sos-version:build 14-624
{sos.IS_CHALLENGE_RUNNING=false, sos.password=234, sos.NO_ANY_LOG=false, kernel.host=10.10.10.21, sos.create-precompue-files=true}

Connecting fire brigade 0...FireBrigade[543334586] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,0s,10ms]MapRecognition[TimePassed= 0h,0m,0s,9ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,0s,117ms]messagePrecompute[TimePassed= 0h,0m,0s,106ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,0s,398ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,281ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,1s,617ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,219ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,1s,715ms]setNeighbours[TimePassed= 0h,0m,0s,97ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,1s,917ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,201ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,1s,919ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,1s,943ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,23ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,1s,948ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,5ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,1s,963ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,15ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,1s,983ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,20ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,2s,35ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,52ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,2s,78ms]movePrecompute[TimePassed= 0h,0m,0s,42ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,2s,82ms]updatePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[543334586] #t0 [TimePassed= 0h,0m,2s,212ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,130ms]
FireBrigade[543334586] #t0 Start of Fire PreCompute...
FireBrigade[543334586] #t0 setFireBuildings got: 1ms
FireBrigade[543334586] #t0 setExtinguishableArea: 1378ms
FireBrigade[543334586] #t0 makeBuildingBlocks got: 68ms
FireBrigade[543334586] #t0 makeIslands got: 38ms
FireBrigade[543334586] #t0 Fire PreComput Time: 1489ms ------------------------

:success FireBrigade[543334586]

Connecting fire brigade 1...FireBrigade[1984796345] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,0s,53ms]messagePrecompute[TimePassed= 0h,0m,0s,49ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,0s,242ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,188ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,1s,776ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,534ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,1s,848ms]setNeighbours[TimePassed= 0h,0m,0s,72ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,1s,993ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,145ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,1s,995ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,2s,6ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,2s,9ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,2s,19ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,2s,26ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,2s,77ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,50ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,2s,95ms]movePrecompute[TimePassed= 0h,0m,0s,18ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,2s,95ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1984796345] #t0 [TimePassed= 0h,0m,2s,191ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,96ms]
FireBrigade[1984796345] #t0 Start of Fire PreCompute...
FireBrigade[1984796345] #t0 setFireBuildings got: 0ms
FireBrigade[1984796345] #t0 setExtinguishableArea: 793ms
FireBrigade[1984796345] #t0 makeBuildingBlocks got: 43ms
FireBrigade[1984796345] #t0 makeIslands got: 29ms
FireBrigade[1984796345] #t0 Fire PreComput Time: 865ms ------------------------

:success FireBrigade[1984796345]

Connecting fire brigade 2...FireBrigade[1505033008] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,0s,35ms]messagePrecompute[TimePassed= 0h,0m,0s,34ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,0s,228ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,192ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,378ms]setReachablityPrecomputes[TimePassed= 0h,0m,1s,150ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,440ms]setNeighbours[TimePassed= 0h,0m,0s,61ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,581ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,140ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,583ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,597ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,13ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,600ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,610ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,10ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,619ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,672ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,52ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,688ms]movePrecompute[TimePassed= 0h,0m,0s,16ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,689ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1505033008] #t0 [TimePassed= 0h,0m,1s,787ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,98ms]
FireBrigade[1505033008] #t0 Start of Fire PreCompute...
FireBrigade[1505033008] #t0 setFireBuildings got: 1ms
FireBrigade[1505033008] #t0 setExtinguishableArea: 772ms
FireBrigade[1505033008] #t0 makeBuildingBlocks got: 38ms
FireBrigade[1505033008] #t0 makeIslands got: 29ms
FireBrigade[1505033008] #t0 Fire PreComput Time: 840ms ------------------------

:success FireBrigade[1505033008]

Connecting fire brigade 3...FireBrigade[1326581121] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,0s,208ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,176ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,17ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,809ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,75ms]setNeighbours[TimePassed= 0h,0m,0s,58ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,227ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,152ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,229ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,239ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,241ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,247ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,250ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,298ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,306ms]movePrecompute[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,306ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1326581121] #t0 [TimePassed= 0h,0m,1s,457ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,150ms]
FireBrigade[1326581121] #t0 Start of Fire PreCompute...
FireBrigade[1326581121] #t0 setFireBuildings got: 0ms
FireBrigade[1326581121] #t0 setExtinguishableArea: 766ms
FireBrigade[1326581121] #t0 makeBuildingBlocks got: 38ms
FireBrigade[1326581121] #t0 makeIslands got: 30ms
FireBrigade[1326581121] #t0 Fire PreComput Time: 834ms ------------------------

:success FireBrigade[1326581121]

Connecting fire brigade 4...FireBrigade[529190859] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,0s,210ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,178ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,10ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,800ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,67ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,210ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,142ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,212ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,222ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,224ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,230ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,233ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,282ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,290ms]movePrecompute[TimePassed= 0h,0m,0s,8ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,290ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[529190859] #t0 [TimePassed= 0h,0m,1s,385ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]
FireBrigade[529190859] #t0 Start of Fire PreCompute...
FireBrigade[529190859] #t0 setFireBuildings got: 0ms
FireBrigade[529190859] #t0 setExtinguishableArea: 838ms
FireBrigade[529190859] #t0 makeBuildingBlocks got: 38ms
FireBrigade[529190859] #t0 makeIslands got: 28ms
FireBrigade[529190859] #t0 Fire PreComput Time: 904ms ------------------------

:success FireBrigade[529190859]

Connecting fire brigade 5...FireBrigade[1720465333] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,0s,204ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,1ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,796ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,58ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,201ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,143ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,202ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,211ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,213ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,219ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,223ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,271ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,276ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,276ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1720465333] #t0 [TimePassed= 0h,0m,1s,370ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
FireBrigade[1720465333] #t0 Start of Fire PreCompute...
FireBrigade[1720465333] #t0 setFireBuildings got: 0ms
FireBrigade[1720465333] #t0 setExtinguishableArea: 859ms
FireBrigade[1720465333] #t0 makeBuildingBlocks got: 37ms
FireBrigade[1720465333] #t0 makeIslands got: 31ms
FireBrigade[1720465333] #t0 Fire PreComput Time: 927ms ------------------------

:success FireBrigade[1720465333]

Connecting fire brigade 6...FireBrigade[389243662] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,0s,209ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,178ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,7ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,798ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,64ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,207ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,143ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,208ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,217ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,219ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,224ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,227ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,275ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,279ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,279ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[389243662] #t0 [TimePassed= 0h,0m,1s,373ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
FireBrigade[389243662] #t0 Start of Fire PreCompute...
FireBrigade[389243662] #t0 setFireBuildings got: 0ms
FireBrigade[389243662] #t0 setExtinguishableArea: 779ms
FireBrigade[389243662] #t0 makeBuildingBlocks got: 39ms
FireBrigade[389243662] #t0 makeIslands got: 26ms
FireBrigade[389243662] #t0 Fire PreComput Time: 844ms ------------------------

:success FireBrigade[389243662]

Connecting fire brigade 7...FireBrigade[1747202226] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,0s,205ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,174ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,96ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,891ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,153ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,290ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,137ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,291ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,300ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,301ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,306ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,310ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,357ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,362ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,362ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1747202226] #t0 [TimePassed= 0h,0m,1s,456ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
FireBrigade[1747202226] #t0 Start of Fire PreCompute...
FireBrigade[1747202226] #t0 setFireBuildings got: 1ms
FireBrigade[1747202226] #t0 setExtinguishableArea: 770ms
FireBrigade[1747202226] #t0 makeBuildingBlocks got: 36ms
FireBrigade[1747202226] #t0 makeIslands got: 20ms
FireBrigade[1747202226] #t0 Fire PreComput Time: 828ms ------------------------

:success FireBrigade[1747202226]

Connecting fire brigade 8...FireBrigade[597213097] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,0s,205ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,0s,997ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,792ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,53ms]setNeighbours[TimePassed= 0h,0m,0s,55ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,196ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,142ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,197ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,206ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,209ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,216ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,221ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,268ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,272ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,272ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[597213097] #t0 [TimePassed= 0h,0m,1s,367ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]
FireBrigade[597213097] #t0 Start of Fire PreCompute...
FireBrigade[597213097] #t0 setFireBuildings got: 0ms
FireBrigade[597213097] #t0 setExtinguishableArea: 870ms
FireBrigade[597213097] #t0 makeBuildingBlocks got: 35ms
FireBrigade[597213097] #t0 makeIslands got: 20ms
FireBrigade[597213097] #t0 Fire PreComput Time: 926ms ------------------------

:success FireBrigade[597213097]

Connecting fire brigade 9...FireBrigade[30375099] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,0s,205ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,174ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,0ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,795ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,56ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,198ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,141ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,199ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,208ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,209ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,214ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,217ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,264ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,269ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,269ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[30375099] #t0 [TimePassed= 0h,0m,1s,365ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,96ms]
FireBrigade[30375099] #t0 Start of Fire PreCompute...
FireBrigade[30375099] #t0 setFireBuildings got: 0ms
FireBrigade[30375099] #t0 setExtinguishableArea: 865ms
FireBrigade[30375099] #t0 makeBuildingBlocks got: 35ms
FireBrigade[30375099] #t0 makeIslands got: 20ms
FireBrigade[30375099] #t0 Fire PreComput Time: 920ms ------------------------

:success FireBrigade[30375099]

Connecting fire brigade 10...
Connecting ambulance team 10...AmbulanceTeam[1678779609] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,0s,211ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,177ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,9ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,798ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,75ms]setNeighbours[TimePassed= 0h,0m,0s,66ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,227ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,152ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,228ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,239ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,11ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,242ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,251ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,259ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,309ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,50ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,320ms]movePrecompute[TimePassed= 0h,0m,0s,10ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,321ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1678779609] #t0 [TimePassed= 0h,0m,1s,416ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]

:success AmbulanceTeam[1678779609]

Connecting ambulance team 11...AmbulanceTeam[275485477] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,0s,204ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,0s,996ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,792ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,63ms]setNeighbours[TimePassed= 0h,0m,0s,67ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,206ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,143ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,207ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,216ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,217ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,224ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,228ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,276ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,280ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,281ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[275485477] #t0 [TimePassed= 0h,0m,1s,375ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[275485477]

Connecting ambulance team 12...AmbulanceTeam[1095124902] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,0s,203ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,172ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,0s,997ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,793ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,53ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,195ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,142ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,196ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,205ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,206ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,212ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,215ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,263ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,268ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,268ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1095124902] #t0 [TimePassed= 0h,0m,1s,362ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[1095124902]

Connecting ambulance team 13...AmbulanceTeam[134431319] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,0s,203ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,0s,999ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,796ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,55ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,197ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,142ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,198ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,208ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,209ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,215ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,218ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,266ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,272ms]movePrecompute[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,272ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[134431319] #t0 [TimePassed= 0h,0m,1s,366ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[134431319]

Connecting ambulance team 14...AmbulanceTeam[1001355064] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,0s,203ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,78ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,875ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,134ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,272ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,138ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,272ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,281ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,282ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,287ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,290ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,338ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,342ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,342ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1001355064] #t0 [TimePassed= 0h,0m,1s,436ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[1001355064]

Connecting ambulance team 15...AmbulanceTeam[1360747541] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,0s,203ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,0s,994ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,791ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,51ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,193ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,142ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,194ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,203ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,203ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,208ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,211ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,258ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,263ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,263ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1360747541] #t0 [TimePassed= 0h,0m,1s,357ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[1360747541]

Connecting ambulance team 16...AmbulanceTeam[329499129] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,0s,203ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,0s,996ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,793ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,52ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,194ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,142ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,195ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,204ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,205ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,209ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,212ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,259ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,263ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,264ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[329499129] #t0 [TimePassed= 0h,0m,1s,358ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[329499129]

Connecting ambulance team 17...AmbulanceTeam[1263081535] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,0s,287ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,256ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,76ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,789ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,133ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,268ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,135ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,268ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,277ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,278ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,283ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,285ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,333ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,337ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,337ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1263081535] #t0 [TimePassed= 0h,0m,1s,431ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]

:success AmbulanceTeam[1263081535]

Connecting ambulance team 18...AmbulanceTeam[2078900809] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,0s,206ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,175ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,4ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,798ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,62ms]setNeighbours[TimePassed= 0h,0m,0s,58ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,206ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,144ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,207ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,216ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,216ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,221ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,224ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,272ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,275ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,275ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2078900809] #t0 [TimePassed= 0h,0m,1s,370ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]

:success AmbulanceTeam[2078900809]

Connecting ambulance team 19...AmbulanceTeam[1029252834] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,0s,205ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,174ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,0ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,795ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,57ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,201ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,144ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,201ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,211ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,211ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,216ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,219ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,267ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,270ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,270ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1029252834] #t0 [TimePassed= 0h,0m,1s,426ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,156ms]

:success AmbulanceTeam[1029252834]

Connecting ambulance team 20...
Connecting police force 20...PoliceForce[2131755004] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,0s,211ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,177ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,7ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,796ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,67ms]setNeighbours[TimePassed= 0h,0m,0s,60ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,218ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,151ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,219ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,228ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,231ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,238ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,245ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,293ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,305ms]movePrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,305ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[2131755004] #t0 [TimePassed= 0h,0m,1s,399ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[2131755004] #t0 Police Search Precompute got:50ms
PoliceForce[2131755004] #t0 check rang for fire property= 276344
PoliceForce[2131755004] #t0 Cluster Connector for afterShock startRoad= Road[9220] endRoad= Road[63176]
PoliceForce[2131755004] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,310ms]
:success PoliceForce[2131755004]

Connecting police force 21...PoliceForce[854234443] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,0s,206ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,175ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,2ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,795ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,60ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,203ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,143ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,204ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,213ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,214ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,220ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,223ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,270ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,282ms]movePrecompute[TimePassed= 0h,0m,0s,11ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,282ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[854234443] #t0 [TimePassed= 0h,0m,1s,376ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[854234443] #t0 Police Search Precompute got:50ms
PoliceForce[854234443] #t0 check rang for fire property= 276344
PoliceForce[854234443] #t0 Cluster Connector for afterShock startRoad= Road[23602] endRoad= Road[23944]
PoliceForce[854234443] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,232ms]
:success PoliceForce[854234443]

Connecting police force 22...PoliceForce[1986756239] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,0s,204ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,174ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,58ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,854ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,114ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,251ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,137ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,252ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,261ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,261ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,267ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,271ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,318ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,325ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,326ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1986756239] #t0 [TimePassed= 0h,0m,1s,421ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,95ms]
PoliceForce[1986756239] #t0 Police Search Precompute got:46ms
PoliceForce[1986756239] #t0 check rang for fire property= 276344
PoliceForce[1986756239] #t0 Cluster Connector for afterShock startRoad= Road[48211] endRoad= Road[25577]
PoliceForce[1986756239] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,222ms]
:success PoliceForce[1986756239]

Connecting police force 23...PoliceForce[1334264324] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,0s,36ms]messagePrecompute[TimePassed= 0h,0m,0s,34ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,0s,210ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,174ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,4ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,793ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,61ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,204ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,143ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,205ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,215ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,216ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,221ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,224ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,272ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,276ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,276ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1334264324] #t0 [TimePassed= 0h,0m,1s,370ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1334264324] #t0 Police Search Precompute got:48ms
PoliceForce[1334264324] #t0 check rang for fire property= 276344
PoliceForce[1334264324] #t0 Cluster Connector for afterShock startRoad= Road[52985] endRoad= Road[21137]
PoliceForce[1334264324] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,222ms]
:success PoliceForce[1334264324]

Connecting police force 24...PoliceForce[754597238] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,0s,204ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,59ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,855ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,115ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,254ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,138ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,255ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,264ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,265ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,271ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,275ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,323ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,327ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,327ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[754597238] #t0 [TimePassed= 0h,0m,1s,421ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,93ms]
PoliceForce[754597238] #t0 Police Search Precompute got:47ms
PoliceForce[754597238] #t0 check rang for fire property= 276344
PoliceForce[754597238] #t0 Cluster Connector for afterShock startRoad= Road[27285] endRoad= Road[56807]
PoliceForce[754597238] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,221ms]
:success PoliceForce[754597238]

Connecting police force 25...PoliceForce[1079088964] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,0s,0ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,0s,203ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,0s,997ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,793ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,53ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,197ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,144ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,197ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,207ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,208ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,214ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,217ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,265ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,269ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,270ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1079088964] #t0 [TimePassed= 0h,0m,1s,364ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1079088964] #t0 Police Search Precompute got:49ms
PoliceForce[1079088964] #t0 check rang for fire property= 276344
PoliceForce[1079088964] #t0 Cluster Connector for afterShock startRoad= Road[45211] endRoad= Road[25577]
PoliceForce[1079088964] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,222ms]
:success PoliceForce[1079088964]

Connecting police force 26...PoliceForce[2033934444] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,0s,0ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,0s,205ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,175ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,1ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,796ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,58ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,202ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,144ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,203ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,213ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,213ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,219ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,222ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,270ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,273ms]movePrecompute[TimePassed= 0h,0m,0s,3ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,274ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
PoliceForce[2033934444] #t0 [TimePassed= 0h,0m,1s,368ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[2033934444] #t0 Police Search Precompute got:46ms
PoliceForce[2033934444] #t0 check rang for fire property= 276344
PoliceForce[2033934444] #t0 Cluster Connector for afterShock startRoad= Road[36538] endRoad= Road[36538]
PoliceForce[2033934444] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,282ms]
:success PoliceForce[2033934444]

Connecting police force 27...PoliceForce[1363348473] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,0s,205ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,174ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,1ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,796ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,57ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,202ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,145ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,203ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,212ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,213ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,218ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,221ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,269ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,47ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,273ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,273ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1363348473] #t0 [TimePassed= 0h,0m,1s,367ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1363348473] #t0 Police Search Precompute got:47ms
PoliceForce[1363348473] #t0 check rang for fire property= 276344
PoliceForce[1363348473] #t0 Cluster Connector for afterShock startRoad= Road[43899] endRoad= Road[23602]
PoliceForce[1363348473] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,221ms]
:success PoliceForce[1363348473]

Connecting police force 28...PoliceForce[1886022710] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,0s,206ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,175ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,2ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,796ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,59ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,202ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,142ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,203ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,213ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,214ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,219ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,222ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,270ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,274ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,274ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1886022710] #t0 [TimePassed= 0h,0m,1s,368ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,94ms]
PoliceForce[1886022710] #t0 Police Search Precompute got:46ms
PoliceForce[1886022710] #t0 check rang for fire property= 276344
PoliceForce[1886022710] #t0 Cluster Connector for afterShock startRoad= Road[38242] endRoad= Road[26890]
PoliceForce[1886022710] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,221ms]
:success PoliceForce[1886022710]

Connecting police force 29...PoliceForce[310341526] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,0s,204ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,174ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,71ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,867ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,128ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,266ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,138ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,267ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,276ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,277ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,282ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,285ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,333ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,337ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,337ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[310341526] #t0 [TimePassed= 0h,0m,1s,430ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,93ms]
PoliceForce[310341526] #t0 Police Search Precompute got:46ms
PoliceForce[310341526] #t0 check rang for fire property= 276344
PoliceForce[310341526] #t0 Cluster Connector for afterShock startRoad= Road[46472] endRoad= Road[9220]
PoliceForce[310341526] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,221ms]
:success PoliceForce[310341526]

Connecting police force 30...PoliceForce[1124826114] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,0s,203ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,173ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,0s,994ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,791ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,51ms]setNeighbours[TimePassed= 0h,0m,0s,57ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,193ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,142ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,194ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,203ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,204ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,209ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,211ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,259ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,263ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,263ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1124826114] #t0 [TimePassed= 0h,0m,1s,356ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,93ms]
PoliceForce[1124826114] #t0 Police Search Precompute got:47ms
PoliceForce[1124826114] #t0 check rang for fire property= 276344
PoliceForce[1124826114] #t0 Cluster Connector for afterShock startRoad= Road[38801] endRoad= Road[23944]
PoliceForce[1124826114] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,219ms]
:success PoliceForce[1124826114]

Connecting police force 31...
Connecting centre 31...Center[39009] #t0 [Map Recognintion]::: <MapInformation Name: MAP-1 type:KNOWN RealMapName:Paris >
Center[39009] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,0ms]
Center[39009] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
Center[39009] #t0 [TimePassed= 0h,0m,0s,207ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,174ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,4ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,797ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,60ms]setNeighbours[TimePassed= 0h,0m,0s,56ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,203ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,143ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,204ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,213ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,214ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,218ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,4ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,221ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,2ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,269ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,48ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,276ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,276ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
Center[39009] #t0 [TimePassed= 0h,0m,1s,433ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,157ms]
:success Center[39009]

Connecting centre 32...
:Connect Time:[TimePassed= 0h,1m,3s,310ms]
============================================================
AmbulanceTeam[2078900809] #t3 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t3 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t3 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t3 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t4 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t4 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t4 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t4 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t4 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t4 Problem Rest: I have Buriedness;)
PoliceForce[1886022710] #t5 it is critical must reachable fire agent first [FireBrigade[30375099], FireBrigade[1984796345]]
AmbulanceTeam[2078900809] #t5 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t5 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t5 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t5 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t5 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t5 Problem Rest: Agent has buriedness.
PoliceForce[1886022710] #t6 it is critical must reachable fire agent first [FireBrigade[30375099], FireBrigade[1984796345]]
AmbulanceTeam[2078900809] #t6 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t6 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t6 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t6 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t6 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t6 Problem Rest: I have Buriedness;)
PoliceForce[1886022710] #t7 it is critical must reachable fire agent first [FireBrigade[30375099]]
AmbulanceTeam[2078900809] #t7 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t7 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t7 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t7 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t7 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t7 Problem Rest: Agent has buriedness.
PoliceForce[1886022710] #t8 it is critical must reachable fire agent first [FireBrigade[30375099]]
AmbulanceTeam[2078900809] #t8 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t8 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t8 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t8 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t8 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t8 Problem Rest: Agent has buriedness.
AmbulanceTeam[1360747541] #t8  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2078900809] #t9 Problem Rest: Agent has buriedness.
PoliceForce[2131755004] #t9 Low Buriedness civilian opened Civilian[946326270]  estimate time = 1   real time = 1   path lenth=6619
FireBrigade[529190859] #t9 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t9 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t9 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t9 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t9 Problem Rest: Agent has buriedness.
AmbulanceTeam[2078900809] #t10 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t10 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t10 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t10 Problem Rest: I have Buriedness;)
AmbulanceTeam[1360747541] #t10  have 3 cycle position near together! ==>is stuck
PoliceForce[1079088964] #t10 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t10 Problem Rest: Agent has buriedness.
AmbulanceTeam[2078900809] #t11 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t11 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t11 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t11 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t11 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t11 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t12 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t12 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t12 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t12 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t12 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t12 Problem Rest: Agent has buriedness.
AmbulanceTeam[1360747541] #t12  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2078900809] #t13 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t13 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t13 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t13 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t13 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t13 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t14 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t14 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t14 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t14 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t14 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t14 Problem Rest: Agent has buriedness.
AmbulanceTeam[1360747541] #t14  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[2078900809] #t15 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t15 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t15 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t15 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t15 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t15 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t16 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t16 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t16 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t16 Problem Rest: I have Buriedness;)
AmbulanceTeam[1360747541] #t16  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[275485477] #t16 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t16 Problem Rest: I have Buriedness;)
PoliceForce[310341526] #t17 my cluster civilians[<Civilian[1665798318], 890>]
AmbulanceTeam[2078900809] #t17 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t17 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t17 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t17 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t17 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t17 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t18 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t18 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t18 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t18 Problem Rest: I have Buriedness;)
AmbulanceTeam[1360747541] #t18  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[275485477] #t18 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t18 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t19 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t19 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t19 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t19 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t19 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t19 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t20 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t20 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t20 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t20 Problem Rest: I have Buriedness;)
AmbulanceTeam[1360747541] #t20  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[275485477] #t20 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t20 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t21 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t21 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t21 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t21 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t21 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t21 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t22 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t22 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t22 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t22 Problem Rest: I have Buriedness;)
AmbulanceTeam[1360747541] #t22  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[275485477] #t22 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t22 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t23 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t23 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t23 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t23 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t23 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t23 Problem Rest: I have Buriedness;)
AmbulanceTeam[2078900809] #t24 Problem Rest: Agent has buriedness.
FireBrigade[529190859] #t24 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t24 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t24 Problem Rest: I have Buriedness;)
AmbulanceTeam[1360747541] #t24  have 3 cycle position near together! ==>is stuck
AmbulanceTeam[275485477] #t24 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t24 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t25 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t25 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t25 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t25 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t25 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t26 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t26 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t26 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t26 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t26 Problem Rest: I have Buriedness;)
PoliceForce[1986756239] #t27 I'm Stock now!acting as stock...
PoliceForce[1986756239] #t27 my cluster civilians[<Civilian[511806818], 1510>]
FireBrigade[529190859] #t27 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t27 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t27 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t27 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t27 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t28 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t28 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t28 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t28 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t28 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t29 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t29 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t29 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t29 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t29 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t30 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t30 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t30 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t30 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t30 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t31 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t31 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t31 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t31 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t31 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t32 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t32 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t32 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t32 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t32 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t33 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t33 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t33 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t33 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t33 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t34 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t34 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t34 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t34 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t34 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t35 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t35 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t35 Problem Rest: I have Buriedness;)
PoliceForce[1363348473] #t35 HeavyStock with New Clear
PoliceForce[1363348473] #t35 HeavyStock with old clear
AmbulanceTeam[275485477] #t35 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t35 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t36 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t36 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t36 Problem Rest: I have Buriedness;)
AmbulanceTeam[275485477] #t36 Problem Rest: Agent has buriedness.
PoliceForce[1079088964] #t36 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t37 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t37 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t37 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t37 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t38 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t38 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t38 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t38 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t39 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t39 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t39 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t39 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t40 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t40 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t40 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t40 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t41 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t41 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t41 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t41 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t42 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t42 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t42 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t42 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t43 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t43 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t43 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t43 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t44 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t44 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t44 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t44 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t45 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t45 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t45 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t45 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t46 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t46 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t46 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t46 Problem Rest: I have Buriedness;)
PoliceForce[2131755004] #t47 Low Buriedness civilian opened Civilian[1635523051]  estimate time = 2   real time = 2   path lenth=30384
FireBrigade[529190859] #t47 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t47 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t47 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t47 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t48 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t48 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t48 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t48 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t49 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t49 Problem Rest: I have Buriedness;)
PoliceForce[1334264324] #t49 my cluster civilians[<Civilian[2007970207], 1450>]
FireBrigade[1326581121] #t49 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t49 my cluster civilians[<Civilian[511806818], 1730>, <Civilian[695918545], 1030>]
FireBrigade[529190859] #t50 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t50 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t50 Problem Rest: I have Buriedness;)
PoliceForce[1986756239] #t51 my cluster civilians[<Civilian[695918545], 1050>]
FireBrigade[529190859] #t51 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t51 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t51 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t52 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t52 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t52 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t53 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t53 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t53 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t54 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t54 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t54 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t55 Problem Rest: I have Buriedness;)
PoliceForce[754597238] #t55 I'm Stock now!acting as stock...
PoliceForce[2033934444] #t55 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t55 Problem Rest: I have Buriedness;)
PoliceForce[1079088964] #t55 I'm Stock now!acting as stock...
FireBrigade[529190859] #t56 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t56 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t56 Problem Rest: I have Buriedness;)
PoliceForce[2131755004] #t57 I'm Stock now!acting as stock...
FireBrigade[529190859] #t57 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t57 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t58 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t58 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t59 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t59 Problem Rest: I have Buriedness;)
PoliceForce[1363348473] #t59 my cluster civilians[<Civilian[686348820], -6410>]
FireBrigade[529190859] #t60 Problem Rest: I have Buriedness;)
PoliceForce[754597238] #t60 my cluster civilians[<Civilian[686348820], 1030>]
FireBrigade[1326581121] #t60 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t61 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t61 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t62 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t62 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t63 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t63 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t64 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t64 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t65 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t65 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t66 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t66 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t67 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t67 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t68 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t68 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t69 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t69 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t70 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t70 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t71 Problem Rest: I have Buriedness;)
PoliceForce[2131755004] #t71 my cluster civilians[<Civilian[1706169322], 1030>]
FireBrigade[1326581121] #t71 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t72 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t72 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t73 Problem Rest: I have Buriedness;)
FireBrigade[1326581121] #t73 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t74 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t75 Problem Rest: I have Buriedness;)
PoliceForce[310341526] #t76 my cluster civilians[<Civilian[1429567658], 1590>, <Civilian[244751496], 1040>]
FireBrigade[529190859] #t76 Problem Rest: I have Buriedness;)
PoliceForce[310341526] #t77 my cluster civilians[<Civilian[244751496], 1050>]
FireBrigade[529190859] #t77 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t78 Problem Rest: I have Buriedness;)
PoliceForce[2131755004] #t79 my cluster civilians[<Civilian[1075559275], 1600>]
FireBrigade[529190859] #t79 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t80 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t81 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t82 Problem Rest: I have Buriedness;)
PoliceForce[1334264324] #t82 my cluster civilians[<Civilian[1350370526], 1640>]
FireBrigade[529190859] #t83 Problem Rest: I have Buriedness;)
PoliceForce[854234443] #t83 my cluster civilians[<Civilian[1350370526], 1650>]
FireBrigade[529190859] #t84 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t85 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[30375099] #t86 null
java.lang.NullPointerException
	at sos.base.message.ReadXml$MessageGroup.headerToIndex(ReadXml.java:255)
	at sos.base.message.structure.blocks.MessageBlock.toBitArray(MessageBlock.java:87)
	at sos.base.message.structure.blocks.MessagePackage.toBitArray(MessagePackage.java:36)
	at sos.base.message.structure.blocks.MessagePackage.toByteArray(MessagePackage.java:42)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:560)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:543)
	at sos.base.message.system.MessageSystem.sayMessage(MessageSystem.java:515)
	at sos.base.SOSAgent.sendSayMessage(SOSAgent.java:82)
	at sos.base.SOSAgent.preSuperThink(SOSAgent.java:59)
	at sos.base.PlatoonAgent.preSuperThink(PlatoonAgent.java:43)
	at sos.base.AbstractSOSAgent.doPreSuperThink(AbstractSOSAgent.java:202)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:178)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
FireBrigade[529190859] #t86 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t87 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t88 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t89 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t90 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t91 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t92 Problem Rest: I have Buriedness;)
PoliceForce[1986756239] #t93 my cluster civilians[<Civilian[1161128004], 1730>]
FireBrigade[529190859] #t93 Problem Rest: I have Buriedness;)
PoliceForce[754597238] #t93 I'm Stock now!acting as stock...
FireBrigade[529190859] #t94 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t95 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t96 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t97 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t98 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t99 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t100 Problem Rest: I have Buriedness;)
PoliceForce[1334264324] #t100 I'm Stock now!acting as stock...
FireBrigade[529190859] #t101 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t102 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t102 I'm Stock now!acting as stock...
FireBrigade[529190859] #t103 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t103 I'm Stock now!acting as stock...
PoliceForce[2033934444] #t103 HeavyStock with New Clear
PoliceForce[2033934444] #t103 HeavyStock with old clear
PoliceForce[2033934444] #t103 dige har kari kardam natounetam rad sham
FireBrigade[529190859] #t104 Problem Rest: I have Buriedness;)
PoliceForce[2033934444] #t104 HeavyStock with New Clear
PoliceForce[2033934444] #t104 HeavyStock with old clear
PoliceForce[2033934444] #t104 dige har kari kardam natounetam rad sham
FireBrigade[529190859] #t105 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t106 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t107 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t108 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t109 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t110 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t111 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t112 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t113 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t114 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t115 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t116 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t117 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t118 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t119 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t120 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t121 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t122 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t123 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t124 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t125 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t126 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t127 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t128 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t129 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t130 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t131 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t132 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t133 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t134 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t135 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t136 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t137 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t138 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t139 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t140 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t141 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t142 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t143 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t144 Problem Rest: I have Buriedness;)
PoliceForce[310341526] #t145 I'm Stock now!acting as stock...
FireBrigade[529190859] #t145 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t146 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t147 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t148 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t149 Problem Rest: I have Buriedness;)
PoliceForce[1986756239] #t150 my cluster civilians[<Civilian[511806818], 4710>]
FireBrigade[529190859] #t150 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t151 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t152 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t153 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t154 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t155 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t156 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t157 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t158 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t159 Problem Rest: I have Buriedness;)
PoliceForce[854234443] #t159 I'm Stock now!acting as stock...
PoliceForce[310341526] #t160 I'm Stock now!acting as stock...
FireBrigade[529190859] #t160 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t161 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t162 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t163 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t164 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t165 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t166 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t167 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t168 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t169 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t170 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t171 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t172 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t173 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t174 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t175 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t176 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t177 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t178 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t179 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t180 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t181 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t182 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t183 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t184 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t185 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t186 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t187 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t188 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t189 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t190 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t191 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t192 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t193 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t194 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t195 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t196 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t197 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t198 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t199 Problem Rest: I have Buriedness;)
FireBrigade[529190859] #t200 Problem Rest: I have Buriedness;)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
