 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t14 PoliceForce[420925509] : Road[4956] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[298791297] #t14 Building[36367]failed 
PoliceForce[298791297] #t14 Building[36372]failed 
PoliceForce[298791297] #t14 Building[33048]failed 
FireBrigade[912414084] #t15 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t15 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t15 Building[36294]failed 
PoliceForce[1437997471] #t15 Building[36468]failed 
PoliceForce[1437997471] #t15 Building[36263]failed 
PoliceForce[1437997471] #t15 Building[36367]failed 
PoliceForce[1437997471] #t15 Building[36475]failed 
PoliceForce[1437997471] #t15 Building[36372]failed 
PoliceForce[1437997471] #t15 Building[36343]failed 
PoliceForce[1437997471] #t15 Building[23850]failed 
AmbulanceTeam[1139286409] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t15 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[693394023] #t15 AmbulanceTeam[693394023] : Road[6531] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t15 AmbulanceTeam[693394023] : Road[6531] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[2048783541] #t15  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1851392760] #t15  have 3 cycle position near together! ==>is stuck
PoliceForce[298791297] #t15 Building[36294]failed 
PoliceForce[298791297] #t15 Building[36468]failed 
PoliceForce[298791297] #t15 Building[36263]failed 
PoliceForce[298791297] #t15 Building[36367]failed 
PoliceForce[298791297] #t15 Building[36475]failed 
PoliceForce[298791297] #t15 Building[36372]failed 
PoliceForce[298791297] #t15 Building[33048]failed 
PoliceForce[298791297] #t15 Building[36343]failed 
FireBrigade[912414084] #t16 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t16 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t16 Building[23850]failed 
AmbulanceTeam[1662454170] #t16 Problem Rest: Agent has buriedness.
AmbulanceTeam[693394023] #t16 AmbulanceTeam[693394023] : Road[6531] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[912414084] #t17 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t17 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t17 Building[23850]failed 
AmbulanceTeam[1139286409] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t17 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t17  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[693394023] #t17 AmbulanceTeam[693394023] : Road[5451] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1851392760] #t17  have 3 cycle position near together! ==>is stuck
FireBrigade[912414084] #t18 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t18 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t18 Building[23850]failed 
AmbulanceTeam[1662454170] #t18 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t19 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t19 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t19 Building[23850]failed 
AmbulanceTeam[1139286409] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t19 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t19  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t19  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t19 Building[23850]failed 
PoliceForce[636526001] #t20 Building[28036]failed 
PoliceForce[636526001] #t20 Building[16846]failed 
FireBrigade[912414084] #t20 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t20 Building[26228]failed 
PoliceForce[1437997471] #t20 Building[28036]failed 
PoliceForce[1437997471] #t20 Building[20570]failed 
PoliceForce[1437997471] #t20 Building[34295]failed 
PoliceForce[1437997471] #t20 Building[23850]failed 
PoliceForce[1437997471] #t20 Building[16846]failed 
AmbulanceTeam[1662454170] #t20 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t20 I'm Stock now!acting as stock...
PoliceForce[104260443] #t20 Building[20570]failed 
PoliceForce[104260443] #t20 Building[23850]failed 
PoliceForce[104260443] #t20 Building[16846]failed 
FireBrigade[912414084] #t21 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t21 Building[23850]failed 
AmbulanceTeam[1139286409] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t21 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t21  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t21  have 3 cycle position near together! ==>is stuck
PoliceForce[853550293] #t21 Low Buriedness civilian opened Civilian[1480675271]  estimate time = 3   real time = 4   path lenth=19436
FireBrigade[912414084] #t22 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t22 Building[23850]failed 
AmbulanceTeam[1662454170] #t22 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t22 I'm Stock now!acting as stock...
PoliceForce[104260443] #t22 Building[23850]failed 
FireBrigade[912414084] #t23 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t23 Building[23850]failed 
AmbulanceTeam[1139286409] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[1662454170] #t23 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t23  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t23  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t23 Building[23850]failed 
PoliceForce[636526001] #t24 I'm Stock now!acting as stock...
FireBrigade[912414084] #t24 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t24 Building[23850]failed 
AmbulanceTeam[1662454170] #t24 Problem Rest: Agent has buriedness.
PoliceForce[104260443] #t24 Building[23850]failed 
FireBrigade[912414084] #t25 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t25 Building[23850]failed 
AmbulanceTeam[1662454170] #t25 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t25 Building[23850]failed 
AmbulanceTeam[1815731035] #t25  have 3 cycle position near together! ==>is stuck
PoliceForce[802640334] #t25 I'm Stock now!acting as stock...
AmbulanceTeam[2048783541] #t25  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t25 Building[23850]failed 
PoliceForce[636526001] #t26 I'm Stock now!acting as stock...
FireBrigade[912414084] #t26 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t26 Building[23850]failed 
AmbulanceTeam[1662454170] #t26 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t26 Building[23850]failed 
AmbulanceTeam[2048783541] #t26 AmbulanceTeam[2048783541] : Road[32980] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[104260443] #t26 Building[23850]failed 
PoliceForce[636526001] #t27 I'm Stock now!acting as stock...
PoliceForce[636526001] #t27 HeavyStock with New Clear
PoliceForce[636526001] #t27 HeavyStock with old clear
FireBrigade[912414084] #t27 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t27 Building[23850]failed 
AmbulanceTeam[1662454170] #t27 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t27 Building[23850]failed 
AmbulanceTeam[1815731035] #t27  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2048783541] #t27  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t27 Building[23850]failed 
FireBrigade[912414084] #t28 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t28 Building[23850]failed 
AmbulanceTeam[1662454170] #t28 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t28 Building[23850]failed 
PoliceForce[104260443] #t28 Building[23850]failed 
PoliceForce[636526001] #t29 I'm Stock now!acting as stock...
FireBrigade[912414084] #t29 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t29 it is critical must reachable fire agent first [FireBrigade[941674142]]
PoliceForce[1437997471] #t29 Building[23850]failed 
AmbulanceTeam[1662454170] #t29 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t29 Building[23850]failed 
AmbulanceTeam[1815731035] #t29  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t29 Building[27812]failed 
PoliceForce[104260443] #t29 Building[30956]failed 
PoliceForce[104260443] #t29 Building[32838]failed 
PoliceForce[104260443] #t29 Building[28727]failed 
FireBrigade[912414084] #t30 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t30 Building[23850]failed 
AmbulanceTeam[1662454170] #t30 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t30 Building[23850]failed 
PoliceForce[104260443] #t30 Building[27812]failed 
PoliceForce[104260443] #t30 Building[30956]failed 
PoliceForce[104260443] #t30 Building[32838]failed 
PoliceForce[104260443] #t30 Building[28727]failed 
PoliceForce[104260443] #t30 it is critical must reachable fire agent first [FireBrigade[933219090]]
FireBrigade[912414084] #t31 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t31 Building[23850]failed 
AmbulanceTeam[1662454170] #t31 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t31 Building[23850]failed 
AmbulanceTeam[1815731035] #t31  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t31 Building[27812]failed 
PoliceForce[104260443] #t31 Building[30956]failed 
PoliceForce[104260443] #t31 Building[32838]failed 
PoliceForce[104260443] #t31 Building[28727]failed 
PoliceForce[104260443] #t31 it is critical must reachable fire agent first [FireBrigade[933219090]]
FireBrigade[912414084] #t32 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t32 Building[23850]failed 
AmbulanceTeam[1662454170] #t32 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t32 Building[23850]failed 
PoliceForce[104260443] #t32 Building[27812]failed 
PoliceForce[104260443] #t32 Building[30956]failed 
PoliceForce[104260443] #t32 Building[32838]failed 
PoliceForce[104260443] #t32 Building[28727]failed 
PoliceForce[104260443] #t32 it is critical must reachable fire agent first [FireBrigade[933219090]]
FireBrigade[912414084] #t33 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t33 Building[27774]failed 
PoliceForce[1437997471] #t33 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t33 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t33  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t33 Building[29812]failed 
PoliceForce[104260443] #t33 Building[28727]failed 
PoliceForce[104260443] #t33 Building[13126]failed 
PoliceForce[104260443] #t33 Building[32838]failed 
PoliceForce[104260443] #t33 Building[30956]failed 
PoliceForce[104260443] #t33 it is critical must reachable fire agent first [FireBrigade[933219090]]
FireBrigade[912414084] #t34 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t34 Building[16846]failed 
PoliceForce[636526001] #t34 Building[27774]failed 
PoliceForce[1437997471] #t34 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t34 Problem Rest: Agent has buriedness.
PoliceForce[104260443] #t34 Building[26228]failed 
PoliceForce[104260443] #t34 Building[20570]failed 
PoliceForce[104260443] #t34 Building[34295]failed 
PoliceForce[104260443] #t34 Building[16846]failed 
PoliceForce[104260443] #t34 Building[29812]failed 
PoliceForce[104260443] #t34 Building[28727]failed 
PoliceForce[104260443] #t34 Building[13126]failed 
PoliceForce[104260443] #t34 Building[32838]failed 
PoliceForce[104260443] #t34 Building[30956]failed 
FireBrigade[912414084] #t35 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t35 Building[27774]failed 
PoliceForce[1437997471] #t35 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t35 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t35  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[693394023] #t35  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t35 Building[13126]failed 
PoliceForce[104260443] #t35 Building[29812]failed 
PoliceForce[104260443] #t35 Building[28727]failed 
PoliceForce[104260443] #t35 Building[30956]failed 
PoliceForce[104260443] #t35 it is critical must reachable fire agent first [FireBrigade[933219090]]
PoliceForce[636526001] #t36 Building[27774]failed 
FireBrigade[912414084] #t36 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t36 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t36 Problem Rest: Agent has buriedness.
PoliceForce[104260443] #t36 Building[13126]failed 
PoliceForce[104260443] #t36 Building[29812]failed 
PoliceForce[104260443] #t36 Building[28727]failed 
PoliceForce[104260443] #t36 Building[30956]failed 
PoliceForce[104260443] #t36 it is critical must reachable fire agent first [FireBrigade[933219090]]
PoliceForce[636526001] #t37 Building[27774]failed 
FireBrigade[912414084] #t37 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t37 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t37 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t37  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[693394023] #t37 AmbulanceTeam[693394023] : Road[721] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[104260443] #t37 Building[13126]failed 
PoliceForce[104260443] #t37 Building[29812]failed 
PoliceForce[104260443] #t37 Building[28727]failed 
PoliceForce[104260443] #t37 Building[30956]failed 
FireBrigade[912414084] #t38 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t38 Building[27774]failed 
PoliceForce[1437997471] #t38 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t38 Problem Rest: Agent has buriedness.
PoliceForce[104260443] #t38 I'm Stock now!acting as stock...
PoliceForce[853550293] #t38 I'm Stock now!acting as stock...
FireBrigade[912414084] #t39 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t39 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t39 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t39  have 3 cycle position near together! ==>is stuck
PoliceForce[104260443] #t39 Building[13126]failed 
PoliceForce[104260443] #t39 Building[29812]failed 
PoliceForce[104260443] #t39 Building[28727]failed 
PoliceForce[104260443] #t39 Building[30956]failed 
FireBrigade[912414084] #t40 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t40 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t40 Problem Rest: Agent has buriedness.
PoliceForce[104260443] #t40 Building[13126]failed 
PoliceForce[104260443] #t40 Building[29812]failed 
PoliceForce[104260443] #t40 Building[28727]failed 
PoliceForce[104260443] #t40 Building[30956]failed 
FireBrigade[912414084] #t41 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t41 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t41 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t41  have 3 cycle position near together! ==>is stuck
FireBrigade[912414084] #t42 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t42 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t42 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t43 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t43 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t43 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t43  have 3 cycle position near together! ==>is stuck
FireBrigade[912414084] #t44 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t44 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t44 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t45 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t45 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t45 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t46 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t46 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t46 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t47 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t47 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t47 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t48 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t48 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t48 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t49 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t49 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t49 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t50 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t50 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t50 Problem Rest: Agent has buriedness.
PoliceForce[420925509] #t50 I'm Stock now!acting as stock...
PoliceForce[420925509] #t50 Building[14013]failed 
PoliceForce[420925509] #t50 Building[16928]failed 
PoliceForce[420925509] #t50 Building[17202]failed 
PoliceForce[802640334] #t50 Building[18565]failed 
PoliceForce[802640334] #t50 Building[16379]failed 
PoliceForce[802640334] #t50 Building[18648]failed 
PoliceForce[802640334] #t50 Building[16982]failed 
PoliceForce[802640334] #t50 Building[16928]failed 
PoliceForce[802640334] #t50 Center[36011]failed 
PoliceForce[802640334] #t50 Building[15928]failed 
PoliceForce[802640334] #t50 Building[21587]failed 
PoliceForce[802640334] #t50 Building[17202]failed 
PoliceForce[104260443] #t50 Building[18565]failed 
PoliceForce[104260443] #t50 Building[16379]failed 
PoliceForce[104260443] #t50 Building[18648]failed 
PoliceForce[104260443] #t50 Building[11064]failed 
PoliceForce[104260443] #t50 Building[16982]failed 
PoliceForce[104260443] #t50 Building[17556]failed 
PoliceForce[104260443] #t50 Building[16928]failed 
PoliceForce[104260443] #t50 Building[16146]failed 
PoliceForce[104260443] #t50 Building[13072]failed 
PoliceForce[104260443] #t50 Center[36011]failed 
PoliceForce[104260443] #t50 Building[17202]failed 
PoliceForce[104260443] #t50 Building[15819]failed 
PoliceForce[298791297] #t50 Building[14013]failed 
PoliceForce[298791297] #t50 Building[17202]failed 
FireBrigade[912414084] #t51 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t51 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t51 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t52 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t52 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t52 Problem Rest: Agent has buriedness.
AmbulanceTeam[1815731035] #t52 AmbulanceTeam[1815731035] : Road[32752] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[912414084] #t53 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t53 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t53 Problem Rest: Agent has buriedness.
AmbulanceTeam[1851392760] #t53 AmbulanceTeam[1851392760] : Road[299] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[FATAL]FireBrigade[941674142] #t53 null
java.lang.NullPointerException
	at sos.base.message.ReadXml$MessageGroup.headerToIndex(ReadXml.java:255)
	at sos.base.message.structure.blocks.MessageBlock.toBitArray(MessageBlock.java:87)
	at sos.base.message.structure.blocks.MessagePackage.toBitArray(MessagePackage.java:36)
	at sos.base.message.structure.blocks.MessagePackage.toByteArray(MessagePackage.java:42)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:560)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:543)
	at sos.base.message.system.MessageSystem.sayMessage(MessageSystem.java:515)
	at sos.base.SOSAgent.sendSayMessage(SOSAgent.java:82)
	at sos.base.SOSAgent.preSuperThink(SOSAgent.java:59)
	at sos.base.PlatoonAgent.preSuperThink(PlatoonAgent.java:43)
	at sos.base.AbstractSOSAgent.doPreSuperThink(AbstractSOSAgent.java:202)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:178)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
FireBrigade[912414084] #t54 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t54 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t54 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t55 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t55 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t55 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[941674142] #t55 null
java.lang.NullPointerException
FireBrigade[912414084] #t56 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t56 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t56 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t56 Low Buriedness civilian opened Civilian[1819712304]  estimate time = 2   real time = 4   path lenth=39131
FireBrigade[912414084] #t57 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t57 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t57 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[941674142] #t57 null
java.lang.NullPointerException
FireBrigade[912414084] #t58 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t58 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t58 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t59 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t59 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t59 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[941674142] #t59 null
java.lang.NullPointerException
FireBrigade[912414084] #t60 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t60 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t60 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t61 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t61 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t61 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t62 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t62 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t62 Problem Rest: Agent has buriedness.
FireBrigade[912414084] #t63 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t63 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t63 Problem Rest: Agent has buriedness.
[ERROR] PoliceForce[853550293] #t63 State:NearCivilianOpenerState failed...
[ERROR] PoliceForce[853550293] #t63 null
java.lang.NullPointerException
	at sos.police_v2.state.PoliceAbstractState.isReachableTo(PoliceAbstractState.java:326)
	at sos.police_v2.state.intrupt.NearCivilianOpenerState.canMakeIntrupt(NearCivilianOpenerState.java:39)
	at sos.police_v2.PoliceForceAgent.doIntrupt(PoliceForceAgent.java:258)
	at sos.police_v2.PoliceForceAgent.think(PoliceForceAgent.java:197)
	at sos.base.AbstractSOSAgent.doThink(AbstractSOSAgent.java:240)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:179)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
FireBrigade[912414084] #t64 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t64 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t64 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[941674142] #t64 null
java.lang.NullPointerException
FireBrigade[912414084] #t65 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t65 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t65 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t65 I'm Stock now!acting as stock...
[ERROR] PoliceForce[853550293] #t65 State:NearCivilianOpenerState failed...
[ERROR] PoliceForce[853550293] #t65 null
java.lang.NullPointerException
	at sos.police_v2.state.PoliceAbstractState.isReachableTo(PoliceAbstractState.java:326)
	at sos.police_v2.state.intrupt.NearCivilianOpenerState.canMakeIntrupt(NearCivilianOpenerState.java:39)
	at sos.police_v2.PoliceForceAgent.doIntrupt(PoliceForceAgent.java:258)
	at sos.police_v2.PoliceForceAgent.think(PoliceForceAgent.java:197)
	at sos.base.AbstractSOSAgent.doThink(AbstractSOSAgent.java:240)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:179)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
PoliceForce[853550293] #t65 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t66 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t66 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t66 Problem Rest: Agent has buriedness.
[ERROR] PoliceForce[853550293] #t66 State:NearCivilianOpenerState failed...
[ERROR] PoliceForce[853550293] #t66 null
java.lang.NullPointerException
	at sos.police_v2.state.PoliceAbstractState.isReachableTo(PoliceAbstractState.java:326)
	at sos.police_v2.state.intrupt.NearCivilianOpenerState.canMakeIntrupt(NearCivilianOpenerState.java:39)
	at sos.police_v2.PoliceForceAgent.doIntrupt(PoliceForceAgent.java:258)
	at sos.police_v2.PoliceForceAgent.think(PoliceForceAgent.java:197)
	at sos.base.AbstractSOSAgent.doThink(AbstractSOSAgent.java:240)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:179)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
PoliceForce[853550293] #t66 it is critical must reachable fire agent first [FireBrigade[1203745681]]
[FATAL]FireBrigade[941674142] #t66 null
java.lang.NullPointerException
FireBrigade[912414084] #t67 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t67 my cluster civilians[<Civilian[1859617820], 2380>]
AmbulanceTeam[1662454170] #t67 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t67 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t68 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t68 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t68 it is critical must reachable fire agent first [FireBrigade[1203745681]]
[FATAL]FireBrigade[941674142] #t68 null
java.lang.NullPointerException
FireBrigade[912414084] #t69 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t69 I'm Stock now!acting as stock...
PoliceForce[1437997471] #t69 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t69 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t69 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t70 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t70 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t70 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t70 it is critical must reachable fire agent first [FireBrigade[1203745681]]
[FATAL]FireBrigade[941674142] #t70 null
java.lang.NullPointerException
FireBrigade[912414084] #t71 Problem Rest: I have Buriedness;)
PoliceForce[636526001] #t71 my cluster civilians[<Civilian[485812973], 2200>]
PoliceForce[1437997471] #t71 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t71 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t71 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t72 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t72 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t72 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t72 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t73 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t73 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t73 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t73 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t74 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t74 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t74 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t74 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t75 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t75 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t75 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t75 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t76 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1487558634] #t76 null
java.lang.NullPointerException
PoliceForce[1437997471] #t76 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t76 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t76 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t77 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t77 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t77 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t77 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t78 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t78 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t78 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t78 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t79 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t79 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t79 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t79 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t80 Problem Rest: I have Buriedness;)
PoliceForce[1437997471] #t80 it is critical must reachable fire agent first [FireBrigade[1203745681]]
AmbulanceTeam[1662454170] #t80 Problem Rest: Agent has buriedness.
PoliceForce[853550293] #t80 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t81 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t81 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[933219090] #t81 null
java.lang.NullPointerException
PoliceForce[853550293] #t81 it is critical must reachable fire agent first [FireBrigade[1203745681]]
FireBrigade[912414084] #t82 Problem Rest: I have Buriedness;)
AmbulanceTeam[1662454170] #t82 Problem Rest: Agent has buriedness.
[FATAL]FireBrigade[933219090] #t83 null
java.lang.NullPointerException
PoliceForce[636526001] #t92 my cluster civilians[<Civilian[534982825], 560>]
PoliceForce[636526001] #t103 my cluster civilians[<Civilian[536441162], 2200>]
PoliceForce[636526001] #t111 I'm Stock now!acting as stock...
AmbulanceTeam[693394023] #t122 AmbulanceTeam[693394023] : Road[6117] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t122 AmbulanceTeam[693394023] : Road[6117] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t122 AmbulanceTeam[693394023] : Road[6117] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t122 AmbulanceTeam[693394023] : Road[6117] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t122 AmbulanceTeam[693394023] : Road[6117] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t122 AmbulanceTeam[693394023] : Road[6117] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[693394023] #t122 AmbulanceTeam[693394023] : Road[6117] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[2048783541] #t122 AmbulanceTeam[2048783541] : Road[32752] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[636526001] #t124 my cluster civilians[<Civilian[1883257360], 890>]
[FATAL]FireBrigade[1113042037] #t133 null
java.lang.NullPointerException
PoliceForce[420925509] #t133 Low Buriedness civilian opened Civilian[549485708]  estimate time = 1   real time = 1   path lenth=8911
PoliceForce[636526001] #t140 Low Buriedness civilian opened Civilian[866580428]  estimate time = 2   real time = 1   path lenth=10442
PoliceForce[853550293] #t142 I'm Stock now!acting as stock...
AmbulanceTeam[2048783541] #t153  have 3 cycle position near together! ==>is stuck
PoliceForce[802640334] #t194 I'm Stock now!acting as stock...
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
