sos-version:build 14-624
{sos.IS_CHALLENGE_RUNNING=false, sos.password=234, sos.NO_ANY_LOG=false, kernel.host=10.10.10.11, sos.create-precompue-files=true}

Connecting fire brigade 0...FireBrigade[1858801552] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,0s,13ms]MapRecognition[TimePassed= 0h,0m,0s,11ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,0s,110ms]messagePrecompute[TimePassed= 0h,0m,0s,96ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,0s,338ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,227ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,115ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,776ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,223ms]setNeighbours[TimePassed= 0h,0m,0s,107ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,430ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,207ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,431ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,448ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,17ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,452ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,468ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,16ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,486ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,18ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,618ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,131ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,662ms]movePrecompute[TimePassed= 0h,0m,0s,43ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,665ms]updatePrecompute[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1858801552] #t0 [TimePassed= 0h,0m,1s,696ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1858801552] #t0 Start of Fire PreCompute...
FireBrigade[1858801552] #t0 setFireBuildings got: 0ms
FireBrigade[1858801552] #t0 setExtinguishableArea: 806ms
FireBrigade[1858801552] #t0 makeBuildingBlocks got: 46ms
FireBrigade[1858801552] #t0 makeIslands got: 24ms
FireBrigade[1858801552] #t0 Fire PreComput Time: 880ms ------------------------

:success FireBrigade[1858801552]

Connecting fire brigade 1...FireBrigade[1435868640] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,0s,40ms]messagePrecompute[TimePassed= 0h,0m,0s,36ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,0s,196ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,156ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,124ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,928ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,220ms]setNeighbours[TimePassed= 0h,0m,0s,96ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,406ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,186ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,408ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,422ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,14ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,425ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,438ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,13ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,446ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,573ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,126ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,598ms]movePrecompute[TimePassed= 0h,0m,0s,25ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,599ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1435868640] #t0 [TimePassed= 0h,0m,1s,613ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,14ms]
FireBrigade[1435868640] #t0 Start of Fire PreCompute...
FireBrigade[1435868640] #t0 setFireBuildings got: 0ms
FireBrigade[1435868640] #t0 setExtinguishableArea: 412ms
FireBrigade[1435868640] #t0 makeBuildingBlocks got: 29ms
FireBrigade[1435868640] #t0 makeIslands got: 21ms
FireBrigade[1435868640] #t0 Fire PreComput Time: 462ms ------------------------

:success FireBrigade[1435868640]

Connecting fire brigade 2...FireBrigade[897105643] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,0s,35ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,0s,182ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,147ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,0s,941ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,759ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,37ms]setNeighbours[TimePassed= 0h,0m,0s,95ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,225ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,188ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,226ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,236ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,239ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,3ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,250ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,11ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,261ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,11ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,388ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,127ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,400ms]movePrecompute[TimePassed= 0h,0m,0s,12ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,401ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
FireBrigade[897105643] #t0 [TimePassed= 0h,0m,1s,413ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
FireBrigade[897105643] #t0 Start of Fire PreCompute...
FireBrigade[897105643] #t0 setFireBuildings got: 0ms
FireBrigade[897105643] #t0 setExtinguishableArea: 363ms
FireBrigade[897105643] #t0 makeBuildingBlocks got: 28ms
FireBrigade[897105643] #t0 makeIslands got: 21ms
FireBrigade[897105643] #t0 Fire PreComput Time: 412ms ------------------------

:success FireBrigade[897105643]

Connecting fire brigade 3...FireBrigade[1201572500] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,0s,4ms]MapRecognition[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,0s,52ms]messagePrecompute[TimePassed= 0h,0m,0s,48ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,0s,281ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,228ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,0s,859ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,578ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,0s,948ms]setNeighbours[TimePassed= 0h,0m,0s,89ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,128ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,179ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,130ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,139ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,141ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,150ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,159ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,300ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,141ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,308ms]movePrecompute[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,309ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1201572500] #t0 [TimePassed= 0h,0m,1s,321ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
FireBrigade[1201572500] #t0 Start of Fire PreCompute...
FireBrigade[1201572500] #t0 setFireBuildings got: 0ms
FireBrigade[1201572500] #t0 setExtinguishableArea: 429ms
FireBrigade[1201572500] #t0 makeBuildingBlocks got: 27ms
FireBrigade[1201572500] #t0 makeIslands got: 28ms
FireBrigade[1201572500] #t0 Fire PreComput Time: 484ms ------------------------

:success FireBrigade[1201572500]

Connecting fire brigade 4...FireBrigade[1596026793] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,179ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,146ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,639ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,459ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,727ms]setNeighbours[TimePassed= 0h,0m,0s,88ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,907ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,180ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,909ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,917ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,920ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,928ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,0s,933ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,1s,58ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,124ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,1s,63ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,1s,64ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1596026793] #t0 [TimePassed= 0h,0m,1s,76ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
FireBrigade[1596026793] #t0 Start of Fire PreCompute...
FireBrigade[1596026793] #t0 setFireBuildings got: 0ms
FireBrigade[1596026793] #t0 setExtinguishableArea: 350ms
FireBrigade[1596026793] #t0 makeBuildingBlocks got: 28ms
FireBrigade[1596026793] #t0 makeIslands got: 21ms
FireBrigade[1596026793] #t0 Fire PreComput Time: 399ms ------------------------

:success FireBrigade[1596026793]

Connecting fire brigade 5...FireBrigade[330031199] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,33ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,180ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,147ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,636ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,456ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,723ms]setNeighbours[TimePassed= 0h,0m,0s,87ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,902ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,179ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,903ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,912ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,913ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,921ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,0s,927ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,1s,51ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,124ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,1s,56ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,1s,56ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[330031199] #t0 [TimePassed= 0h,0m,1s,70ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]
FireBrigade[330031199] #t0 Start of Fire PreCompute...
FireBrigade[330031199] #t0 setFireBuildings got: 1ms
FireBrigade[330031199] #t0 setExtinguishableArea: 457ms
FireBrigade[330031199] #t0 makeBuildingBlocks got: 26ms
FireBrigade[330031199] #t0 makeIslands got: 18ms
FireBrigade[330031199] #t0 Fire PreComput Time: 502ms ------------------------

:success FireBrigade[330031199]

Connecting fire brigade 6...FireBrigade[980469295] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,178ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,147ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,633ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,455ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,719ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,898ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,179ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,899ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,907ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,908ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,914ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,0s,918ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,1s,41ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,123ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,1s,46ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,1s,46ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[980469295] #t0 [TimePassed= 0h,0m,1s,60ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,14ms]
FireBrigade[980469295] #t0 Start of Fire PreCompute...
FireBrigade[980469295] #t0 setFireBuildings got: 1ms
FireBrigade[980469295] #t0 setExtinguishableArea: 350ms
FireBrigade[980469295] #t0 makeBuildingBlocks got: 26ms
FireBrigade[980469295] #t0 makeIslands got: 19ms
FireBrigade[980469295] #t0 Fire PreComput Time: 396ms ------------------------

:success FireBrigade[980469295]

Connecting fire brigade 7...FireBrigade[1245975929] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,34ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,190ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,156ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,645ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,455ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,732ms]setNeighbours[TimePassed= 0h,0m,0s,87ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,917ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,185ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,918ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,929ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,930ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,940ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,9ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,0s,944ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,1s,67ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,123ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,1s,71ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,1s,71ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
FireBrigade[1245975929] #t0 [TimePassed= 0h,0m,1s,83ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
FireBrigade[1245975929] #t0 Start of Fire PreCompute...
FireBrigade[1245975929] #t0 setFireBuildings got: 0ms
FireBrigade[1245975929] #t0 setExtinguishableArea: 466ms
FireBrigade[1245975929] #t0 makeBuildingBlocks got: 25ms
FireBrigade[1245975929] #t0 makeIslands got: 23ms
FireBrigade[1245975929] #t0 Fire PreComput Time: 515ms ------------------------

:success FireBrigade[1245975929]

Connecting fire brigade 8...
Connecting ambulance team 8...AmbulanceTeam[866349495] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,181ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,149ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,634ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,453ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,723ms]setNeighbours[TimePassed= 0h,0m,0s,89ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,912ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,189ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,913ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,924ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,11ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,925ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,938ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,13ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,0s,954ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,15ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,1s,103ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,148ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,1s,120ms]movePrecompute[TimePassed= 0h,0m,0s,17ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,1s,120ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[866349495] #t0 [TimePassed= 0h,0m,1s,132ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[866349495]

Connecting ambulance team 9...AmbulanceTeam[1452348101] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,177ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,145ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,641ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,464ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,729ms]setNeighbours[TimePassed= 0h,0m,0s,87ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,907ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,178ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,908ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,918ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,919ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,927ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,0s,931ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,1s,56ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,124ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,1s,60ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,1s,61ms]updatePrecompute[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1452348101] #t0 [TimePassed= 0h,0m,1s,73ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[1452348101]

Connecting ambulance team 10...AmbulanceTeam[1749026777] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,35ms]messagePrecompute[TimePassed= 0h,0m,0s,32ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,181ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,146ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,644ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,463ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,731ms]setNeighbours[TimePassed= 0h,0m,0s,87ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,910ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,178ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,911ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,919ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,919ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,926ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,0s,930ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,1s,54ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,123ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,1s,61ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,1s,61ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1749026777] #t0 [TimePassed= 0h,0m,1s,82ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,20ms]

:success AmbulanceTeam[1749026777]

Connecting ambulance team 11...AmbulanceTeam[92214855] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,0s,184ms]messagePrecompute[TimePassed= 0h,0m,0s,182ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,0s,329ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,145ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,0s,781ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,452ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,0s,868ms]setNeighbours[TimePassed= 0h,0m,0s,87ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,46ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,177ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,46ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,54ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,55ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,61ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,66ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,190ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,124ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,195ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,195ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[92214855] #t0 [TimePassed= 0h,0m,1s,208ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]

:success AmbulanceTeam[92214855]

Connecting ambulance team 12...AmbulanceTeam[2034970477] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,177ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,146ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,630ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,453ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,718ms]setNeighbours[TimePassed= 0h,0m,0s,88ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,898ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,180ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,899ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,907ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,907ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,913ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,0s,917ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,1s,41ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,124ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,1s,46ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,1s,46ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[2034970477] #t0 [TimePassed= 0h,0m,1s,58ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[2034970477]

Connecting ambulance team 13...AmbulanceTeam[190635429] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,175ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,144ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,629ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,454ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,715ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,893ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,178ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,894ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,901ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,901ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,908ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,0s,912ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,1s,34ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,122ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,1s,39ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,1s,39ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[190635429] #t0 [TimePassed= 0h,0m,1s,51ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]

:success AmbulanceTeam[190635429]

Connecting ambulance team 14...AmbulanceTeam[1857188531] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,0s,3ms]MapRecognition[TimePassed= 0h,0m,0s,3ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,0s,40ms]messagePrecompute[TimePassed= 0h,0m,0s,37ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,0s,185ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,145ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,0s,818ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,633ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,0s,904ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,81ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,177ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,82ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,89ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,89ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,95ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,99ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,223ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,124ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,227ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,228ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1857188531] #t0 [TimePassed= 0h,0m,1s,239ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,11ms]

:success AmbulanceTeam[1857188531]

Connecting ambulance team 15...AmbulanceTeam[1994468237] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,177ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,145ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,631ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,454ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,718ms]setNeighbours[TimePassed= 0h,0m,0s,87ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,896ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,178ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,897ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,904ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,904ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,911ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,0s,915ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,1s,38ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,123ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,1s,43ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,1s,43ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
AmbulanceTeam[1994468237] #t0 [TimePassed= 0h,0m,1s,56ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]

:success AmbulanceTeam[1994468237]

Connecting ambulance team 16...
Connecting police force 16...PoliceForce[461806565] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,180ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,148ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,635ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,455ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,725ms]setNeighbours[TimePassed= 0h,0m,0s,90ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,917ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,192ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,918ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,928ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,10ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,930ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,2ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,947ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,17ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,0s,963ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,16ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,1s,87ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,123ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,1s,102ms]movePrecompute[TimePassed= 0h,0m,0s,14ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,1s,103ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[461806565] #t0 [TimePassed= 0h,0m,1s,116ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,13ms]
PoliceForce[461806565] #t0 Police Search Precompute got:37ms
PoliceForce[461806565] #t0 Police Islands got:13ms
PoliceForce[461806565] #t0 highways got:8ms
PoliceForce[461806565] #t0 Junctions got:1ms
PoliceForce[461806565] #t0 check rang for fire property= 123878
PoliceForce[461806565] #t0 Cluster Connector for afterShock startRoad= Road[48409] endRoad= Road[53744]
PoliceForce[461806565] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,375ms]
:success PoliceForce[461806565]

Connecting police force 17...PoliceForce[1886000280] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,0s,176ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,145ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,0s,804ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,628ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,0s,890ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,66ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,176ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,66ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,74ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,75ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,82ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,87ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,210ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,123ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,229ms]movePrecompute[TimePassed= 0h,0m,0s,19ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,229ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1886000280] #t0 [TimePassed= 0h,0m,1s,241ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[1886000280] #t0 Police Search Precompute got:36ms
PoliceForce[1886000280] #t0 Police Islands got:12ms
PoliceForce[1886000280] #t0 highways got:4ms
PoliceForce[1886000280] #t0 Junctions got:0ms
PoliceForce[1886000280] #t0 check rang for fire property= 123878
PoliceForce[1886000280] #t0 Cluster Connector for afterShock startRoad= Road[49954] endRoad= Road[53739]
PoliceForce[1886000280] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,276ms]
:success PoliceForce[1886000280]

Connecting police force 18...PoliceForce[1178872922] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,177ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,145ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,630ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,453ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,716ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,896ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,179ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,897ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,905ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,905ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,911ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,6ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,0s,915ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,3ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,1s,39ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,123ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,1s,44ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,1s,45ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1178872922] #t0 [TimePassed= 0h,0m,1s,56ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,11ms]
PoliceForce[1178872922] #t0 Police Search Precompute got:34ms
PoliceForce[1178872922] #t0 Police Islands got:13ms
PoliceForce[1178872922] #t0 highways got:4ms
PoliceForce[1178872922] #t0 Junctions got:1ms
PoliceForce[1178872922] #t0 check rang for fire property= 123878
PoliceForce[1178872922] #t0 Cluster Connector for afterShock startRoad= Road[52411] endRoad= Road[47661]
PoliceForce[1178872922] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,273ms]
:success PoliceForce[1178872922]

Connecting police force 19...PoliceForce[140411863] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,176ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,145ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,630ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,454ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,716ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,895ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,179ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,896ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,904ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,905ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,912ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,0s,917ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,5ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,1s,41ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,124ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,1s,46ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,1s,46ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[140411863] #t0 [TimePassed= 0h,0m,1s,58ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[140411863] #t0 Police Search Precompute got:37ms
PoliceForce[140411863] #t0 Police Islands got:15ms
PoliceForce[140411863] #t0 highways got:4ms
PoliceForce[140411863] #t0 Junctions got:1ms
PoliceForce[140411863] #t0 check rang for fire property= 123878
PoliceForce[140411863] #t0 Cluster Connector for afterShock startRoad= Road[50034] endRoad= Road[12066]
PoliceForce[140411863] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,279ms]
:success PoliceForce[140411863]

Connecting police force 20...PoliceForce[1532540390] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,30ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,0s,340ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,308ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,0s,792ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,452ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,0s,878ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,54ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,176ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,55ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,64ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,9ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,64ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,71ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,75ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,198ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,123ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,204ms]movePrecompute[TimePassed= 0h,0m,0s,5ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,204ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1532540390] #t0 [TimePassed= 0h,0m,1s,216ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[1532540390] #t0 Police Search Precompute got:36ms
PoliceForce[1532540390] #t0 Police Islands got:13ms
PoliceForce[1532540390] #t0 highways got:4ms
PoliceForce[1532540390] #t0 Junctions got:1ms
PoliceForce[1532540390] #t0 check rang for fire property= 123878
PoliceForce[1532540390] #t0 Cluster Connector for afterShock startRoad= Road[42863] endRoad= Road[52411]
PoliceForce[1532540390] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,278ms]
:success PoliceForce[1532540390]

Connecting police force 21...PoliceForce[1541180952] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,32ms]messagePrecompute[TimePassed= 0h,0m,0s,31ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,179ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,147ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,632ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,453ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,719ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,898ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,179ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,898ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,906ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,907ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,914ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,0s,918ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,1s,42ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,124ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,1s,46ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,1s,46ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1541180952] #t0 [TimePassed= 0h,0m,1s,58ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
PoliceForce[1541180952] #t0 Police Search Precompute got:33ms
PoliceForce[1541180952] #t0 Police Islands got:12ms
PoliceForce[1541180952] #t0 highways got:4ms
PoliceForce[1541180952] #t0 Junctions got:0ms
PoliceForce[1541180952] #t0 check rang for fire property= 123878
PoliceForce[1541180952] #t0 Cluster Connector for afterShock startRoad= Road[50239] endRoad= Road[50239]
PoliceForce[1541180952] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,269ms]
:success PoliceForce[1541180952]

Connecting police force 22...PoliceForce[1794813961] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,0s,1ms]MapRecognition[TimePassed= 0h,0m,0s,1ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,0s,30ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,0s,175ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,145ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,0s,787ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,612ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,0s,873ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,50ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,177ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,50ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,58ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,58ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,65ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,7ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,69ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,192ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,123ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,196ms]movePrecompute[TimePassed= 0h,0m,0s,4ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,196ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
PoliceForce[1794813961] #t0 [TimePassed= 0h,0m,1s,208ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,11ms]
PoliceForce[1794813961] #t0 Police Search Precompute got:33ms
PoliceForce[1794813961] #t0 Police Islands got:12ms
PoliceForce[1794813961] #t0 highways got:3ms
PoliceForce[1794813961] #t0 Junctions got:0ms
PoliceForce[1794813961] #t0 check rang for fire property= 123878
PoliceForce[1794813961] #t0 Cluster Connector for afterShock startRoad= Road[52931] endRoad= Road[53618]
PoliceForce[1794813961] #t0 PolicePreCompute [TimePassed= 0h,0m,0s,268ms]
:success PoliceForce[1794813961]

Connecting police force 23...
Connecting centre 23...Center[51541] #t0 [Map Recognintion]::: <MapInformation Name: MAP-4 type:KNOWN RealMapName:VC >
Center[51541] #t0 [TimePassed= 0h,0m,0s,2ms]MapRecognition[TimePassed= 0h,0m,0s,2ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,31ms]messagePrecompute[TimePassed= 0h,0m,0s,29ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,177ms]findMaxBlockadesForBuilding[TimePassed= 0h,0m,0s,145ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,629ms]setReachablityPrecomputes[TimePassed= 0h,0m,0s,452ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,715ms]setNeighbours[TimePassed= 0h,0m,0s,86ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,894ms]setFireSearchBuildings[TimePassed= 0h,0m,0s,179ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,894ms]computeRoadsBasePoint[TimePassed= 0h,0m,0s,0ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,902ms]computeEdgesNewProperties[TimePassed= 0h,0m,0s,8ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,903ms]createWorldGraphNodes[TimePassed= 0h,0m,0s,1ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,913ms]createWorldGraphEdges[TimePassed= 0h,0m,0s,10ms]
Center[51541] #t0 [TimePassed= 0h,0m,0s,920ms]createVirtualGraphEdges[TimePassed= 0h,0m,0s,7ms]
Center[51541] #t0 [TimePassed= 0h,0m,1s,58ms]setSearchPrecomputes[TimePassed= 0h,0m,0s,138ms]
Center[51541] #t0 [TimePassed= 0h,0m,1s,65ms]movePrecompute[TimePassed= 0h,0m,0s,7ms]
Center[51541] #t0 [TimePassed= 0h,0m,1s,65ms]updatePrecompute[TimePassed= 0h,0m,0s,0ms]
Center[51541] #t0 [TimePassed= 0h,0m,1s,77ms]FireEstimatorPrecompute[TimePassed= 0h,0m,0s,12ms]
:success Center[51541]

Connecting centre 24...
:Connect Time:[TimePassed= 0h,0m,37s,133ms]
============================================================
PoliceForce[1541180952] #t3 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t3 Problem Rest: I have Buriedness;)
AmbulanceTeam[190635429] #t3 AmbulanceTeam[190635429] : Road[51110] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[140411863] #t3 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t3 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t4 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t4 Low Buriedness civilian opened Civilian[2080431755]  estimate time = 1   real time = 1   path lenth=369
AmbulanceTeam[866349495] #t4 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t4 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t4 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t4 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t4 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t5 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t5 it is critical must reachable fire agent first [FireBrigade[357610002], FireBrigade[1114815058]]
AmbulanceTeam[866349495] #t5 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t5 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t5 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t5 Problem Rest: I have Buriedness;)
PoliceForce[1532540390] #t5 Building[51196]failed 
PoliceForce[1532540390] #t5 Building[49692]failed 
PoliceForce[1532540390] #t5 Building[51236]failed 
PoliceForce[1532540390] #t5 Building[49746]failed 
PoliceForce[1532540390] #t5 Building[51235]failed 
PoliceForce[1532540390] #t5 Building[51198]failed 
PoliceForce[1532540390] #t5 Building[49775]failed 
PoliceForce[1532540390] #t5 Building[49690]failed 
PoliceForce[1532540390] #t5 Building[51197]failed 
FireBrigade[330031199] #t5 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t6 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t6 it is critical must reachable fire agent first [FireBrigade[357610002], FireBrigade[1114815058]]
PoliceForce[1178872922] #t6 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t6 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t6 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t7 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t7 it is critical must reachable fire agent first [FireBrigade[1114815058]]
AmbulanceTeam[92214855] #t7 AmbulanceTeam[92214855] : Road[2770] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t7 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t7 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t7 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t8 Problem Rest: I have Buriedness;)
AmbulanceTeam[1857188531] #t8 AmbulanceTeam[1857188531] : Road[6631] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t8 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t8 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t8 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t9 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t9 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t9 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t9 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t10 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t10 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t10 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t10 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t11 Problem Rest: I have Buriedness;)
AmbulanceTeam[2034970477] #t11 AmbulanceTeam[2034970477] : Road[2662] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t11 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t11 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t11 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t12 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t12 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t12 Problem Rest: I have Buriedness;)
PoliceForce[1532540390] #t12 HeavyStock with New Clear
PoliceForce[1532540390] #t12 HeavyStock with old clear
FireBrigade[330031199] #t12 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t13 Problem Rest: I have Buriedness;)
AmbulanceTeam[2034970477] #t13 AmbulanceTeam[2034970477] : Road[3409] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t13 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t13 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t13 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t14 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t14 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t14 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t14  have 3 cycle position near together! ==>is stuck
PoliceForce[1178872922] #t14 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t14 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t14 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t15 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t15 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t15 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t15 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t15 my cluster civilians[<Civilian[1087737336], 920>]
PoliceForce[1541180952] #t16 Problem Rest: I have Buriedness;)
AmbulanceTeam[2034970477] #t16 AmbulanceTeam[2034970477] : Road[2662] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t16 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t16 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t16 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t16 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t16 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t17 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t17 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t17 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t17 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t17 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t17 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t18 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t18 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t18 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t18 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t18 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t18 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t18 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t18 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t19 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t19 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t19 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t19 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t19 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t19 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t19 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t19 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t20 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t20  have 3 cycle position near together! ==>is stuck
PoliceForce[1178872922] #t20 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t20 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t20 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t21 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t21 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t21 AmbulanceTeam[866349495] : Road[6379] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t21 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t21 Problem Rest: I have Buriedness;)
FireBrigade[1858801552] #t21 FireBrigadeAgent [1858801552] : Road[5893] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1532540390] #t21 I'm Stock now!acting as stock...
FireBrigade[330031199] #t21 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t22 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t22 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t22 Problem Rest: I have Buriedness;)
FireBrigade[1858801552] #t22 FireBrigadeAgent [1858801552] : Road[5893] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[330031199] #t22 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t23 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t23 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t23 Problem Rest: I have Buriedness;)
FireBrigade[1858801552] #t23 FireBrigadeAgent [1858801552] : Road[5893] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[330031199] #t23 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t24 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t24 AmbulanceTeam[866349495] : Road[6370] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t24 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t24 Problem Rest: I have Buriedness;)
FireBrigade[1858801552] #t24 FireBrigadeAgent [1858801552] : Road[5893] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[330031199] #t24 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t25 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t25 AmbulanceTeam[866349495] : Road[6370] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t25 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t25 Problem Rest: I have Buriedness;)
FireBrigade[1858801552] #t25 FireBrigadeAgent [1858801552] : Road[5893] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[330031199] #t25 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t26 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t26 AmbulanceTeam[866349495] : Road[6370] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t26 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t26 Problem Rest: I have Buriedness;)
FireBrigade[1858801552] #t26 FireBrigadeAgent [1858801552] : Road[5893] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[330031199] #t26 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t27 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t27 AmbulanceTeam[866349495] : Road[6370] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t27 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t27 Problem Rest: I have Buriedness;)
FireBrigade[1858801552] #t27 FireBrigadeAgent [1858801552] : Road[5893] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[330031199] #t27 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t28 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t28 AmbulanceTeam[866349495] : Road[6370] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t28 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t28 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t28 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t29 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t29  have 3 cycle position near together! ==>is stuck
PoliceForce[1178872922] #t29 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t29 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t29 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t30 Problem Rest: I have Buriedness;)
AmbulanceTeam[1994468237] #t30  have 3 cycle position near together! ==>is stuck
PoliceForce[1886000280] #t30 my cluster civilians[<Civilian[106464980], 1940>, <Civilian[1853092773], 1180>]
PoliceForce[1178872922] #t30 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t30 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t30 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t31 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t31  have 3 cycle position near together! ==>is stuck
PoliceForce[1178872922] #t31 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t31 Problem Rest: I have Buriedness;)
PoliceForce[1532540390] #t31 my cluster civilians[<Civilian[614284428], 4640>, <Civilian[1771447770], 1360>]
FireBrigade[330031199] #t31 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t31 my cluster civilians[<Civilian[663091027], 1780>]
PoliceForce[1541180952] #t32 Problem Rest: I have Buriedness;)
AmbulanceTeam[866349495] #t32 AmbulanceTeam[866349495] : Road[804] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t32 AmbulanceTeam[866349495] : Road[804] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[866349495] #t32 AmbulanceTeam[866349495] : Road[804] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t32 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t32 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t32 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t33 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t33 my cluster civilians[<Civilian[1853092773], 1210>]
PoliceForce[1794813961] #t33 my cluster civilians[<Civilian[1443607579], 1080>]
PoliceForce[1178872922] #t33 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t33 Problem Rest: I have Buriedness;)
PoliceForce[1532540390] #t33 my cluster civilians[<Civilian[1771447770], 1360>]
FireBrigade[330031199] #t33 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t34 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t34 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t34 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t34 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t35 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t35 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t35 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t35 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t36 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t36 my cluster civilians[<Civilian[1853092773], 1900>]
PoliceForce[1178872922] #t36 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t36 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t36 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t37 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t37 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t37 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t37 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t38 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t38 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t38 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t38 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t39 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t39 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t39 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t39 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t40 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t40 my cluster civilians[<Civilian[1850169340], 1390>]
PoliceForce[1178872922] #t40 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t40 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t40 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t41 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t41 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t41 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t41 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t41 my cluster civilians[<Civilian[674018929], 1910>]
PoliceForce[1541180952] #t42 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t42 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t42 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t42 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t43 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t43 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t43 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t43 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t44 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t44 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t44 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t44 I'm Stock now!acting as stock...
FireBrigade[330031199] #t44 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t45 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t45 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t45 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t45 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t46 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t46 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t46 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t46 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t47 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t47 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t47 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t47 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t48 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t48 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t48 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t48 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t49 Problem Rest: I have Buriedness;)
FireBrigade[1245975929] #t49 FireBrigadeAgent [1245975929] : Road[51165] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1245975929] #t49 FireBrigadeAgent [1245975929] : Road[51165] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1245975929] #t49 FireBrigadeAgent [1245975929] : Road[51165] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t49 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t49 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t49 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t50 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t50 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t50 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t51 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t51 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1201572500] #t51 null
java.lang.NullPointerException
	at sos.base.message.ReadXml$MessageGroup.headerToIndex(ReadXml.java:255)
	at sos.base.message.structure.blocks.MessageBlock.toBitArray(MessageBlock.java:87)
	at sos.base.message.structure.blocks.MessagePackage.toBitArray(MessagePackage.java:36)
	at sos.base.message.structure.blocks.MessagePackage.toByteArray(MessagePackage.java:42)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:560)
	at sos.base.message.system.MessageSystem.speak(MessageSystem.java:543)
	at sos.base.message.system.MessageSystem.sayMessage(MessageSystem.java:515)
	at sos.base.SOSAgent.sendSayMessage(SOSAgent.java:82)
	at sos.base.SOSAgent.preSuperThink(SOSAgent.java:59)
	at sos.base.PlatoonAgent.preSuperThink(PlatoonAgent.java:43)
	at sos.base.AbstractSOSAgent.doPreSuperThink(AbstractSOSAgent.java:202)
	at sos.base.AbstractSOSAgent.processSense(AbstractSOSAgent.java:178)
	at rescuecore2.components.AbstractAgent.processMessage(AbstractAgent.java:122)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:243)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
FireBrigade[330031199] #t51 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t52 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t52 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t52 Low Buriedness civilian opened Civilian[662052020]  estimate time = 2   real time = 1   path lenth=46806
FireBrigade[330031199] #t52 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t53 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t53 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1201572500] #t53 null
java.lang.NullPointerException
FireBrigade[330031199] #t53 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t54 my cluster civilians[<Civilian[216607143], -6460>]
AmbulanceTeam[2034970477] #t54 AmbulanceTeam[2034970477] : Road[2662] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t54 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t54 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t54 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t55 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t55 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1201572500] #t55 null
java.lang.NullPointerException
PoliceForce[461806565] #t55 Low Buriedness civilian opened Civilian[1806437702]  estimate time = 2   real time = 3   path lenth=83809
FireBrigade[330031199] #t55 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t56 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t56 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t56 Problem Rest: I have Buriedness;)
FireBrigade[1435868640] #t57 FireBrigadeAgent [1435868640] : Road[53248] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1435868640] #t57 FireBrigadeAgent [1435868640] : Road[53248] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t57 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t57 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1201572500] #t57 null
java.lang.NullPointerException
FireBrigade[330031199] #t57 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t58 my cluster civilians[<Civilian[2128309931], 1390>]
PoliceForce[1178872922] #t58 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t58 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t58 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t59 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t59 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[980469295] #t59 null
java.lang.NullPointerException
[FATAL]FireBrigade[1201572500] #t59 null
java.lang.NullPointerException
FireBrigade[330031199] #t59 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t60 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t60 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t60 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t61 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t61 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t61 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t62 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t62 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t62 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t63 I'm Stock now!acting as stock...
PoliceForce[1886000280] #t63 my cluster civilians[<Civilian[297736513], 1930>]
PoliceForce[1178872922] #t63 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t63 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t63 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t64 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t64 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1201572500] #t64 null
java.lang.NullPointerException
FireBrigade[330031199] #t64 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t65 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t65 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t65 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t66 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t66 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t66 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1245975929] #t67 null
java.lang.NullPointerException
PoliceForce[1178872922] #t67 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t67 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t67 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t67  have 3 cycle position near together! ==>is stuck
PoliceForce[1178872922] #t68 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t68 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t68 HeavyStock with New Clear
PoliceForce[461806565] #t68 HeavyStock with old clear
FireBrigade[330031199] #t68 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t69 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t69 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t69 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t70 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t70 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t70 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t71 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t71 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t71 Problem Rest: I have Buriedness;)
AmbulanceTeam[1749026777] #t71 AmbulanceTeam[1749026777] : Road[4246] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1794813961] #t72 my cluster civilians[<Civilian[1521702211], 2010>]
PoliceForce[1178872922] #t72 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t72 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t72 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t73 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t73 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t73 HeavyStock with New Clear
PoliceForce[461806565] #t73 HeavyStock with old clear
FireBrigade[330031199] #t73 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t74 Low Buriedness civilian opened Civilian[1153371382]  estimate time = 1   real time = 1   path lenth=6850
PoliceForce[1794813961] #t74 my cluster civilians[<Civilian[1521702211], 2010>]
PoliceForce[1178872922] #t74 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t74 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t74 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t75 I'm Stock now!acting as stock...
PoliceForce[1178872922] #t75 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t75 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t75 Problem Rest: I have Buriedness;)
PoliceForce[1794813961] #t76 my cluster civilians[<Civilian[1521702211], 2010>]
PoliceForce[1178872922] #t76 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t76 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t76 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t77 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t77 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t77 Problem Rest: I have Buriedness;)
PoliceForce[1794813961] #t78 my cluster civilians[<Civilian[1521702211], 2020>]
PoliceForce[1178872922] #t78 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t78 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t78 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t79 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t79 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t79 Problem Rest: I have Buriedness;)
PoliceForce[1794813961] #t80 my cluster civilians[<Civilian[1521702211], 2020>]
PoliceForce[1178872922] #t80 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t80 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t80 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t81 I'm Stock now!acting as stock...
PoliceForce[1178872922] #t81 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t81 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t81 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t82 I'm Stock now!acting as stock...
PoliceForce[1794813961] #t82 my cluster civilians[<Civilian[1521702211], 2020>]
PoliceForce[1178872922] #t82 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t82 Problem Rest: I have Buriedness;)
FireBrigade[980469295] #t82 FireBrigadeAgent [980469295] : Road[48998] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[980469295] #t82 FireBrigadeAgent [980469295] : Road[48998] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[980469295] #t82 FireBrigadeAgent [980469295] : Road[48998] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[980469295] #t82 FireBrigadeAgent [980469295] : Road[48998] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[330031199] #t82 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t83 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t83 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t83 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t84 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t84 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t84 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t85 Low Buriedness civilian opened Civilian[1174368631]  estimate time = 2   real time = 1   path lenth=27131
PoliceForce[1794813961] #t85 my cluster civilians[<Civilian[1521702211], 2020>]
PoliceForce[1178872922] #t85 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t85 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t85 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t86 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t86 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t86 Problem Rest: I have Buriedness;)
PoliceForce[1794813961] #t87 PoliceForce[1794813961] : Road[7189] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1794813961] #t87 PoliceForce[1794813961] : Road[7189] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1794813961] #t87 PoliceForce[1794813961] : Road[7189] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1794813961] #t87 PoliceForce[1794813961] : Road[7189] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1794813961] #t87 PoliceForce[1794813961] : Road[7189] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1794813961] #t87 my cluster civilians[<Civilian[1521702211], 2030>]
PoliceForce[1178872922] #t87 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t87 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t87 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t88 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t88 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t88 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t89 Low Buriedness civilian opened Civilian[452094436]  estimate time = 1   real time = 1   path lenth=4500
PoliceForce[1178872922] #t89 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t89 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[980469295] #t89 null
java.lang.NullPointerException
FireBrigade[330031199] #t89 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t90 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t90 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t90 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t91 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t91 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t91 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t92 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t92 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t92 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t93 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t93 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t93 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t94 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t94 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[980469295] #t94 null
java.lang.NullPointerException
FireBrigade[330031199] #t94 Problem Rest: I have Buriedness;)
PoliceForce[1794813961] #t95 HeavyStock with New Clear
PoliceForce[1794813961] #t95 HeavyStock with old clear
PoliceForce[1178872922] #t95 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t95 Problem Rest: I have Buriedness;)
FireBrigade[980469295] #t95 FireBrigadeAgent [980469295] : Road[48998] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[980469295] #t95 FireBrigadeAgent [980469295] : Road[48998] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[330031199] #t95 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t96 HeavyStock with New Clear
PoliceForce[1886000280] #t96 HeavyStock with old clear
PoliceForce[1178872922] #t96 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t96 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[980469295] #t96 null
java.lang.NullPointerException
FireBrigade[330031199] #t96 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t97 Problem Rest: I have Buriedness;)
AmbulanceTeam[190635429] #t97 AmbulanceTeam[190635429] : Road[4165] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[140411863] #t97 Problem Rest: I have Buriedness;)
FireBrigade[980469295] #t97 FireBrigadeAgent [980469295] : Road[48998] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[980469295] #t97 FireBrigadeAgent [980469295] : Road[48998] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[980469295] #t97 FireBrigadeAgent [980469295] : Road[48998] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[330031199] #t97 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t98 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t98 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t98 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t99 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t99 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t99 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t100 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t100 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t100 I'm Stock now!acting as stock...
FireBrigade[330031199] #t100 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t101 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t101 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t101 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t102 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t102 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1858801552] #t102 null
java.lang.NullPointerException
FireBrigade[330031199] #t102 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t103 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t103 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t103 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t104 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t104 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t104 Problem Rest: I have Buriedness;)
AmbulanceTeam[1994468237] #t105 AmbulanceTeam[1994468237] : Road[4246] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[2034970477] #t105 AmbulanceTeam[2034970477] : Road[52525] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t105 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t105 Problem Rest: I have Buriedness;)
PoliceForce[1532540390] #t105 I'm Stock now!acting as stock...
FireBrigade[330031199] #t105 Problem Rest: I have Buriedness;)
AmbulanceTeam[1994468237] #t106 AmbulanceTeam[1994468237] : Road[52525] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t106 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t106 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t106 Problem Rest: I have Buriedness;)
AmbulanceTeam[1994468237] #t107 AmbulanceTeam[1994468237] : Road[52525] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1886000280] #t107 move path size is 0 can't checkEarlyStock!!!
PoliceForce[1178872922] #t107 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t107 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t107 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t108 I'm Stock now!acting as stock...
[FATAL]FireBrigade[1245975929] #t108 null
java.lang.NullPointerException
PoliceForce[1178872922] #t108 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t108 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t108 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t109 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t109 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t109 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t110 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t110 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t110 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t111 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t111 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t111 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t112 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t112 Problem Rest: I have Buriedness;)
PoliceForce[1532540390] #t112 HeavyStock with New Clear
PoliceForce[1532540390] #t112 HeavyStock with old clear
FireBrigade[330031199] #t112 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t113 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t113 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t113 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t114 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t114 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t114 Problem Rest: I have Buriedness;)
PoliceForce[1794813961] #t115 my cluster civilians[<Civilian[1174457158], 2320>]
PoliceForce[1178872922] #t115 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t115 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t115 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t116 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t116 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t116 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t117 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t117 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t117 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t118 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t118 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t118 HeavyStock with New Clear
PoliceForce[461806565] #t118 HeavyStock with old clear
FireBrigade[330031199] #t118 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t119 my cluster civilians[<Civilian[1422491855], 4340>]
PoliceForce[1178872922] #t119 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t119 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t119 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t120 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t120 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t120 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t121 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t121 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t121 Problem Rest: I have Buriedness;)
FireBrigade[1435868640] #t122 FireBrigadeAgent [1435868640] : Road[4678] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1435868640] #t122 FireBrigadeAgent [1435868640] : Road[4678] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1435868640] #t122 FireBrigadeAgent [1435868640] : Road[4678] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[1435868640] #t122 FireBrigadeAgent [1435868640] : Road[4678] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t122 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t122 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t122 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t123 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t123 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t123 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t124 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t124 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t124 Problem Rest: I have Buriedness;)
PoliceForce[1886000280] #t125 my cluster civilians[<Civilian[1422491855], 4390>]
PoliceForce[1178872922] #t125 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t125 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t125 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t126 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t126 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t126 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t127 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t127 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t127 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t128 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t128 Problem Rest: I have Buriedness;)
[FATAL]FireBrigade[1858801552] #t128 null
java.lang.NullPointerException
PoliceForce[1532540390] #t128 I'm Stock now!acting as stock...
FireBrigade[330031199] #t128 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t129 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t129 Problem Rest: I have Buriedness;)
PoliceForce[1532540390] #t129 I'm Stock now!acting as stock...
PoliceForce[1532540390] #t129 HeavyStock with New Clear
FireBrigade[330031199] #t129 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t130 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t130 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t130 I'm Stock now!acting as stock...
FireBrigade[330031199] #t130 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t131 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t131 Problem Rest: I have Buriedness;)
PoliceForce[1532540390] #t131 I'm Stock now!acting as stock...
PoliceForce[461806565] #t131 I'm Stock now!acting as stock...
PoliceForce[461806565] #t131 HeavyStock with New Clear
PoliceForce[461806565] #t131 HeavyStock with old clear
FireBrigade[330031199] #t131 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t132 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t132 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t132 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t133 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t133 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t133 I'm Stock now!acting as stock...
FireBrigade[330031199] #t133 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t134 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t134 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t134 I'm Stock now!acting as stock...
FireBrigade[330031199] #t134 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t135 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t135 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t135 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t136 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t136 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t136 I'm Stock now!acting as stock...
FireBrigade[330031199] #t136 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t137 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t137 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t137 I'm Stock now!acting as stock...
PoliceForce[461806565] #t137 HeavyStock with New Clear
PoliceForce[461806565] #t137 HeavyStock with old clear
FireBrigade[330031199] #t137 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t138 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t138 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t138 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t139 my cluster civilians[<Civilian[452094436], 4310>]
PoliceForce[1178872922] #t139 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t139 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t139 I'm Stock now!acting as stock...
FireBrigade[330031199] #t139 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t140 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t140 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t140 I'm Stock now!acting as stock...
PoliceForce[461806565] #t140 HeavyStock with New Clear
PoliceForce[461806565] #t140 HeavyStock with old clear
FireBrigade[330031199] #t140 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t141 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t141 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t141 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t142 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t142 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t142 I'm Stock now!acting as stock...
FireBrigade[330031199] #t142 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t143 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t143 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t143 I'm Stock now!acting as stock...
PoliceForce[461806565] #t143 HeavyStock with New Clear
PoliceForce[461806565] #t143 HeavyStock with old clear
FireBrigade[330031199] #t143 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t144 I'm Stock now!acting as stock...
PoliceForce[1178872922] #t144 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t144 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t144 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t145 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t145 Problem Rest: I have Buriedness;)
PoliceForce[461806565] #t145 I'm Stock now!acting as stock...
FireBrigade[330031199] #t145 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t146 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t146 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t146 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t147 my cluster civilians[<Civilian[1293697730], 4750>, <Civilian[2128309931], 2190>]
AmbulanceTeam[1994468237] #t147 AmbulanceTeam[1994468237] : Road[4165] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t147 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t147 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t147 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t148 my cluster civilians[<Civilian[2128309931], 2180>]
PoliceForce[1178872922] #t148 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t148 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t148 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t149 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t149 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t149 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t150 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t150 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t150 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t151 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t151 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t151 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t152 Low Buriedness civilian opened Civilian[2128309931]  estimate time = 3   real time = 3   path lenth=39725
PoliceForce[1178872922] #t152 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t152 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t152 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t153 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t153 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t153 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t154 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t154 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t154 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t155 I'm Stock now!acting as stock...
PoliceForce[1178872922] #t155 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t155 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t155 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t156 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t156 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t156 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t157 HeavyStock with New Clear
PoliceForce[1541180952] #t157 HeavyStock with old clear
PoliceForce[1541180952] #t157 dige har kari kardam natounetam rad sham
PoliceForce[1178872922] #t157 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t157 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t157 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t158 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t158 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t158 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t159 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t159 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t159 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t160 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t160 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t160 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t161 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t161 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t161 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t162 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t162 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t162 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t163 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t163 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t163 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t164 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t164 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t164 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t165 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t165 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t165 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t166 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t166 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t166 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t167 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t167 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t167 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t168 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t168 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t168 Problem Rest: I have Buriedness;)
FireBrigade[897105643] #t169 FireBrigadeAgent [897105643] : Road[6802] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[897105643] #t169 FireBrigadeAgent [897105643] : Road[6802] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
FireBrigade[897105643] #t169 FireBrigadeAgent [897105643] : Road[6802] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t169 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t169 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t169 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t170 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t170 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t170 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t171 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t171 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t171 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t172 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t172 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t172 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t173 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t173 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t173 Problem Rest: I have Buriedness;)
PoliceForce[1541180952] #t174 HeavyStock with New Clear
PoliceForce[1541180952] #t174 HeavyStock with old clear
PoliceForce[1541180952] #t174 dige har kari kardam natounetam rad sham
PoliceForce[1178872922] #t174 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t174 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t174 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t175 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t175 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t175 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t175 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t175 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t175 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t175 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t175 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[1452348101] #t175 Traffic Simulator bug-->reachablity should handle it...
PoliceForce[1178872922] #t176 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t176 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t176 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t176 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t176 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t176 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t176 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[1452348101] #t176 Traffic Simulator bug-->reachablity should handle it...
PoliceForce[1178872922] #t177 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t177 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t177 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t177 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t177 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t177 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t177 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t177  have 3 cycle position near together! ==>is stuck
PoliceForce[1178872922] #t178 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t178 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t178 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t178 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t178 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t178 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t179 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t179 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t179 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t179 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t179 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t179 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t180 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t180 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t180 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t180 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t180 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t180 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t180 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t181 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t181 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t181 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t181 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t181 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t181 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t181 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t182 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t182 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t182 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t182 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t182 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t182 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t183 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t183 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t183 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t183 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t183 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t183 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t183 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[FATAL]AmbulanceTeam[1452348101] #t183 null
java.lang.NullPointerException
PoliceForce[1178872922] #t184 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t184 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t184 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t184 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t184 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t184 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t184 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[1452348101] #t184 Traffic Simulator bug-->reachablity should handle it...
PoliceForce[1178872922] #t185 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t185 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t185 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t185 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t185 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t185 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t185 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[1452348101] #t185 Traffic Simulator bug-->reachablity should handle it...
PoliceForce[1178872922] #t186 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t186 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t186 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t186 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t186 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t186 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t186 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[1452348101] #t186 Traffic Simulator bug-->reachablity should handle it...
PoliceForce[1178872922] #t187 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t187 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t187 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t187 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t187 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t187 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t187 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[1452348101] #t187 Traffic Simulator bug-->reachablity should handle it...
PoliceForce[1178872922] #t188 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t188 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t188 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t188 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t188 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t188 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[ERROR] AmbulanceTeam[1452348101] #t188 Traffic Simulator bug-->reachablity should handle it...
PoliceForce[1178872922] #t189 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t189 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t189 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t189 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t189 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t189 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
[FATAL]AmbulanceTeam[1452348101] #t189 null
java.lang.NullPointerException
[ERROR] AmbulanceTeam[1452348101] #t189 Traffic Simulator bug-->reachablity should handle it...
PoliceForce[1178872922] #t190 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t190 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t190 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t190 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t190 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t190 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t190  have 3 cycle position near together! ==>is stuck
PoliceForce[1178872922] #t191 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t191 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t191 Problem Rest: I have Buriedness;)
AmbulanceTeam[1452348101] #t191 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t191 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
AmbulanceTeam[1452348101] #t191 AmbulanceTeam[1452348101] : Road[51168] >> distance to reachable parts checked but the point isnot in any of reachableparts yet!!!
PoliceForce[1178872922] #t192 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t192 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t192 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t193 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t193 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t193 Problem Rest: I have Buriedness;)
PoliceForce[1794813961] #t194 I'm Stock now!acting as stock...
PoliceForce[1178872922] #t194 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t194 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t194 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t195 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t195 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t195 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t196 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t196 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t196 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t197 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t197 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t197 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t198 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t198 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t198 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t199 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t199 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t199 Problem Rest: I have Buriedness;)
PoliceForce[1178872922] #t200 Problem Rest: I have Buriedness;)
PoliceForce[140411863] #t200 Problem Rest: I have Buriedness;)
FireBrigade[330031199] #t200 Problem Rest: I have Buriedness;)
java.lang.InterruptedException
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.reportInterruptAfterWait(AbstractQueuedSynchronizer.java:2014)
	at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2048)
	at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:442)
	at rescuecore2.components.AbstractComponent$MessageProcessor.work(AbstractComponent.java:241)
	at rescuecore2.misc.WorkerThread.run(WorkerThread.java:51)
